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Messages - HyperSonicEXE

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1401
Off The Wall / Re: Lol, bot.
« on: April 05, 2009, 01:11:35 AM »
I mean really.

"Goodluck"?

What a !&^#@$% dumb last name.

1402
Off The Wall / Re: Lol, bot.
« on: April 05, 2009, 01:09:13 AM »
That bot so wants me.

Mmmm, spam me baby! Spam me alllll night long!

1403
Gaming / Can't let you do that, Dylan Cuthbert!
« on: April 05, 2009, 01:08:08 AM »
http://kotaku.com/5198261/star-fox-creator-wont-do-a-barrel-roll-on-wii

'He also says Star Fox fans like furries.'
"The Wii is a bit more of a toy, I think."

Oh no he didn't. Oh. NO. HE. DIDN'T.

Star Fox and Starfox 64 were among the greatest games to grace their respective consoles. I don't know what the heck he's thinking making those statements when he's actually spot-on on a few other key concepts that have destroyed the Star Fox franchise, like:

'Wiimote control also doesn't appeal to him...'
"Whenever I speak to Miyamoto about Star Fox, he says it's not meant to be just a flying, sci-fi shooting game. It's meant to be anything we want to think up. But the core fans don't want that(...)"

Look, I'm not going to lie to you guys or Cuthbert or anyone else, for that matter; there are rabid fans of the Star Fox franchise that do like anthropomorphic content far more than the average person. But to stereotype and dismiss a series on the basis of fandom like that is exactly the thing that kills the fun and revenue in a lot of great series (including, Final Fantasy VII).

Thoughts, people. Especially about a lack of Starfox Wii now for AT LEAST 2 years, probably more. If ever.
Me? I'm seething just a little.

1404
Oh, but I must! It's a character flaw, you see!

Besides, how often is it we get a Castlevania/Metroid/whatever-esque game with co-op?
And cute, fuzzy forest creatures?
Wielding bombs?

EDIT: Funny story, I actually predicted Sonic Advance 2's final boss, Sonic Riders, and the use of super attacks (including Super Sonic) in SSBB.

My last idea was for the Chaos Emeralds to shapeshift into various elemental (or not) weapons. I doubt that one will happen, although I do seem to recall some Sonic X figures that used the emeralds as part of some kind of weaponry...

1405
Forum Games / Re: "What Are You Thinking Now?"
« on: April 04, 2009, 07:15:36 AM »
"...did I just see a Granny Jafar avatar?! YouTube Poop has given me a number of great laughs."

1406
When's the last time we spin-dashed through a wall?

Windy Valley post-tornado, Sonic Adventure 1.

...er, at least I did.

Hah! Say what you will, but even the likes of denizens from SRK.com can agree that Sonic the Fighters had its merits. If AM2 was given the tap to make a sequel, I'd likely would get behind such a game. AM2 is one of the few "houses" within Sega that delivers consistently, even when it comes to "tie-in" games.  8D

Furthermore, the whole notion of the collection being called "Sonic Gems" is, of course, left up to the eye of the beholder.

CD? A definitive gem. The 3 Bare Knuckle/Streets of Rage games (in the JP version)? DEFINITELY gems, even if they're not the least bit related to Sonic. 

However....Spinball GG? Tails Sky Patrol? Sonic Drift 2? Sonic R?  8D Yeah, no.

Agreed, again. I would love it very much, if they made a sequel to the Metroid-like Sonic game they crafted. Plus, after so long of being reduced to Sonic's lil cheerleader all over again, maybe another solo role will up his street cred again.

However, without Aspect (the original developer of that game), I dunno how I would feel about such a game in other's hands.

Well, I was only referring to Fighters, but yeah, the other games are a mixed bag, too, come to think of it.

But Tails' Adventure is far and away a great deal. Sonic CD and Tails' Adventure are reason enough to own that game.



I don't know, I actually think Sonic Team could do really well with Tails' Adventure 2. They seem to like really cheesy storylines and extra characters; this might actually be a good way to have Tails and Marine/Cream/Wave/Big or maybe even some other lesser known characters work as a team and allow for co-op play.

1407
Forum Games / Re: "What Are You Thinking Now?"
« on: April 04, 2009, 07:05:19 AM »
"I just can't believe it. I actually worked up the gumption to go to a party, a Stop Light party, and it's full of...eh...people I can't get along with! Can't! [hard knuckle]ing! Believe! It! Oh well, at least I had a decent time at Buffalo Wild Wings."

1408
http://gameoverthinker.blogspot.com/

Ep. 21, y'all. Bob actually made a very, very good case for Sonic's cool factor staying in its own '90s era.

I disagree, though. I think Sega actually made a cool character that could stay timeless. And I don't think Shadow sucks, although the lack of characterization and the eternal immaturity Sonic Team seems to have given him does not help at all.

Even so, gameplay. Gameplay. And yes, maybe 2D is the only way to go, although I think maybe zipline and event coding might still allow for occasional forays into the 3D environment.

1409
All in all, though, you're just doing more to elaborate on what I'm talking about.

Gimmicks. Married together to bad physics, bad camera AI and etc.

These are the things that are just proof to how modern ST does NOT get it. They rather just add on to the long-standing problems the series has, without adequately addressing that which should be fundamental things to make a solid Sonic game (or hell, just a solid game, period).

What I'm trying to get at though, is that "earning" the speed came from being able to actually utilize the level, the solid physics engine, and Sonic's own momentum, all to your advantage.

That much was definitely present in the older games. As time has gone on, in this modern era, it either hasn't been so much of a part, or just utterly passed-over.

But hey, it is what it is, when it comes to modern Sonic. Won't be buying any more Sonic games, unless a) they get their act together, or b) AM2 makes a new "Sonic the Fighters".  8D

I thought we might have been clashing on how the player "earns their speed," but I don't think we even disagree on that.

But even then, a beginner player should still be able to get a darn good time. In fact, it should be like Sonic CD; get unlockables via Time Attack (and not ranking, **** ranking).

And OH GOD, SONIC THE FIGHTERS.
In a collection called Sonic GEMS.
GEM?! Nuh uh! No!

EDIT:
No, you know what I'd buy from Sonic Team?

Tails' Adventure 2. For the DS and/or PSP. That, I would buy.

1410
Indeed, I enjoy good edits as well, especially if you can make it into something new or modify a piece into something more.

But I'll still razz ya about it if I can tell it's shooped. :P

And as far as people thinking they've seen that Axl before, well, there are all manners of MMX sprite comics that have had 16-bit mock Axl's; it's been a while since I've seen one last, so I could easily make the same mistake of thinking I had seen it.

1411
In the old days, you had to "earn" the right to make Sonic go fast...by the time you did so, you felt proud of yourself that you were able to get to that fast.

As long as modern day Sonic Team does NOT get that, they'll never make a Sonic game that TRULY goes back to Sonic's roots, either 3D or 2D. That's why the tagline has been worthless since they started touting it around Sonic Heroes, and will continue to be so.

Agreed up until this point.

See, they're already making you, "earn your speed", and they're doing it through inane Gimmicks and those god-forsaken Boost Rings.

On top of that, enemies now have health bars. Sonic Unleashed did a little bit to alleviate this during the day stages, but that benefit was equally destroyed by the blur effect of the Dash Boost and the poor camera angle, not to mention floaty jump physics.

And as far as "earning your speed", yeah, okay, I will grant you that memorizing the stage layouts of the S3&K and Sonic CD stages is the reason why I (or any other gamer, for that matter) can get through stages in record times. I'll grant you that.
But at the same time, even the beginner players got to feel that speed by way of stage design, especially in Sonic 2 where Emerald Hill and Chemical Plant Zone had loop-de-loops that made your jaw drop, skill level regardless. In fact, there was more skill and reward in how you landed after those segments than in actually obtaining the speed.

1412
Sonic Adventure 1 was a good start for Sonic, although it'll be harder for it to make the transition to 3D simply because it is faster-paced. The good news is, though, that even the "fast" segments of the Genesis games were, in their own ways, "on rails" like Sonic Adventure would occasionally force the player into (see: Windy Valley). Look back at Chemical Plant, Stardust Speedway, Hydrocity, even Emerald Hill; you could go VERY fast, but you had relatively little control at that point. So what the 3D Sonic games need to do is still have that speed, but give up the control and make the settings eye-catch more. Then, put the control back in the player's hands for the platforming segments (save for its glitches, see: Final Egg).

Mario, being a slower-paced game based largely upon jumping, more easily made the transition to 3D. Sonic Team could learn from looking at its platforming task designs, then adjusting Sonic's jump mechanics and stages to that standard.

1413
Gaming / Re: Misc. Video Game thread
« on: March 31, 2009, 06:07:19 AM »
Super Mario Bros 4! 8D

After the success of MM9 and NSMB, I could see this happening. Which is kinda sad.

But, nah, if they put Link in a train, I think they've smoked enough hash to come up with some better SMG suits and stages even trippier than Matter Splatter Galaxy.

More short(er) stages like Sweet Sweet Galaxy, Nintendo! Make 'em short, make 'em snappy, make 'em fun!

1414
Off The Wall / Re: The 'How Was Your Day' Thread
« on: March 31, 2009, 06:02:17 AM »
Worked.
Worked.
School.
Worked.
Test drove a Toyota Yaris.
Worked.
School.

And now I'm here. Looks like I'll have to buy my first car since we had to total the green Taurus.

1415
Gaming / Re: Console and Handheld Redesigns
« on: March 31, 2009, 06:00:36 AM »
I didn't mind the buttons at all, although I pity the person who buys my DSLite used from that Gamestop; that L shoulder button is going to give out any day now.

1416
Gaming / Re: Misc. Video Game thread
« on: March 31, 2009, 05:59:23 AM »
Well I don't blame anyone for not liking Sonic 1. Only parts of Sonic 2, 3, and Knuckles are good. Sonic CD is pretty even, although Wacky Workbench is ANNOYING.

But hey, that's not what this post is about!



AHA! Wait a minute! Next year is the 25th Anniversary of SMB1! I'll almost bet you that Super Mario Galaxy 2 will release in 2010!

1417
Gaming / Re: Console and Handheld Redesigns
« on: March 31, 2009, 05:52:09 AM »
Quote
longer

Yeah, that. Longer so that your hands aren't cramped. I might still have to get a third-party grip/carrying case for the darn thing (or mod my DSLite case...further).

1418
Looks nice!

(click to show/hide)

1419
Gaming / Re: Console and Handheld Redesigns
« on: March 30, 2009, 05:53:43 AM »
Honestly, I'm glad the DSi will be bigger; the DSLite cramps my hands, and the DSPhat was too big to lug around in one's pocket.

1420
Dear Sonic Team and Sega,

Thanks for discovering Crush 40. Music alone does not a game make; sell Sonic to Nintendo.


Dear Nintendo,

There is a series that can and did once rival the Mario name; that series is the Sonic series. Build it back up to what it once was; a fun, fast, addictive platformer with 30-second to 1 minute long levels where the best stages had surreal backgrounds and tilesets, catchy music, and Special Stages that were the challenge of the game that got you playable Super forms and the good ending.

You can Ninten-do what Sega of Japan won't let other companies, not even BioWare, do.

1421
Gaming / Console and Handheld Redesigns
« on: March 29, 2009, 05:31:08 AM »
Well, sit back, because redesigns are the newest ride that the Big 3 want to seem to take us on. Not that this is anything new, mind you; even the Game Boy had its Pocket and Color renditions, but now even consoles are getting the same treatment, what with the different GB sizes and functionalities of PS3 and XBox360 models. Of course some consumers do like the upgrades, and less demanding buyers like having fewer bells and whistles for fewer $$$'s.

The one big thing I did like about Sega is that they attempted to only make add-ons to systems so that you wouldn't have to buy completely new consoles, and backwards compatibility would not be an issue. These became bulky, though, and the prices of the upgrades were often bad-mouthed (especially the Sega CD; it didn't even seem to improve the graphics a great deal, and that probably hurt the 32X's consumer perception that much more).

So what's your take on redesigns?

1422
I just miss Epona, I guess. Fine, but in the next LOZ game, Link needs a hotrod Mustang with horse-hair seats and a vanity plate that says EPONA. :p

Seriously though, I am a bit worried about the flash memory, but I figure there will be a fix eventually. /wii

1423
X / Re: Zero was way cooler before he became playable.
« on: March 27, 2009, 04:11:18 AM »
Zero was cooler on the SNES; becoming semi-playable in X3 made him kickass!

Then...X4-X7 just...I'm not sure...
But thankfully X8 and MMX:CM solidified Zero's personality. /wii

1424
...

A TRAIN?!

They've lost their effin' minds! Not that this is entirely a bad thing, but a train in a traditionally medieval setting just seems way out of place! All the same, though, the game actually looks like it might be fun. Oh, and the SD Card fix; nice.

1425
Off The Wall / Re: See ya later!/Welcome back!
« on: March 23, 2009, 05:50:17 PM »
Ooops!

I forgot to tell y'all I'd be gone to Seattle!

...

SURPRISE!

Eh, I'll post pictures and tell stories in the "Post Pictures of Yourself" thread, later. Right now, school and work SWAMPED ME, so I've gotta go, go, go!

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