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Messages - Hypershell

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826
Gaming / Re: The Official Pokémon Black & White Discussion Thread
« on: April 14, 2012, 04:18:55 AM »
That, or by "some" they mean the allegedly event-onlys that have yet to be released (Keldeo, Meloetta, and Genesect).

827
I can't say I blame such people, but I'm intelligent enough to realize that I'd love this had Legends 3 not been cancelled.  So yeah.  But expect me to rage severely if this is not localized (and yes, some corner of my brain knows that it's very likely that it won't).

Also, yes, I WOULD still like to see Legends series rep.  Not gonna lie.  Hell, I'd like to see freaking Barrett and Aero.

But SMRPG was well paced and fun, and NXC... not so much.
You just hate awesome things, don't you?

Okay, seriously, if you don't like the genre, that's one thing.  But for a strategy RPG, I found NxC's pace to be rather brisk.  If you want to know a game that sucks hours out of your life to make about an inch of progress, pick up Fire Emblem Radiant Dawn (which I love, by the way, I'm just saying it's REALLY FREAKING LONG).

828
Having played 20-something chapters into Namco X Capcom, telling me that you don't like it is like telling me that you don't like Super Mario RPG.

Even if I disagree with you, it still has to make some level of sense before I can argue with you.  And I...really don't see that happening.  I appreciate your efforts, though.

829
If this game is not localized, I *WILL* hack my 3DS, or break it trying.

Here's hoping for Reiji and Xiaomu to make another appearance.

much like the incredibly awkward Namco X Capcom.
...
...
...


(Pardon me while I restart my brain in Safe Mode.)

830
Gaming / Re: Talk about Sonic
« on: April 12, 2012, 12:28:15 AM »
Yeah, if you're gonna do a "own multiple games" bonus, which I'd normally be psyched for, it would help a LOT of the latter game was available on the same platforms as the first.

Dick move, Sega.

831
Original / Re: What is Pharaoh Shot anyway?
« on: April 10, 2012, 01:39:58 AM »
He does use the shot in Power Fighters, which is odd since you get the wave and not the shot in that game.  I don't remember his NES pattern that well, honestly.

832
Original / Re: What is Pharaoh Shot anyway?
« on: April 08, 2012, 03:53:25 PM »
Well, Power Fighters is "Pharaoh Wave", not "Pharaoh Shot", but yes it is a heat-based weapon.  Odds are Pharaoh Shot is similar.

833
Gaming / Re: VG Music Thread
« on: April 08, 2012, 03:07:50 AM »
Did a little hack-and-slash in Audacity with the Legends 3 Prototype trailer's audio.  Have a listen:

[youtube]http://www.youtube.com/watch?v=Aq9i_je7puw&feature=g-upl&context=G20cdccbAUAAAAAAAAAA[/youtube]

834
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: April 05, 2012, 11:39:09 PM »
I haven't tried online yet, is it any fun?  Scary?
I played the HELL out of single-player before taking my first steps online, but I made sure to save a low-value-but-still-fairly-strong Fortune Bow for use in Light Vs. Dark.  In free-for-all I prefer my Magnus Club.

Overall, it's a blast.  Matches manage to be chaotic without feeling completely random.  You might think that battling human players in the game would be tedious but I can tell you it beats the heck out of fighting Dark Pit in single player.  Six players is a great balance, as well.  Every once in a while I'd find a small group of players duking it out in free-for-all and nuke them with an Explosive Flame. 8)

The people who have completed the challenge where you beat all 24 levels at Intensity 9 are crazy. I was able to make an Aurum Palm with 5.5R and 5.5M and I was barely able to do the first two levels. I have no idea how to do the rest.
I've beaten Hewdraw on 9.0 Intensity but it took a LOT of repetition.  Yeah, doing that for the whole game is a clear indicator of having no life.

I've found that my Magnus Club works surprisingly well in air battles due to its ability to deflect enemy shots.  But I much prefer to use a Bow (or sometimes Orbitars) on the ground, so, yeah...

Still love the Twinbellows Cannon, but I don't appreciate its slow movement.

835
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: April 04, 2012, 12:24:13 AM »
I don't have Warp yet.  In the interest of creating mass chaos, I like to pile on the direct-attacking Powers so that the other players have a lot more than just my visible weapon to worry about.  The stat boosts may be more practical, but I just can't deny my inner pyromaniac.

836
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: April 03, 2012, 03:50:48 AM »
Is it just me, or is getting a Dark Pit Staff with any decent number of stars a real crapshoot?  Feels like I had to give up an arm and a leg in weapon fusion just to get 4 stars in shooting (although, it also petrifies, which is cool).

So right now I'm camping Chapter 2 looking for a halfway decent Taurus Arm before I continue looking for the other Zodiac weapons.  Finally took my first crack at online and busted some heads with my Magnus Club.  And I made sure to keep my old 170-something Fortune Bow for Light-vs-Dark, so I can get aggressive without costing my team much.

And oh yeah, I got my Club Nintendo cards today!  Drill Arm, Great Reaper, and Palutena (Rare).

837
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: March 29, 2012, 11:50:12 PM »
Drill Arm x Optical Blade and Twinbellows Cannon x Pandora Claws are the two that I was focused on.

Of course, I don't REALLY want to sacrifice my best Twinbellows Cannon.  But thankfully, I did manage a better Drill/Optical fusion, now at 5R/3.5M.  No defense upgrade, though, which I covet, but it did come with Running and Heart boosts, which are both sweet.

838
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: March 29, 2012, 01:55:15 AM »
Jetstream Orbitars never fail me, beat the Easy Boss Rush in a flash.

Right now I'm going back looking for missed treasure (would you believe I didn't find ANY Zodiac weapons until replaying Gaol's level?).  Also made it a point to unlock the Palutena Bow (clear Chapter 24 in under 11 minutes, which I did using the Magnus Club), but finding decent materials to fuse a stronger one could be tricky.  The best I could do for now is 3-1/2 stars.

I also need to farm Chapter 1 and 9 Intensity for more hearts.  Didn't realize fusing weapon gems consumed that freaking many.  X_x



EDITS: You know, I was seriously considering disabling Spot Pass for Nintendo Video to save Palutena's Revoling Dinner.  And AS SOON AS I DID, Part 1 was removed, and in its place was that stupid 14 second preview clip for a science video. O:<

839
Gaming / Re: Nintendo Hard Games
« on: March 28, 2012, 12:45:25 AM »
A vast multitude of games can be made challenging that way, which is why I don't think much of "challenging" games that only achieve their challenge by encouraging the player to ignore upgrades (IE, the Mega Man Zero series).

840
Jeez, I had THREE puzzles not even started yet.  X_x

However, names were taken and asses were kicked in Find Mii II.

841
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: March 25, 2012, 05:07:14 PM »
Palutena's Revolting Dinner Part 2 just came up for the U.S.  Nintendo's a bit less uptight than I was expecting. :V

Got a RIDICULOUS set of Jetstream Orbitars from the shop.  4-1/2 Ranged Stars, 1-1/2 Melee, Overall Defense +3, Stamina +3.
Other favorites thus far are a 4-1/2 Ranged Twinbellows Cannon (with Heart bonus and Petrification!) and a 3 Ranged Meteor Bow.

I'm loving this game and the characters simply won't stop being awesome, but there are some stage designs that I don't feel compliment the controls very well, most notably Chapter 10 (I'm up to 17 now so that's well past).  The controls are built more for combat than they are for navigating environmental hazards, and I am NOT saying there's anything wrong with that, but you can sort of tell what levels were and weren't designed to play to those strengths.  The game is not a platformer and your biggest concern should not be to avoid doing a dash attack into a pool of lava.

Alright, I love the weapons, just that I seem to suck at fusion. I can raise the weapons stars, but I always seems to lose the attributes that I want to keep like poison +3 or something like that...
More often than not weapon fusion seems to be a tradeoff.  You can fuse forever and the overall performance of the weapons rarely improves.

Generally I just farm the early levels at high Intensity to get something with high stars, and use Fusion to manipulate the other attributes.

842
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: March 24, 2012, 04:50:53 PM »
Anyone besides me notice that the 3D Classics Kid Icarus seems to be off on its SFX/BGM balance?  The music seems too soft to me.  I hate to sound whiny but I hope Nintendo can update that...

Loving Uprising, to be sure.  Breaking only when my battery or my hands demand it so.


We knew that was coming sooner or later.  Not sure I was expecting it from Nintendo Video, though. 8)
(guess it's a safe bet that is either not coming here or at the very least will involve an edited-in swimsuit)

On the cards, got Pit, Palutena, Medusa, Three-Headed Hewdraw, Monoeye, and EZ Cannon.
I'm a little ticked, there was a killer Silver Bow in the weapon shop but I didn't have enough hearts.

And oh yeah, ESRB-less version of IGN's ad background.  Some awesome Medusa art there so I figured it was worth keeping.

843
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: March 22, 2012, 11:32:02 PM »
Animation: Palutena's Revolting Dinner <3 :cookie:
<a href="http://www.youtube.com/watch?v=ARj6v2AEtMk" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=ARj6v2AEtMk</a>

That one cracked me up so much. 8)
(I'm gonna be so sad when it's no longer on my Nintendo Video...)

Tomorrow the game releases!  Got my pre-order ready with 3D Classics and all.

844
Rockman Series / Re: Mega Man Archie Comics
« on: March 18, 2012, 07:52:30 PM »
In terms of the design-to-name mismatch, I'd withhold final judgement until we see what powers she has and how she uses them.

Surely you're not talking about The Brotherhood of Guardians. I think Spectre is the only member who has some sort of originality. Otherwise they are all drawn from a single template... Knuckles. AND IT SHOWS.
The main offender of that is Locke, and he predates the introduction of the Brotherhood.  

845
Rockman Series / Re: Mega Man Archie Comics
« on: March 18, 2012, 12:54:44 AM »
Which character(s)?  There's an awful lot of them, and the quality of ANYTHING concerning Archie's Sonic comic tends to vary greatly due to how frikkin' long it's been running.  Julie-Su, Finitivus, the Brotherhood, and Elias, all awesome.  A.D.A.M., M, Tommy, and the Xorda, not so much.

846
Rockman Series / Re: Mega Man Archie Comics
« on: March 17, 2012, 02:05:50 PM »
I know what he's talking about, that's just not what I see when I look at Heat Man.  Lighters aren't that wide, proportionally.  EXE does it better due to his lack of legs.

847
Rockman Series / Re: Mega Man Archie Comics
« on: March 17, 2012, 01:55:19 PM »
I'm sure somebody believes that.

A bit bulkier/more muscular, for one.
I was expecting more rugged looking armor.  I could do without muscle chicks in my Mega Man, so in that sense, I'm grateful.

848
Rockman Series / Re: Mega Man Archie Comics
« on: March 17, 2012, 04:19:55 AM »
Maybe it's because they're still in the mindset of the early NES Masters?  I mean, it's not as if a jack-in-the-box is the first thing I think of when I think "heat."

849
Rockman Series / Re: Mega Man Archie Comics
« on: March 17, 2012, 04:05:40 AM »
She looks cute, but even for a Robot Master the design is surprisingly basic.

Searchlight-nose Rush, nice touch. 

850
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: March 16, 2012, 01:49:33 AM »
Yeah, I made it a point to rip that battle theme.  Been absolutely hooked. 8)

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