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Messages - Satoryu

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1301
Original / Re: MegaMan 10 - More Playable Blues
« on: December 13, 2009, 07:40:35 PM »
Sato, I tried to end this eight hours before you posted and was gracious enough to do so without throwing in any "last word" debate.

And I "ended" it an hour before that.

1302
Gaming / Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
« on: December 13, 2009, 06:48:27 AM »
Bumping a date UP. That's so weird. I wonder why they're doing it?

1303
Gaming / Re: Batman: Arkham Asylum
« on: December 13, 2009, 06:46:46 AM »
Holy [parasitic bomb]. That is a nice surprise. And seeing Joker like that is creepy and awesome at the same time.

I hope we get to drive the Batmobile in the next game.

1304
Original / Re: New Mega Man Game Concepts
« on: December 13, 2009, 06:45:34 AM »
Perhaps we should rename this to Mega Man 11 concepts, eh?

1305
Original / Re: MegaMan 10 - More Playable Blues
« on: December 13, 2009, 06:44:32 AM »
But don't they have the other challenges for more than just clear time?  Or are they not posted on the online boards?  (I'm not sure as I never really looked)

Actually, you can view all the achievements people on the leaderboards have gotten. So unless you've gotten every achievement, Shelly, that's another hole in your argument.

1306
Original / Re: MegaMan 10 - More Playable Blues
« on: December 12, 2009, 09:14:02 PM »
Well that's a big contradiction right there, I hope you know. So this argument is now dead.

1307
Original / Re: MegaMan 10 - More Playable Blues
« on: December 12, 2009, 08:57:01 PM »
The game by default ranks you on clear time.  You get the best clear time by pause canceling.

Well who said you HAVE to get the best time?

It's only a goal if you make it a goal. You know, like people say they haven't beaten a game until they've beaten it on the hardest difficulty without dying and using only default equipment. Blindfolded.

Or better yet, take rank for example. Tons of games track ranking nowadays. But very rarely have I ever felt compelled to get the best rank in a game. The only example I can think of is getting all As in Sonic Adventure 2. Everything else? DMC, MMZ, and all that? I don't give a [parasitic bomb].

1308
Original / Re: MegaMan 10 - More Playable Blues
« on: December 12, 2009, 08:52:11 PM »
Absolutely.

1309
Original / Re: MegaMan 10 - More Playable Blues
« on: December 12, 2009, 08:48:29 PM »
No one ever said you HAD to pause cancel. If you want to play the game fast, then it's a must. But if you're just playing casually and taking your time, you never have to do it. If you want to pause and leave that BHB on screen, just open the Challenge list or press Home.

And I totally disagree with speedrunning being the game's goal. Just because the game gives you your time at the end, you're supposed to get the lowest time? No way. Plenty of games keep track of your time, and aren't really prime for speedrunning. Take RPGs for example. Though it can and has been done, I doubt you're playing them for time. Hell, I don't think the majority of people really give a damn about their times in MM9, anyway. They'd be happy just to beat the game.

They don't show the time at the end to show you what to improve. It's just there as a convenience, if you're curious how long it took you to beat the game. It's nothing new to Mega Man, either. X5 and X6 showed you at the end, and X7 and X8 allowed you to save a final save with your clear time visible.

1310
Original / Re: MegaMan 10 - More Playable Blues
« on: December 12, 2009, 07:50:31 PM »
Oh. I never really used the Rush stuff too much aside from Cycle. Never really needed it.

1311
Original / Re: MegaMan 10 - More Playable Blues
« on: December 12, 2009, 07:25:46 PM »
It was an actual item? I don't remember that.

Shelly: You do know the Top 10 is a Wii-only thing, right? On XBLA and PSN, they track everything and everyone.

And while Mega Man wasn't about speedrunning, it's become very popular to do. Including the time attack whatnot was a pretty smart move to satisfy that part of the fanbase.

However, I'm confused by what you mean "physics abuse." I guess you're talking about the pause screen cancelling, but that's not physics. That's more of a game design thing. The closest thing MM9 has to physics abuse is Concrete Zipping, and those only save about .15 seconds each.

1312
Original / Re: MegaMan 10 - More Playable Blues
« on: December 12, 2009, 07:51:10 AM »
Well, I stand corrected. The absense of a Robot Mistress this time around is surprising, but hey, we went through 9 other games without a chick to beat up. We can get through another one.

I really like Commando Man. He looks really nice, and if the description isn't just fluff, he sounds like he can do some impressive stuff too. I'm imagining Napalm Man on steroids.

1313
Original / Re: MegaMan 10 - More Playable Blues
« on: December 12, 2009, 12:20:43 AM »
Yeah, there's no way MM10 won't have at least one female RM. Although, I don't think they'll put in more than 1, either. Just a hunch.

And I imagine the weakness circle will make no sense. Sheep Man will end up being weak to the ice weapon or something.

1315
News and Announcements / Re: Nintendo Power announces Mega Man 10
« on: December 11, 2009, 07:01:22 PM »
the NES was capable of so much more than R9 presented....

I can't see how this statement would be true.

1316
News and Announcements / Re: Nintendo Power announces Mega Man 10
« on: December 10, 2009, 09:58:12 PM »
A [lightning web] nonetheless.

1317
Original / Re: MegaMan 10 - More Playable Blues
« on: December 10, 2009, 09:57:45 PM »
Wait a minute. Did you actually make sense out of what I just said?

1318
News and Announcements / Re: Nintendo Power announces Mega Man 10
« on: December 10, 2009, 09:56:36 PM »
There is nothing funny about Dynamo Man. He's a [lightning web].

1319
Original / Re: MegaMan 10 - More Playable Blues
« on: December 10, 2009, 09:27:22 PM »
Damn, I can't think of it either.

1320
Original / Re: MegaMan 10 - More Playable Blues
« on: December 10, 2009, 09:18:22 PM »
Is they are actually forgotted about Rockman 7 style?
Looks like it is.

Think That They Protoman Fence To Disappear?

1321
News and Announcements / Re: Nintendo Power announces Mega Man 10
« on: December 10, 2009, 09:16:14 PM »
Wii emulators are starting to show up, aren't they?

LoL, yes there's that, although that wasn't quite what I was referring too!   8)

Lady, you still don't know the half of it.

1322
Original / Re: MegaMan 10 - More Playable Blues
« on: December 10, 2009, 07:39:55 PM »
Goddamn. That's sexy.

1323
News and Announcements / Re: Nintendo Power announces Mega Man 10
« on: December 10, 2009, 07:37:40 PM »
To relive the excitement last night of first learning of Mega Man 10?

1324
Original / Re: MegaMan 10 - More Playable Blues
« on: December 10, 2009, 07:36:53 PM »
God, I really need to find those pictures I drew in high school. Capcom already stole Tornado Man from us. In name only, however. We weren't dumb enough to make him look like Harpuia. But the special weapon we gave him was a Giga Attack. And no one'll believe me until I find the [tornado fang]ing pictures of the 8 Robot Masters we thought up.

So if they also decide to include Toxic Man, Neon Man, Volcano Man, Chain Man (although it seems everyone's already thought of that one), Solar Man, Void Man, and/or Quake Man, and I still haven't found the pictures, I'm going to be pissed.

At this point, perhaps I should just redraw them.

Anyway, Bass has to be the third playable character. If the whole Roll gets Robotenza thing is true, her chances of being playable are kinda slim. I'm going to take the rumors from November as just that: rumors. Their mention of Proto Man does contradict Nintendo Power.

1325
News and Announcements / Re: Nintendo Power announces Mega Man 10
« on: December 10, 2009, 06:54:48 AM »
Uh, super late. Me and at least one other person have made that observation already.

So apparently internet folks have actually tracked down a rumor that foreshadowed this announcement for quite some time now. The source is here.

My personal favorite bit of info is the idea that this could be a 2 player co-op deal. Yea, you heard me. Co-op in my Megaman. XD

Oh wow. If those rumors hold, this will be a dream come true.

Mustn't get too excited. Mustn't get too excited. Mustn't run away.

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