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Messages - Satoryu

Pages: 1 ... 50 51 [52] 53 54 ... 116
1276
Anime & Manga / Re: Yet another Death note school scandal.
« on: December 18, 2009, 08:22:00 AM »
Is there a story from ANN you won't mirror?

1277
Entertainment / Re: Characters Never Aging
« on: December 18, 2009, 07:33:12 AM »
I think the OP thinks too much.

1278
Off The Wall / Re: Birthday Thread~
« on: December 17, 2009, 07:11:52 PM »
Happy Birthday Mega Man.

1279
Original / Re: MegaMan 10 - More Playable Blues
« on: December 17, 2009, 06:11:11 PM »
Honestly, when I think Truck Man, I think something more like Optimus Prime.

You know, the sewer stage reminds me a lot of Stage 3-1 of Batman on the NES.

So Easy Mode is like in Powered Up, where spikes are covered up. I kinda forgot about that, to be honest. Though the whole claim of Easy Mode making it more like MM2 still baffles me. I mean, MM9 was easier than MM2.

W Tanks are in now. They look like upsidedown M Tanks. You can see one at 1:07.

The fire boss' silhouette looked like it had horns. Devil Man, perhaps?

1280
Original / Re: MegaMan 10 - More Playable Blues
« on: December 16, 2009, 05:03:43 PM »
Actually, something just caught my eye. The subtitle of the game: Threat From Outer Space.

Aw crap. They're bringing back the faggy Evil Energy.

And they're going to turn it into the Maverick Virus.

And Zero will kill everyone at the end.

(click to show/hide)

1281
Gaming / Re: Sonic & SEGA All Stars Racing
« on: December 16, 2009, 07:00:50 AM »
Why? Just, why?

And will the other versions get their own exclusive character? Cause the Kratosmobile would be awesome.

1282
Original / Re: MegaMan 10 - More Playable Blues
« on: December 16, 2009, 06:59:16 AM »
I think it is.

1283
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: December 16, 2009, 04:53:44 AM »
That's funny in a couple ways, actually.

1284
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: December 16, 2009, 04:35:17 AM »
Just don't count your chickens.
 
Also, I take it back. They probably will have something to show. I'm just not in the best of moods.

1285
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: December 16, 2009, 04:22:32 AM »
I know a few folks who'll flip with this news. Discuss.

I doubt they'll have something ready in time. He's not promising anything, anyway.

(click to show/hide)

1286
Original / Re: MegaMan 10 - More Playable Blues
« on: December 16, 2009, 04:20:33 AM »
But I will also say, I am GLAD that so long as MM8 chose to split the bosses, that they also split the weapon cycle with it.  To do otherwise is to create an obvious "preferred order" which only serves to limit MegaMan's trademark freedom even greater

But on the other hand, 3 and 8 forced you to fight 2 bosses without the preferred weapon. You're screwed if you like to be properly equipped for as many bosses as possible (which I swear I must be the only person in the world who thinks this way. Buster only challenges I don't find fun.)

I don't feel like arguing any further tonight with you, Shelly, so can we just agree that X6 is awesome?

1287
Original / Re: MegaMan 10 - More Playable Blues
« on: December 15, 2009, 10:44:38 PM »
The Mega Ball was awesome because of the options you had with it.  You could kick it, dribble, use it to double jump (or more), or even drop on enemies' heads.  Easily mitigates the loss of Rush Coil.

While I would have preferred MM8 to keep Rush Coil, admittedly with Mega Ball bouncing and Tornado Hold, you don't really need it.

1288
Original / Re: MegaMan 10 - More Playable Blues
« on: December 15, 2009, 02:49:20 AM »
Wow Flame, you really are a graphics whore.

Well, what do you think of Mend's Rockman 7 FC version, then?

I actually haven't seen too much of it. But what little I did see didn't disappoint. I like how Rush Search was absent, but that's because Mega Man & Bass made me hate it so much.

Both with 7 & 8, I wasn't a big fan of the 4 Robot Masters first, then another 4 next.  

I do kind of have a problem with that. It's limits the freedom Mega Man was based on. You should be able to go wherever the hell you want, whenever the hell you want. Same goes for MM&B's branching path mess.

But what really got me about MM8 in particular, though, is that this split caused a break in the weakness circle. At least MM7 and MM&B had one concrete loop. Also, this caused Sword Man's stage to absolutely depend on the first four boss' weapons. I don't like that practice, either. It's fine for a Wily stage to demand you use a specific weapon to progress, but it's not cool for a Robot Master stage. It doesn't stop me from playing the game, or even enjoying it. It's just a pet peeve.

1289
Original / Re: MegaMan 10 - More Playable Blues
« on: December 15, 2009, 12:21:09 AM »
Everyone thinks I'm crazy when I say I didn't enjoy MM8 as much as the others. It's not my least favorite, but something about it is missing.

My counter, though, is that MM7 is my favorite Classic game.

1290
Original / Re: MegaMan 10 - More Playable Blues
« on: December 14, 2009, 09:28:56 PM »
Somehow I think we're never going to get a RM like that.
That being said, AtomMan kinda rolls of the tongue better.

[tornado fang] that. Nuclear Man's awesome.


1291
Anime & Manga / Re: What Anime are you Currently Watching?
« on: December 14, 2009, 07:34:08 PM »
I was watching it without subs, so I don't even know how crappy the plot was.

1292
Anime & Manga / Re: What Anime are you Currently Watching?
« on: December 14, 2009, 05:35:46 PM »
Look, I'm usually very, VERY forgiving of anime endings. But even I have to say the Queen's Blade ending was [tornado fang]ing terrible. It's the worst rush job I've ever seen. This is something that should've been stretched out into 2 episodes at least, cause they crammed so much into this one, it's a big mess.

1293
Entertainment / Re: The RPM Boob Tube Thread (56k warning)
« on: December 14, 2009, 05:31:49 PM »
I couldn't stomach even a minute of that. That was disgusting. Some of the worst cosplay I've ever seen. Somehow, they managed to even [tornado fang] up an L costume. L! He has the easiest frickin outfit, and they still got it wrong. I just can't believe that.

1294
Original / Re: MegaMan 10 - More Playable Blues
« on: December 14, 2009, 05:26:59 PM »
Ignite Man would work. Though I think Capcom would use a simpler name for the fire boss. Blaze Man or Lava Man or Volcano Man or etc.

1295
Entertainment / Re: Oh God...
« on: December 14, 2009, 06:02:19 AM »
That was only the first run, wasn't it? And next time, be specific in the beginning. Because your first post sounded like you were on a crusade to stop every dubbing company, guilty or innocent.

1296
Entertainment / Re: Oh God...
« on: December 14, 2009, 05:03:40 AM »
Yeah, if you got a problem with ALL dubbing, you got a problem with Zero himself. He'll [tornado fang] you up, I guarantee it.

1297
Original / Re: MegaMan 10 - More Playable Blues
« on: December 14, 2009, 12:08:34 AM »

1298
Original / Re: MegaMan 10 - More Playable Blues
« on: December 13, 2009, 10:26:05 PM »
Wouldn't that attract a lawsuit? I mean, Sentai recently licensed YUA's second season, after all.

Capcom never had a problem with Ice Man and Aqua Man. And I think those two are worth more.

On the other hand, a part of me wants to see a robot master called "Destroy Man". >U<

That would be awesome.

1299
Fan Creations / Sato: Live at Gotham
« on: December 13, 2009, 10:22:24 PM »
As I promised, here's my stand up performance.

<a href="http://www.youtube.com/watch?v=7WqaM0_RoMA" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=7WqaM0_RoMA</a>


It went very well, except I ran out of time at the end. You can probably tell, I was rushing the last minute or so. But still, I got a lot of laughs. And I felt very comfortable on stage, no stagefright at all. I'd love to do this again.

1300
Original / Re: MegaMan 10 - More Playable Blues
« on: December 13, 2009, 07:57:41 PM »
They're missing a golden opportunity if they don't call him Strike Man. I can't find any good pictures of him, though.

(click to show/hide)

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