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Messages - Satoryu

Pages: 1 ... 91 92 [93] 94 95 ... 116
2301
i thought we were talking about IRL personas in the first place...

if it's the case we're all using our Mary Sues, we would not hesitate to teleport, fly, swim, or call the Fxeni Foil.

2302
while i do agree Sonic music is great, i can't possibly agree with that being the reason to churn out games. music isn't that influential to me. half the time, i can't hear it over the voice acting, anyway. never, ever, EVER, would i buy a game solely for its soundtrack. i'd do the smart thing and just pirate the CD off the interwebs.

it's a shame. Sonic Team seems to put a lot of effort into its music and graphics. too much, really, as they forget about the most important part of the game: the gameplay. and i've given up hope on there being a truly great Sonic game. yeah, we got Mega Man 9. yeah, we got Street Fighter IV. yeah, we even got a black president. but i'm sorry. Holding Out for a Hero is only going to lead to disappointment.

2303
Vixigan's Island?

2304
X / Re: What Would Make X3 a Truly Great Game
« on: March 29, 2009, 08:01:21 AM »
Which points?

uh point singular, my bad.

- The smallfry enemies in this game are cheaper than they need to be. They have really high defense, too. A charge shot does nothing to them.

i thought i mentioned the aftermath of fighting Kaiser Sigma. that climb is almost luck based, it would seem.

That didn't help Agile, or whatever his name was.

the exception to the rule.

2305
I don't know if I'd eat someone who died of a tropical disease.

how is starvation a disease?

a third option: FIGHT TO THE DEATH.

2306
we go without eating till someone keels over.
we eat the dead.
rinse + repeat.

or

we could just eat our legs. we wouldn't be needing them.

2307
Gaming / Re: Sonic and the Black Knight
« on: March 29, 2009, 06:28:24 AM »
Heroes had a boneheaded explaination for how he survived, but i haven't played the game or cared about it since it came out. his death was lame, but his revival was lamer.

2308
Gaming / Re: Console and Handheld Redesigns
« on: March 29, 2009, 06:23:47 AM »
i'm kinda 50/50. it's mostly case by case. the GBA SP was one of the best things Ninty did for the Game Boy, but the Micro was disgustingly unnecessary.

though if they're going to improve an existing feature, there's really no excuse for not doing so in the first place. for example, there was no [tornado fang]ing reason the PSP2000 could only output games in progressive. and the toaster NES is such a stupid design choice. it should've stayed a toploader.

2309
X / Re: What Would Make X3 a Truly Great Game
« on: March 29, 2009, 06:16:17 AM »
Sigma is always weak to lightning.

false. it's only X1, X4 as X, and i think X5. i would say X7, but Raijinshou rapes everything in that game. every other game, the electric weapon isn't the weakness, or there is no electric weapon.

I'll happily admit that X3 had faults, and even specify a bunch, but...
So did the first two (and all following).

i have to actually think about faults in the previous two. there might not be more than the below:

- to do a dash wall jump in X1, you have to press dash and jump at the same time. in every game afterwards, you can hold dash, then press jump.
- its tricky to OHKO bosses with Shoryuken.

2310
X / Re: What Would Make X3 a Truly Great Game
« on: March 28, 2009, 06:42:53 PM »
sigh. i'm not sure if anyone here has gotten the message. my intention with making this thread was not listing things for a dream version of X3. if it was, there would be a lot more said. my point here was to list things that Capcom could have done while developing the game, things that were possible back then, that could've improved the experience.

I must truly be the only person who like MMX3.

this is part of the problem. the vibe i get from a lot of replies is that i hate this game. that couldn't be further from the truth. X3 is a great game. i just feel it was weaker than the two games before it. and it didn't have to be.

It still controls better than most of the X series that came out afterwards though

this i partially disagree with. i much prefer being able to dash jump without having to dash beforehand. and Zero does play way better when he's not an X clone. but on the other hand, losing forward momentum after an air dash sucks.

Also, I still say X4 is overrated =P

this is very very true. doesn't make it bad, though.

Really, it was way too easy.  The Boss A.I. was painfully easy.  LoL, then there's the "Go Get A Sammich" Helmet Sub-Tank Filler chip!  XD

true, but a couple points i brought up in the beginning disagree with that.

The very fact that Mac didn't upstage Doppler or Sigma as the main villain makes it the worst game in the entire X Series

i see your Mac and raise you a Magma Dragoon.

2311
X / Re: Official RPM Maverick Design Thread
« on: March 27, 2009, 10:56:52 PM »
Blizzard Bear:
Polar Bear; Uses waves of Ice
Flaming Phoenix:
Phoenix; Uses Dive Bomb attacks

so not copied from Zero2.

and Blaze Heatnix wants a word with you, too.

2312
Anime & Manga / Re: What Anime are you Currently Watching?
« on: March 27, 2009, 06:08:18 PM »
i know the manga is always better than the anime. i just don't like to read manga that much.

2313
Anime & Manga / Re: What Anime are you Currently Watching?
« on: March 27, 2009, 05:37:05 PM »
finished Mahoromatic: Something More Beautiful. what the [tornado fang] was up with that ending? i haven't been so confused in quite a while. i'm not even sure if it's bad or not. i liked what they were doing with the time skip, but then they threw it out the window.

2314
X / Re: What Would Make X3 a Truly Great Game
« on: March 27, 2009, 06:09:09 AM »
WAY TOO MANY [tornado fang]ing DOORS.

Jesus Christ how did i forget this?

2315
X / Re: Zero was way cooler before he became playable.
« on: March 27, 2009, 03:14:11 AM »
Am I right guys or am I right?

had to think about it for a minute.

yeah, actually, you're right.

2316
Off The Wall / Re: The Avatar / Signature Changing Thread
« on: March 27, 2009, 02:03:38 AM »
Morrigan

the text under her is something stupid my friend said one time.

2317
X / Re: What Would Make X3 a Truly Great Game
« on: March 27, 2009, 02:02:28 AM »
You sure?

yeah i'm sure. just because i want to give Zero fairer treatment, i'm a Zero fanboy? X3 was billed as the first game to have Zero playable. and as it is, X3 doesn't deliver well with that bill. i'm just proposing a way that would better the experience.

Zain, Geemel, Dynamo, Agile or Violen were much deeper mid-villain characters than them.

that is very true, despite your sarcasm.

X3 has many memorable themes.

i don't deny that. i love quite a few songs in the game. Toxic Seahorse, Tunnel Rhino, and Crush Crawfish, just to name a few. i'm more complaining about the fuzziness of the instruments. but on average, X3's soundtrack was weaker than X1 and X2's in terms of melody.

2318
X / Re: What Would Make X3 a Truly Great Game
« on: March 27, 2009, 01:18:35 AM »
look up the definition of retcon, would you?

2319
X / What Would Make X3 a Truly Great Game
« on: March 27, 2009, 01:01:45 AM »
We all know Mega Man X3, right? The game that finally let you play as Zero, albeit briefly. One of the harder to come by Mega Man games on the SNES.

When I was first getting into Mega Man, I thought this game was the best thing since sliced bread. But now that I've grown up, grown wiser, and grown out of the Zero fanboy stage, I realize now that this game is absolute trash compared to the two before it. And it didn't have to be. If Capcom played their cards right with this game, it could've been fabulous, sexcellent, e.p.i.c, or any other positive adjective commonly thrown around here. And I'm going to tell you how this could be possible.

---------------------------------------

First off is something I mentioned right at the beginning: Playable Zero. I realize that in X3 this was just conceived as a bonus feature, something optional you never had to use. And honestly, why would you? A full powered X makes Zero obsolete. You can only use Zero for 1/3 of a stage. He can't fight bosses. If he dies, you can't use him again in that playthrough. Really, Zero's only worth in the game is getting killed by the bug miniboss in Doppler 2 so X can get the Z Saber and [twin slasher] bosses. His sprite is also really big compared to X. They're supposed to be about the same size.

Increase Zero's usefulness. Treat Zero as a special weapon of sorts. When you call him, he will be the active character for a specific amount of time. Or rather, until his weapon energy meter runs out. And this could be anywhere, even boss fights. There's no reason why you should lose him forever if he dies, either.

Zero should also have his own playable extra mode, like secondary protagonists in Castlevania games. No story, no X. Also, Zero could be differentiated from X. You know, like X4 and on did. Less importance on the Z Buster, and more focus on the Z Saber. Assign the buster to a button, and the saber to another. Give him the three step combo and all that jazz. Special weapons from bosses, too. Rising slash, sword plant, spinny move, Giga Attack, etc.

I would say use the now de facto tag team system for X and Zero, but that's probably best saved for another game. Maverick Hunter X3, perhaps. Capcom, I hope you're taking notes.

---------------------------------------

Next is the Armor Upgrades. They're terrible. The up Air Dash is really clunky. The overlapping buster upgrade sucks eggs. The body armor doesn't help too much. And the helmet is only useful the first few times playing the game. Something needs to be done with them. Especially the buster.

The placement of them is also terrible. You need the Buster for two of the other capsules. You're supposed to need the Air Dash for the Buster, too, but it is possible to get the Buster with only Tornado Fang and tricky wall jumps. Placement for heart tanks and sub tanks is also bad. Again, you need the buster for most of it. The tasks to get these things could be modified a little. And the capsules maybe swapped around MHX style.

Also, the pink capsules are just as useless, if not moreso. Why would you only want to settle for one of the four additional upgrades when you can have all four at once?

---------------------------------------

One of the game's problems is there's such a thing as too much. Equipment wise, they tried to give a load of weaponry for X to use. Too bad they're extremely situational. Either increase their usefulness, or get rid of them. The boss weapons are some of the worst in the series. Especially the charged versions of them. They could all be improved upon. The different Ride Armors was a nice idea with terrible implementation. Just sticking with wild Armors to find would be just dandy.

There's too much going on in the plot, too. Rather, if feels like there's too much because the story has a lot of info that isn't fleshed out completely. Bit and Byte, for one, feel tacked on. Either their role in the story needs to be improved so fighting them makes more sense, or they need to be dropped. Vile is also a bit too much for the game. It's nice to see him come back, and his role is much better than Bit and Byte's, but still they could have done better with him. Having all three of them is a bit of a killer, though.

---------------------------------------

Now for some nitpicks:
- Why did the music quality take such a dive from X2 to X3? It sounds so fuzzy most of the time. And some of the melodies themselves are crap too. They're either too short (Doppler's theme), or just sound like a trainwreck (Blizzard Buffalo, the epilogue).
- The smallfry enemies in this game are cheaper than they need to be. They have really high defense, too. A charge shot does nothing to them.
- The spriting sucks too. As mentioned before, Zero looks a foot taller than X based on the sprites. Sigma's head is really tiny. It's smaller than the upgraded buster, which is needlessly big. Most bosses are extremely lacking in animations, too. Hell, most of them enter the fight just by dropping in from the top of the screen. Boss designs suck too. Neon Tiger looks 5% tiger and 95% Slash Man with icky colors. And don't get me started on Volt Catfish.
- Why didn't they continue with the Street Fighter moves? I mean, the Z Saber Wave is nice. I'm just surprised they didn't continue with the trend. Did they not think Tatsumaki Senpuukyaku would translate well to X? Did they not even consider using a different character's move, like Sonic Boom or Tiger Knee? They must've at some point afterwards; the Nova Strike ain't too different from Psycho Crusher.

---------------------------------------

X3 feels like a rushed game. Capcom had a lot of ideas. They never fully fleshed them out, but went ahead and crammed them into the game anyway. That also took away from finer points of the game. If Capcom were to include the refinements I listed above, I feel X3 may very well have been the best X game on the system, and a definite contender for best X game period. If a Maverick Hunter X3 were to ever roll around with these changes, all the better.

2320
not surprising in the least.

2321
Gaming / Re: CONFIRMED (?) - Downloadable GB/GBA games coming to DSi
« on: March 26, 2009, 10:59:23 PM »
Eh, considering how long it took for NoA to get the freakin' VC and WiiWare things going, I'm not too surprised.

come again? there's never been a delay for those. Virtual Console was even available at launch.

2322
Gaming / Re: RUMOR - Downloadable GB/GBA games coming to DSi
« on: March 26, 2009, 09:56:41 PM »
nationalism kills.

"we've been secretly translating Mother 3 and we're releasing it on the DSi shop to download".

that would be a genius move.

2323
Challenge Mode / Re: X6 Boss Challenge
« on: March 26, 2009, 04:41:52 AM »
If he centers himself to the screen, which occurs when he is near dead, the Yammark Option is the only thing that hurts him.

nope. everything hurts him when he does that move.

2324
well really, how is traveling by train any different by traveling by sea after you've mapped out your route? looks like the only difference this game will have to Phantom Hourglass is story and weapons borrowed from Twilight Princess. i saw both the Gale Boomerang and the Dominion Rod in action.

and i also saw the same touch screen control. i can't stand that. attacking with the touch screen i can deal with most of the time. but moving around in addition to that? i think it's a terrible design flaw. half the time, the stylus and/or your fingers are going to obstruct your view, making you run into an enemy you shouldn't have to.

so unless they decide to give a classic control scheme option to the game, i give Nintendo a boot to the head.

2325
X / Re: Alternate Routes for X series
« on: March 25, 2009, 10:29:14 PM »
No, you're wrong, Zero mercilessly slaughters Iris, it says so in this video description


self promotion for the win.

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