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Messages - Satoryu

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1101
Original / Re: MegaMan 10 - More Playable Blues
« on: March 02, 2010, 09:12:58 PM »
Maybe Protoman will have a better ending...

Nope, same ending. He does have one cutscene different from Mega, though. Proto gets Roboenza instead of Mega, and Mega gives him a prototype cure. And it happens after you reach he castle, not before.

As I thought, Easy mode was [tornado fang]ing pathetic. The new platforms added in made getting everywhere so much easier and quicker. It was doubly quick cause I was Proto Man. Enemies shoot less stuff, and some enemies are nonexistent. I think you recover more health from pickups, too. Oh, and there are Yashichis EVERYWHERE.

Proto, interestingly, has a shop run by Auto in a very very unconvincing disguise. Tango's there for no reason other than a cameo. Proto can buy less stuff than Mega can, but they're more expensive. An E Can costs 40 screws for Proto, while Mega only 30. Proto still starts with Proto Jet as well, which is weird. His knockback and defense might be better than in 9, but I'm not sure. I was playing Easy.

I forgot to mention before, but I LOVE that 10 has weapon switching on the shoulder buttons. Pretty much makes the pause menu obsolete.

1102
Original / Re: MegaMan 10 - More Playable Blues
« on: March 02, 2010, 03:27:58 AM »
Rebound Striker looks like a Pokeball too.

1103
Original / Re: DLC secrets revealed in tiles!
« on: March 02, 2010, 03:26:00 AM »
Now that's a hell of a surprise.

1104
Original / Re: MegaMan 10 - More Playable Blues
« on: March 02, 2010, 01:14:35 AM »
- I'm wondering how easy Easy mode is. Cause Normal ain't bad at all until you get to the Wily stages. No noob traps like in 9. I easily beat most of the Robot Masters with the Mega Buster. And beat the others even easier with their weaknesses. Triple Blade close up annihilates Strike Man.

- If I had to recommend a boss for someone to start with, it would be Pump Man. His stage is pretty easy, nets you a LOT of money, and Pump Man's pretty pathetic.

- I am shocked that part of the weakness circle actually makes sense. Electricity beats water, water beats fire, fire beats ice, spikes of ice shred tires. Usually MM games throw this logic out the window.

- The arsenal doesn't seem as good as 9's. The weapons are a tad more situational in most cases. But Triple Blade is freakin awesome. I'm glad I did Blade Man first.

- It's kinda weird how they up the amount of screws you can find in the stages, yet they discounted a bunch of the items in the shop.

- The music doesn't exactly sound Mega Man-ish to me, but definitely sounds like it belongs on an NES. They're not bad or anything, just a bit different.

- Wily being the villain all along is no surprise. Nor is Bass being the third character. I laugh in the faces of those who wanted that tumor Duo.

- The fifth Wily stage wasn't surprising either. I knew something was up when I saw the top of the kickass castle was cut off. Though I never expected that to lead to a Jacob's Ladder to the Wily Space Station.

- Have not got to try Proto yet.

1105
Not surprising in the least. And he's got 8 way aim, which is cool. I don't know if he can dash, though.

1106
Off The Wall / Re: Oh my faith in humanity...
« on: March 01, 2010, 05:26:39 PM »
Leave the politics out of this, please. It's in da rules. Thought I will applaud your courage for picking the side you picked.

1107
Off The Wall / Re: Oh my faith in humanity...
« on: March 01, 2010, 05:20:27 PM »
I'm with Kieran. Something just doesn't add up. Either the story's a crock, or there's more to it. You can't just ignore a half dead man. They must've thought he was just a hobo or something.

1108
Original / Re: MegaMan 10 - More Playable Blues
« on: March 01, 2010, 05:11:31 PM »
America updates Virtual Console and Wiiware titles Mondays at Noon Eastern. So we got less than an hour to go.

1109
Gaming / Re: Metroid Discussion Thread
« on: February 27, 2010, 08:02:19 AM »
Zero Suit's nice and all, but I'm sick of it. Girl's gotta show some skin and let her hair down.

1110
Gaming / Re: Metroid Discussion Thread
« on: February 26, 2010, 05:26:21 AM »
Drop it, you two.

1111
X / Re: Best and Worst Armors?
« on: February 26, 2010, 01:52:52 AM »
Nononononono. Mach Dash and Guard Shell is the most humiliating.

1112
X / Re: Best and Worst Armors?
« on: February 26, 2010, 12:27:44 AM »
Any saber will do that amount of wreckage to him.

1113
Gaming / Re: The "BlazBlue" Thread
« on: February 25, 2010, 10:44:25 PM »
Please do.

1114
X / Re: Best and Worst Armors?
« on: February 25, 2010, 10:00:04 PM »
Happens a lot in Ninja Gaiden. And I'm sure Hayabusa isn't the only one that can do that.

1115
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 25, 2010, 06:22:27 AM »
"As soon as I conquer the world...I.WILL.PAY.YOU!"

But that's funny-bad, not just bad.

1116
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 25, 2010, 04:24:05 AM »
I never had a problem with heroes voices, for example.

Aside from Tails, I didn't see a problem with the voices either. It's the dialogue, though, that's crap. The teamwork thing is drilled into your head, and looses the cheese the Adventures had. "Look at all those Eggman's robots" always comes to mind. And good acting can't save a bad script.

1117
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 25, 2010, 02:05:37 AM »
I'm sure I've made these complaints in the past. They're probably scattered around the other Sonic boards.

1118
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 25, 2010, 01:59:33 AM »
some people cannot seem to grasp the concept of a flawed game still being fun to play.

Next to Shelly, I'm probably the biggest defendant of X6. And I really enjoyed Secret Rings. So you're preaching to the choir here.

It's not so much the flaws that are the detractors, but how to work around them. Which I can't do with Sonic games as of late. And while gameplay is the most important part, the experience does factor in a lot for me. Which again, these games don't really do much for me in that department.
  • I didn't have too much of a problem with Heroes. The game plays fine. It's just no one would shut up, the story itself was garbage, being forced to play the stages four times to unlock everything gets tiring, and it just didn't have the lasting effect games like Adventure 2 had on me. I loned it to a friend, never got it back, and am in no rush of doing so.
  • Shadow took that repetitive problem and raised it to the nth power. I could only stomach 2 story paths, no way was I going to do all of them. There's a big big difference between a game giving you the drive to want to play stages over and over again, and FORCING you to do so. The premise and story are dumb. It played okay, the guns never really got in my way too much. But again, it's lasting appeal was nonexistant. So I sold it.
  • I find 06 has way too many technical issues to be considered playable. If Knuckles can't jump off a [tornado fang]ing wall, there's a problem. The game's slower than it should be. And of course the story's garbage and the load times are too long. Given I haven't played the entire game, just the majority of Sonic's campaign. But I've played and seen enough to tell me it's not a game I could ever recommend to anyone.
  • I can't even get behind Unleashed that much. I can give the game a LOT more credit than the previous 3, but I got tired of looking for the sun+moon medals, then just got bored with it. The Werehog stages, while nowhere near as bad as people say they are, do get repetitive really quickly, and the fight song plays too much. Never really had a problem with the camera either, really, but I do recall some of the Werehog platforming being trickier than necessary.
  • Then there's Rush Adventure, which never really got anywhere. The stages all felt samey; hold right until you reach the goal it was for a long time. The ship stages are boring, too. Hell, even the music I found under par. But unlike a lot of people, the gravity never really got in my way in this or Rush. So that's one less thing I'll likely be complaining about in 4.

1119
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 25, 2010, 12:21:53 AM »
Then how come I, and many other people, had no problems?

Well you don't seem to have a problem with any Sonic game. You almost sound like one of those blind fanboys that buy the game solely cause it has Sonic in the title.

1120
Gaming / Re: Nintendo Media Summit Thread
« on: February 25, 2010, 12:17:26 AM »
The new stuff for MoM sounds awesome.

And no one mentioned 3D Picross is finally coming out stateside? For shame.

1121
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 24, 2010, 01:04:54 AM »
If my theory's correct, they're saving the new [parasitic bomb] for Episodes 2 and onward.

1122
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 24, 2010, 12:49:36 AM »
I wouldn't go so far to say Metroid does it. But yeah, Kirby is notorious for this stuff.

1123
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 24, 2010, 12:46:30 AM »
Not true, Kyo. Sequels rehash things from their predecessors all the time. Play a Contra to see what I mean. Mega Man, Castlevania, even Mario, they all do it.

1124
Original / Re: Mega Man 9's secret?
« on: February 24, 2010, 12:35:40 AM »
3rd, don't godmod. Let us handle it.

1125
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 24, 2010, 12:33:49 AM »


Not only retreading old stages, but bringing back old boss fights too? Looks like they are hearkening back to old days, playing it safe. This can actually be a good thing. Can't tell from the picture, but if you can get multiple hits on Eggman before touching solid ground, if not all 8 hits, that's another plus. No more boss that take 10 minutes to finish, please.

Actually, perhaps we shouldn't be so quick to think this is the same ol Wrecking Ball. Megamix put a nice spin on it, pun not intended. Maybe they're doing something similar here?

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