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Messages - Hypershell

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701
I understand his reasoning for saying the cancellations were a good thing, in terms of releasing half-assed work. That was never the issue with MML3 though.
Bingo.  Universe, I get.  For how long it took for Capcom to "officially" cancel it, it pretty much dropped off the radar the moment Inafune left the company.  Nobody besides him seemed to really "get" what in the hell the game was supposed to be.  Hell, I played it, and *I* don't get what he was going for.  The most optimistic appraisal I could ever give that game is Powered Up 2 under a new brand name; which would have been pretty sweet if the last two main series releases weren't already dry-humping Mega Man 2.

Anyway, Legends 3 most definitely did not have that problem.  There was a definite passion among the game developers throughout the entire life of the project.  They wanted to continue as badly as we wanted them to, and some dick at the top of the chain had other plans.  Probably had something to do with Capcom's most profitable game at the time being some Smurfs phone game.

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It's pretty much what I said when the game was cancelled. The only way to get through to them that this kind of bs is unacceptable is to stop giving them money. It's not going to happen though because gamers are crack addicts.
Well, you're certainly right on the gamers being crack addicts part.  A "true" boycott would mean abandoning all licensed usage as well; the comics, the figures, etc.  I couldn't do it.  I doubt anyone here really wants to.  The fan-based products can be pretty damn awesome but I couldn't go on them alone when I know I have a choice.

That being said, I am in no way convinced that draining Capcom's bank accounts would convince them to change their ways.  Yes, in theory, a business that exists to make money should take a lack of income as a definite sign that something is wrong, but we're assuming a company that is far more idealistic and competitive than Capcom really is.  Low cash reserves are a valid reason to take less risks and make only the most minimal of investments, which we're seeing with XOver.  This is the Capcom that wasted money creating a perfectly marketable product and deliberately withheld it, and in doing so committed PR suicide for no reason other than they knew they could get away with it.  If they're that stubborn, who's to say that when they become poor they'll be desperate enough to spend money they may not have, instead of simply closing their doors?

Keiji Inafune has said before that Japan has lost its desire to "win".  That desire to win is what creates the desperation that allows a poor company to buck their failing trends against all odds; because they absolutely refuse to accept failure.  But if the company never finds that lost drive, and I do not believe that Capcom has, then they're unlikely to pull a hail-mary 180-degree turn from their established practices, even in the face of adversity.

Moot point since, as you said, there's no way that kind of impact would ever happen, at least not through gaming activism.  Still, I just can't help but feel that the boycott talks are naive for more reasons than just the impossibility of gathering enough supporters.

702
Absolutely.  The artwork of Gate's Mega Man was actually pretty badass; had the screenshots been anything BUT that frikkin' iOS MMX game engine, he probably would have been better received.

703
This seems more like a shotgun aimed at every single Mega Man sub-demographic that happens to have an iPhone, and the converse of that set. It's not so much "aimed at the fans" as it is "aimed" in their general direction.

Besides that, this is clearly more for iDevice users. It's a throwaway title made to grab quick bucks.
And that, my friends, is the textbook definition of "hit nail on head."

It's like this game is simultaneously aimed at everybody and nobody.  The artwork screams hardcore fan-gasm while the screenshots (hell, the very nature of the platform and its inputs) reduce it to complete [parasitic bomb].

I honestly have to wonder if somebody LOOKING for an iTimeWaster game isn't going to look at that art and think, "Nah, too serious."

704
X / Re: Rockman X is Over
« on: August 18, 2012, 12:23:45 AM »
Huh? Over? Well lets see, hmm, that's some pretty cool art. I even see Trigger there, I'm not really sure what- *scrolls down*

WHAT THE FUUUUUUUUUUUUU



My reaction verbatim.
That pretty much sums the whole thing up.  Nice to know Capcom still hasn't figured out how to achive screen scrolling on the iOS, either. -AC

You know, it'd be one thing if this were some single series side-story like Mega Man Rush Marine (which ironically HANDLED SCREEN SCROLLING), easily swept under the rug.  But making a big crossover artwork of EVERY series and then stapling it to such a pile of [parasitic bomb], well, it's hard to not take offense.

705
X / Re: X4 is really overrated
« on: August 18, 2012, 12:13:05 AM »
About the only thing I DIDN'T like about X4, besides Iris dying, anyway, is the fact that X and Zero were taken solo.  X and Zero play too well off of each other for me to consider separating them to be all that worthwhile.

Also one thing I do not believe I mentioned: X4 has the single best Ride Chaser stage in the series.  And the Eagle Ride Armor, exclusive to X4, is wonderfully broken.

I definitely disagree on the "overall music" part of X4. I consider X4 to be one of the weakest X series soundtracks. I thought both X5 & X6 had much better instrument decisions. X4 was a bit too high pitched, the boss battle themes did absolutely nothing for me, and the final boss stages were also pretty weak as well. I mean, X5 I can argue is not for everyone, but X6 had a fantastic soundtrack especially compared to X4.

I wish X had a better story line in X4 as well. Other than that and the soundtrack, the game itself is pretty damn solid.
I'm pretty sure Dinorex has all of X4 beaten in the "high pitched" department.  Further X5 really bombed on X's theme and the standard boss music, both key pieces in a game's music library (not that X5 didn't hit its high points among Zero, Sigma, and the special bosses).  The Zero Virus music was an impressive piece in itself, but really is ill suited for stage music, IMHO.  X6's soundtrack I like quite a bit, believe me.

In terms of individual tracks I'd easily concede that X6 and even X5 generally hit higher points than X4 did, but they also hit more low spots as well (ESPECIALLY X5).  On the whole I simply found the quality of X4's soundtrack to be more consistent, thus leading to more memorable tracks.  For me, personally, X4 had one of my favorite character themes for X in the series, and definitely my favorite for Dr. Light.

706
X / Re: X4 is really overrated
« on: August 11, 2012, 06:19:51 AM »
It's five.  Frost Walrus, Jet Stingray, Split Mushroom, Cyber Peacock, and Storm Owl.

I don't think X4 is underrated in the least, most of zz's points are subjective.  I REALLY don't see anything that X2 offers that X4 doesn't.  What I will say, though, is that X4 *IS* perhaps the single easiest main series X game, but I don't consider challenge to be a measure of quality.

It's true that Zero's debut in and of itself gives the game quite a highlight, but I would also say that X4 is of a slightly higher caliber than its PS1 follow-ups in terms of visuals, overall music, and the balance and pacing of boss battles.  It was the last to use the "traditional" X-series formula of relying strictly on capsules and heart tanks before later games shook things up.  It also happens to have the single greatest helmet upgrade ever; you can't not love infinite Twin Slasher.

707
X / Re: Reploid reviving
« on: August 11, 2012, 06:08:35 AM »
By the same examples, it's also been shown to be a powerful propaganda tool. That's something I just wanted to see the games admit and resolve, even if they continue to use the term. It'd be enough for me if X took a step back and realized that all the Reploids he keeps calling Maverick aren't always "pure evil" or deserving of the label, which he sorta almost did at the end of X8, but then Zero just dismissed it and the game ended on that note.
I believe that game is called Mega Man Zero.

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It's like at the end of X4 when X asked Zero to kill him if he ever becomes a Maverick. To me that never made sense. It's as if X didn't learn anything from the plight of Repliforce or being manipulated by Sigma once again. To him it just went back to "well, I sure hope I'm never on the wrong side of the law." It's one thing to be afraid, but it's another thing to be so monumentally dense.
Repliforce isn't the whole story of X4, though.  There's also Double, and the fact that over the years they never did figure out what set Sigma off in the first place, either.  X reminisces over all three before Zero chimes in.

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It describes only the semblance of a behavior and doesn't go any deeper
A lot of psychological terms are the same way.  The definitive causes are unknown and the diagnosis is a judgement call.  While the government is all too happy to refer to enemies of the state as "Maverick", X and Zero generally do not.  The two of them certainly never referred to Repliforce that way, only that their superiors would "consider/think/treat" them as such.  And all the way up to the General they try to reason with their opponents.  Those who X and Zero directly call Maverick are generally those they dismiss as crazy, whether they are on the right side of the law or not (see Redips and Dr. Weil).

Epsilon is an odd case.  X refers to him as Maverick at the start but backtracks on that opinion in the later chapters, particularly during his first duel with Scarface, and when facing Redips.  The important distinction to make is that X does NOT question whether or not Redips needs to be stopped at any point during that time; never does he describe Epsilon's actions as anything but dangerous.  So we can clearly see that being Maverick is not a simple matter of being in his, or the law's, crosshairs.

708
X / Re: Reploid reviving
« on: July 29, 2012, 04:17:20 PM »
We're left to speculate because the virus frequently defies attempts at analysis.  There are means of scanning for it but they are imperfect, as made abundantly clear in X5.  Awakened Zero does not give any viral readings.  There are times when you definitely know that the virus is at work, but rarely do you definitely know that it isn't.  Throughout the entire series the determination of Maverick status is a judgement on behavior, not of any clear measurement, which is most clearly evident in the Repliforce, Shield Sheldon, and the Rebellion Army.

You've got a point, but there's not much of a resolution to that challenge. Same with X4 and X8. Another thing that leaves me wanting is that not only was it not a persistent theme, it comes and goes right before the very end of the game, between the last battle and the last scene.
The lack of resolution is deliberate, as often times happens when writing about moral judgement and intangible issues.  Command Mission outright states at the end that the powers that be are not willing to label Epsilon as definitively Maverick or not, rather, since he's dead anyway, they simply deferred the judgement.

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But who blew that whistle? The mad man did. And you made the point later that it's easy to dismiss what the madman says, so what it is that X8 says about Mavericks in the end? That it doesn't mean as much as we were led to believe? That they're just insane? Basically the same thing that CM suggested. Also that the good guys win, so who gives a [parasitic bomb] anyways? Let's fighting love!
Lumine merely confirmed what was suspected throughout the game: That the new-gen behavior cannot possibly be the result of viral infection.  The significance of such a statement, the judgement of whether such reasoning is sane or not, and whether or not it calls for his level of bragging, all of that is highly debatable.  But the facts are the facts, and it's something that before X8 was frequently swept under the rug.  Assuming there is a right and a wrong choice, by definition a free willed entity must be capable of making either one.

709
X / Re: Reploid reviving
« on: July 28, 2012, 05:17:05 AM »
But the games haven't really done much with that over the course of the series. The question's been suggested in games like X4, X5, X8, CM, and now in the latest remake that hasn't gone anywhere, but there's been no climax or struggle based on challenging the meaning of the term "Maverick". It's always been a foregone conclusion until X8
First of all, criticizing because something never happened except when it did, is obviously invalid as selective reasoning.  Secondly, that's bull anyway, as Command Mission most definitely challenged the term.

"Didn't Epsilon tell you?  Only future generations can judge whether we are truly Maverick or not."

"Maverick?  You seem more Maverick to me, with all your stubborn nonsense about friendship, and your unwillingness to evolve."


A condition is not necessarily defined by its cause.  "Maverick" as was coined in X1 referred to mentality and behavior, the cause or causes of which were unknown.  The need to quantify such an intangible concept is the result of viewing Reploids solely as technology rather than as psychological individuals.  For an entity claiming to be able to "think, feel, and make their own decisions", that is a severe logic error.  And the fanbase is every bit as guilty of this as any in-universe character is.  While many games continued to touch on the unknown and intangible aspects of Maverick behavior (nearly every game from X4 onward), there were many both in the story and in our real world who simply chose to ignore it all, and X8 blew the whistle on both.

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but even then it underlines the flaws of how the term "Maverick" has been used: "We have the power to go Maverick at will," is like saying "We have the power to go insane at will!" What the hell does that mean? That you have true free will? That would've been a big revelation had we been told that Reploids, even X and Zero, don't have "true" free will, and Mavericks like Sigma did. It's good that there were at least a few games that touched upon it over the course of the entire series, but there wasn't enough focus on it.
Lumine's ramblings aren't supposed to make THAT much sense; why do you think Zero dismisses him so easily?  The most generous description of his speech is that he's bragging about doing the same thing Sigma and Vile did, and they're both first-generation Reploids.

There's a philosophical question of where you draw the line between "insanity" and "freedom from conformity".  It should come as no surprise that the insane would draw that line a bit differently than the rest.

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But what interests me is how the anatomy gives birth to the mentality. You can't have one without the other.
This falls along the same lines that Flame was getting at with Gonzo, I think.

Let me ask you something, Reploids may have wings, tails, horns, beaks, etc.  Any of that may make them "less human" in appearance, but does it make them less human in mentality?

The thing about Reploid anatomy, which is a big problem when debating it, is that it's not standardized.  In Command Mission we saw an otherwise human-shape Reploid that lacked legs.  We saw others that showed skin at the thighs.  Assuming the *a'hem* hardware design exists, a Reploid may or may not be built with it just as easily as they may or may not be built with hair.

I wonder what kind of couple Andrew and his wife were...I mean, he was willing to get rebuild into an old man for her.
Happy and dedicated, if nothing else.  After all, difference in aging is a long-term issue that would only surface after they had already been together for many years.  Love in the long term is a funny thing, in that time always provides it with new challenges.  The insecurities that led to Andrew's remodeling are simply a fantasy twist on a midlife crisis, as I see it.  Your mate grows old, you don't, your mate feels unattractive, loses confidence in their "worth" to you, and you do what you can to reinforce how valuable they are to you.

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If half of the post were pointless bickering about terms then yes, I feel like this thread has served its purpose. Otherwise I don't mind the discussion. Also the fact that I don't write in this thread doesn't mean that I am not reading it.
Well, that's why I limited the number of points in Treleus's post that I would respond to.  Defining terms is important, but yeah, there comes a point where you are simply stirring over personal interpretation, which is senseless, I agree.

710
Yeah, I'm with OBJECTION MAN.  The fact that it burns like hell doesn't make it less real.

711
DASH / Re: THINGS BE GETTING REAL NOW: Rocket Launch Project
« on: July 21, 2012, 05:44:44 AM »
Don't read the comments at PRC, then.
Haters gonna hate.

(Being cliche'd doesn't make it less true.)

712
X / Re: Reploid reviving
« on: July 20, 2012, 05:31:04 AM »
Because intelligent discussion has a tendency to branch out after a certain amount of dialogue has passed.  People who actually socialize in the real world (I hear stories) tend to take notice of that.

First of all, you and I are not Mods here, and if you truly feel the thread is derailed then the proper course of action is to request it be locked.  But there's a BIG difference between being disruptive and following natural progression.  It's called a train of thought.  The current discussion is derived from your original question (revival outlawed>DNA revival outlawed>Reploid DNA>Human/Reploid correlations), and not only that, but philosophical questions by their very nature tend to invoke a broad level of discussion (and I think, "What is wrong with reviving the dead" certainly qualifies as a philosophical question).  Rather than start multiple new threads in which we are in reality quoting and responding to this thread, it makes more sense to avoid cluttering the board and pursue logical discussion here, provided of course that such can be done without interfering with other ongoing discussions to your original point.  Which is why all involved back then posted to that point to the best of their ability before elaborating on the finer related details.  Again, if you or anyone else feels there is more to discuss, then by all means do so.  I'd be happy to contribute to such discussion.  But how can you complain about derailing a topic when you yourself have nothing to add or to ask?

Anyways, it's late, and I don't have time to read/respond to Treleus.  I'll have to tackle that one later.

713
DASH / Re: THINGS BE GETTING REAL NOW: Rocket Launch Project
« on: July 20, 2012, 05:10:07 AM »
We all do.  But we've gotta make do with what we have, it seems.

I am glad they put another project together, though; their timing was impeccable.  Between the "anniversary" of the game's cancellation and the recent BS speculation surrounding D-Arts, a positive focal point was pretty desperately needed.

714
Gaming / Re: The "What are you currently playing?" Thread
« on: July 20, 2012, 12:57:06 AM »
Solatorobo.  Just assembled the flute in Part 2.

CyberConnect2, where have you been all my life?   8)

715
DASH / Re: Can Bandai get Mega Man off the F***ING moon?
« on: July 20, 2012, 12:41:51 AM »
I really wish more people would learn the definition of "ballot stuffing" before they run their mouths.  It means cheating by submitting duplicate votes, which God knows EVERYONE does on the internet (watch a GameFAQs character poll sometime), so anyone worth their own brain stem would be alert for it regardless of circumstance.  That's just common sense.  The existence of the 100,000 Strong (what is with all of the appeal to ridicule by altering that number, anyway?) cannot possibly invalidate 531 votes on those grounds.  Do your [tornado fang]ing research, people.

And don't pretend that nobody else in the world rallied for their favorites, be they Sigma, Forte, or anyone else, because it's a bold faced lie.  It's called being a fan.  Had L3 never existed I'd have done the same thing for Iris.

It's not exactly surprising that there would be some kind of Ballot hijinx involved with the Trigger option in the poll. I stand by my reasoning that the only reason he garnered THAT many votes, intent to buy or otherwise, was because of L3's cancellation. Sigma himself had quite a few votes, and came in second place if I recall, and im pretty sure he might have come in first had the L3 situation not happened, or if L3 had never existed period.
And Sigma wouldn't have gotten that many votes if Mega Man X had never existed.  He probably wouldn't have gotten as many votes had this poll happened hot off of the heels of X7, either.  And he DEFINITELY wouldn't have gotten as many votes if not for the fact that previous D-Arts figures are from the X-series, and that Zero has been making cameo fighting game appearances, as the X-series in terms of core game releases has been dead for the last six years.

What is your point, Flame?

Polls exist to gauge popularity.  Circumstance does not invalidate popularity; quite the opposite, popularity is based on circumstance, and is in no way whatsoever an objective measure of value.

716
X / Re: Reploid reviving
« on: July 15, 2012, 04:39:06 PM »
Guys, I might let you finish...but you are all just going REALLY offtopic right now and your arguments bring no answers.
We supplied all relevant "cold hard facts" to the highly philosophical question of reviving from the dead quite some time ago.  If you feel there is more to explore, by all means, offer some follow-up questions.


Well, I guess I could pick apart this:

So, DNA ressurection is explicitly prohibited, but the biggest problem with it is reviving Irregulars. Gotcha.

Kinda odd, though, since Dr. Vile and Neo Arcadia do it so regularly.
I'd be more concerned with the fact that X himself copies MSP's criminal activities in X6.  Though it is possible some degree of immunity may exist for certain circumstances, like how police officers may possess objects that are otherwise illegal to possess when necessary for evidence and undercover operations.

Neo Arcadia isn't that unusual for a couple of reasons.  One, their own Reploids would not be considered Maverick by the government.  Two, they ARE the government, and can write themselves off as exempt to their own rules.  Three, by the Zero series, there is a greater understanding of Reploid souls, cyberspace, etc., which is all highly relevant to the topic of avoiding the resurrection of an empty manipulable shell of a Reploid.

As for Weil, he isn't exactly known for his integrity.  He has a long history of favoring radical solutions through questionable means, manipulating both people and the law to get his way.  I'm not in the least surprised that "Thou shalt not conduct DNA revival" failed to deter him.

717
X / Re: Reploid reviving
« on: July 15, 2012, 07:19:17 AM »
It's nigh impossible to answer that without speculating, but I personally see Iris as installing the chip out of desperation to hold onto her brother, either not thinking of or simply not caring about the consequences due to her extreme grief.  Ideally, she did want Zero removed from the battle with Repliforce, but I'm not convinced that she was thinking that far ahead before she installed the chip.

718
X / Re: Reploid reviving
« on: July 15, 2012, 06:37:18 AM »
Jeez, I laxed in watching this thread...

(though it seems a lot of fans forget that Iris, despite hints that she still cared for Zero somewhat, tried to murder his ass dead, and have her come back as if she didn't and everything's all sunshine and rainbows)
It's not exactly a "hint" when she spends her entire deathbed telling Zero how badly she wanted to live with him.

Upon installing Colonel's chip Iris triggered "rejection symptoms" within herself, and is described as "out of control" (both quotes from Servbot20's collected info).  Now the finer details of what those statements mean are up to debate, I suppose, but suffice to say there is a reason she and Colonel were not the same Reploid to begin with.  Their personality traits are not compatible and in trying to merge them she was no longer able to function properly.  Iris's body had only a few scuffs; her death is "internal" because she corrupted her own systems.  And, as I often point out, the perceived direct conflict between her and Zero is actually the result of the player; Iris ejects the crystal on her own if Zero's in critical condition, so you don't really have to attack her to win that fight.  It still ends with the same result.

If they must have DNA, then might they not also have an epidermis with hair and blood vessels surrounding a titanium endoskeleton?
Again, this is all a matter of "when" not of "if", but in the Classic/X context, we see many robots with faces of comparable expression and elasticity to a human's, so...yeah, not sure where your point is on that one.

Even assuming literal use of the term "DNA", nucleic acid as a storage medium does not necessitate the presence of protein, cell structure, capillaries, etc.  We merely associate those with it because it's the "biological" application.  But once we've crossed the bridge of manipulating it for a new application, we are in no way obligated to direct it towards the construction of those same structures.  That's about as logical as claiming that because you have an SD card in your digital camera, anyone who has an SD card must also be using it for photography.

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Just because computer viruses are a legit thing doesn't mean "Reploid DNA" or "DNA Souls" are too.
I feel the need to point out that the "soul" is NOT a biological term, but a philosophical one, and it is not clearly defined.  Depending on who you ask, a "soul" may be considered by definition part of any self-aware entity.  To say this term is not to apply to Reploids is to say that Reploids are not permitted their own sense of philosophy, which is to say they are incapable of thinking independently.  We know this is not the case.

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This is another one of my problems with the Maverick Virus: what makes a Reploid a Maverick? Is it the fundamental capacity for free will they've been programmed with, or free-floating viral code they can't defend against and makes them go all mad-cow and stuff? The answer could be either one, which turns this into a socio-political propaganda scare incident not unlike the McCarthy Red Scare. Unfortunately, the accepted narrative just became the latter and eventually led to magical Cyber Elves curing everything oh for [tornado fang]'s sake forget this I'm outta here
Anyone who has played X8 or MHX ought to know that the answer is both.  The only excuse to not pick that up is failure to think through a story that is presented in the context of an action game; similar to how everyone ignores Zero's capsule dialogue when criticizing his account of his return in X6.  Many players, unfortunately, have a tendency to look no deeper than the surface.  "If a virus makes Reploids go Maverick then it MUST be the only reason they go Maverick."  Such a statement is justified only by naivety.  The unknowns of the possible causes of Maverick behavior have been touched upon in MHX, X4, X8, and XCM.  All of these titles make it clear that "Maverick" is in fact a label, well before it became as loosely used as it was in the Zero series.

With DNA, you're describing an acid
The same acid you're describing with a virus before computers were invented.  Repurposing terms for new technology is a very real practice in the world.

But again, even assuming literal use, this is an acid that is the oldest known storage medium in existence, to which man-made analogues actually exist in the real world.  I'm sorry, Treleus, but I can't see that as anything but nitpicking.  Besides, I've always seen the theme of how Reploids compare and contrast to humanity as being more a matter of mentality than anatomy.  Especially because X's (known) anatomy is a step BACKWARDS from Rock in terms of how closely they match humans.

The Carbons could've had a hand in it too, but from what I heard, Capcom was once vague about Legends being the distant future or past, so they could've settled on "past" if they felt they'd written themselves into a corner...though that'd open up another can of worms regarding "humans" and robots, methinks.
I've not heard that one, but if there is any merit to it, it would apply only to the early segment of the Legends series' life.  When the Zero series was up and coming, Legends was described as "thousands of years after the X-series."

Im just gonna guess that since X was built primarily as a battle robot, Light just never really bothered to give him a civilian form, and instead concentrated on making him tougher, stronger, and more advanced in AI.
I sincerely doubt Light wanted X to be anymore "primarily a battle robot" than Rock was.  Obviously he made sure he was well prepared, his experience giving him plenty of reason to do so, but I'm sure Light would have been ecstatic had X been able to live a peaceful life.

I guess if I had to come up with some justification, one might be able to argue that the first independent artificial life form being "too human" in appearance would create a greater degree of skepticism and unease among people who are already slow to accept him.  That's kinda scraping the bottom of the barrel, though.

719
Rockman Series / Re: Mega Man Archie Comics
« on: July 15, 2012, 05:32:40 AM »
It's cover art.  The finer details are often inconsistent, especially with Archie.  But we'll see.

720
DASH / Re: Can Bandai get Mega Man off the F***ING moon?
« on: July 13, 2012, 03:09:19 AM »
It's a Simpsons joke, AA.  Take your own advise and lighten up a little.

But yeah, Gonzo nailed it.  I'm fairly convinced that Capcom (that is, CoJ, not CoA) is actively attempting to silence the Legends fanbase.  It's the only logical way that I can justify their refusal to release the already completed Prototype Version before cancelling the game; most likely motivated by their ongoing unease over the Devroom (as referenced by Gregaman when the game was cancelled), which in Japan, they long since deleted from the internet.  We in the U.S. were a bit luckier in that regard.

To be honest, I feel that many of the Trigger votes were solely to send the message that "we want more legends" after the Legends 3 fiasco. Bandai probably felt that since they were doing the X series, they would be better off continuing with it and doing other series later.

*hides under fire proof shield*
No worries; I neither breathe fire nor get my own movies.

This is my third time saying this in the last two days, but that is baseless speculation.  It's the same conjecture that encourages Capcom to abandon a "dying" series instead of fixing it: No matter how vocal fans are, there must be some reason they are incapable of spending money.

Don't you think any Mega Man page that covered the poll has every bit the same chance of sending a fan of any of the other six series to vote on figures they have no intention of buying as they do of sending a Legends fan to do the same?  There is absolutely no evidence of whether Sigma's votes are more or less "valid" than Volnutt's votes.  For that matter, just because a Legends fan refers somebody to the poll, doesn't mean the person referred to it will vote accordingly.  I referred five friends on Facebook to that poll and only two voted for Trigger.

If shaky assumptions about the behavioral habits of a fanbase completely untested for the last decade are your thing, then consider this: Volnutt's votes being a matter of sensational retribution would imply that the fanbase's loyalty to him would wane over time.  Being based on emotionally unstable individuals who lack the commitment to buy the figure after the long stretch of time it takes to produce it, the other characters should overtake him in the long run.  But that didn't happen; the poll never closed, and to this day, Trigger maintains a near 100 vote lead over Sigma.

Hardly concrete stuff, I know, but it's about as valid and likely as any of the guesswork aimed at tearing Trigger down.

721
X / Re: Reploid reviving
« on: July 13, 2012, 02:55:25 AM »
That reminds me--Hypershell once brought up that X is the only Megaman who hasn't been seen out of his armour or even helmetless yet (he regularly went helmetless in Novas Aventuras de Megaman, but that's an alternate continuity). Strange, considering how "human" he's meant to be.
I don't recall that one, although I do often comment on Trigger being "more human" than the general public seems to believe based on Legends2's opening, so the topic may have come up.

It is one of the major continuity oddities to me, though; that Rock is capable of removing his armor (and at least frequently removes his helmet) and yet X, his successor who is supposed to be a revolutionary bridge in the gap between humans and robots, has never been seen to.  I mean, we already know that he sleeps in it, as does Zero.  When you think about it there should be no design reason that X couldn't sport a "casual" look, given that his armor programs are known to reconstruct his body to some degree already (certain armors include translucent parts and/or dimensions that clearly do not "overlap" with X's default armor).  Rock, by comparison, has no other reason to be switching body modes outside of the usual hand/buster deal.

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X / Re: Reploid reviving
« on: July 13, 2012, 01:23:13 AM »
I don't consider X1's story particularly deep or interesting, it just HAPPENS to be well balanced and well executed for the purpose of moving an action game.

I mean, it basically goes: "Robots decide they're better off without humans, and our hero taps into some unknown power along the way."  Um, yay?  The deep central theme as I perceive it is growing more powerful to spite evil people who underestimated you.  And that's pretty consistently referenced across nearly every game in the series, possibly barring X7 and Xtreme1.

If you really wanted to, I suppose you could argue that further similarities with human conditions render humanity redundant thus referencing the former point as well (although, really, "computer virus" is a real and valid technological term, so I gotta call bull on criticizing that one).

The Copy Chip isn't really "revival" because in theory it was to duplicate only the body, for use as a temporary tool by a previously existing and completely independent individual.  The complications that arose along the way are the big twist, particularly since they challenge pre-conceived notions about viral threats.

(On a side(?) note, someone pointed out that it would be "cruel" not to give Reploids naughty bits, and while I didn't actually say it, my reaction was something like "the same humans who would cry "Maverick" if a Reploid spilled some lukewarm coffee, would give them the ability to do it?". Not trying to disregard what you've just said, but in the context of anything before ZERO or ZX, "it would be cruel" seemed like a gigantic stretch to me.)
Oh, I can certainly see and appreciate that line of logic.  It's a valid point.  But there are two things to consider on top of that.  The first is that there is a likely difference between mentalities of the individual designer and the dumb, panicky masses.  The second is that it is not in the least unusual for Reploids to design other Reploids.

723
X / Re: Why does everyone hate Mega Man X6?
« on: July 13, 2012, 01:11:00 AM »
I think the Gate fight is perfectly fine except for the fact that he may randomly decide to not attack you for a while.  That gets a little annoying.

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DASH / Re: Can Bandai get Mega Man off the F***ING moon?
« on: July 13, 2012, 12:58:37 AM »
Volnutt, Quick Man, Bass, and Proto Man were all among the original seven options posted by Bluefin in the first poll, so I've gotta call bullshit on that one.

Heck, Sigma was the ONLY X-series character in the original options who was not already in production on the Japanese side.

Also keep in mind D-Arts has to get final approval from Capcom for doing anything with their licensed materials. We know that Capcom puts those clauses in all their license contracts, and with good reason. It's very possible they said 'Nope' to Trigger's production.
Far more plausible.



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Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: July 13, 2012, 12:42:58 AM »
What Mirby said.  Heck, I was under the impression that Project Sora was simply the name given to the collaboration between Sora Ltd and Nintendo.

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