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Rockman Series / Re: Dtoid: "Rockman is not Going Over; How to Fix Capcom"
« on: August 18, 2012, 06:35:29 AM »I understand his reasoning for saying the cancellations were a good thing, in terms of releasing half-assed work. That was never the issue with MML3 though.Bingo. Universe, I get. For how long it took for Capcom to "officially" cancel it, it pretty much dropped off the radar the moment Inafune left the company. Nobody besides him seemed to really "get" what in the hell the game was supposed to be. Hell, I played it, and *I* don't get what he was going for. The most optimistic appraisal I could ever give that game is Powered Up 2 under a new brand name; which would have been pretty sweet if the last two main series releases weren't already dry-humping Mega Man 2.
Anyway, Legends 3 most definitely did not have that problem. There was a definite passion among the game developers throughout the entire life of the project. They wanted to continue as badly as we wanted them to, and some dick at the top of the chain had other plans. Probably had something to do with Capcom's most profitable game at the time being some Smurfs phone game.
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It's pretty much what I said when the game was cancelled. The only way to get through to them that this kind of bs is unacceptable is to stop giving them money. It's not going to happen though because gamers are crack addicts.Well, you're certainly right on the gamers being crack addicts part. A "true" boycott would mean abandoning all licensed usage as well; the comics, the figures, etc. I couldn't do it. I doubt anyone here really wants to. The fan-based products can be pretty damn awesome but I couldn't go on them alone when I know I have a choice.
That being said, I am in no way convinced that draining Capcom's bank accounts would convince them to change their ways. Yes, in theory, a business that exists to make money should take a lack of income as a definite sign that something is wrong, but we're assuming a company that is far more idealistic and competitive than Capcom really is. Low cash reserves are a valid reason to take less risks and make only the most minimal of investments, which we're seeing with XOver. This is the Capcom that wasted money creating a perfectly marketable product and deliberately withheld it, and in doing so committed PR suicide for no reason other than they knew they could get away with it. If they're that stubborn, who's to say that when they become poor they'll be desperate enough to spend money they may not have, instead of simply closing their doors?
Keiji Inafune has said before that Japan has lost its desire to "win". That desire to win is what creates the desperation that allows a poor company to buck their failing trends against all odds; because they absolutely refuse to accept failure. But if the company never finds that lost drive, and I do not believe that Capcom has, then they're unlikely to pull a hail-mary 180-degree turn from their established practices, even in the face of adversity.
Moot point since, as you said, there's no way that kind of impact would ever happen, at least not through gaming activism. Still, I just can't help but feel that the boycott talks are naive for more reasons than just the impossibility of gathering enough supporters.

