Okay! Sapph here to list a couple more characters for Bitchslap (or Uproar, if that's what we're calling it now =w= )
First up, the shameless self-insert, since Wanderer did the same a while back.
Sapphire Knight
(no pic due to laziness)
(format of this shamelessly copied from Wanderer's post)
Basic Movements
Enter: Sapph drops in diagonally like an electrical meteor, riding an oversized sword like a surfboard, hopping off right before impact, with the landing causing the sword to shatter into data (visually seen as a white version of the way link breaks down when teleporting in Twilight Princess)
Pose: Sapph's stance is very similar to Jin's in Marvel vs Capcom and MvC 2.
Duck: Sapph gets down on a knee and holds his forward arm up as if he were holding up a shield.
Wait Animation 1: He jogs in place for a moment before going back to his stance.
Wait Animation 2: He does a quick arm thrust with his back arm.
Fall: Sapph extends his arms to the side, one leg bent, and the other straight down. Also, flowing red scarf.
Helpless: Sapph simply lays sprawled out on the ground
Taunt 1 (up): He straightens up, puts his heels together, flexes both his arms, and exclaims "Macho!"
Taunt 2 (side): Sapph strikes a pose you would expect from a sentai series and says his name.
Taunt 3 (down): He materializes his sword a moment and spins it around boredly before making it dissipate.
Tripping: .... There's only so many ways you can trip...
Shield: Sapph holds his arm up and summons a large shieldl
Dodge neutral: He leans into the background a moment.
Dodge forward: He zips forward, appearing to skid on the tip of his toe.
Dodge backwards: He zips backward, appearing to skid on his heel.
Grab: He uses his forward hand to grab his opponent's collar.
Dodge air: Tucks and rolls forwards.
Run: Runs forward with his scarf flowing behind him.
Walk: He lowers his arms and sidesteps as if he were in a Street Fighter game.
Jump: He lowers his arms and jumps into the air.
Double Jump: A spark travels down his scarf and the ends of it flap like wings. Repeat for up to 5 jumps total.
Double Jump (backwards): Same Double Jump.
Battle
Neutral (A): A quick left or right hook.
Neutral (A)->(A): A quick punch with the other hand.
Neutral (A)->(A)->(A): A vertical sword slash.
Side (A): A horizontal sword slash.
Running (A): A shield ram.
Upward (A): Uppercut!
Downward (A): He kicks with his forward leg.
Neutral Air (A): He slashes horizontally with his sword.
Neutral Air (A)->(A): He continues with a downward vertical slash.
Forward Air (A): He swings his arms like a hammer.
Upward Air (A): Performs a spinning uppercut, with no upward boost.
Downward Air (A): He kicks straight down with both feet and spins like a drill, extending both arms upwards.
Backward Air (A): A spark travels down his scarf and it flicks to strike whoever is behind Sapph.
Neutral B: Spark Burst- Sapph uses both arms to throw a bolt of lightning forward.
Upward (B): Elec Ball- Sapph does a backflip in place with a barrier of lightning forming and following his ankles.
Side (B): Shield Strike- Sapph forms and throws his shield, which dissipates after a certain distance. Charge to increase the distance.
Downward (B): Sword Spin- Like Link's Sword Spin, only it doesn't work as a 3rd jump.
Upward Smash: A strong, upwards sword slash.
Side Smash: A powerful, sparking backhand.
Down Smash: He stomps and makes a small shockwave of lightning.
Upward Throw: Sapph does a hop in place before flinging his opponent skyward.
Forward Throw: Sapph does a small hop forward before punching his opponent, hard.
Backward Throw: Sapph does a backflip and kicks his opponent into the distance mid-flip.
Downward Throw: Sapph jumps up a little and slams his opponent into the ground.
FINAL SMASH: Full Power Lightning Storm- Sapph summons his sword and shield and strikes a pose where his sword is pointed straight into the air, summoning a massive pillar of lightning to fall on his position, KOing whoever is unfortunate enough to be standing above, below, and right next to him.
Winning Animation 1: Sapph spins his arms as if generating electricity before striking the ground and moving into a sentai pose, exclaiming "Victory belongs to Sapphire Knight!"
Winning Animation 2: Rapidly punches to the left, then to the right, then spin-kicks, releases a surge of lightning, and straightens up.
Winning Animation 3: Sapph simply drops down and deactivates his armor, which fades away into data, with him sighing "So, it's over already?"
Losing clap: Sapph sits criss-cross on the ground with one hand's fingers drumming on his leg and the other hand bracing his head up.
Winning theme: Something using electric guitar, bass, and/or saxophone.
Theme: Fury Sparks- A piece of music that inspires fierce battles, something that is guaranteed to happen when skilled players clash in Sapph's home stage.
Stage: Sapph's Cafe Coliseum- The egotistically-designed, helmet-shaped building in the middle of the RPM desert. The battle arena, inside the building, is similar to Pokemon Stadium in that it shifts between multiple states. It's default state is a flat, sandy arena with 2 floating platforms, one on each end. Then it has 3 other forms: Cage, Spike, and Hurricane. Cage form is simple in that it has walls and a ceiling that prevents contestants from being KO'd. Spike form has two tall walls, one on either side of the arena, the middle section of the main floor is also replaced with spikes, and there is a floating, moving platform or two, also spike-covered, floating back and forth. Hurricane form is simple, the two floating platforms disappear and a large tornado forms in the middle of the stage, sucking fighters up and spitting them out, sometimes sending them flying into KO-land.
The rest of this will be finished tomorrow when I get home from class.... =w= Two or three days later, it's finished! =w=
And now....
Next up: Someone who was supposed to be in the original SSB but missed their chance due to time constraints and has kept arriving to sign-ups too late ever since.
Meowth
Standard B: Payday- Meowth throws a stack of coins that 'explodes' on impact.
Smash B: Fury Swipes- Meowth dashes forward and slashes rapidly.
Up B: Slash- Meowth slashes upwards. Functions as an extra jump.
Down B: Iron Tail- Meowth Spins around to attack with his tail.
Final Smash: Bottomless Coin Purse Attack- Meowth launches a super-sized Payday that expands away outward in a cone-shape.