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« on: January 02, 2009, 06:10:05 AM »
No matches tonight......damn.
Well, to comment on the discussion, I do feel that every Smash game has improved. Even if Brawl doesn't feel "perfectly satisfying" the way Melee did, I just can't argue with Super Dragon.
For sure each game has its own charm. 64 had more of an edge to its SFX, the only good Luigi, and of course the Metal Mario theme. But in some ways it felt like a proof-of-concept in that 12 fighters and 9 stages is a pretty small game; thankfully the team/item/damage customization established near infinite replay value from day one.
Melee offered a "complete" package, despite being wrecked by tourneyfags, there wasn't a whole lot more you could ask for. A lot of dream-come-true additions (including Bowser and F#$@!ING MEWTWO!), the trophy gallery for all the Nintendo history/fighter tips, Event, Adventure, and Stadium modes, and good ol' Super Sudden Death.
Brawl basically threw the kitchen sink into the package. A few missteps (tripping, stickers, lack of Mewtwo, the fact that we have to hack to get custom stages online, or make use of scenery without absurd empty space requirements) came along the way, but the positive changes far outweigh the negatives. I love the new aerial physics, the music collection alone is worth the game's price (even if it damn well should have had the Smash 64 Metal Mario theme), additions such as ZSS, Pit, and Ike are outstanding, and no matter how limited they are the Stage Builder and NWC still add a lot. Plus damn near everything, the larger Adventure included, are 2-player cooperative.