I regard the Legends series as the top of my PS1 library by quite a large margin. Easily the most play time I sank into the system, with the only other game coming close being Armored Core: Master of Arena. The cast has a special grip on my heart, and the Bonnes in particular are my favorite gaming villains of all time. And of course, there's my username. The games were wonderfully charming with an artistic attention to detail that you don't often see even today. Unfortunately, they were a little ahead of their time, with 3D gaming in its infancy the Legends series has a few technically clunky aspects, especially in terms of control. We the fans shrug it off but it does create an unfortunate barrier to generating any widespread appeal, and the collector's status (read: price tag) of virtually anything Legends-related only makes it harder these days.
The announcement of Legends 3 had me ecstatic, and motivated me to attend my first "nerdy convention" ever (NYCC 2010, and I am so glad I did; wonderful experience all around). I followed the Devroom religiously, setting it to my homepage (where it still stands). I'll admit I spent a long time thinking about how Legends would control with a Wii remote and nunchuck, but Kid Icarus Uprising ALONE had me sold on the 3DS, and combined with Legends put it on a fast track to becoming my favorite handheld very early. And yeah, I even stood by the questionable decision of a "paid prologue" in the Prototype Version, figuring that in a shopping environment where $2 buys you a goddamn clock skin, a unique mission pack pertaining to a game not yet released would be a steal by comparison.
Having followed the Devroom as closely as I did I can tell you that the cancellation of the game was complete bullshit. Capcom would sweep it under the rug as "games get cancelled all the time", but there's a bigger difference here than just announcing it early. They touted the aforementioned Prototype Version as the fans having their say in the game getting the official greenlight (although the fact that this project didn't have the final approval to begin with is something that was not communicated clearly). Director Eguchi called for our patience as they ran a month and a half overdue on the only non-ported e-Shop launch game...at all, much less worthwhile. Despite a large amount of skepticism in such radically unfamiliar territory, we endured. And then they just pulled it all away. We know damn well the Prototype is done, some lucky bastards in Japan and one Nintendo Power guy got to vouch for it, but in some sick twisted way, Capcom decided that cutting it off immediately was the closest thing they could come up with to saving face after they completely lost their spine in the midst of a poor economy.
Well, touting the feather in their hat of unprecedented community relations without assuming any responsibility for such, that didn't work out too well for them. The 108,000+ people pissed over Legends 3, along with the three people pissed over Universe, drew enough attention that Capcom's business practices came under the microscope (and the painfully transparent cash grab of UMvC3 didn't help any, either). A lot of bullshit they used to get away with has been pissing people off a lot more than it used to, because their fans have simply had enough. And despite Capcom's continued efforts to maintain the structure of their "community", it's clear that their soul is gone. We listen to Sven beat us over the head for the last 11 months over how long video game turnaround time is, and then we find out that 6 months from Mega Man's 25th anniversary they still have dick for plans.
Mega Man is in the curious and unfortunate position of being alive to Capcom only as a licensing tool. Archie, Bandai, Udon, people who "get" Mega Man and see opportunity among a passionate fanbase, they'll pay to put it to good use, and Capcom loves their money, which is why they will NEVER sell the rights to Inafune, Nintendo, or anyone else. However, left to themselves Capcom just doesn't give a damn anymore. They've spent the last six years trying and largely failing to figure out how to make Mega Man relevant to modern gaming again, and on the verge of what may have been their best hope, they simply gave up.
I wouldn't normally suggest boycotting Capcom, and I haven't changed my mind in that it would likely accomplish absolutely nothing. But they only seem to have gotten worse over the last few months, and the few other franchises they have that I do care about, they don't seem to give a damn about bringing to the west anyway. Capcom used to be my go-to example of a solid third party gaming company, but in a short year they've completely destroyed both their appeal and their credibility, most especially to Mega Man fans but also some hard hits in their other departments as well. As far as customer relations go, they are in a complete mess that they need to salvage, not encourage. But I don't think they even know, or care.
I tried joining the Devroom multiple times but Unity's shitty system had issues when I tried logging in.
True, that. I attempted to become a Servbot as soon as they announced it but technical issues prevented me from doing so for several days. After the game's cancellation the Servbot system went haywire AGAIN and I lost my original number.