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Gaming / Re: Super Smash Bros. Thread
« on: January 26, 2009, 05:14:01 AM »
Sorry, Akamaru, you were fourth to join. Maybe we should split into 2 one-on-ones and leave it at that?
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Don't you mean a head butt > hip butt?A little redundant, don't you think? I meant that she has a heart-exploding butt.


Correct. But are you saying that Dash-Canceling, the Dash-Shot and the like, are "cheating"?*smacks Ben's face in with a frying pan*
Here's a compromise: you can change the face, hairstyle and hair color, eye color, sex, etc., but the clothes stay the same.I may or may not regret posting this, but...
Sure, it, and other methods can suffice, but why bother when you have a tool that can do the job better, and more?Yeah, but there's a difference between playing to win and cheating. I may be utterly addicted to Xtreme2 Ultimate Buster pjwnage, but I don't dash-cancel. Known about it for years and don't really give a damn.
It's just like dash shot in X1 and X2. Sure, you could stick with regular rapid fire (without the additional attack boost that the dash gives you), but unless you were in it for the challenge, you would go with something that would do more to compliment the notion of "playing to win", correct?
Well, of course, this boils down to personal preference. That much goes without saying. But like with some other types of games, like fighting games, the game is not at all balanced for each play-style, so there really does exist a thing where, a player could stand to probably stick with an all-around/top-tier form like ZX, and never have much reason to go with anything else.The thing is, though, that Model ZX is an extraordinarily boring form. Z1 Zero had more abilities than that, not to mention better range on the saber (and better strength on the charged saber). But ZX just happens to have overall attack strength on its side. This and the fact that the Model which is story-wise set up to be the next starter is so ludicrously powerful are among the reasons why I believe ZX3 needs to revamp the damage system entirely. Ever since Day 1 Inticreates gave a far greater advantage to the charged buster (as compared to rapid-fire) than any previous Classic/X title, and Model X adds to the imbalance further. Not that I don't love it, I do, but if that's going to be our new standard then things simply need to be reworked.
This is the thing that I was talking about in my original post. If it came down to it, I would rather see Inti do more to focus on elaborating the original 6 forms (X, ZX, Shi-Ten-Oh), give each form the works as far as making it as "playable" as possible.While most could stand adjustment, I do believe that, Model ZX aside, a very minor upgrade would suffice. All of the "Model" forms are pretty well playable as it is, those who claim otherwise are simply people who think that their own preferences are standardized. Model PX is near worthless to me, but I don't go around the boards saying that it contributes nothing to the game. What doesn't work for me can work very well for others.
In the PS games, Dash-Canceling was even more of your best friend than it was in the Zero series.Besides being an OBVIOUS physics exploit, you only furthered my point. Dash-cancelling is not a dashing attack, it is a standing attack. You only hit the dash button to improve your rate of fire.
The fact that FX can't dash along while shooting is just not what I consider to be ideal for a game, which does more to focus on the notion of "Run and Gun". It just does more to make FX feel more "bulky", in comparison to all the other forms.Well, FX is SUPPOSED to be bulky, what with those hugeass guns. The wide range of fire is really the appealing factor. Regularly I keep my sub-weapon sent to the highest forward path and the main set to foot level. You can very easily take out enemies of varying elevation without having to move much, and with twice the power to each rapid-fire shot, dispense of them very quickly. Dealing with ground-specific movement limits are nothing new to MegaMan games; in some form or another that's been a reality of the series ever since X2.
This is the kind of thing I value highly in games like this, and the majority of the Zero/ZX games seem to focus more on being able to kill and and moving on the up on. PX, overall, does a better job of this, in my eyes, than FX did.Well, that's all up to personal preference, which is part of what the entire appeal of multiple forms is: customization to your own play style. As much as I like to jump into a fight and get my hands dirty, I'm also quite adept at planting myself in a proper position before I strike. Comes a lot from my Zero fandom, I suppose; PS1 games have no walking attack and, save X4, pitiful dashing moves, while the Zero/ZX games punish you in attack strength for slashing while walking.
I will admit that PX is not suited for air combat, as it's much better on the ground. But in any case, with PX, you can either opt to use the Shuriken, if you must, or you can just rush away (using the Shadow Slide, if you wish, in ZX).
What about female Machamps? >.>That one went COMPLETELY unnoticed by me. One more bit of trauma for my mortal soul to recover from. ???
Very little. I just find the idea of a male dinosaur covered in flowers more appealing than a female one. Just feels right.Yeah, there are certain 'mans that I picture better as one gender or another. For such reasons I always stick to a male Dragonite, and a female Lapras.

What happened to the good ol' days of stuffing your pikachu full of Rare Candies and buying a thunder stone?1. MISSINGNO retired.
Besides HX and PX, none of the other models were all that necessaryYou're nuts. FX holds the most powerful rapid-fire, and with Buster Edit can spread it over a pretty wide area. That plus upward firing grants a lot of versatility, very useful. LX has an extremely wide-range aerial attack, excellent once you get the Eraser chip, that and I'm an admitted Screw Halberd addict. If anything PX was the form I didn't think much of. The shuriken was powerful, sure, but why bother when you've got ZX's charged buster? It navigates dark areas and it hangs from ceilings, hooray, but I'd prefer a form that can fight worth a damn in the air (at least Ashe's Mandala Star improved on things).

I figure we have platforms floating in space just outside the colony, Biolizard causing trouble in the background, and every couple of minutes when the arena gets too close to Earth's atmosphere, Super Shadow can fly in, trash Biolizard, and Chaos Control the place back into stable orbit.