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Messages - Hypershell

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851
Gaming / Re: RPM's Nintendo Wi-Fi lists (now with 3DS)
« on: March 14, 2012, 12:56:15 AM »
Well, the good news is that you gain SOME VR points, even if not many, as long as you do better than second-to-last.  I'm at 7717 myself, along with 8194 coins.

852
Gaming / Re: RPM's Nintendo Wi-Fi lists (now with 3DS)
« on: March 13, 2012, 01:54:33 AM »
Well, it's about time, 'maru!  You're added to my list.  Maybe I'll run into you while I'm still stockpiling coins/VR points for those gold kart parts.

853
Gaming / Re: The "What are you currently playing?" Thread
« on: March 13, 2012, 01:26:05 AM »
I took a long break, but if I'm going to do ANYTHING further in White, then that comes first.  Not that I don't like Haxorus, but Dragonite is still the top of the line in my book.

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Rockman Series / Re: Mega Man Archie Comics
« on: March 11, 2012, 11:25:05 PM »
Point taken.  I'd actually forgotten about the new Dr.  If they're introducing a new robotics engineer then an original Robot Master is only logical.

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Rockman Series / Re: Mega Man Archie Comics
« on: March 11, 2012, 10:08:27 PM »
I'm a little weak on the finer points of the pre-8 storyline, but aren't the MM6 Robot Masters supposed to be from all over the world?

Not that I object to an original Robot Master, 'cuz I don't.

856
Gaming / Re: Nintendo Hard Games
« on: March 11, 2012, 03:03:35 PM »
Thank you, Nexus, for proving that common sense on the internet is not entirely dead.

I'm always more into reaction than memorization, myself.  Most NES/SNES games that people think of as "Nintendo-hard" give you plenty of room to do that; heck even certain one-hit kill ones like Contra take care to not let enemies spawn directly next to you.  Unfortunately, many people, including many game developers, think that retro difficulty is solely about memorization (WayForward and even at times Inticreates).  It isn't.  Advanced knowledge always helps but it should never be outright required.

Sometimes, even if you're not specifically into games that are REALLY FRIKKIN HARD, certain ones can tickle you in the right way with visuals, music, characters, abilities, etc., that you're driven to keep trying until you nail it.  That's pretty much what got me through ActRaiser 2; that game is gorgeous in every sensory input that does not include pain.  And I still don't know how the hell I cleared as many Hard Mode story chapters as I did in F-Zero GX.

857
Gaming / Re: The "What are you currently playing?" Thread
« on: March 11, 2012, 02:59:21 AM »
Just downloaded Punch-Out!! on my 3DS.  It's a great game to have on-the-go, but man, the small screen makes picking up the visual cues a little harder.  Maybe a sharper/unscaled image would help, but oh well.  Still awesome.

Just got my Level 100 Reshiram.  So tomorrow I start exploring the Pokemon Dream World again, I guess (I STILL need to drudge my way through getting enough points for my frikkin' Dream World Dratini....)

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I'd say he WAS, back during the PS1, PS2, and GBA games.

During the last console generation, though, Mega Man's become more of a symbol of Capcom's lack of ambition.  ZX was the last worthwhile "evolution" that Mega Man really saw, IMHO.  Advent corrected a few technical flaws (not to mention localization) and added a nice gameplay gimmick, but it also steered the emphasis a bit in the wrong direction (getting bogged down with sub-quests that have VERY FEW worthwhile rewards, and the secret post-game power-ups are pretty much negligible).

Pretty much every other Mega Man platformer to see release since 2006 survives only by dry-humping the past rather than trying to expand on it, and Capcom can only even get that right about half the time.  Evolving a series does not mean discarding the general feel and aesthetic, and this is something that Capcom just doesn't seem to "get" without restricting themselves to the NES format (which exposes the fact that their level design is not up to the same standards it was 20-25 years ago).  THE ONE THING they ought to have learned by returning to the NES format was properly tight control, and then Universe, their very next game to at least update its visuals, has you walking off the edges of platforms due to imprecise movement.

I also think that Universe's attempt to "americanize" its visuals was a badly misguided over-focus on "what people think about him".  There this attitude in Japan that Japanese stuff doesn't sell to the rest of the world; I realize that Inafune wants to shed the image of Japan having lost their edge in game development, and I can certainly understand why, given that Mega Man has become a textbook example of his criticisms of the industry.  But he really, really went about it the wrong way.  For the veteran fans the "anime" aesthetic has been part of Mega Man since before we knew what anime was.  It's part of his identity.  It also happens to dominate the U.S.'s current Saturday morning cartoons, and it's pretty much the ONLY way you get children in this neck of the world to read comics anymore, so yeah, HORRIBLE timing there.

859
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: March 10, 2012, 02:30:25 AM »
I swear when Palutena mentions how long the power of flight lasts, Pit looks like he's in the Prosecutor's chair in one of Phoenix Wright's trials.

"Remember when you'd be like, 'I'm finished!' all the time?"
"I...still say that.  A lot."

Oh yeah, and angelic ride armor!  SWEET!

Man, I am SO looking forward to this.

860
Rockman Series / Re: Mega Man Archie Comics
« on: March 10, 2012, 01:45:22 AM »
Noticed that too.

Don't want to spoil TOO much, but there were two big "tickle your fanboy-bone" moments that I enjoyed (there's more than that in the comic, obviously, but these two hit me personally).  The first is Metal Man's battle.  His face in the last panel is just frikkin' hilarious.

The second is that Auto seems to be a fan of Brental Floss. 8)

861
Gaming / Re: Street Fighter vs. Tekken
« on: March 05, 2012, 03:46:21 AM »
Surprised?  Capcom's been doing that for the last 6 years.

Point taken, I guess, but surely they could've altered his back story to be less MML-like?
They could also have re-skinned him to a BBA design that was less MM1/Universe esque, considering that there's multiple versions of MM2 as well as 9 and 10 to choose from.  The fact that they left in a direct reference to both cancelled games from 2011 is something I can't really call anything but bad taste; they could have easily tweaked him without having to throw out all the groundwork.

Eh, I dunno, it still seems like you'd be better off playing as X in that case.  Aile only has access to the X2 double shot, while X himself has a backlog of weapons and armor.  The only way I could see Aile working is if you made her a stance-switching character who can switch models at will.  Even then, that's a LOT of switching to do (6 models not counting Ox).  I just find the characters that the models are based off of to be better picks as there's more move variety and the characters themselves are a lot more interesting IMO.  I enjoyed Zx as a series, but I didn't feel that the protagonists brought anything, ability-wise at least, that we hadn't seen before.  The psuedoroids were more original, but most of them were a pain to play as.
Not that I don't see your point, but there are ways of getting creative with it.  Also, in the case of the Big Four, the Zero series is concluded, and ZX series is still open-ended, so referencing them as Biometals would make more sense.  Model-switching doesn't have to be treated as a full character/moveset change, either, the Models could simply correspond to certain special attacks similar to Trigger's gear in TvC.  It's not as if their visuals would be THAT much extra work; the Double Rock Ons are palette-swaps from the neck down with only a few model-specific attachments.

862
Gaming / Re: The Mario Kart Thread
« on: March 04, 2012, 04:54:14 PM »
Well, I can understand it when I'm playing with Humans, since that's part of the challenge.

When its the CPU it just feels like the game is being an [dark hold].
The thing with the CPU is that while you are sometimes subject to lousy timing/luck, you will nowhere NEARLY be as frequently gang-banged.

As I continue to try and bite and claw my way up to that coveted 10,000 VR mark (damn my completionist instincts), I find myself more and more raging at this game's lack of any mercy invulnerability time.  It's not any one item; it's the fact that when you're hit, you're a sitting duck for further punishment.  It's not uncommon to take 3 or even 4 hits in a row, or for somebody to ram you off the edge while you're stunned.  That really shouldn't happen.  In MK64 it wasn't an issue because of the low number of human players.

Oh, and the Blooper has to either be cut or demoted to a "common" item like the Banana Peel, because it is USELESS.  The only reason it's worth jack against the CPU is because it causes them to swerve.  I can't tell you how frustrating it is when that thing pops up in your item box while you're in 5th or 6th place and everyone around you is getting Stars, Triple Shells, and Gold Mushrooms.

Finally, any timed item that continues to occupy your item box while in use needs to have a kill switch.  At least with the Fire Flower you can use up your ammunition, but it's annoying as heck when a Tanooki tail or Bullet Bill gives out JUST AFTER the items.

863
Gaming / Re: The "What are you currently playing?" Thread
« on: March 04, 2012, 03:46:49 AM »
Got my regular fan-gasm over Xtreme2's Ultimate Buster today.

Been replaying X6 as well, and I'll probably do an Unarmored 100% LP video just to smite Treleus.  It'll be painful as hell, though.

Also still strutting my stuff in Mario Kart 7 (working towards the golden kart and glider yet; over 7000 in both VR and coins), and good ol' Yoshi's Island.

864
X / Re: Why does everyone hate Mega Man X6?
« on: March 03, 2012, 03:31:29 PM »
Yeah.  Almost.  Certainly fares better than the charged buster against Nightmares, although that's not saying much.

865
Gaming / Re: The Official Pokémon Black & White Discussion Thread
« on: March 03, 2012, 05:13:18 AM »
Not the point, as the effects are secondary (IE, Fire Blast causing a Burn doesn't make it any less Fire's version of Hydro Pump).

However, you last checked a long time ago.  Sky Attack inflicts Flinch as of Gen III.

866
Quite amusing.

I guess when you fight enough of those dumbasses you kind of lose whatever obligation you felt to address them respectfully.  I still remember the early days when the basic Wii Remote was accused of infringing the patent of a "trigger operated pointing device".

867
X / Re: Why does everyone hate Mega Man X6?
« on: March 03, 2012, 05:05:03 AM »
Unfortunately it's based on the enemy's type rather than their health, which means that Nightmares simply laugh at you.

You pretty much need rapid-fire and special weapons to use the Blade Armor effectively.  It's charged attacks, and even its Giga Attack, are just too weak.

868
Gaming / Re: The Official Pokémon Black & White Discussion Thread
« on: March 01, 2012, 11:45:45 PM »
They just HAD to be retyped Sky Attacks, didn't they?  And here I was hoping Kyurem might actually become useful (comparable to his two ludicriously overpowered fellow dragons, I mean).

869
X / Re: Why does everyone hate Mega Man X6?
« on: March 01, 2012, 11:39:38 PM »
Indeed.  Thankfully ceiling-sticking is a fairly useless maneuver anyway when you're immune to spikes, but that did kinda disappoint me.  Either way, the lack of saber-lag still makes Ultimate Buster a much better fit with Shadow Armor than it is with Blade Armor, which I swear it actually cripples.  There are, what, two enemies in the game that trigger the buster shot's effect without being immune to it?

Another fun oddity is the fact that using Overdrive with the Shadow Armor results in the saber SFX accompanying your charged shots.

870
X / Re: Why does everyone hate Mega Man X6?
« on: March 01, 2012, 01:37:38 AM »
Really depends on who you're playing as.  Zero and Shadow Armor X may not be any slouch against High Max, but they make Sigma look absolutely pathetic.

So you agree that the abilities of both characters are somewhat misplaced? Or that I'm not alone in thinking that?

That being said, charging sabers seems more befitting of X than it does of Zero, assuming you'd allow X to have a saber in the first place.
The latter.  I, personally, don't find it all that odd that a limited set of either upgrades or situations on one character could be "stronger" than the character who has the better overall performance with the weapon.

Oh, and one more thing about buster performance: Overdrive.  X's version (it's the same regardless of armor) kicks the absolute crap out of Zero's, and makes *ANY* grounded boss not named High Max or Gate a complete joke.  When you combine that with the fact that Shadow Armor's saber pretty much rapes anything that doesn't have a mercy barrier, you have an engine of destruction that makes the Ultimate Armor look fairly balanced by comparison.

It's true that no other game throws out the same obstacles that X6 does, but no other game gives you the potential to become as insanely powerful as X6 does, either.  The only one that comes close is Xtreme2.  Even unarmored X can be quite a juggernaut with 16 Life-Ups and UH rank.

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Considering we've been trained to expect to find the right weakness in a set of boss weapons, the last thing any Mega Man gamer would expect to be strong against an enemy is a mobility move. It's outlandish, far-fetched, and just stupid.

He's so powerful, he can be taken down in a matter of seconds by dashing at or in front of him. Truly he's a force to be reckoned with.
...
Nah, too easy.

871
Gaming / Re: The Official Pokémon Black & White Discussion Thread
« on: February 29, 2012, 02:34:52 AM »
That and the fact that the 3DS actually took off probably lit a fire under their ass, in terms of sitting on original-DS games not being a good idea at this point.

872
X / Re: Why does everyone hate Mega Man X6?
« on: February 29, 2012, 02:15:38 AM »
I imagine now I know what a dog-hater would think of Mega Man 3's level design...

That's exactly it. Manipulating your air time by pressing start and using weapons that cancel your momentum. I hope you didn't forget that one part in the Gate Stages where there was a huge pit meant only to be crossed by Zero, the Blade Armor, or the Falcon Armor. Neither unarmored X nor Shadow Armor can air-dash, and you can't just make a dash jump off the side of the platform because there's another upside-down platform in your way. So as either of them--even with Speedster and Jumper parts--you have to cheat.
What I find most hilarious about this entire thread is that Zero isn't even capable of reaching that pit.

Anyways, as we established above, Hyper Dash alone gets you through, albeit with some precision.  Adding Jumper to the mix makes it [acid burst]-simple.  And it is absolutely impossible to permanently lose either one of them.

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it's the melee expert with a stronger ranged attack than the ranged expert.
You know, most Zero fans argue the inverse when they get one look at Shadow Armor's charged saber.  With good reason, too.

And unlike your argument, that one isn't specific to bosses.

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How the hell is anyone supposed to figure out the Mach Dash was even capable of harming High Max after being stunned, much less being that powerful? Aside from the two obvious weapons and a Giga Attack you have already? I'm not impressed by the astounding lack of sense the game design has.
...do I REALLY need to explain why expecting Mega Man series weaknesses to make sense leads to disappointment?

But what the hell, I'll bite:  High Max is not supposed to be defeated easily, so it actually makes sense that his most critical weaknesses are unconventional.  The intent is that you are fighting an enemy who is immensely more powerful than you.  The game literally states that the odds against him being defeated are 5000:1.

873
X / Re: Why does everyone hate Mega Man X6?
« on: February 28, 2012, 01:58:35 AM »
Well, Scaravich's level sorta-kinda does that, not only with its random courses, but with some random block placement within each course.  Not one of my favorite levels, though.

*stuff*
I'm not sure what you define as "cheating" to get around as unarmored X, but the only time I had to do ANYTHING that I consider a physics exploit (which was cancelling air momentum to reset your jumping arc) is the pit in Yammark's alternate route, and there's actually nothing there except the Dynamo boss room.  No reploids or items of any sort, and no other obstacle in the game requires that.  Certainly not Shadow Armor's helmet.

Why should unarmored X be Zero's equal?  X has armor.  Zero doesn't.  If the game were balanced as you suggest, Zero would be underpowered.

It might be worth mentioning that while the Falcon Armor's abilities were overall nerfed, it was given the ability to charge special weapons, which it cannot do in X5.

Your High Max video says nothing; as I said earlier the Z-Buster is situational.  When I said "more trouble than it's worth", I meant to rely on it.  To seize the opportunity when it arises, that is something else entirely.  But it's all a moot point, because the Z-Buster has NOTHING on the Blade Armor when it comes to fighting High Max.
http://speeddemosarchive.com/demo.pl?MegaManX6_8boss_2314
Part 15, 1:43

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X / Re: Why does everyone hate Mega Man X6?
« on: February 27, 2012, 12:11:07 AM »
Aw come on, don't tell me you didn't like the Missile Base themes. Especially when you board the Ride Armor. That was awesome!
Can't argue with that.

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The ground crystal move for X is necessary to find some of Zero's weapons and other knick-knacks throughout the stages. The others are barely memorable, and you're better off just sticking with X's charged shots to clear the screen. I'm glad they buffed his charge shot this time around. Much more effective than in the PSX games.
Charged Crystal Wall is essentially Rush Search X, which I feel is one of the worst ideas to hit Mega Man.  It's somewhat less insulting in X8 because you're not relegating a whole character to such a useless and unwieldy function, but it's still moronic.  Hiding crap in invisible spots in the ground only works when your method of uncovering them is fast and is not limited by ammunition.

I wouldn't call grinding for Nightmare Souls and forcing you to reload saved games to save a corrupted Reploid here and there "perfected", but it's a little better than how X5 handled it. And as rewarding as that secret info cutscene was, inadvertently collecting 3000 souls to get it--and then removing High Max from the secret areas--wasn't the best way to do it.
No gaming perfectionist expects to not grind or hit the reset button occasionally.  As far as killed Reploids go, most of them don't hold anything.  For practical purposes the only things at risk are Speedster, D. Converter, one Life Up (out of 16), and one Energy Up (out of 8 ).  None of that is vital, nor does it come CLOSE to the amount of crap that is absolutely impossible to obtain in X5.  As for rank, PA rank is perfectly reasonable to clear the game with and I hit it today by my fifth investigator (it helps to know Dynamo's weakness, but I hadn't deliberately camped him).  

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Isn't defense merely a factor who rescues more Reploids and collect life-ups with?
Nope.  Any of X's armors reduce his damage by half (besides Shadow they also reduce his weapon energy consumption by 1/4).  Zero (red) takes the same damage as unarmored X.  If you want to counter that, you have to blow a slot on the Shock Buffer part.

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Also, Zero's Z-buster is stronger than X's standard buster while X's saber is much weaker than Zero's. Sure, you can only fire the Z-buster when you're standing, but you can still take out a wider range of enemies in midair in a single swipe of the Z-saber than X can, making short work of mid-bosses and the like, so it hardly matters.
The Z-Buster is awesome, but it is also situational.  It specializes either against bosses (kinda like the Gaea buster) or at point-blank range (where it would otherwise have been redundant with the saber).  For distance attacks against standard enemies, it's actually rather weak.

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The saber does like 5-10 hits of chip damage whereas X does 1-2.
So Zero's better with the saber than X, shocker.

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Oh, and get this: the Z-buster is devastating against High Max, whereas the X-buster only manages to stun him. Evidently just hitting him with Zero's saber is enough to do damage to him, whereas X's doesn't even do damage. Same deal with the Blade Armor. How [tornado fang]ing retarded is that? So you can't even blame me for fighting High-Max with regular X (and even if you did, I'd point you to the name of the game).
You need to actually test this stuff before you go spouting it off.  As either character, High Max must be stunned first, then damaged (unless in the secret-routes battle he is low on health and uses his spread-shot, then you can skip stunning him).  As X, you stun with the charged buster, then damage with a special weapon.  As Zero, you stun with a special weapon, then damage with a normal attack (although the Ensuizan can count as both, it still has to hit twice).

X has quite a few methods of putting High Max to shame in ways that Zero is nowhere near capable of (and even the Z-Buster only works if you stun him at ground level, which is not always possible, and generally more trouble than it's worth).  Mach Dash and Guard Shell for one, bizarre as it is.  Shadow Armor's charged saber wails on him as it does pretty much everybody, and High Max is absolutely WRECKED by the Nova Strike (and I know what you're thinking, everybody is, but High Max is about as weak to it as Metal Man is to his own weapon).

"Vanilla" X is also able to bypass High Max's shield in the Gate's Lab fight by firing point-blank, something that Falcon and Blade armors are not capable of.

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I'd much rather just use vanilla X with some parts equipped, but clearly the game doesn't want me to do that, because certain stages require greater mobility than he's capable of in order for me to progress and not die. Central Museum is one example. The least they could've done is just given the air dash to regular X and scrapped the Falcon Armor altogether, but they decided to wait until X8 to do that.

I mean, besides the game being called Mega Man X. That reasoning is just a step away from being the optional unlockable. >.>
Falcon X is still X.  You're supposed to be familiar with what you're up against before you forsake what was given to you at the title screen.  If you're not, and it bites you in the ass, you have nobody to blame but yourself.

There is not a single obstacle in the entire game that cannot be cleared with unarmored X, you just need to know what weapons and parts are best used to compensate for the lack of armor.

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And the general game design. They do literally throw [parasitic bomb] at you that you couldn't have possibly seen coming.

If it's not unfair, it's probably just put there to have no effect but annoy and frustrate you, despite your best efforts. Those [tornado fang]ing mosquitos, man. During Blaze Heatnix's stage, no less. And how about that stupid blackout rave party effect? [tornado fang] the Nightmare System.
The Nightmare System is annoying as hell, but it's also predictable and easily manipulated.

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You can't even beat the game with just X because of how the Gate stages are designed
XD
You, sir, surprise me.  I thought one as stubborn as yourself would be more determined than that.  There is NO REASON you should not be able to clear Gate's Lab unarmored.  I've done it, and I never once played any mode BUT Xtreme, so if you're looking for bragging rights, you have a ways to go.

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Make that thread. Right now. I want to read it.
An 8-boss teleporter room with absolutely no health restores.  X6 was never that crazy.

875
X / Re: Why does everyone hate Mega Man X6?
« on: February 26, 2012, 04:14:55 PM »
I haven't actually played CV1 (I've only in the last few weeks made it a point to get back into 4), but based on Egoraptor's descriptions, I do see some similarity.  X6 places a greater emphasis on some of the special weapons (especially if you're using Blade Armor), and when you start out, you most definitely need to proceed cautiously.  As you collect more power-ups, rushing the enemy head-on becomes more viable.

What seems to most turn people off about X6 is the possibility of reaching an impass (although this is limited to alternate routes and the game's final stages, and is FAR less likely than most players seem to believe; generally they just give up too easily).  Many of them seemed to never discover "Start, Select, Use Previous Data", either, although in all fairness that option was removed from the X Collection version (so save often if that's the one you have), and it would have been more straightforward to just allow the direct return to Stage Select from the weapon screen at any time.



Blackhook's just making me feel old.  If X6 is your idea of torture, then late 80s/early 90s gaming would have eaten you alive.

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