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Messages - Hypershell

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551
Rockman Series / Re: Sven Needs Your Input: Digital Capcom Games
« on: December 26, 2012, 05:56:33 AM »
*sighs*  Not in a wall of text mood tonight, and Flame and Hawaii seem to have this one well in hand.



Here we go, the short short version:

Is X6 awesome?  Hell yes.

Digital game I want from Capcom?  This:

[youtube]http://www.youtube.com/watch?v=tWNyhicSz-I[/youtube]


Good, you're married, kiss her.

552
Gaming / Re: VG Music Thread
« on: December 24, 2012, 06:09:22 AM »
[youtube]http://www.youtube.com/watch?v=vACnYjfu4IM[/youtube]

Did you see THAT thunder?!

553
Gaming / Re: RPM's Nintendo Network and Friend Code lists
« on: December 18, 2012, 01:02:02 AM »
Yay!  More codes without any work for me.! 8)

554
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: December 15, 2012, 06:08:05 AM »
Oh, of course.  She could open with "You bit off more than you can chew!"

And while I'm in the whole Soul Eraser lovin' mindset:
Theme music

(we can always have alternates for more cutesy stuff)

555
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: December 14, 2012, 01:30:45 AM »
You and your too-awesome-for-real-games ideas. 8)

Personally I've been picturing Iris packing the B-Fan from X8 as of late, but bitchslapping someone with a tablet is just too great to pass up, so you win that one.

However, there is one thing: In the interest of a less suicidal Final Smash (you know, one that doesn't fry Iris's brain), I propose that Iris instead equips the Xtreme2 Ultimate Buster.

556
Gaming / Re: The "What are you currently playing?" Thread
« on: December 10, 2012, 03:21:12 AM »
Just 5-starred NSMBU.

STILL wish you could be someone other than Mario in single player...

Anyone ever figure out how to get Baby Yoshis to respawn?

557
Gaming / Re: RPM's Nintendo Network and Friend Code lists
« on: December 08, 2012, 04:56:23 PM »
Added you to my list and updated the first page.

558
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: December 05, 2012, 01:30:42 AM »
I know.  I just don't see why a hat needs a gameplay effect to be justified.  There are certainly worse ways to try to add customization to a video game.



This thread has too much debate and thinking, and not enough awesome.  Let's talk Fire Emblem music; Brawl came up a bit short in that department.  The following themes are mandatory for my approval in any Bitchslap game, ESPECIALLY if Ike is going to be playable again:

[youtube]http://www.youtube.com/watch?v=Wda19nHjt_4[/youtube]

[youtube]http://www.youtube.com/watch?v=_aHSCNkKGu4[/youtube]

[youtube]http://www.youtube.com/watch?v=6zhOtlLxX6I[/youtube]

[youtube]http://www.youtube.com/watch?v=DvRRwGgNC9s[/youtube]

559
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: December 02, 2012, 09:21:36 PM »
Blame Ocarina and Majora's mask for classifying it as a mask. Not me.

You know what you should have said?
Metal Cap. Flawless arguement there.
You don't get the cap in Smash, though.  You just break the box and become all metal-y automatically.

560
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: December 02, 2012, 08:54:23 PM »
A mask that is worn on top of your head and in no way whatsoever covers or disguises your face.

Sure.

561
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: December 02, 2012, 08:17:04 PM »
No.

The only characters that need hats are Mario, Luigi, Wario, Link, Toon Link, Captain Falcon, Kirby, Pikachu, Jigglypuff, Diddy Kong, and Ness.

And if you're asking "Well what about Peach, Sheik, Olimar and Samus?"

Crowns are not hats, Olimar and Samus wear full head helmets (Falcon's mouth is visible, so its classified as a hat to me.) and Sheik wears a mask.
...you do know that anyone in the game can wear a Bunny Hood already, right?

562
X / Re: Rockman X is Over
« on: December 02, 2012, 08:15:47 PM »
they gave 5 stars because of luka's fabulous-ness  8D
That, Kalinka, and the title music.  That's it.  That's all the game has going for it.  And, yes, they're all good.  But they don't make the game a 5-star game, not even if it's free.

I mean, I know that X7 sucks, but I can pull more than three good things out of it.

563
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: December 02, 2012, 05:52:10 AM »
I'd say it's more ridiculous than playable Ridley in Smash Bros, but I know I'll be uppercutted with a Magical Talking Fish for making the notion that Ridley shouldn't.
Good, you're learning.

Seriously, though, they made a toy robot playable in Brawl.  I think the rules are fairly loose, so long as the character has SOME relation to video games (and there are Naruto games out there, even if he is an anime character originally).  Plus, you know, this being Bitchslap where we can add our own brand of insanity to the mix.



A challenger approaches!



Magnus

Obligatory theme music.


Even more badass alternatue music:
Boss Battle


Similar to Ike, Magnus is slow but extremely powerful.  Most of his A attacks use his sword, of course, but he delivers the occassional boot to his opponent as well, both as standing and dashing attacks.

Neutral B - Spike Ball.  A spiked ball orbits Magnus, damaging enemies both to the left and right.  Magnus can't move while the ball is out but can maintain it as long as the player wishes.  1/8 of the time, this move instead yields an Icy Aura.  Icy Aura will freeze an enemy on contact but dissipates after the first hit.
Forward B - Homing attack.  Magnus slings his sword over his shoulder (this part can be held/charged by the player), then dashes forward.  If an enemy is within Magnus's dash distance, including a 45 degree angle, Magnus will dash past them and strike with his sword from behind.
Down B - Cyclone.  Magnus strikes the ground with his sword to generate a brief whirlwind in front of him that both damages enemies and reflects projectiles.  Can be used in mid-air as well, and will cause Magnus to hover in the air a moment as the cyclone falls ahead of him.
Up B - Jump Bomb.  From the ground, Magnus throws a bomb/springboard hybrid in an upward arc.  Regardless of whether it hits a character or the ground, it will bounce once, and explode on the second contact (bouncing off of another character causes a head-stomp reaction).  In the air, Magnus himself bounces off of the bomb as an extra jump, and the bomb drops below and will explode on its first contact.  This does not leave Magnus helpless, but he can only use it once before landing, and can only ever have one bomb on the screen at a time.

Final Smash - Magnus and Gaol.  Gaol appears next to Magnus and fires a beam of energy straight ahead.  The beam can catch multiple enemies for damage, but the real pain goes to whoever is closest.  Magnus and Gaol will both approach and wail on the nearest victim for a bit, then Magnus finishes by calling an Atlas Foot to deliver a finishing stomp.  If Gaol's beam misses, it will linger for a bit and possibly do minor damage.

564
X / Re: Rockman X is Over
« on: December 02, 2012, 04:26:48 AM »
i don't see why you care at all
God willing, most of us are out of fucks to give.  But if we have any left, there aren't any other Mega Man games to give them to, so...yeah.  That's the only reason.

The fact that this passed after everything that Capcom struck down is inconceivable.  I mean, make no mistake, Capcom's in a catch-22 in that department anyway, seeings how NOTHING will ever match Legends 3's hype, but they could have at least made it a little less obvious that they stopped trying.  Everyone who plays XOver is a little dumber for having to wrap their minds around the fact that such a product is anyone's idea of "professional". 

565
Gaming / Re: Nintendo Releases New Wii U Details: PB is Pleased
« on: November 26, 2012, 12:49:39 AM »
That actually wouldn't surprise me; Miiverse was EXTREMELY error-ridden on launch day, to the point of being downright unusable at times.  Obviously it's gotten better since then.

566
X / Re: Favorite Sigma battle theme?
« on: November 25, 2012, 04:42:17 AM »
Forgive me for being Captain Obvious, but I think that by "theme", they were talking about the stage gimmick and not the music...

567
Gaming / Re: Nintendo Releases New Wii U Details: PB is Pleased
« on: November 25, 2012, 04:37:38 AM »
Admittedly the WiiU does seem a bit more prone to random lockups.  I got two on launch day and another one or two since then.

Maybe that "background stability" line Nintendo uses for every homebrew/piracy-blocking update they release could actually mean something next time around?

In all fairness, I got that with my Wii as well, but only after it'd aged a bit.  Dust, scratches, noiser fans, heating up due to the standby connection, and such.

568
Gaming / Re: Fire Emblem discussion
« on: November 24, 2012, 05:50:30 AM »
Basically I tried to recreate Marcia from PoR/RD (works well with the red armor color), so red hair, Pegasus Knight.  Took the head band when it was offered.

There is a bizarrely large gap between the Normal and one-star Hard difficulties...  I was originally playing on Hard, trying to stick mostly to the weenie characters that you start with in the Prologue 'cuz I figured the game would likely pull a cast restart when the "main" game started.  At Prologue 8 I started to get frustrated with how grossly outclassed I was and how many times I had to restart the game.

So I went to Normal and everyone's a pushover. :\

569
Gaming / Re: Fire Emblem discussion
« on: November 23, 2012, 06:58:14 AM »
English patch for Heroes of Light and Shadow is finally up, for those of you willing to turn to the dark side after Marth was abandoned by Nintendo of America.
http://www.heroesofshadow.net/2012/11/complete-translation-patch-released.html

Infinitely superior to Shadow Dragon, for sure, although the difficulty is pretty darn crazy.  Even the Prologue chapters don't pull any punches on one-star Hard mode.  I can only assume that Maniac and Lunatic modes live up to their name.

570
Gaming / Re: Nintendo Releases New Wii U Details: PB is Pleased
« on: November 22, 2012, 02:40:03 AM »
5 GB mandatory Firmware update at-launch.  Which cannot be interrupted whatsoever, or you'll have to restart the entire download.

I repeat: 5 GB mandatory Firmware update at launch.  Which cannot be interrupted whatsoever.  Or you'll have to restart the entire download.

Do you know what it does?  I'll tell you what it does.  It enables the web browser, Nintendo Land, and other online features.  Oh, and let you play games.  Probably.

So, to reiterate: Mandatory 5GB firmware update to enable the most basic of functions.

Way to go, Nintendo.  Way to go.
You can play WiiU games without it.  It's mandatory for Wii, and basically all online stuff.

571
Gaming / Re: The YGO Topic, take 2!
« on: November 22, 2012, 02:35:41 AM »
Yeah, you got me there. Awesome looking card though!  8)

I stick to the banned list, cause if I didn't there'd be no reason not to throw Tribe back into any of my decks. Same with Graceful Charity & Pot of Greed and a few other. [tornado fang] Yata though!
My brother ALWAYS uses Tribe, so that's part of the reason I don't care to hold back.

A lot of it doesn't make sense to me, though.  Pot of Greed/Graceful Charity especially.  I mean, ooo, draw more.  Yeah, EVERYONE does it, but if you're that desperate to keep players from doing that, why bother limiting the cards in their hand at all? And why, if it's THAT big a deal, is Morphing Jar still allowed?

I can't possibly fathom the point of banning Giant Trunade.  Yeah, I know, it could be part of a damn evil combo, but that's kinda the point of thinking when you build your deck.

Also, Swords and Mirror Force aren't even limited?  Wow. Just...wow.

572
Gaming / Re: The YGO Topic, take 2!
« on: November 21, 2012, 12:55:07 AM »
I kinda stopped paying attention to the banned list after Metamorphosis wound up on it...  I loved that card.  Worked excellently with Thousand Eyes Restrict. O:<

573
Gaming / Re: Nintendo Releases New Wii U Details: PB is Pleased
« on: November 20, 2012, 12:38:44 AM »
"Yoshi's Land Wii U"

...well, that just ruined the entire frikkin' library for me.

574
Gaming / Re: RPM's Nintendo Network and Friend Code lists
« on: November 20, 2012, 12:30:25 AM »
Not finding ya, Fox... o-O

575
Gaming / Re: VC / WiiWare / DSiWare / XBLA / PSN (Collection & Updates!)
« on: November 19, 2012, 12:30:00 AM »
Just downloaded Nano Assault Neo.  A little on the easy side, but really awesome.  Well worth the 10 bucks. 8)

EDIT: Maybe spoke too soon on the difficulty.  Things get a little rough once you unlock the third cluster.  Still plenty doable after some practice, though.

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