I'd say it's more ridiculous than playable Ridley in Smash Bros, but I know I'll be uppercutted with a Magical Talking Fish for making the notion that Ridley shouldn't.
Good, you're learning.
Seriously, though, they made a toy robot playable in Brawl. I think the rules are fairly loose, so long as the character has SOME relation to video games (and there are Naruto games out there, even if he is an anime character originally). Plus, you know, this being Bitchslap where we can add our own brand of insanity to the mix.
A challenger approaches!
Magnus
Even more badass alternatue music:
Similar to Ike, Magnus is slow but extremely powerful. Most of his A attacks use his sword, of course, but he delivers the occassional boot to his opponent as well, both as standing and dashing attacks.
Neutral B - Spike Ball. A spiked ball orbits Magnus, damaging enemies both to the left and right. Magnus can't move while the ball is out but can maintain it as long as the player wishes. 1/8 of the time, this move instead yields an Icy Aura. Icy Aura will freeze an enemy on contact but dissipates after the first hit.
Forward B - Homing attack. Magnus slings his sword over his shoulder (this part can be held/charged by the player), then dashes forward. If an enemy is within Magnus's dash distance, including a 45 degree angle, Magnus will dash past them and strike with his sword from behind.
Down B - Cyclone. Magnus strikes the ground with his sword to generate a brief whirlwind in front of him that both damages enemies and reflects projectiles. Can be used in mid-air as well, and will cause Magnus to hover in the air a moment as the cyclone falls ahead of him.
Up B - Jump Bomb. From the ground, Magnus throws a bomb/springboard hybrid in an upward arc. Regardless of whether it hits a character or the ground, it will bounce once, and explode on the second contact (bouncing off of another character causes a head-stomp reaction). In the air, Magnus himself bounces off of the bomb as an extra jump, and the bomb drops below and will explode on its first contact. This does not leave Magnus helpless, but he can only use it once before landing, and can only ever have one bomb on the screen at a time.
Final Smash - Magnus and Gaol. Gaol appears next to Magnus and fires a beam of energy straight ahead. The beam can catch multiple enemies for damage, but the real pain goes to whoever is closest. Magnus and Gaol will both approach and wail on the nearest victim for a bit, then Magnus finishes by calling an Atlas Foot to deliver a finishing stomp. If Gaol's beam misses, it will linger for a bit and possibly do minor damage.