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Messages - Hypershell

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776
Gaming / Re: The "What are you currently playing?" Thread
« on: May 31, 2012, 03:27:27 AM »
Which still costs more to import than a 3000 yen PSN card.  But if I didn't already own 2/3 of the content in english on an older system, then the physical package would probably be worth it.



Finally caved and bought Ace Combat Assault Horizon Legacy (3DS) on Amazon.  Why does it seem like no brick and mortar store in my area has ever heard of it, much less carried it?

And of course, STILL juggling Kid Icarus Uprising with whatever else I may be playing.  That game is insanely addictive.

777
Emulation / Re: Mario Kart Arcade GP 2 running on Wii Hardware.
« on: May 30, 2012, 03:37:13 AM »
I'm aware of apps that exist to clone the System Menu and/or remove otherwise default Channels, but it seems odd to me that their System Menu would feature ABSOLUTELY NOTHING other than the disc.  Much less that whatever disc they're loading this off of is read as a GCN disc.

778
Gaming / Re: The "What are you currently playing?" Thread
« on: May 30, 2012, 03:28:44 AM »
Two cookies for xnamkcor.   :cookie: :cookie:

There's also the fact that I retain the option to play them on the Vita, assuming I ever get one.

779
Gaming / Re: The "What are you currently playing?" Thread
« on: May 29, 2012, 03:16:56 AM »
Finally tried my hand at Rockman DASH 2 Episode 1!  Facebook buddies pointed out to me that you can buy stuff from the Japanese PSN using a PSP from any region.  Joy!

Added the instructions to my DA journal, for any interested:
http://hypershell.deviantart.com/journal/How-to-get-Rockman-DASH-on-your-U-S-PSP-304992269

780
I'm pretty sure Killer Instinct belongs to Rare...

Nice use of the Killer Cuts soundtrack, though.

781
X / Re: Discussion about Vile
« on: May 27, 2012, 11:15:33 PM »
'tis why we need more Xtremes...

782
X / Re: Zero the original X?
« on: May 27, 2012, 11:14:11 PM »
Tatsunoko Vs. Capcom disagrees.  According to it, the only thing Yoshikawa improved about the series was Alia's breasts.

783
X / Re: Where did Zero get his saber from?
« on: May 27, 2012, 11:12:32 PM »
It was Rockman Online.

Zero Collection was the one that told us that X6 was canon.

784
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: May 27, 2012, 05:03:26 PM »
Oh, I have a plenty good weapon with a Heart Bonus (two, actually, my Palutena Bow and my Magnus Club).  But the level is a bit of a [sonic slicer] to clear at high intensities, and definitely has one of the trickier air battles in the game.  I'm just trying to get by on 8 for now.

I actually don't concern myself much with the Overall Defense thing.  My Viridi Claws picked up stray point by chance, but after offensive power my next concern is generally Speed.  In particular, a Dark Pit Staff with an extra 3 or 4 running speed has no real weaknesses to speak of and is every bit as much a beast in mid-range combat as it is in sniping.

Main exception to that is Cannons.  Try as you might, they will never be fast, you don't really need to move a lot for a 6R/4M Twinbellows Cannon to be dangerous, anyway.  Even with only +3 Defense, nothing quite rains as much rapid-fire death.

785
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: May 27, 2012, 06:53:53 AM »
I used to think like that, then the "Clear 100 Man Brawl As Everyone" challenge in Smash Bros. filled me with regret...

And besides, Uprising still keeps track of whether or not you've cleared a "feathered" challenge.  It'll remove the feather icon obstructing the image if you do so, so you always retain the option to "clean up" your record.  Already did that with the "narrowly avoid" challenges that you had to enlighten me on, so that the only feathers still in my images are the local multiplayer ones.
(that said, I *DO* want to make it a point to collect all Powers, since that also impacts the portait image in the extras)

So I'll use the feathers when I am down to my last four challenges, and if in the future I'm still crazy enough to clear them all legitimately, so be it.

I'm on a roll with the challenges today.  Cleared Boss Battles on Normal, 220 kills in 9.0 in the Volcano, and 500,000 points with Dyntos.  Next on my attack list is 35,000 hearts in the Chaos Vortex.

786
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: May 26, 2012, 04:37:21 PM »
Yeah, I'm already noticing Pit's Body and Hades's Heart being the complete hardasses on Normal.  I have no idea how in the blue hell I'd beat Boss Battles on Hard even with my Dark Pit Staff of sheer badassery, but then I still have four feathers to burn through, so we'll see.

787
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: May 26, 2012, 04:24:31 AM »
The general consensus is that obtaining a powerful staff is a good place to start, since most of them will let you kill things from a safe distance.  Supposedly Laser and Rose are popular choices, but I personally prefer the Dark Pit Staff for the fact that it packs powerful mid-range rapid fire for when sniping with charged shots isn't practical.

Flintlock Staff is popular in multiplayer because of its absurd shot strength, but it has the most craptacular Melee in the game, which can really screw you over in single player.

788
X / Re: Zero the original X?
« on: May 25, 2012, 01:26:34 AM »
He also gave Yoshikawa free reign over X8 and outright refused to involve himself in Command Mission.

I think that Inafune wasn't willing to involve himself in X-series production (barring Axl's silhouette) as long as the Zero series was still on the table.  But by MHX, the Zero series had been concluded.  Also there is the fact that Inafune intended MHX as an internal excercise in game development; and honestly, if you need to remind someone about well received game design, you'd be hard pressed to find a stronger example in Capcom's library than X1. 

789
X / Re: Does higher intelligence convey a resistance to the virus?
« on: May 24, 2012, 03:04:38 AM »
I don't know how much leeway "infected from the source" buys someone.  Recall if you will that Gate was infected by a piece of scrap picked up long after the surrounding area had returned to normal.  The Sigma Virus is supposed to die without a host; while a piece of Zero may have provided a "culture" of sorts for it to survive, I highly doubt such a method of infection is any more severe than the usual.

Likewise, coming to your senses at the brink of death is a fairly typical plot device, which Zero already used more than once, and in the X-series it's not even exclusive to the virus-infected.  See Iris.

Signas was never referenced to have any special viral immunities.  The Hunters in general are always working on new vaccines; naturally Signas would have access to any new developments.

Since the virus is difficult to analyze, getting an in-universe list of which enemies were and weren't infected is near impossible (part of the difficulty in diagnosing the "Maverick" condition, referenced to varying degrees in pretty much every X game since X5).  There is absolutely nothing to say that any members of Repliforce (prior to X5, that is) were infected, much less any reason to believe that Colonel and General resisted an infection running rampant among their subordinates.

One intelligent Maverick that you're forgetting is Berkana; she was a member of Reploid research and development (MMXOCW, page 90).  Boomer Kuwanger also had some pretty strong analytical skills; besides Sigma and Zero he was pretty much the only other Reploid who, prior to Xtreme2, made any effort to look deeper than the surface in gauging X's abilities.

790
Gaming / Re: RPM's Nintendo Wi-Fi lists (now with 3DS)
« on: May 22, 2012, 04:35:53 AM »
Well, certainly not under warranty, that's for sure...

791
Gaming / Re: RPM's Nintendo Wi-Fi lists (now with 3DS)
« on: May 22, 2012, 02:23:52 AM »
Dang, 'maru, that is one extreme level of sucktitude.  You'd think Swap Notes and Nintendo Videos would be saved to the SD Card...

792
X / Re: X's characterization
« on: May 22, 2012, 02:15:12 AM »
In the game epilogues, X has pretty much always questioned whether or not violence was the answer, ever since X1, but throughout the main body of the SNES games he has too little dialogue for it to show (X3's manual also references this, IIRC).  X4 was the first time this properly showed in game dialogue, and coincidentally a character of his type takes fighting former allies hard (ie, Dragoon and Double), plus the whole voice acting thing, made it all appear a little more heavy than it was probably meant to.

It's hard to justify X7 as anything but giving people a reason they have to play as Axl.  In gameplay I don't mind so much because X is powerful enough to justify his late entry, but in storyline it makes very little sense.  X is halfway ready to throw Axl to the sharks at the beginning of the game, and he is not supposed to be THAT naive.

Command Mission represents what X's typical character should probably be: He believes in what he is doing but some part of him can't help but wonder why the enemy would instigate the level of violence that they have.  A person's motivation seems to be where X focuses his attention when it comes to judging character.  While it's not particularly difficult to win his trust, he doesn't easily forgive betrayal, and he recognizes a simple lust for power when he sees it.

X6 is perhaps X at his strongest.  One of the few times the battle was personal for him, X shows almost no sign of hesitation, no matter what the enemy's reasons or how great their power.  Rarely do we see him that determined, yet he still holds onto his compassion in the end.

In addition to his big heart, I think it's also because X is so old that his enemies tend to underestimate him, but around Xtreme2's timeframe the more competent villains began to realize what a mistake that was.  Since then, a villain's take on X tends to be a good indicator of how simple-minded the villain is.  If they're just full of themselves, they won't take the little softie too seriously, but an intelligent opponent knows that X is a force to be reckoned with, and a constantly growing one, at that.

793
Very much agreed, sticks are a definite improvement.  I still kinda wish Nintendo hadn't gotten away from their octagonal-frame habits on the GCN/Wii, though.  It's nice to have that tactile reference of which direction is which, ESPECIALLY for a controller like this, where the left stick/right buttons combination leaves your thumbs misaligned.

Maybe it's just me, maybe it's just the odd angle, but the D-Pad seems a little far from the edge of the controller.  Shouldn't matter for the giant-handed such as myself, but I wonder how it'll work for the masses?



Rumor of Retro's next game.  Star Fox/Metroid crossover?  If anyone BUT Retro did that, I'd probably be cringing in fear.  But the pitch sounds pretty awesome, especially the part about switching game modes at the player's leisure if the scripted pace isn't your bag (kinda reminds you of the Sonic Adventure 1 approach, eh?).  Could definitely be the "holy crap" game that Nintendo was lacking last year.

Of course, that's assuming that this is truly a game to begin with and not just some coffee-talk concept that went nowhere.  We'll find out soon, I guess.

794
Gaming / Re: The Mario Kart Thread
« on: May 16, 2012, 01:10:33 AM »
Well, pretty much the entire internet knows the Maka Wuhu exploit.  Not sure what the other two courses are about, though...

795
X / Re: Mega Man X3 is a bad game?
« on: May 16, 2012, 12:57:13 AM »
Sorry, I counted the hidden bosses as sub bosses. The fact that you can skip half the game by beating High Max...
That's not what you said.  You said that it affects later levels.  Skipping any level does not affect the later levels.

Granted that doesnt involve bosses, but a potentially worse thing, which is just pressing a button. key word is you have to BEAT High max first, and without Turtloid's weapon I think it was, you cant. so X6 requires beating 2 bosses to reach the final stages, (3 if you count the intro boss) whereas X5 just 1 intro boss and the press of a few buttons as soon as you reach the stage select.
It's not any single weapon that's required to beat High Max, it's literally any special weapon X has that deals direct damage, ammo permitting.  And technically you don't even have to do that; if you're willing to farm for power-ups without defeating the bosses, you can very easily beat X6 without obtaining a single special weapon.

Zero's a little pickier (his Yammar Option doesn't work for some reason), but the same concept applies.

796
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: May 15, 2012, 01:03:18 AM »
Most players who use a staff aren't that concerned with melee damage, and Flintlock is especially weak in that department IIRC.  But yeah, they're popular weapons for a good reason.  The Dark Pit Staff has pulled me through more high-intensity chapters than I ever imagined.

I'm still trying to No Damage Clear Magnus's level.  Even on Intensity 0, doing a boss fight without getting hit when you have only melee attacks is a real pain.

797
X / Re: Mega Man X3 is a bad game?
« on: May 15, 2012, 12:52:04 AM »
Yeah, the midbosses affecting later stages thing was rather clever....and then X6 made it stupid...
X6 merely exposes those of a weak will, albeit with a slight risk of traumatizing them.  Evidently it did a number on you, because no boss in the entire game affects any other stage.

The Boss AI in X3 is pretty laughable, whenever you have their weakness, they're easy [parasitic bomb] to beat, like Rhino, Seahorse, and especially Hornet
Can't really argue with that, although I will add, Tunnel Rhino is pretty damn easy even without his weakness.

798
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: May 13, 2012, 06:19:00 AM »
And just when I thought I couldn't find a MORE badass Dark Pit Staff...

6R/3M, +1 to Health, Burning, Shot Range, and Stamina, and +3 to Speed.
Value 312

>BD

799
Gaming / Re: Pokemon Black 2 & White 2 news
« on: May 13, 2012, 06:13:25 AM »
Hm? One more? Let's see here......

!!!!!!!!!!!!
Every time...EVERY DAMN TIME I think I'm growing bored with the series, they find some way to suck me back in. ~w~

800
X / Re: Mega Man X3 is a bad game?
« on: May 13, 2012, 06:00:51 AM »
I don't think the game is all that much harder than other X-series games, and I actually do like the special weapons.  Ray Splasher and Frost Shield rank among my favorites.  Also loved the whole optionally-destructible-midbosses-affecting-later-stages shpiel that they came up with.

However, the whole arsenal and growing stronger shpiel being a big part of Mega Man for me, the fact that the buster "upgrade" sucks too damn hard makes the game quite a bit less enjoyable than its predecessors.  I actually enjoy unarmored runs more than 100%, and when *I* say that, something is wrong.

Most of the things that should have set it apart just didn't age very well.  The Ride Armor selection was a great idea, but their usable segments were short, and Chimera alone so overwhelmingly powerful that upgrading it held little point (beyond Frog's waterproofing, anyway).  Likewise, we got our first taste of playing as Zero, but only on a very limited scale, ultimately rendered obsolete by later games in the series.  And Hyper Cannon?  Awesome.  The fact that it works with the 2nd worst charged shot in the entire series?  Not so much.

Overall I'd say the game is comparable to X5 in terms of quality.  It's not without its unique charms, for sure, but on the whole it's a bit weaker and less consistent than what one would expect out of a quality X-series title.  I would definitely call it the worst SNES X game (granted, that's not saying much), and a generally inferior game to X4, Xtreme2, and maybe even X8.  Still has its moments, though.


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