Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Satoryu

Pages: 1 ... 75 76 [77] 78 79 ... 116
1901
Gaming / Re: A new TMNT fighting game for Wii...
« on: July 07, 2009, 06:23:51 PM »
look, i've already been on edge about this game since its announcement. but this, no. just no. i think the Rabbids have no business being in a Turtles game. they certainly don't need to plug them; their fourth game is coming out soon.

if they show up in the Turtles in Time remake, i'm going to be really pissed.

1902
i made a short list of stage ideas i'd like to see here. they were just base ideas for locales, with no stage gimmicks explained. well, i'm going to try to describe some of the ideas i have for them.

World 8-4 aka Bowser's Room --
-- the de facto retro Mario stage. it's a flat stage with walk off edges, lava pits, and statues that spit fire. it could have a few ? blocks too. but the one gimmick i really want to see is the axe. if a player touches the axe, which is at a random part of the stage, parts of the floor will open up to reveal more lava pits.

Rainbow Road --
-- i imagine this stage to act like Mute City and Delfino Plaza. the players fight on a default platform that flies around the track. the platform lowers onto the track at random parts, creating new platforms in their place for more dynamic fights. kart racers sometimes zoom by, as well as Chain Chomps. you can figure out which would hurt more. as for which Rainbow Road this is modelled after, i'd prefer to see an original one. but if i had to pick an existing one, i'd pick the one in MK64.

Good Egg Galaxy --
-- in particular, i can see this taking place on the planet you start on in this stage in Galaxy. the one with the house on one side, and the tower on the other. like Brinstar Depths, the planet would rotate around randomly. in addition, Star Bits fall onto the stage randomly. they can be picked up and thrown at enemies.

100m --
-- to get rid of the yellow blocks, you'd attack them instead of walking over them. having the hammers there might not be smart either. but the fire enemies would be there, as would DK. if you release both blocks from a floor, the middle part of that floor falls onto the one below it, crushing anyone beneath it. the same goes for DK. after all the floors have been broken, they would respawn after a certain amount of time.

K Rool's ship --
-- i don't have much here. i can see the layout being just like in DKC. kind of a wider but shorter Pirate Ship, with less platforms and less room to swim, if any at all. some Kremlings could show up too.

Kakariko Village --
-- i can see this place working like Onett, minus the cars. it's a flat stage with walk off edges and no pits. the structures would be a couple houses, maybe a more elaborate structure like the windmill from OoT. the stage's main gimmick would be Cuccos. a Cucco would show up randomly. you can pick him up and throw him. if you're holding one while in the air, your falling speed will be tremendously slower. if you attack a Cucco, it'll attack back. and if you attack it enough, you'll be swarmed by a whole flock of them.

Ganon's Castle --
-- i can't say much about what the stage could be like. an evil looking version of Hyrule Castle from 64, maybe. maybe it would be indoors. but the one concrete idea i have for this is it would be destructable. so much so, the entire castle would collapse, leaving a flat playing field at the very bottom, with rubble and whatnot strewn around. obviously, i'm thinking of Ocarina again.

Phendrana Drifts --
-- i didn't list this one originally. but i can't think of a good way to present the other two suggestions (Tourian and the Pirate Homeworld). this would be the first open room in Phendrana, with the two rock columns in the middle. it would be another flat stage with no pits. but it would have a Sheegoth or two on the bottom that can attack you. you can kill them, of course.

Death Egg Zone --
-- specifically, i'm thinking of the Death Egg from Sonic 3 & Knuckles. so that means its gimmick is gravity switching. however, instead of players playing on the ceiling, the stage would invert, for the sake of less headaches. other hazards could include electric floors, spikes, and a badnik or two.

Clock Tower --
-- this stage wouldn't be based on one Castlevania Clock Tower in particular, but use the most common elements. spinning gears, both horizontal and vertical, and of all shapes and sizes. and of course, those pesky Medusa Heads. i can see the stage being very tall but not that wide.

also, i think it was Hypershell who suggested an F-Zero stage where you fight atop the machines of the Chain Gang from the story scenario in F-Zero GX. i really like that idea. only thing i'd say is that there should be a default platform to stand on, and other machines could zip by and blow up at their leisure.

and why is it that i'm having such a hard time thinking of a Mega Man stage?

1903
To remind people that Bitchslap is totally suppose to be fun and that we can create and add in whomever the [tornado fang] we want to,

i am going to take this as an answer/[tornado fang] You to my recent comments.

and someone is going to be pissed you didn't include the Kuriboh's Shoe.

1904
that's pretty damn good. i especially like the FS.

- Toon Link's spot is assumed to be there, however, I'm leaving him out in the case that Link gets an overhaul and Zelda Wii turns out to have a character that has a high potential for being playable and relevant to Smash 4. If anything, Toon Link is the fail safe fourth pick.

no matter what a new Zelda could introduce, i can't see it impacting Link in any great way. you didn't see Link having a wolf transformation in Brawl, did you? and the Toon games are kinda their own subseries. ditching TL for someone else from the "main" series at this point just isn't fair.

- No one should ever use the too mature line for Smash. Ever. See Solid Snake.

there's a difference. while Metal Gear is a mature series, Snake as a character isn't so much. they didn't have to tweak his personality to keep him there. they just focused more on the humorous side of Snake and not the philosophical one. Travis is a pretty funny guy, yes, but he's also a F-bomb machine. i don't want to see him dumbed down for Smash. same for Jack, except he's far more of a bad guy than Snake and Travis combined.

both series are also way more mature than Metal Gear. at least, not on a mental level. the amount of bloody violence present in these 2 soon to be 3 games is exponentially greater than anything in the entire Metal Gear series. it's not a smart business decision on Nintendo's part to introduce kids to such controversial games. family friendly and all.

- Don't know about expensive really, considering that Brawl was Nintendo's most expensive endeavor to date as well as something they were proud of. The publicity would really pay for the entry fees anyway in a situation like this.

still, i don't see Square willing to cooperate with Nintendo on something like this. they're still butthurt over the PlayStation. and they're a real moneyhungry company, too. i imagine the legal fees to license a SE character would be nuts.

1905
i don't like the idea of another Trainer. it's a gimmick i don't think needs to be done again. i'd prefer more 'mons. i could understand a second trainer as a costume change for PT, though.

Jelly, your list still has some cloneliness. the Trainers above for one. (or is it two?) i can't justify Louie's presence at all, and having 2 S&P characters is just plain greedy. 2 announcers is too much as well, although if this is a suggestion for the fourth game to have a female announcer, i could totally get behind that.

other nitpicks:
- having Toad as a character and as a move for Peach is odd. and changing Peach just for this doesn't feel right.
- i still don't see TL on the list. or Ice Climbers. or Lucario.
- if you still have that Toon Mode idea, it would be better to just list them as seperate characters, cause that's what they are. in addition to the two Trainers, that brings your total up to 60, not counting alternate forms.
- 2 AW characters might be greedy too, but i don't know a damn thing about that franchise.
- Travis is too mature for Smash. Jack is even more so.
- anyone SE is too expensive. and even if they could get someone, they'd opt for their posterboy Cloud.

i am eagerly awaiting you to criticise the [parasitic bomb] out of my list.

1906
2 Diddys WAT? 2 PTs WAT?

and announcers? that's wacky.

1907
Entertainment / Re: Hi, Billy Mays here to tell you that....
« on: July 06, 2009, 04:11:54 AM »
how dare you forget Ed McMahon.

1908
Entertainment / Re: Transformers: Revenge of the Fallen
« on: July 05, 2009, 08:14:21 PM »
it's not just one negative review. it's legions of bad reviews that spell this movie's (critical) doom.

1909
those ain't bad ideas.

1910
Entertainment / Re: Oh God...
« on: July 04, 2009, 10:05:33 PM »
that doesn't necessarily mean it's all bad. look at Ninja Turtles.

let me direct you guys to the wiki article for Masked Rider, the first time Kamen Rider was brought overseas. read it and you'll want to throw up. if only for Ferbus alone.

i seriously doubt this new American Kamen Rider would have anything nearly as atrocious as Ferbus.

1911
last night, i worked my ass off on my character/move list. i fixed the grammar (maybe?) in a ton of places. i modified some moves, and created some new moves altogether. but the biggest change is the inclusion of the Melee characters i initially left out.

yes, PB, that includes Dr. Mario. but not in the way you think. he's not a seperate character, but he's a second form of Mario. the Sheik to Mario's Zelda. vB swaps between the two Marios. Roy is there too with a more unique style. and Pichu is back 200%. by that, i mean he's represented by the Pichu Bros, who fight together as one character.

that brings my total number of characters, including alternate forms, up to 60. it's a little much, i'll admit. but i just had a bunch of ideas i wanted to throw out.

attachment below.

1912
Entertainment / Re: Oh God...
« on: July 04, 2009, 08:08:36 PM »
well it's gotta be better than the first time they tried to bring Kamen Rider over here.

right?

1913
stop. just stop. for someone who hates Twilight, you sure do like to talk about it.

hmmm...oh!

~SHE'S TRAPPED IN THE CLOOOSET! SHE'S TRAPPED IN THE CLOOOSET!~

1914
stupid. just show 1.11 everywhere.

1915
~ It does NOT include something that would please twilight people , like Edward the "vampire that skin glitters instead of burns in sunlight " as a playable character. That alone would make me want to rip nintendos guts out


1916
i know of one tweak i have to make to my movelist: Little Mac's Final would have to be Giga Mac.

you give me a few days and a creative jolt, i can jot down some non-character stuff.

1917
did Twitter even exist before Brawl came out?

1918
yeah, this is just someone's half promotional scheme, half Smash Bros fanfiction.

though i will say this: when the fourth Smash does roll around, there will be no excuse if Little Mac isn't playable.

1919
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: July 03, 2009, 07:39:07 AM »
unfortunately, they probably wouldn't go with having 2 Classic MM characters, either. they'd want to represent as many different properties as possible, right? although, that didn't stop them from having 2 Gatchaman and Yatterman reps.

this one just came to me. you know which Capcom character needs to be in a fighting game?

Arthur.

1920
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: July 03, 2009, 06:38:21 AM »
while i agree that X needs to be in a fighting game, having two Mega Men in one game like this is silly.

1921
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: July 02, 2009, 07:00:13 PM »
Now here's an interesting question...

If they did throw in another MegaMan character, what theme would you want them to have TatsuCap Remixed?

depends. based on my choices:
MMX Zero -- X vs Zero (X5/6)
MMZ Zero -- Theme of Zero or Cannon Ball (cause it would be a guarantee he'd have an Omega skin to satisfy the fanbois once again)
Model ZX -- Rockin' On
Sigma -- X6 Final Boss theme

1922
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: July 02, 2009, 06:50:21 AM »
i had an idea for the three Tatsu characters i'd like to see. first is the obvious choice, Speed Racer. second is one i'm just as mad at myself for forgetting: Samurai Pizza Cats. probably Speedy would be the pick. the last one is a bit of a stretch, though. i know Tatsunoko was involved with Evangelion, i just don't know how much. if licensing permits it, and they're creative enough, someone from Eva might be able to fit. my idea was for Rei to fight with the Spear of Longinus.

i was also thinking about my friend's idea for Sigma. i don't know if that'll work. TatsuCap is a game about heroes, right? i'm pretty sure Doronjo isn't a hero, but does that mean a true bad guy like Sigma can't be playable? if so, i'd still like to see someone with a beam saber. MMX Zero, MMZ Zero, Model ZX. or even better, Strider. and Dante is definitely my other Capcom pick.

now i just hope that extra character deal wasn't just speculation.

1923
Fan Creations / Re: VC's Artwork and Fanart Thread
« on: July 02, 2009, 01:04:44 AM »
then just use that one.

1924
Fan Creations / Re: VC's Artwork and Fanart Thread
« on: July 01, 2009, 11:33:12 PM »
Zeno (or Zeon in the Japanese version).

Jesus, Mary, and Joseph. why, oh God, why impose a regional difference? [parasitic bomb] like that is what kills anime in the first place. when 4kids doesn't change a name, it's a [tornado fang]ing miracle. tell me Chris, why stoop to their level?

Pick A Side, We're At War.

1925
Entertainment / Re: The RPM Boob Tube Thread (56k warning)
« on: July 01, 2009, 10:10:38 PM »
this Fresh Prince YTP was pretty amusing.


and, repost for great justice.

Pages: 1 ... 75 76 [77] 78 79 ... 116