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Fan Games / Re: Megaman: Redemption
« on: December 29, 2009, 10:59:38 PM »
Cyber Man i'm guessing?...
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FINAL UPDATE! This is it folks, the final update to the Kamen Rider Decade mod of Rockman 7FC. There will be no further updates by me unless someone points out a mistake, otherwise, this is it. ENJOY!I'm Fairly interested are you guys going to do one for RM8FC?
http://www.megaupload.com/?d=0FUTBTU9
Download and unzip the folder to your Rockman Decade game file, replacing the image folder that is already there. If you haven't downloaded the updates I've made before, here are the options.
Game with replaced music (over 500mb) - http://www.megaupload.com/?d=DO77C5GH
Game with original music (approx 7mb) - http://www.megaupload.com/?d=V8L37V1F
Well, it seems that we've come to an impasse.all i can say is Think of a Ghost like Robot for Fog Man..I'm really at a loss, on what I can think of, to solve this problem.
[youtube]http://www.youtube.com/watch?v=lSUU0LBehJ0[/youtube]*Laughs*OMG This is so funny...
Actually, I meant drawings...
Judging from the sound of those descriptions, some of the designs sound derivative.
Fair enough, but you have to show them your RM designs first, so that people have a good idea of what they're working with.Well i can say what they look like...
Well, I have to say that the Quint recolor looks quite decent.But i'm Working on Three of the 8,Fortress bosses & Not to mention the Final Boss.
By the way, you can't just rely on people helping you all the time; that's the lazy way out.You need to have a little more autonomy, rather. I'm just saying.
the version I hear]Still sounds Famicomish, and sounds far better... the one used sounds too high pitched and whiny, its annoying really.
here
Oh, and by the way... I found this.
http://www.youtube.com/watch?v=-iAcg_I9pZ0
All I'm saying is that you should take out the sprite, and split it into 8x8-sized pieces.oh ok.....
See if each piece is 4 colors. If they are, then Gatuca did the right thing.
Um no, that sprite, divided in 8x8 pixel tiles, with 4 colors on each, can easily show those colors on a NES.You Blew me out of the water again Vixy....(Damn it!,hate it when i don't get things right!)
Honestly, I do not like how the music fades there. I think it's completely out of style of standard NES music from all the NES style megaman games I've played. I wonder if they'll fix this.Agreed,Probably...the Boss theme (listen to it...you'll hear the Changes),was changed because it didn't sound Famicom-ish that's well near my point.
Nice job on the level though. This is looking great so far.
Wow... that's great... The screen flickers for a couple of seconds and then the demo crashes. After that, it says that my driver or something recovered from the crash and that's it.Wow,it works for me...and doesn't crash.
Whoa, hold up.Probably...Apperantly,they've fixed the Camera fo Grenade man's stage (During that part with the breakable blocks)
Charge shot's not blowing through multiple enemies.
Do they know of this?
Oh, well that makes sense. Thanks for clearing it up, miss Vixy.Agreed bad Pun...*Rimshot*
Hopefully, this won't throw people into a loop (bad pun, I know).
You can program the song to fade down at specific spots in games, but you can assign loop-points to these sequenced tunes so that they keep looping and never stop. ^^NVM What i said then Vixy blew me out of the water with this...
Okay, here's the latest footage.No,it shouldn't stop...
[youtube]http://www.youtube.com/watch?v=QUu67t9T91g[/youtube]
Say, can NES music fade away? I'm not even sure if it had the capabilities to do that...
That said, I find it neat that the music switches, when you die in Tengu Man's stage.
How did I get to page 29? I'm pretty sure I was on 31 a minute ago...Glitch Possibly? i went to page 30....on another thread after pressing this one...
I decided to start over again but now with Scirra Construct. People who get interested can contact me.Looks good...
This is the video:
[youtube]http://www.youtube.com/watch?v=MQNewu98tY8[/youtube]
Description:
Hi, this is my new MMX video. I started again with the engine but now with Scirra Construct, I think it is better than Multimedia Fusion 2; the main feature I liked was the Platform Behavior, it's 1000x times better than MMF2.
So, this is what I have done in just 1 week, (a lot more than my older engine that I was working in an entire month).
So far I made:
- Dash System
- Wall Jumping / Slide
- Buster
- 90% of animations
- Walk on slopes
This will not be just an engine, but a fan game, which tentative title is: Mega Man X: Trashed and Scattered, based on a really good song from Avenged Sevenfold.
I hope you like it.
PS. This is a very early "beta" engine, I'm not even thinking on the story or thinks that are for the fan game, but any person who wants to help me with sprites, or something, can contact me or post, I accept any idea. (MSN: carlosrdz182@hotmail.com)
Thanks.
Carlos A. Rodríguez
Is it just me, or does Megaman take too much damage?Probably if someone here knows JP Writing...
Also, Im not too fond of how they changed the spikeball layout in Tenguman's stage.
and the floating platforms should come up BEFORE I jump. when I reach the edge of the platform they should come up. not when i jump. and maybe its just me, but I think Megaman also gets pushed a bit further by the wind than in 8. also, lol randomized stage tune for Tengu. I wonder if theyre gonna do that in the final?