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Messages - KudosForce

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451
Fan Creations / Re: Domain of Logs
« on: January 12, 2010, 06:50:55 PM »
After doing some quick research on the Wiki, I guess that Floe Man does sound fitting. ;)

As for the newest RM...He looks pretty nice, except that he doesn't look much like a RM. :\

452
Original / Re: Official RPM Robot Master Design Thread
« on: January 12, 2010, 04:57:57 PM »
Not mine, but I like some of these:



+

http://xamoel.deviantart.com/art/Megaman-11-Robot-masters-2-111286374

+

http://xamoel.deviantart.com/art/Megaman-12-the-8-robot-masters-148108418



Though, truth be told, I like the more simple RM designs of around MM 3-5 the most.  These above are not those kind of RMs designs. 

As Rockman 7 FC showed, you can pull off the 8-bit look with complicated RM designs. ;)

That said, those designs look rather nice. The art seems convincingly official, too. Personally, I would change Saw Man (Canadian RM, FTW 8D) and Jet Man's names to "Lumber Man" and "Fighter Man", respectively. Also, Elemental Man's name should be shortened to "Element Man", to fit on the boss select.

453
Fan Creations / Re: Diggeh's Miscellaneous Pixelations
« on: January 12, 2010, 01:53:44 PM »
While I do prefer the "official" Auto sprites, yours are good enough. owob

454
Fan Games / Re: Megaman: Redemption
« on: January 11, 2010, 10:55:17 PM »
The "yellow things" are lightning bolt snakes, to be specific. [eyebrow]

That said, I'm glad that you like my drawing. It took me plenty of time to do it, that.

Anyway, I love that new stage, for Leach Man! owob The blacked-out platform concept is rather interesting, as well.

455
Fan Games / Re: Mega Girl Roll (Work in Progress)
« on: January 11, 2010, 07:14:58 PM »
You're welcome.  8)

Also...Wily's not the villain? That might explain why he's on vacation, then.

So...will Pop still be in the game? O^O There are people that like him, you know. Heck, Great Gonzo drew him using some of her helper units.

456
Fan Games / Re: Megaman: Redemption
« on: January 11, 2010, 05:18:36 PM »
Rather nice, isn't it? The image of Bass on MM72's wallpaper was a great help, for doing that anime-styled evil grin.

457
Fan Games / Re: Megaman: Redemption
« on: January 11, 2010, 05:09:44 PM »
...
...
...


... Wait... No fair... O^O

 XD

Anyways, I'm not sure if this is a compliment, or not.

458
Fan Games / Re: Megaman: Redemption
« on: January 11, 2010, 04:51:16 PM »
Sorry for the long wait, everyone. My dad wanted me to help him unload some wood planks. '>.>

Anyway...Ladies and gentlemen, BEHOLD!



Pardon my crude artistic skills, but I hope that this is a fitting tribute, to the mad mind that is Mxues.

459
Fan Games / Re: Megaman: Redemption
« on: January 11, 2010, 04:12:27 PM »
I'm glad to hear that, NB! owob The new RM looks great, by the way. ;)

That said, stay tuned for some fan art, because my scanner's working again! 8)

460
Rockman Series / Re: Robot Master Tournament
« on: January 11, 2010, 02:37:12 PM »
Well...I'll go for Freeze Man, for obvious reasons.

As for the tie-breaker...How about tossing in Toothpaste Man, the RM from that manga that Vixy mentioned?

461
Fan Creations / Re: The Gonzo has art.
« on: January 11, 2010, 03:06:04 AM »
So far, it's one of the best Ra Thor sprites that I've seen. Well done, GG. owob

Of course, if the Ra Devil was done, I would be even more impressed, but that's just me. '>.>

Edit: Whoops. I meant to say "drawing". My bad. :-[

462
Fan Creations / Re: Jace's Sprites 2.0
« on: January 11, 2010, 01:08:07 AM »
Fair enough. Recycled enemies are acceptable, if they have at least one new part, drawn for them. ;)

463
Fan Creations / Re: Jace's Sprites 2.0
« on: January 11, 2010, 12:57:07 AM »
Now that you mention it, I had noticed him, a few seconds ago. Nice touch. ;)

That said, is the Robo Runner's resemblance to MM2's Atomic Chicken intentional?

464
Fan Games / Re: Megaman: Redemption
« on: January 11, 2010, 12:47:45 AM »
Ah, right. My bad. '>.>

Anyway, I'm looking forward to seeing the next DMR number. :)

465
Fan Games / Re: Megaman: Redemption
« on: January 11, 2010, 12:41:14 AM »
No, it is not. Dr.Mxues is not even aware of existence of megaman. Thats the reason. Oh and who said that there are 8 robots of him. Maybe there are alot more. But that megaman only encounters 8 of them (I wonder why).

An "unknown rival" situation, huh? I can't wait to see how Mxues will react, when (or if) he will meet Mega Man...8D

That said, how do you pronounce his name?

466
Off The Wall / Re: Post a Random Fact About Yourself
« on: January 11, 2010, 12:06:31 AM »
I am willing to try different foods, as well as try eating them with different condiments (a little experimentation, you could say).

For instance, I ate a slice of meat pie with relish on it, for lunch (it's pretty good, to be honest ;)).

467
Fan Creations / Re: Jace's Sprites 2.0
« on: January 11, 2010, 12:01:38 AM »
Well, that came out of nowhere. :o

Not a bad tileset, though. Also, Explode Man's design looks neat (note to self: think of another name, for my time bomb-themed RM :|).

468
Fan Games / Re: Megaman: Redemption
« on: January 10, 2010, 11:39:14 PM »
Hold on, I think I figured it out...

Dr. Mxues is seeking Bass, the world's "strongest robot", in order to destroy him.

Mega Man, who doesn't consider Bass to be an enemy, goes to protect him.

As a response, Dr. Mxues sends his RMs to keep him busy, while searching for Bass and Wily.

Could this be an accurate guess?

469
Fan Games / Re: Megaman: Redemption
« on: January 10, 2010, 11:21:28 PM »
Dr.Mxues doesnt even care about Mega Man lol. Plot-wise if Mxues was interested in killing Mega Man. He could easily kill him.
I will give a little spoiler. My game will prove that Forte is actually most powerfull robot (within human robotics) on Earth but that he is just unlucky when it comes to fighting Rock. You will see Mxues whining about Forte and Wily rather than Rock and Light.

Oh, I see.

Then...How does MM just "happen" to fight his RMs, then? o~O

470
Fan Games / Re: Megaman: Redemption
« on: January 10, 2010, 10:53:36 PM »
Japanese subtitle yes. But not the main title.

I assume that said Japanese subtitle has the word "Ambition" in it? That word is normally used, whenever Wily, or a new "villain" is related to the title.

That said, Dr. Mxues is now a regular nemesis for Mega man? Oh boy, as if having Dr. Wily and Bass as archenemies wasn't bad enough...>U<

471
Fan Games / Re: Megaman: Redemption
« on: January 10, 2010, 10:34:54 PM »
Ohh, I see. Basically, Magnet Man, only that he damages more than CDs, when in range. bVd

At any rate, I still wish you good luck on finishing MMR! By the way, have you finally come up with a good title, for that?

472
Fan Games / Re: Megaman: Redemption
« on: January 10, 2010, 10:24:04 PM »
Junk Man would become friends with him really quickly, that's for sure. 8D

Once again, you've made an uniquely solid design, Nebula Black. owob

Are those guys for a sequel, or...the game's second half? [eyebrow]

473
Fan Games / Re: Megaman: Redemption
« on: January 10, 2010, 09:35:34 PM »
Well...He certainly is unique. :o

He does look nice, however. [eyebrow]

You...were either on crack or out of ideas  8D

That's generally what happens, when Capcom comes up with/picks the last RM of the roster. XD

474
Fan Games / Re: Megaman: Redemption
« on: January 10, 2010, 08:18:28 PM »

Let me introduce you to second generation Robot Masters.

DRM-009 Noise Man (Yes, it is DRM now)

What the heck? A second generation? :O How can this be? What is this madness? o-O

That said, he's not bad-looking. owob

475
Fan Games / Re: MegaMan 72
« on: January 10, 2010, 05:18:21 PM »
I was keeping my eye on this and now it is on RPM!

Same here! 8)

To be honest, it is a rather nice project.

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