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Messages - Satoryu

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1476
X / Re: Is it possible...
« on: November 09, 2009, 09:31:20 PM »
Not necessarily. The level depends on your rank. If you're anything below SA, the bosses will be Level 1. If you're SA, they'll be Level 2. And so on.

1477
Gaming / Re: The "BlazBlue" Thread
« on: November 09, 2009, 06:30:30 PM »
The new mode they're including doesn't sound like much. Certainly not enough to make me buy it again. Playing this on a portable would be pretty awkward, too.

1478
X / Re: Is it possible...
« on: November 09, 2009, 06:28:30 PM »
I also considered that idea  but I can't survive Ilumina.

Just spam Turtloid's weapon on him.

1479
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: November 09, 2009, 03:53:52 AM »
ew, what a disgusting mental image,

Wouldn't look any real different from Giant Baby Bowser in Yoshi's Island, I would think.

Quote
I would prefer to see Bowser Jr. and Bowser go, FUUUUUSIIIOOOON HA! 8D

The size difference is too great, so the Fusion Dance wouldn't work.

1480
Original / Re: When Megaman is about to shoot Wily...
« on: November 09, 2009, 12:58:29 AM »
Because there is no actual evidence of the three laws in effect .... then they simply aren't in effect.  

The absense of evidence is not the evidence of absense.

1481
Original / Re: When Megaman is about to shoot Wily...
« on: November 09, 2009, 12:18:54 AM »
I think you've said that enough, Gauntlet. It's been in like every post of yours in this topic.

Let's not forget how fast Mega Man was shooting Wily when he turned into an alien. Mega Man's racist.

That was a hologram.

1482
X / Re: Is it possible...
« on: November 08, 2009, 10:06:11 PM »
Here's the best way I found to fight Mijinion, which coincidentally might also be the quickest:

  • Suck it up and use Zero.
  • Equip D. Barrier.
  • Fight Mijinion early on so he has less health. He should be Level 1.
  • Pray he stays low (yes, a bit of luck is required in this right). If he does travel up, either poke him with Ensuizan or just wait for him to come down. Whatever you do, DON'T hit him with a regular Z Saber hit.
  • Z Buster the [parasitic bomb] out of him and his clones.
  • Don't try to avoid damage. Just keep bustering.
  • If the bubbles get a bit too overwhelming, Ensuizan.

1483
Off The Wall / Re: Twitter
« on: November 07, 2009, 06:18:42 PM »
If you're just a regular schmoe, I see absolutely no reason for you to use Twitter. No one needs to know what you're doing every 20 seconds of your life. Hell, celebrities don't need it if they're not promoting [parasitic bomb]. And if they want to do that, they should hire someone to make them a website to handle that stuff.

But I really hate Twitter cause it brought us the Twitter Tracker on Conan. It's so [tornado fang]ing stupid, but I can't help but watch it.

1484
X / Re: Maverick Hunter X6. Nightmare System
« on: November 07, 2009, 05:43:18 PM »
The rain should never be a problem in Yammark's regular area. His secondary, though, can cause problems if you're not properly equipped. Though though, there's absolutely nothing in Yammark's secondary, so why bother going there? If you want to farm from Dynamo, there's plenty other places to do it.

The rain causes a bit more of a problem in Scaravich. I'm specifically thinking of one of the first four layouts the game can give you. The one with the desert background and ceilings. Because of the RNG, it's sometimes hard if not impossible to clear some jumps, creating a situation much like X's leap of faith in Gate 3.

1485
X / Re: Maverick Hunter X6. Nightmare System
« on: November 07, 2009, 08:09:35 AM »
Another cool one, would be maybe Acid rain in Yammark's stage.

It already can rain in Yammark.

and, maybe a Nightmare for Yammark. I dont think his stage caused any changes in others.

He makes a bunch of dragonflies appear in Sheldon and Heatnix.

1486
X / Re: Maverick Hunter X6. Nightmare System
« on: November 07, 2009, 06:29:07 AM »
One thing that could be fixed: While the majority of Nightmares change two stages, Player affects three stages, and Wolfang only affects one. That could definitely be a fix to be made. Either one of the stages affected by Player could be instead affected by Wolfang, or every stage could get completely different effects altogether.

1487
X / Re: Maverick Hunter X6. Nightmare System
« on: November 06, 2009, 02:56:04 PM »
It only works on the North American PS2 version. All other versions fixed that bug.

1488
X / Re: Maverick Hunter X6. Nightmare System
« on: November 05, 2009, 09:04:44 PM »
Doi, how could I forget that?

Blonde-Polish Moment right there.

1489
X / Re: Maverick Hunter X6. Nightmare System
« on: November 05, 2009, 08:59:41 PM »
as in, it needs the nightmare to be affecting Heatnix's stage? (Heatnix in red) I did that, and it still didnt open.

No. When a boss' picture is in red, that means they're affected by the stage you just visited. If Heatnix is red, that means you've just been to either Yammark or Player.

You need the nightmare to be affecting Wolfang's stage. Specifically, you need the one caused by visiting Heatnix's stage, the raining fireballs.

Without the Shadow Armor or Zero, you're boned,

Not at all. Everyone can get through there. Some just need more than others. Playing normally, you should have Ice Burst, which is key in getting up there for most forms of X. In fact, playing that stage as Shadow or Zero is a bit of a handicap. They have a tougher time on Mother Nightmare than Falcon or Blade, who can just spam Storm Eagles.

and if those undestroyable blocks are on MSP's stage, then you can't finish the Shadow Armor,

I don't recall that being an issue. The ones you can't destroy can be pushed. I actually think the game wants you to push those blocks to create a staircase of sorts to reach the capsule and secondary. You know, given you don't have Blade Armor.

and unless it's impossible to be locked out of fighting Nightmare Zero,

That is possible, by collecting 3000 souls before beating all the bosses. Odds are you won't do that without trying, though.

I couldn't understand the last part of your rant because there's so much going on in that sentence. But I assume you're misinformed on that too.

Where the hell is Shelly when you need him?

1490
X / Re: Maverick Hunter X6. Nightmare System
« on: November 05, 2009, 07:56:23 PM »
The EX Tank is so useless. The game has infinite continues, and respawns you at the last checkpoint. Starting with 2 extra lives each time doesn't really make a difference.

Opening Wolfang's secondary requires Heatnix's Nightmare.

1491
X / Re: Maverick Hunter X6. Nightmare System
« on: November 05, 2009, 06:52:15 PM »
THe ones I don't really like are the ones that up and barricade something that you need to get, thus forcing you to leave, enter another stage, exit that one, and then come back.

I can't think of any example where a Nightmare effect would do that. If you mean the alternate path in Wolfang, you don't have to go there unless you absolutely need Jumper for whatever challenge you're doing.

1492
X / Re: Maverick Hunter X6. Nightmare System
« on: November 05, 2009, 03:07:07 PM »
I'm fine with how the system is now. The beauty of these "annoyances" is that if you don't like one of the Nightmares, you could activate the other one, or just do that stage early on enough to not bother with either.

If they were to expand on the concept, I would like to see more than just 2 options, actually. Also, having an option to play without the Nightmares would be nice, but I could only see that working in a bonus mode of sorts. Perhaps in All Clear mode, you could actually choose which Nightmare to activate before entering the stage.

Honestly, there are other things in X6 that need to be changed more. But that's for another time.

The original plan sounds like a disaster. We can already see how much of a hassle that would've been, just look at Scaravich.

Aqua: They're not supposed to be beneficial. That kinda defeats the purpose of obstacles and hazards, which the Nightmare most certainy is.

1493
Gaming / Re: What's your most favourite underrated game(s)?
« on: November 05, 2009, 04:40:04 AM »
That game was no glitchier than any other Sonic game, & people abhor it.

It was glitchier, and the glitches got in the way of playing the game, becuase they were caused by the shitty physics. Oh, and it was slow as molasses too.

1494
Entertainment / Re: The RPM Boob Tube Thread (56k warning)
« on: November 04, 2009, 11:46:18 PM »
Yes, but somehow they were a worldwide hit and ended up in the hands of MIRAGE studios.. I think.

For the love of god, would you do the research before you talk? Mirage is the name of the creators (and former owners as of recently) of the TMNT property.

1495
Gaming / Re: Street Fighter IV Thread
« on: November 04, 2009, 11:36:17 PM »
I don't get the picture either. But I assume it's a picture of the car minigame, which is being brought back in SuperIV. The barrel game is coming back, too.

http://kotaku.com/5396648/ready-to-smash-up-cars-in-super-street-fighter-iv

1496
Gaming / Re: What's your most favourite underrated game(s)?
« on: November 04, 2009, 11:33:08 PM »
An underrated game is a game that is not overrated, simply put. It's mostly a popularity thing; an underrated game doesn't get the recognition it deserves.

At least, that's how I see it.

1497
Gaming / Re: Miyamoto is "disappointed in StarFox".
« on: November 04, 2009, 11:29:34 PM »
Exactly why the other guys are copying it now.

1498
Gaming / Re: What's your most favourite underrated game(s)?
« on: November 04, 2009, 03:24:34 PM »
A lot of people don't like it. It's the black sheep of the Zelda family.

Oh yeah, Gunstar Heroes isn't underrated either. Far from it, it's regarded as one of the best run'n'guns ever.

1499
Anime & Manga / Re: Kämpfer
« on: November 04, 2009, 03:25:33 AM »
Just from reading the premise, I knew I'd enjoy this show. And after watching eps 1-5, I'm [tornado fang]ing loving it. As if you couldn't tell by my avatar.

1500
Off The Wall / Re: The Avatar / Signature Changing Thread
« on: November 03, 2009, 10:21:32 PM »
Everyone is gay for Natsuru.

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