Then why do I see the complete opposite in so many Mega Man fans today? They've given me sufficient context to define how they've been offended better than a dictionary can.
As I said, it is up to the individual. But when you go drawing distinctions between being "peeved" and being "offended", you're merely passing your own view of semantics off as fact.
By the way, I think it's a little odd that you're telling me I'm the one with the pitchfork. That's the pot calling the kettle black, isn't it?
No need to get defensive. That was merely my way of asking you to hold back your initial reaction to my first line and hear me out.
The problem is that with this state of affairs between Capcom and Mega Man fans, it hasn't remained personal. It's become endemic and paraded around for the wrong reasons. I'm not liking what I'm seeing, and I wanted to call people out on that. I know what people are mad about, but as far as I can see it, something like BBAMM is just an available scapegoat.
UMvC3 was a scapegoat. BBAMM is just bad taste. As I've mentioned in my last post, there's a world of difference.
What reason does anyone have to believe that a parody like BBAMM would replace Mega Man?
He HAS, that's the point. That's not by any means to say that he always will; suggesting otherwise would be naive.
You may call it a short stint, but as Objection Man pointed out, it's a stint that was 11 years in the making. That's not something that's going to be brushed under the rug easily.
suffice it to say that Mega Man is not MIA. Just on hiatus.
Once again, you have an outstanding ability to split hairs among synonyms.
But I digress. None of your examples post-date the production of Universe other than Project X Zone, which as far as we can tell is likely remaining Japan-only (I hope I'm wrong), and it's developed by Bandai and Monolith, not by Capcom (which is their excuse for not giving a damn if the game is localized or not).
BBAMM was just the best fit for SFxT
That's a debatable opinion if I ever saw one. Anyone with a brain stem knows that the Mega Man franchise comes with a huge variety of options even if you're only willing to consider the series lead characters. There are seven of them, after all.
What's more, there are more "Bad Box Art" designs than just MM1/Universe on which SFxT's is clearly based. Their entire joke approach could have been very easily preserved with far more dignity and grace by simply reskinning it into the MM9 or MM10 promotional designs.
Is it really reasonable for us to be jealous of either Resident Evil or Street Fighter
Not in the least.
I mean, some passive, instinctive resentment, maybe. But by any level of reasonable, conscious thought, attacking one franchise for the sake of another makes no sense to me.
And if I'm perfectly honest, Rockman Online didn't look that great at all. It had some potential, but it needed a good bit of polishing up, and also it's a game more suited to the Korean MMO audience that it is to Western folk. The best looking things about Online were the animated trailers.
In terms of it's platform, you probably have a good point.
But there's more to it than that. I know I wasn't the only one who, back before Legends 3 was announced, was more excited about RMO than about Universe. For all the "enlightened" gamers who claim that narrative and gameplay are the be-all end-all of gaming's appeal, there is a HIGH level of character-based appeal to the medium. Why else do you think that Mario's face is plastered on every sport known to man? A familiar face opens the fan up to new experiences. When they first stepped into the DS generation, though, Capcom took the complete opposite approach: Recast the franchise, uproot the aesthetic, and attach it all to the same old gameplay with minimal tweaks. It was exactly what they shouldn't have done, as it alienates the existing fans without attracting new ones. That's why Capcom is pulling a complete about-face with Ace Attorney, and why they tried and failed to do the same with Operate Shooting Star, and to a lesser extent Zero Collection/Mythos. It's also why XOver's artwork is seen as a complete contradiction in target audience to the nature of its "casual" platform. And it's why (along with the whole co-op gameplay thing) Rockman Online was a hot topic despite the english-speaking world knowing damn well they would never play it.
Rockman Online would probably never have been popular simply because PC MMOs are a dead genre outside of a few key franchises. But there are some awesome concepts in there, and Capcom could honestly learn a thing or two from it.