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Messages - KudosForce

Pages: 1 ... 14 15 [16] 17 18 ... 36
376
Fan Games / Re: MegaMan 72
« on: January 27, 2010, 11:28:21 PM »
Like it? I LOVE it! owob

That said, the Bass helmet logos on the slot machines are a nice touch, I must say.

377
Fan Creations / Re: MM Fanprojects
« on: January 26, 2010, 10:54:02 PM »
It warms my heart to see MM72 make it on there, at last. :3 Seeing Mega Man: TT there is rather nice, too!

Thanks, miss Vixy, you're the best! owob

378
Fan Creations / Re: Megaman: Turbo
« on: January 26, 2010, 03:54:14 AM »
Cadet Man, huh? Sounds suitable enough. ;)

That said, you managed to get the style down, though I am puzzled as to why he has eyelashes.

379
Fan Games / Re: Mega Girl Roll (Work in Progress)
« on: January 26, 2010, 01:18:26 AM »
Gatuca, I have some great news! 8)

Manic has agreed to do Volcano Woman's sprites! >0< Also, expect to see his own take on the story posted here, soon.

380
Fan Games / Re: Mega Girl Roll (Work in Progress)
« on: January 25, 2010, 05:56:43 PM »
Whether or not it needs any fixing, I do have to say that the "Wily logo" looks quite good and well-done. owob

Edit: By the way, I modified my story idea a bit, so that it would work better.

381
Fan Games / Re: Mega Girl Roll (Work in Progress)
« on: January 25, 2010, 03:53:58 AM »
Glad to hear it, then! 8)

I'll try to contact Manic as soon as possible, once he logs on to MSN again.

382
Fan Creations / Re: Megaman: Turbo
« on: January 25, 2010, 03:12:37 AM »
Well, how about Sarge Man? Cadmium did point out that his uniform looks like a sergeant's.

383
Fan Creations / Re: Megaman: Turbo
« on: January 25, 2010, 03:04:20 AM »
It's not bad, I must say. I like the subtle details that you have given to Ballistics Man. :)

Though, I have to say that the length of his name worries me...:\ Somehow, I don't think "Ballistics Man" is going to fit on the stage select...

384
Fan Games / Re: Mega Girl Roll (Work in Progress)
« on: January 25, 2010, 02:51:31 AM »
Wow, now THAT's beautiful! *o* The silhouettes of the trees remind me of The Flintstones, for some reason.

That said, CadmiumRED thinks that you don't need to add anything else (aside what you mentioned), as the tileset is fine enough as it is. He also finds it nice, as well. owob

By the way, this is Waltz's logo, huh? Quite striking, I must say.

385
Mini-boss?

That said, the room's design certainly looks nice.

386
Fan Games / Re: Mega Girl Roll (Work in Progress)
« on: January 24, 2010, 02:05:02 PM »
not to being rudish but, any response for the sprites i requested? X(

I haven't got any luck yet, so far. However, I will ask Manic, if he can do that.

387
Fan Creations / Re: MM Fanprojects
« on: January 23, 2010, 06:34:47 PM »
You need to change the positioning of your character, on the poster...pronto. B(

388
Fan Creations / Re: Rebirth of the Rockman-Themed Stolen *Bleep* Thread!!
« on: January 23, 2010, 05:17:53 AM »
 XD

Ahh, if only Iragination would do comics involving the notable, fan game RMs...

That said, I probably would have picked Blade Man as well (I try to not know the RM weakness line-up beforehand, these days).

389
Original / Re: Official RPM Robot Master Design Thread
« on: January 23, 2010, 03:43:37 AM »

My second generation
From left to right:
BHN 009:Plush Woman
BHN 010: Edge Woman
BHN 011: Sky Man
BHN 012: Floe Man
BHN 014: Drama Man
BHN 015: Oni Woman + Mr Gachan
BHN 016: Stump Man
BHN 017: Matador Man

Well, that is certainly a colorful RM bunch. :3 MM's gonna have a hard time jumping over some of these fellows.

That said, I didn't expect B. Hook to be their creator. It looks like she strikes twice! Who knew? [eyebrow]

390
Fan Creations / Re: Domain of Logs
« on: January 23, 2010, 03:37:17 AM »
Anyway, I assume that Matador Man's level theme will be a Mega Man-style remix, of "Les Toreadors"?

391
Original / Re: MegaMan 10 - More Playable Blues
« on: January 22, 2010, 11:40:49 PM »
Strike Man will demand a decent paycheck and better working conditions. 8D
What if Wily is pulling off the same thing he did in MM5(GB)? He covers up the incident to make it look like it came from outer space. Does that sound feasible?

Given the Japanese subtitle...That may possibly be the case.

Though, I did notice that the thing broken behind him, on one of the cutscene screenshots, is his saucer...

392
Original / Re: MegaMan 10 - More Playable Blues
« on: January 22, 2010, 07:51:43 PM »
sailor moon?

No, no, no. :P It's Ra Moon, not La Moon.

By the way, it was a super-computer that Albert tried to use for his own ends, only to have it turn on him.

393
Fan Creations / Re: Domain of Logs
« on: January 22, 2010, 05:40:42 PM »
Wait, what? o~O Are you working on your first game, second game, or both at the same time? o-O

394
Fan Creations / Re: Domain of Logs
« on: January 22, 2010, 05:36:10 PM »
As I said...I like green. And what are you talking about? Plush was revealed first

Oh. :-[

Anyway, what next?

395
Fan Creations / Re: Domain of Logs
« on: January 22, 2010, 04:55:27 PM »
Oh! :o

He's very green, but he looks good enough. owob

Why is he wearing a mask, I must ask? Also, shall we expect Plush Woman's appearance, soon?

396
Original / Re: Official RPM Robot Master Design Thread
« on: January 22, 2010, 03:04:43 AM »
NBN.??? Cyro Women (Nebula Black Number 001 and 002)
The life forms that evolved thanks to Dark Energy and Nebula Black's genetics.
The one with sword is named Lia who is also Dr.Mxues beloved life. The other one with the shield is Manei, the big sister of Lia.
They seem to be most advanced robots ever created.
//Not designed yet.
Weapons: Glacier Sword and Glacier Shield.

I have to say that this RM concept sounds interesting...Dual RMs ala Clock Men, from the Wonderswan RM & F game? Consider me sold on that front.

Though, from reading this, Mxues doesn't seem quite "alright in the head". [eyebrow]

397
Fan Creations / Re: MM Fanprojects
« on: January 21, 2010, 01:49:00 PM »
I think it's because they want to use a game engine that N-Mario worked so hard on developing.
And now everyone wants to make a game with it. >U<

This is exactly what StarSimsUniverse's hoping for... >w<

Though, he's going to have to expect a LOT of shovelware, if the Wii's any indication. X(

Basically, this is why I keep a watchful eye on the most promising projects (i.e. those that are not likely to suck), and assist for their direction, if possible.

398
Fan Games / Re: Mega Girl Roll (Work in Progress)
« on: January 21, 2010, 01:24:58 PM »
Oh, don't worry...Copunga fits the MM style perfectly! owob I can clearly tell that this enemy looks like a robot, with those joints.

As for the rest of the levels...How about giving Tai Chi woman a Chinese town level, with a dojo in it? It would be suitable, rather.

Static Woman should get a carpet shop, as a link to her name. Granted, it's about as accurate as Top Man or Gemini Man's stage, but I think it works. >U<

Chainsaw Woman, meanwhile...Eh, she doesn't seem Canadian to me. She seems more like the punkish type. Hmm...A saw mill will do, I suppose. :\

By the way, you misspelt "desert". I assume that Feather Woman's stage will have Native-American motifs and relics, right? Oh, and wigwams, too? That said, I rather like those level ideas of yours. :D

399
Fan Games / Re: Mega Girl Roll (Work in Progress)
« on: January 21, 2010, 02:30:01 AM »
Interesting design. Is she based on a gorilla?

Also, what is the thing being spat out, a coconut?

400
Fan Games / Re: Mega Girl Roll (Work in Progress)
« on: January 20, 2010, 01:22:25 PM »
EDIT: Let me tell you Kudos, i like the Story you posted but i hope others came up with suggestion, whatever, i choose one, or take elements and ideas from others (crediting them of course), besides, i was thinking on having more humor involved on the plot of this one, in comparison of other megaman games, why do you think i created virtual man

Posted on: January 19, 2010, 02:05:50 AM
starting working on enemy sprites, and i want to go on sections, i will start with Volcano Woman enemy set



maybe i will have finished the set in the next 2 days, and start working on the tilesets, which are gonna take sometime, since i plan to do at least 4 areas for the level, in fact i will say this right now, these levels are going to be quite enormous!!

Given the track record of people actually paying attention to this topic, I don't think there will be too many people contributing to the plot. X( However, to help you, I will ask my fellow RPM friends (HKLurch18, Manic, Musashi-COM, Great Gonzo, CadmiumRED, MexicanSunflower and Gauntlet. I would also ask Brahman, but he will leave on military service, soon.), to see if they can suggest their own ideas of the plot, for your project. ;)

That said, I did notice that you are giving a humorous tone for the plot. [eyebrow] I am well-aware of that, rather. I do expect some good laughs out of any scene involving Pop/Virtual Man.

That monkey of yours doesn't look too shabby. In fact, he fits the style fairly well. owob

Big levels, huh? :O I can hardly wait! >w<

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