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Messages - HyperSonicEXE

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1376
Shooting Star / Re: Anyone getting tired of this?
« on: April 14, 2009, 07:39:09 PM »
Besides all of that, repetitive?

Man, you're talking about the way wrong series. Mega Man games are all about bringing you the good stuff again, with only one or two well-thought out changes in pace (...okay, aside from Rush Cycle and the Ride Chasers).

So I can only guess here that one might think that Capcom is not choosing the right tweaks to make to the series.
And, to an extent, that's true, albeit subjective, so I can really only base this on very recent general sales and feedback the retail part of the industry has generated:

MM9 was by all accounts great, but many people are incompatible with the digital-buying format. A nitpick, really.
MMZ2 was okay, 3 did very well, then 4 was mediocre.
MMZX sells very well by all accounts, whereas ZXA is only liked by a very small niche.
MMEXE 1-3 were good, 4 and 5 are dogs, but 6 is a bit harder to find and had better pacing through gameplay tweaks such as the easily accessible Crosses.
MMSF 1 and 2 were a bit low, and 3 was to an extent, but fans did like the gameplay tweaks.

So with SF3 and MM9 as our latest points of reference compared to ZXA and SF2, I'm very, very optimistic about the next Mega Man game.

1377
Gaming / Re: New Bayonetta Trailer
« on: April 13, 2009, 05:09:30 AM »
Well I'd certainly bet DMC5 is on the backburner, ready to snag sales after Bayonetta and NGS2 stale.

That said, if Bayonetta is more reasonable (think Casuals) on Easy and Medium, then Dante Must Die-ish on Hard, Bayonetta could be the Action leader.

1378
Gaming / Re: Sonic The Hedgehog CD (Now at part 10)
« on: April 13, 2009, 05:02:42 AM »
Stardust Speedway... Stage design downer? Epic "wat" was said.

Depends on what you call stage design.

SS' 'level design' was great. The backgrounds and the idea of long, running tracks was great.

But its 'stage design': Gimmicks sent you back to square one often.

1379
Gaming / Re: Sonic The Hedgehog CD (Now at part 10)
« on: April 13, 2009, 04:28:11 AM »
Of the early Sonic games, Sonic CD was the best. Save feature, balanced ring/trap ratio for moderate access to Special Stages, time travel and early access to Good Future meaning extra music and stage paths, the simple Time Attack unlocks, and the overall aesthetics made it great. S3&K later marginally topped Sonic CD through the post-game backtracking/save, large special stage rings and the 50 rings it gave you afterwards, Tails and Knuckles, and the Super/Hyper forms, but that's another story.

But after a while, the stage designs got to be downers. All of the 2D Sonic games did this, but Sonic CD's level designs were even less friendly. They run you around in circles; you can't intuitively and freely cover more ground in Wacky Workbench, Stardust Speedway, and Metallic Madness. So, all of that potential extra replay value only applied to the first few zones.

But. It's all still designed in a fashion where you can mentally map the fastest route through an act, and that's far more than I can say for current level designs. ...and mechanics.

So enjoy it. Enjoy it the same way you do any old Sonic game you've beaten 100%; manically blaze through the zones and let the adrenaline rush.

1380
I dub thee:
ClockMan.

Remember, there are a lot of similar bosses. WaveMan and BubbleMan, FireMan and FlameMan, etc. Well, now it could very well be TimeMan and ClockMan. The fan designs are often strange like this (see: MM8).

Otherwise, it's an EXE/SF design.

1381
That's all true; I'd still prefer a Starman over Mario Finale, though. /wii

1382
Before that trailer. Although I had no idea Sonic would actually be in Brawl. Just that, if Sonic had to have some sort of uber special attack and ever made it into SSB, it'd be Super Sonic.

Can't blame people for thinking Super Sonic wouldn't be playable when he hasn't even been playable in the course of regular stages. Super Sonic could have been a final cutscene-only thing.

1383
Forum Games / Re: "What Are You Thinking Now?"
« on: April 10, 2009, 12:13:58 AM »
"Hoooooooooooooooooooooooooooooooooooomework. Lots of it."

1384
Gaming / Re: DSi release and first impressions
« on: April 10, 2009, 12:13:28 AM »
so basically, it was a waste of effort on ninty's part, that they could have put elsewhere.

Almost.

The external camera should have been either better, or make photo-sharing easier and recognize more file types.
The music player needed to have been able to play MP3's.
And the download service is just off to a slow start, no official word on GB/GBC/GBA games.

So, almost. But it has its advantages, and could be salvaged.

1385
Gaming / Re: DSi release and first impressions
« on: April 08, 2009, 06:18:44 AM »
Indeed, they're actually quite comfortable and intuitive.

Turns out that I am going to have to buy some sort of grip for this system, though. Probably off some online store, too.

EDIT: Oh yeah, and about the Coins thing...I put in the number on the paper, and not the one on the back of the DSi.

...durr.

1386
Of course, there is the danger of leaving the player, especially new players, "in the dark" or unaware of a lot of helpful options that they may have, but do not know about.

But again, I say that's what difficulty modes are for. Always just start on easy, see what you can do, then go into normal. Now that you know what the enemy and boss attack patterns will do, up to hard.

1387
Ah, added to the Cpapcom corporate website, I see.

1388
I did like that about DMC3 as compared to DMC4. Yeah, there were some tutorial screens, but other than that, HERE COME THE ENEMIES!

I played that stage a number of times having fun trying to get Rank S before I finally decided to come back to it later.

1389
Who didn't see Sonic's final smash as Super Sonic? What else was he going to do? Run around and circles and cause a tornado to blow everyone away? Call in Tails to crash the Tornado into the field, causing a screen wide explosion?

Actually, yeah, that one. Especially considering Mario wasn't going to use a Starman but rather used some vague never-before-seen fire attack, so a number of people thought Super Sonic would be a no-show.

1390
Gaming / Re: DSi release and first impressions
« on: April 06, 2009, 11:55:00 PM »
The Nintendo DSi
Impressions

Okay, well, I'm awake, now, and I stayed up 'til 3 o'clock in the morning taking this little handheld in and swirling around all of its advantages and disadvantages in my head. Note that this is a Matte Black DSi.

Form:
~It most certainly is "longer and shorter than the DSLite," and it makes the system very portable. The hinges' opening and shutting feel natural, and every external slot or reader is kept far enough inside the machine, with hardly any protrusions (save for the clicking L and R shoulder buttons), and all are placed in intuitive spots. The Microphone is no longer near the bottom; it's located on the hinge. And no, there is no GBA slot.
Function:
~The buttons are improved versions of what the DSLite offered, depending upon your take on "improved." The DSLite's "bubble" buttons are back, and they've been given the Matte finish, too. The center of the D-Pad now caves in a bit more, so that's easier. The L and R shoulder buttons seem sturdy, though they click when you press them. I hope that means they're contacting better and are sturdier. The big difference this time, though, is the power button! It's no longer on the side of the DSLite where you're afraid you might accidentally slide your hand and turn it off, and it's not above the D-Pad where you might try to press up just a liiiiittle too far and BAM, gone. No, this time, the power button is located to the side and near the bottom left corner of the touch screen. Somebody did their homework, because that's the least-used section of the touch screen, and when it is, it's usually for some moderately-sized but prominent button. Also, if you quickly press the power button, the system resets. If you hold it, the DSi powers down.
Communication:
~The days of shy, quiet DS' are no more. The DSi's Internet menu now has 3 "Advanced Settings" for WPA and other very secure types of wireless connections. I think the local Wi-Fi communication range was boosted a bit, but I can't really tell, right now; all I have to go on is the relative range from my router compared to the DSi. Even then, it's only like 2 feet of difference. The three indicator lights (communication, external power, and system power) are a bit confusing at first, but you'll easily learn what they mean through experience.
Ergonomics:
~Now for the system's size, though, it has probably only eliminated the cramped hands feeling for people with smaller hands. People with far larger hands (like myself) will still need to purchase a grip of some sort. If you do not have the desire or cash to do so, though, you could put the base of your palms at the bottom corners of the DSi and have the bulks of your index fingers press the L and R shoulder buttons, but this will cost you reaction and execution time.
Power and Light:
~Did I mention the screens were brighter? Holy cow, I have to set it on 2 just to keep it at a normal brightness. Also to save battery power, too, because the DSi has less average play time per charge. Oh, and be warned; if you're wanting to setup your DSi right out of the box, you need to be quick about it; they only barely charged it so they could test it out, and the system will give you a quick camera tutorial once you power it up.
Display:
~The screens are bigger! Yea! ...well, sorta yea. As you might imagine, this stretches the image slightly, and on flickering games (e.g., Kirby Superstar Ultra), you'll be able to see horizontal display lines. That's still not enough of a detractor, though, because the larger screens improve the experience (and give your brain more room to work with spacing and timing). It will make games like Elite Beat Agents or Sonic Rush's Special Stages slightly harder since you have to move more, but the size increase helps a ton of other games.
Sound:
~Stunningly good sound considering the two tiny holes out of which the waves have to travel. I'm not kidding; if you've ever bubbled in an answer on a Scantron test form, the speakers are as big as an answer bubble. It's no hindrance, though, as if you have the volume all the way on maximum and you turn the DSi on, every sector of your brain will know it's on. The DSi's speaker won't overtake a restaurant dull roar, but I imagine this will fare better than the DSLite and Phat.
Ease of Use:
~So, I'll go on ahead and say it; the DSi's menus and interface are almost EXACTLY like the Wii's. Certainly the settings menus. When you start up the handheld, you still have to tap the screen once to confirm...whatever, but then you're greeted with a single-line iPod- or Photo Album-like Scrolling Boxes menu that has all of your applications and games, starting you off on your last used application.
Cosmetics:
~I was skeptical at first, but this Matte finish idea was a good idea. I'm a bit disappointed at Nintendo's choice of colors, though. I mean, really, a light blue? Black was fine, but make two other colors like some sort of red or pink and then a teal so you can please the blue and green crowds. I wouldn't say the outside feels like sandpaper; more like very polished and scraped composite board. It's a bit rough, but not so rough that it can't slide out of your pocket or makes you feel uncomfortable. And yes, it does very well at eliminating smudges and fingerprints. Not 100%, but honestly, I think this is about as close as you'll get.

Final Synopsis: 4/5
A surprisingly worthwhile redesign of a solid handheld system. I'm afraid they're pushing the DSi's quirky little features like the camera and the music player a little too hard, though, especially since they're a bit lackluster. The AAC formatting for music is not all that user-friendly, and the downloadable free Opera browser is not Flash, Audio, or Video capable, not to mention it's zoom problems. No flash on the camera, so it's not like you'll be taking pictures in the dark or at distances, on top of the poor display quality of the photos. That aside, the features are still fun to horse around with. Bird and Beans (it's Pyoro 1 and 2, guys) was definitely fun for $2 (you are given 1000 DSi Points when you sign in before Oct. 5th), and the lasting appeal and success of this handheld will truly come into play if and when downloadable GB/GBC/GBA games start cropping up, not to mention original titles.

If your DSLite's hinge is broken or the shoulder buttons are about to buy the farm or is giving you hand cramps, or you're still using a DSPhat, it's time to make the switch. If you don't care at all about the downloadable games, though, stick with what you've got (at least until the price on this bad boy drops a bit).

UPDATE: And apparently, you DO get 160 Club Nintendo Coins ($170 MSRP - 1000 "free" DSi points/$10) for registering your DSi, but I already linked my Club Nintendo account to my DSi, and I didn't get them! Ugh!

1391
Gaming / Re: Can't let you do that, Dylan Cuthbert!
« on: April 05, 2009, 05:54:28 PM »
Yeah, I didn't get the first half of that post, either.

As far as IntiCreates goes, though, NO. The art direction and dialogue will be horribly unfit for the Star Fox franchise. Not even Treasure could get the dialogue right.

No, I'm afraid Nintendo's really the only company that can make another game as good as Star Fox or Starfox 64 were.

1392
(that's forgivable, though...I wonder how many people thought Roll was Dr. Light's biological daughter before MM3)

I'm still wondering if Rock, Roll, ProtoMan, and Bass' designs were based off of Light's and Wily's children or grandchildren.

1393
Gaming / Re: Misc. Video Game thread
« on: April 05, 2009, 05:48:54 PM »
The Nintendo DSi
Impressions

Okay, well, I'm awake, now, and I stayed up 'til 3 o'clock in the morning taking this little handheld in and swirling around all of its advantages and disadvantages in my head. Note that this is a Matte Black DSi.

Form:
~It most certainly is "longer and shorter than the DSLite," and it makes the system very portable. The hinges' opening and shutting feel natural, and every external slot or reader is kept far enough inside the machine, with hardly any protrusions (save for the clicking L and R shoulder buttons), and all are placed in intuitive spots. The Microphone is no longer near the bottom; it's located on the hinge. And no, there is no GBA slot.
Function:
~The buttons are improved versions of what the DSLite offered, depending upon your take on "improved." The DSLite's "bubble" buttons are back, and they've been given the Matte finish, too. The center of the D-Pad now caves in a bit more, so that's easier. The L and R shoulder buttons seem sturdy, though they click when you press them. I hope that means they're contacting better and are sturdier. The big difference this time, though, is the power button! It's no longer on the side of the DSLite where you're afraid you might accidentally slide your hand and turn it off, and it's not above the D-Pad where you might try to press up just a liiiiittle too far and BAM, gone. No, this time, the power button is located to the side and near the bottom left corner of the touch screen. Somebody did their homework, because that's the least-used section of the touch screen, and when it is, it's usually for some moderately-sized but prominent button. Also, if you quickly press the power button, the system resets. If you hold it, the DSi powers down.
Communication:
~The days of shy, quiet DS' are no more. The DSi's Internet menu now has 3 "Advanced Settings" for WPA and other very secure types of wireless connections. I think the local Wi-Fi communication range was boosted a bit, but I can't really tell, right now; all I have to go on is the relative range from my router compared to the DSi. Even then, it's only like 2 feet of difference. The three indicator lights (communication, external power, and system power) are a bit confusing at first, but you'll easily learn what they mean through experience.
Ergonomics:
~Now for the system's size, though, it has probably only eliminated the cramped hands feeling for people with smaller hands. People with far larger hands (like myself) will still need to purchase a grip of some sort. If you do not have the desire or cash to do so, though, you could put the base of your palms at the bottom corners of the DSi and have the bulks of your index fingers press the L and R shoulder buttons, but this will cost you reaction and execution time.
Power and Light:
~Did I mention the screens were brighter? Holy cow, I have to set it on 2 just to keep it at a normal brightness. Also to save battery power, too, because the DSi has less average play time per charge. Oh, and be warned; if you're wanting to setup your DSi right out of the box, you need to be quick about it; they only barely charged it so they could test it out, and the system will give you a quick camera tutorial once you power it up.
Display:
~The screens are bigger! Yea! ...well, sorta yea. As you might imagine, this stretches the image slightly, and on flickering games (e.g., Kirby Superstar Ultra), you'll be able to see horizontal display lines. That's still not enough of a detractor, though, because the larger screens improve the experience (and give your brain more room to work with spacing and timing). It will make games like Elite Beat Agents or Sonic Rush's Special Stages slightly harder since you have to move more, but the size increase helps a ton of other games.
Sound:
~Stunningly good sound considering the two tiny holes out of which the waves have to travel. I'm not kidding; if you've ever bubbled in an answer on a Scantron test form, the speakers are as big as an answer bubble. It's no hindrance, though, as if you have the volume all the way on maximum and you turn the DSi on, every sector of your brain will know it's on. The DSi's speaker won't overtake a restaurant dull roar, but I imagine this will fare better than the DSLite and Phat.
Ease of Use:
~So, I'll go on ahead and say it; the DSi's menus and interface are almost EXACTLY like the Wii's. Certainly the settings menus. When you start up the handheld, you still have to tap the screen once to confirm...whatever, but then you're greeted with a single-line iPod- or Photo Album-like Scrolling Boxes menu that has all of your applications and games, starting you off on your last used application.
Cosmetics:
~I was skeptical at first, but this Matte finish idea was a good idea. I'm a bit disappointed at Nintendo's choice of colors, though. I mean, really, a light blue? Black was fine, but make two other colors like some sort of red or pink and then a teal so you can please the blue and green crowds. I wouldn't say the outside feels like sandpaper; more like very polished and scraped composite board. It's a bit rough, but not so rough that it can't slide out of your pocket or makes you feel uncomfortable. And yes, it does very well at eliminating smudges and fingerprints. Not 100%, but honestly, I think this is about as close as you'll get.

Final Synopsis: 4/5
A surprisingly worthwhile redesign of a solid handheld system. I'm afraid they're pushing the DSi's quirky little features like the camera and the music player a little too hard, though, especially since they're a bit lackluster. The AAC formatting for music is not all that user-friendly, and the downloadable free Opera browser is not Flash, Audio, or Video capable, not to mention it's zoom problems. No flash on the camera, so it's not like you'll be taking pictures in the dark or at distances, on top of the poor display quality of the photos. That aside, the features are still fun to horse around with. Bird and Beans (it's Pyoro 1 and 2, guys) was definitely fun for $2 (you are given 1000 DSi Points when you sign in before Oct. 5th), and the lasting appeal and success of this handheld will truly come into play if and when downloadable GB/GBC/GBA games start cropping up, not to mention original titles.

If your DSLite's hinge is broken or the shoulder buttons are about to buy the farm or is giving you hand cramps, or you're still using a DSPhat, it's time to make the switch. If you don't care at all about the downloadable games, though, stick with what you've got (at least until the price on this bad boy drops a bit).

1394
Gaming / Re: Can't let you do that, Dylan Cuthbert!
« on: April 05, 2009, 09:07:38 AM »
I really should look at Punch-Out!! Wii. Too busy enjoying my DSi, though. </dsi>

1395
Gaming / Re: Can't let you do that, Dylan Cuthbert!
« on: April 05, 2009, 05:40:32 AM »
All the same, I can't help but be concerned when we haven't heard anything about another Star Fox game for a while, and knowing that Nintendo has gone through Rare, Namco, and now these guys trying to lend Star Fox to someone capable.

And for Starfox Command, they force-fed the stylus control.
Which would lead me to worry about Starfox Wii, except that Dylan did denounce the right things in that statement.

So I'm hoping that if, IF, by some chance Nintendo gives Star Fox to these guys again, there might be some hope. If it's in some other company's hands...who knows. Now, if it could go back to an internal studio? That'd be great.

...I think.

1396
Off The Wall / Re: Latest Buys
« on: April 05, 2009, 04:32:35 AM »
I'll post ahead of time.

In two and a half hours:

~Black Nintendo DSi

WOOOOOOOOO!

1397
Rockman Series / Re: These shoes rock, man.
« on: April 05, 2009, 04:28:38 AM »
Oh come on, if you're going to sell Megaman shoes, they can only be Oversized Boots or Snowshoes.

BIG LEGS, you know.

If they're shooting for the 80's retro-fabric, how about make some of Marty McFly's 2015 shoes?

1398
Well, Aile's on my radar, now.

Can't topple Rosalina, but still.

Posted on: April 04, 2009, 07:12:49 PM

1399
Gaming / Re: Can't let you do that, Dylan Cuthbert!
« on: April 05, 2009, 02:10:25 AM »
Star Fox is one of my most favorite series. I actually liked Assault, Adventures and Command, and that says a lot.
If they want to do a sequel, Command will ruin that a bit, since everyone has aged by so many years, story-wise.
They could create a game that's either based on their children, or make some kind of prequel with inspirational ideas.

It's a wonderful series. And I know it's not just me if Sakurai devoted 3 SSBB roster spots to Star Fox. I like it a lot, too; Fox is a perfect balance of Mario's heroism and Sonic's cool factor without going to either extreme. The upgraded Arwings and general progression of technology and cast has kept the series fresh after all this time and even after some shaky games.

I'm with you, Vix, I still liked Assault and Adventures.
Command...eh. But I did have fun with it, and it made James McCloud playable, so I can't complain.

That's another thing; I think they'll probably just choose the default, tame route of Starfox Command and continue from there. Personally, though, I would like to see more about the Wolf O'Donnell/James McCloud rivalry. Heck, I'd like to see James become a secret race/mission/boss, then become a series regular. Before Command, calling his status dead or alive into question worked for the series, but now, after being playable against the final boss, it's time to resolve his role once and for all. Any more dragging that plot point out, and it'd just be a cheap cliffhanger (and as Mega Man fans, we know how draining those are).

Quote from: CephiYumi
I do like the series but there's also plenty of other stuff to play ^^

True, but there just aren't many shmups, if any, that are more fun than Star Fox. It's explorative, multi-pathed, cheesy sci-fi goodness at its best.

1400
Entertainment / Re: At The Movies With RPM
« on: April 05, 2009, 01:57:08 AM »
Alright. There. I've watched them all.
Ladies and gentlemen, it's time for:

THE FUTURAMA MOVIE REVIEW ROUNDUP
~~~Brought to you by Fishy Joe's~~~

Futurama: Bender's Big Score
Score: 2/5
~This was the first of the four Futurama movies, a revival to the series. Naturally, the writers would find getting back into the groove a bit awkward, but I had no idea when I bought this movie that they would be this far out of practice. Bender's Big Score, aside from time travel and Bender's usual hi jinx, is nothing more than a rushed collection of cameos and gay jokes. It's as if the intention of the movie was to draw in the mainstream crowd, somehow, not realizing that the Futurama name just turns off people for no good reason at all, and that there's probably no reaching out to them. Even so, there were enough sightgags, puns, and general mindplay to make me feel like watching some of the older episodes again. And even with all of those negatives said, it's still passable. But...ugh...just barely.

Futurama: The Beast of a Billion Backs
Score: 3.5/5
And now we're talking. I'm not sure what got the writers' shiny metal asses in gear, but this movie was much better. The movie had a far, FAR larger cameo cast than BBS, but focused more on and better-developed the main and secondary cast, rather than try to force everybody that has a name and career chip into some kind of semi-major role. Now some of the deleted scenes (like the extended Scruffy the Janitor role) should have been kept, but other than that, it got close to the perfect balances of corny humor and outlandish story writing that made the series great.

Futurama: Bender's Game
4.5/5
...then Bender's Game came along and perfected those last traits on top of throwing in preposterous ironies and some long-standing secrets to some of the series' questions that have never been answered. This movie even managed to work in references to other works (and modern culture) without seeming forced. Especially the mock-QVC scene. It's so funny when it hits you, I won't spoil it. Even the characters' actions and expressions do the series justice. Out of the 4 movies, this one is perfection, and you might actually wind up re-watching this one.

Futurama: Into the Wild Green Yonder
Score: 4/5
And finally, Into the Wild Green Yonder winds down this crazy hayride, hodown, hectic haze of havoc. Granted, it also reminds you how environmentally mental our friends in the entertainment industry actually are, but hey, that's to be expected. It's not like the "green" in 'Into the Wild Green Yonder' is about greenhouse gases or global warming or anything of the sort, it's about...oh wait...that's a spoiler in and of itself. Thankfully, Futurama has a history of showing how both sides of the aisle are wrong in some instances, and that keeps the series alive, instead of being written off as an animated version of "The View" if it had aliens and more males. Back on track, this movie carries on what Bender's Game started and took the already headstrong Leela and made her adorably so, even while she's spouting off such colorful metaphors as MOTHER[hard knuckle]ER, etc. Yes, that's bleeped. ...it's almost a shame; it would be worth hearing. Other than that, just about every genius writing tool Futurama ever used is here, and after a few big surprises, we watch as Planet Express' crew takes a big leap through space. Where they are now is anyone's guess.

Hopefully at the animation studio, gearing up for a new season of shows and a revival. I never have looked at news about the futurama of this great franchise called Future, but I sincerely hope to get some more laughs out of the great animators, writers, and voice actors that radioactively brighten up any day.

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