Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - KudosForce

Pages: 1 ... 16 17 [18] 19 20 ... 36
426
Fan Creations / Re: Domain of Logs
« on: January 16, 2010, 05:22:27 PM »
Floe Man looks cool, rather. :D

That said, given your drawing skills, might I suggest commissioning a professional artist, to draw your fan games' official illustrations? NinaUsagi would be a good choice for that, I think. ;)

427
Fan Creations / Re: Nebula ★ Black's Cola Machine
« on: January 16, 2010, 02:12:38 PM »
Well, I only have four words to say about this:

Blade Man was here. [eyebrow]

428
Fan Creations / Re: Megaman: Turbo
« on: January 16, 2010, 02:08:40 PM »
For a while now I've been pondering over something. I'm tempted to make Yoku Man open source once MMU is out, so that people could be welcome to use him in their own fangames too. I would love for him to be a staple of Mega Man fangames, a secret boss who makes several appearances in the fangame community.

Incidentally, I kinda want Gatuca to do something similar with Pop (AKA Virtual Man), whose "Chew Toy" status would easily allow him to make "guest" appearances in other MM fan games (as he considers himself to be a "superhero", thus mistaking people for villains). [eyebrow]

At any rate, while seeing other secret bosses would do for a bit of variety (e.g. MexicanSunFlower's Boss Man), having Yoku Man make guest appearances in other MM fan games, ala Akuma, would be interesting (even though I clearly think that MMU should be his only appearance). He'd be like the Jason or Freddy Krugger of the MM world; a guy that you just can't get rid of, no matter how many times you kill him.

429
Fan Games / Re: Mega Girl Roll (Work in Progress)
« on: January 16, 2010, 04:48:58 AM »
Well, as for Pop, I'm pretty certain what his serial number is...bVd

*cough SWN-000 cough*

430
Fan Creations / Re: Megaman: Turbo
« on: January 16, 2010, 03:02:11 AM »
Ohh, how interesting. [eyebrow]

That said, those mugshot frames are nice, MexicanSunflower.

431
Fan Creations / Re: Nebula ★ Black's Cola Machine
« on: January 15, 2010, 11:31:16 PM »
Your sprites have limitless potential...THAT CANīT BE RIGHT!  :O

Oh, but they do...[eyebrow]

Very nice spritework there, NB.

432
Fan Games / Re: Megaman: Redemption
« on: January 15, 2010, 10:47:54 PM »
Say, Chrono Man wouldn't be a part of that 2nd RM generation, by any chance?

433
Fan Games / Re: Megaman: Redemption
« on: January 15, 2010, 10:41:53 PM »
Hmm...I like "Fierce Man" better. bVd

434
Fan Games / Re: Megaman: Redemption
« on: January 15, 2010, 10:33:38 PM »
Dr.Wily said jaw man too... It doesnt feel original. But hey Vicious Man is good. But too long.

Well, it has 7 letters. Besides, Tomahawk Man had 8, and it fit in the MM6 stage select.

Edit: It's rather difficult to find some other names :|...Let's see...Shred Man?

Edit 2: If that one doesn't work, the only other one that I can think of is "Carni Man", with the first part of the name being a shortened form of the word "carnivore" (which is far too long).

435
Fan Games / Re: Megaman: Redemption
« on: January 15, 2010, 10:31:13 PM »
Oh. Well then, what do you think of "Vicious Man"? [eyebrow]

436
Fan Games / Re: Megaman: Redemption
« on: January 15, 2010, 10:27:46 PM »
That sounds reasonable enough. I had thought that he needed a name change anyway. ;) Well then, let's see...:\

How about Chomp Man?

437
Fan Games / Re: Megaman: Redemption
« on: January 15, 2010, 10:22:23 PM »
You know, there's something that I've been wondering for a bit...

NB, what kind of shark species is your Shark Man supposed to represent?

438
Original / Re: MegaMan 10 - More Playable Blues
« on: January 15, 2010, 07:40:52 PM »
That's something that I'd like to see.

That said, I'm amused by the fact that Commando Man gets to taste oil, from all over the world. Flame Man must be very jealous of him...bVd

439
Original / Re: MegaMan 10 - More Playable Blues
« on: January 15, 2010, 07:08:25 PM »
Capcom-Unity has recently posted sprites, pictures and biographies, for the MM10 RMs:

http://www.capcom-unity.com/jgonzo/blog/2010/01/14/presenting_the_mega_man_10_robot_masters


440
Fan Creations / Re: Domain of Logs
« on: January 15, 2010, 06:33:51 PM »
Anyways she and Mr. Gachan have both their own life gauge. Defeat Gachan first and Oni will attack using NINJA SKILLZ LOL!!1!

Ooh, boy, this is going to make the boss rematch with her a bit tricky, rather...:o

But, I admit that this is an innovative idea, for a RM attack strategy. Good show! ;)

441
Original / Re: MegaMan 10 - More Playable Blues
« on: January 15, 2010, 06:31:25 PM »
I am giving Capcom a thumbs up if PumpMan says "I AM GONNA PUMP YOU" before battle.

Sorry to shatter your dreams, but this is Mega Man 10, not 8. '>.>

442
Fan Creations / Re: Domain of Logs
« on: January 15, 2010, 04:03:20 PM »
Quite nice as usual, BH. owob A mask, huh? I wonder what's under there...[eyebrow]

That said, I assume that she uses other attacks, in addition to using her little friend (which also looks well-done, by the way ;))?

443
Fan Games / Re: MegaMan 72
« on: January 15, 2010, 02:22:09 PM »
Say, HKLurch18, would you mind posting the fixed version of your title screen? Now would be a good time as any, I think.

444
Original / Re: MegaMan 10 - More Playable Blues
« on: January 14, 2010, 01:53:42 PM »
Good idea, I think Strike Man will be the one, unless someone has a better idea for another Robot Master.

SPORTS, SPORTS, SPORTS! >U<

Er, I mean, go for it. ;) I really like Strike Man's design, I have to say.

That said,  XD at Pump Man's arms.

445
Fan Games / Re: Megaman: Redemption
« on: January 14, 2010, 01:50:47 PM »
Oh and Kudos you actually came close to my current design of Dr.Mxues but the ears were supposed to be a lil more like ZX's mechanic ears.

Really, huh? Well, that was lucky, considering that I never played the ZX games (my mom doesn't allow me to have portable consoles :|). :D

446
Fan Games / Re: Megaman: Redemption
« on: January 14, 2010, 01:40:20 AM »
I wont re-do it but add more tiles :P
I am not going to show out any more stages btw. 5 stages are enough.

Posted on: January 13, 2010, 13:55:59
DRM-013 Power Man

A bit of an unusual color scheme for this one, but aside that Power Man looks nice! owob

You mean Mxues'!

Who totally needs a redesign before more fanart becomes possible.

Considering how little notoriety this project has in comparison to something like Mega Man Unlimited, I'm pretty sure that NB will have plenty of time to do that.

447
Fan Creations / Re: Domain of Logs
« on: January 13, 2010, 11:52:37 PM »
That guy's stage would possibly have fat ladies singing and french resistance fighters you have to rescue, I don't know why though.

Uh, given the motif that Drama Man has, I severely doubt that we'll see that. -AC

If you want to see the former, stay tuned for Gatuca's Mega Girl Roll project! ;)

448
Original / Re: MegaMan 10 - More Playable Blues
« on: January 13, 2010, 11:43:42 PM »
Well, I have to say that...this line-up takes the cake. :o MM6's roster almost looks normal compared to this. It was said that these guys were made by young designers, and it shows.

I mean, seriously. They said that Sheep Man was the oddest one? I think that NP writer needs to double-check.

At any rate, here we go...

Pump Man:  XD What do you know? He really does look like a pump! I don't mind him, though.
Strike Man: Looks cool, I must admit. owob Along with No More Heroes: Desperate Struggle, this will be the 2nd game this year to have a sports-themed boss.
Chill Man: Heh...I don't know. A frozen head? :\ Getting used to him may take a while.
Solar Man: He looks more like he could be called Torch Man, but it would have been unfair to the MMPC3 RM (I mean, Blade Man's name got taken already). He looks decent, though.
Sheep Man: I got used to him by now, so I still think that his oddness endears me. >w<
Blade Man: Sharp, rather. Now that this bad pun is out of the way, it's pretty much what I've been expecting. :)
Nitro Man: A...motorcycle? o-O That one came out of nowhere. Why, in the name of Thomas Light, didn't they call him Cycle Man or Bike Man? -_- He is somewhat appealing, though (sort of).
Commando Man: Seen him already, so I still think that he looks cool.

All things considered, the designs across the board are a tad iffy for me, at the moment (which is an accomplishment, considering what we got in MM8). I may warm up to them in time, though.

449
Original / Re: Official RPM Robot Master Design Thread
« on: January 12, 2010, 07:56:08 PM »
Pull it off or not, which indeed Rockman 7 FC did, I still prefer the more simple designs.  Call me old fashioned.  For example, I will always prefer the 9 and 10 Robot Masters over the 7 and 8 more complicated RM designs.  

Of Xamoel's deviant art RMs, though I'd make some changes to make all of his designs more traditional and simple, I most like Saw Man, Toxic Man, Demolition Man, and Plasma Man.  But he did a good job with all of them.  

Fair enough. Beauty is in the eye of the beholder, after all. I like the RM designs, as a whole, myself.

That said, I forgot to mention that I would shorten Demolition Man's name to "Demolish Man", to have it fit.

450
Fan Creations / Re: Domain of Logs
« on: January 12, 2010, 07:07:51 PM »
Well, I guess that makes sense. :D The legs are somewhat MM-ish, so that'll do.

Who does that RM generation belong to, anyway?

Pages: 1 ... 16 17 [18] 19 20 ... 36