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Messages - Hypershell

Pages: 1 ... 170 171 [172] 173 174 ... 192
4276
Gaming / Re: Super Smash Bros. Thread
« on: January 26, 2009, 05:14:01 AM »
Sorry, Akamaru, you were fourth to join.  Maybe we should split into 2 one-on-ones and leave it at that?

4277
Gaming / Re: Super Smash Bros. Thread
« on: January 26, 2009, 05:10:06 AM »
These constant disconnects are really starting to [acid burst] me off. >_<

4278
Gaming / Re: Super Smash Bros. Thread
« on: January 26, 2009, 05:04:17 AM »
Awww, did I win? 8)

Don't you mean a head butt > hip butt?
A little redundant, don't you think?  I meant that she has a heart-exploding butt.

4279
Gaming / Re: Super Smash Bros. Thread
« on: January 26, 2009, 04:59:30 AM »
I guess a head-butt beats a heart-butt. >w<

4280
Gaming / Re: Super Smash Bros. Thread
« on: January 26, 2009, 04:46:08 AM »
Stay out of Daisy-Peach's room, you pervs! XD

(I am SO sending Vix that replay)

4281
Gaming / Re: Super Smash Bros. Thread
« on: January 26, 2009, 04:20:37 AM »
I'll gladly smack Ai no Uta with my magic fish.  It couldn't be more unfitting for Brawl.

Over 8 minutes.  Sure hope that didn't corrupt My Music.  Awesome match, though.

4282
Gaming / Re: Super Smash Bros. Thread
« on: January 26, 2009, 04:05:02 AM »
Jericho, I will physically kill you.  Pikmin has the WORST music selection of the game.  That stage shouldn't exist.

Damn laggy disconnects... ???

4283
Gaming / Re: Super Smash Bros. Thread
« on: January 26, 2009, 03:51:44 AM »
Indeed it was, but still awesome.

EDITS: Talk about item luck biting me in the rear...

4284
Gaming / Re: Super Smash Bros. Thread
« on: January 26, 2009, 03:38:20 AM »
Consider it brought. 8)

I'm online now.

4285
ZX / Re: What Do You Want to See in a ZX3?
« on: January 26, 2009, 03:30:32 AM »
For the last time:

The idea that any Biometal cannot match with any Chosen One is fanon.  Nowhere is it stated that the number of Biometal fragments available had any influence on the number of Chosen Ones he selected (Albert can assign as many Model W fragments as he wants, which is exactly what he would have done anyway before Ciel attempted to counter it, so it's a moot point), that is speculation.  Fun speculation, but still speculation.

Vent and Aile coexist, as was established in ZX pre-release videos, re-established in ZXA's ciphers, and re-established AGAIN by developer interview.  They are both Chosen Ones according to ZXA, but only one finds Model X.

Correct. But are you saying that Dash-Canceling, the Dash-Shot and the like, are "cheating"?
*smacks Ben's face in with a frying pan*

Magic fish is on vacation.

Call anything you like whatever you want, but do not put words in my mouth.  Zan's response should have made it evident what I'm talking about, but to prevent any misunderstanding let me be absolutely clear: When I refer to dash-canceling I am not talking about the simple ability to dash out of a combo.  I'm talking about this:
<a href="http://www.youtube.com/watch?v=T2FXLTTNgXQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=T2FXLTTNgXQ</a>

(unable to find a video of its use against a boss, but it allows infinite stationary repeated hits at a lightning pace)

The dash-shot is a simple attack programmed to do more damage than a normal shot, there is no question of developer intent.  Dash-canceling is most obviously not, it has been given no official reference despite originating in a title well over a decade old, and has been broken and/or disabled in all but two saber-featuring games, be it by default or through game progress.  It's a glitch in the engine and nothing more.  Sometimes developer intent is overwritten and "unforeseen" techniques may be taken into account in sequels, this is true, but only if game balance is preserved.  The complete negation of the damage barrier doesn't fall under that by any stretch of the imagination.

We have had the meta-game discussion a million times already in Smash Bros. threads, Ben, I have no desire to continue such a fruitless waste of energy.  Any given meta-game is defined by the fans, and exists only to those who honor it.  What constitutes the "main" play style is entirely subjective, ESPECIALLY in a single-player game.

4286
ZX / Re: What Do You Want to See in a ZX3?
« on: January 26, 2009, 12:03:49 AM »
^ :cookie:

4287
Rockman Series / Re: Ancient Theories/Fanon
« on: January 25, 2009, 10:29:16 PM »
You know, even if Classic is less my forte than the other sidescrollers, I'm more than happy to jump on Zan when I feel that he's muddying the factual with the speculative (you should see our AIM logs).  But I *REALLY* do not see what part of his last post qualifies under that.

4288
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: January 25, 2009, 10:16:57 PM »
Here's a compromise: you can change the face, hairstyle and hair color, eye color, sex, etc., but the clothes stay the same.
I may or may not regret posting this, but...

Somehow I am imagining about a half-dozen OoT girls turning lesbian.

4289
ZX / Re: What Do You Want to See in a ZX3?
« on: January 25, 2009, 09:55:02 PM »
Sure, it, and other methods can suffice, but why bother when you have a tool that can do the job better, and more?  [eyebrow]

It's just like dash shot in X1 and X2. Sure, you could stick with regular rapid fire (without the additional attack boost that the dash gives you), but unless you were in it for the challenge, you would go with something that would do more to compliment the notion of "playing to win", correct?
Yeah, but there's a difference between playing to win and cheating.  I may be utterly addicted to Xtreme2 Ultimate Buster pjwnage, but I don't dash-cancel.  Known about it for years and don't really give a damn.

4290
Gaming / Re: Super Smash Bros. Thread
« on: January 25, 2009, 09:47:48 PM »
I'll be there.

4291
Gaming / Re: Obligatory Pokemon Diamond/Pearl/Platinum thread
« on: January 25, 2009, 09:42:19 PM »
As much as I'm going to be labeled a cheating bastard for saying this: PKM Database.

I already got my 100% fair and square Cherish Ball Dragonite, that's the only reason I need step foot in Toys R Us for the foreseeable future.  I'm not running in there every time a new promotional 'man rears its head (that and it's just collection purposes anyway; my team is in its final form and Shaymin isn't changing that).

4292
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: January 25, 2009, 09:33:15 PM »
I kinda resent that.  The only overly-specialized item in TP was the Dominion Rod.  And Wind Waker was already using that concept.

Dunno what the "filler" issue against the game is, either.  OoT certianly had plenty of filler.  I think people are just disgruntled that it hit early in the game, but I think from a storytelling standpoint it did well to establish Link's character.  He's not a kid in that game, nor is he a lone wolf like Samus.  TP made that clear before things got going.  Link is older in TP and that means he's supposed to already have a life of his own.



Well, anyways,

Character:
Missing Midna and Malon.

Items:
-Ball and Chain must return.
-Spinner was awesome, it just needs more speed when off-rails.  Give it a charge-up time if need be, heck it could be the new Pegasus Boots.
-BIGGORON'S [tornado fang]ING SWORD!!!

4293
ZX / Re: What Do You Want to See in a ZX3?
« on: January 25, 2009, 05:22:15 AM »
Well, of course, this boils down to personal preference. That much goes without saying. But like with some other types of games, like fighting games, the game is not at all balanced for each play-style, so there really does exist a thing where, a player could stand to probably stick with an all-around/top-tier form like ZX, and never have much reason to go with anything else.
The thing is, though, that Model ZX is an extraordinarily boring form.  Z1 Zero had more abilities than that, not to mention better range on the saber (and better strength on the charged saber).  But ZX just happens to have overall attack strength on its side.  This and the fact that the Model which is story-wise set up to be the next starter is so ludicrously powerful are among the reasons why I believe ZX3 needs to revamp the damage system entirely.  Ever since Day 1 Inticreates gave a far greater advantage to the charged buster (as compared to rapid-fire) than any previous Classic/X title, and Model X adds to the imbalance further.  Not that I don't love it, I do, but if that's going to be our new standard then things simply need to be reworked.

Quote
This is the thing that I was talking about in my original post. If it came down to it, I would rather see Inti do more to focus on elaborating the original 6 forms (X, ZX, Shi-Ten-Oh), give each form the works as far as making it as "playable" as possible.
While most could stand adjustment, I do believe that, Model ZX aside, a very minor upgrade would suffice.  All of the "Model" forms are pretty well playable as it is, those who claim otherwise are simply people who think that their own preferences are standardized.  Model PX is near worthless to me, but I don't go around the boards saying that it contributes nothing to the game.  What doesn't work for me can work very well for others.

As I said above, Model ZX has no real special abilities to call its own, and nothing that contributes to "navigation" or maneuverability over the other forms in any way.  It merely has high attack strength.  Additional moves, be they to new forms or to existing ones, will solve nothing.  With the possible exception of L, they already have all the variance they need.  If anything Model ZX is the one that needs new abilities, what the others need is respectable charge attack strength.

Quote
In the PS games, Dash-Canceling was even more of your best friend than it was in the Zero series.
Besides being an OBVIOUS physics exploit, you only furthered my point.  Dash-cancelling is not a dashing attack, it is a standing attack.  You only hit the dash button to improve your rate of fire.

And if you think dash-canceling is the only way to avoid committing to the 3-slash combo, you need to play the PS1 games more.  It's just the easy way out.  Even without it, tactics against certain enemies in X4/5, including Jet Stingray, Magma Dragoon, Grizzly Slash, Skiver, and the U-555, benefit from repeated use of single slashes.  You don't have to utterly break the game through dash-canceling to do that, a sense of rhythm will suffice.

4294
ZX / Re: What Do You Want to See in a ZX3?
« on: January 24, 2009, 11:50:12 PM »
The fact that FX can't dash along while shooting is just not what I consider to be ideal for a game, which does more to focus on the notion of "Run and Gun". It just does more to make FX feel more "bulky", in comparison to all the other forms.
Well, FX is SUPPOSED to be bulky, what with those hugeass guns.  The wide range of fire is really the appealing factor.  Regularly I keep my sub-weapon sent to the highest forward path and the main set to foot level.  You can very easily take out enemies of varying elevation without having to move much, and with twice the power to each rapid-fire shot, dispense of them very quickly.  Dealing with ground-specific movement limits are nothing new to MegaMan games; in some form or another that's been a reality of the series ever since X2.

A big part of the FX vs PX debate is how quickly you can tap.  PX I hate because hitting the button too quickly interrupts the previous kunai throw, as such you're not gaining any real benefit.  It's cool if you can set yourself up on the ceiling at an appropriate angle to rain down from above, but that's about all it's good for.  Even if you're lined up on the ground, FX getting twice the damage per hit overtakes it pretty easily.  Combine that with the wide-range advantage from Buster Edit, and PX has one hell of a tight niche for me. 

Quote
This is the kind of thing I value highly in games like this, and the majority of the Zero/ZX games seem to focus more on being able to kill and and moving on the up on. PX, overall, does a better job of this, in my eyes, than FX did.
Well, that's all up to personal preference, which is part of what the entire appeal of multiple forms is: customization to your own play style.  As much as I like to jump into a fight and get my hands dirty, I'm also quite adept at planting myself in a proper position before I strike.  Comes a lot from my Zero fandom, I suppose; PS1 games have no walking attack and, save X4, pitiful dashing moves, while the Zero/ZX games punish you in attack strength for slashing while walking.

Quote
I will admit that PX is not suited for air combat, as it's much better on the ground. But in any case, with PX, you can either opt to use the Shuriken, if you must, or you can just rush away (using the Shadow Slide, if you wish, in ZX).

4295
ZX / Re: ZXA GETS ITS OWN ANIMATED SERIES!
« on: January 24, 2009, 11:32:55 PM »
I will approve of their singing *ONLY* if it is this song:
<a href="http://www.youtube.com/watch?v=PB6sH3RwGYA" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=PB6sH3RwGYA</a>


And Aeolus gets the role of Sam.

4296
Gaming / Re: Obligatory Pokemon Diamond/Pearl/Platinum thread
« on: January 24, 2009, 11:25:07 PM »
What about female Machamps? >.>
That one went COMPLETELY unnoticed by me.  One more bit of trauma for my mortal soul to recover from. ???

4297
Gaming / Re: Obligatory Pokemon Diamond/Pearl/Platinum thread
« on: January 24, 2009, 07:01:05 PM »
Very little. I just find the idea of a male dinosaur covered in flowers more appealing than a female one. Just feels right.
Yeah, there are certain 'mans that I picture better as one gender or another.  For such reasons I always stick to a male Dragonite, and a female Lapras.

And I'm still more than a little disturbed at the thought of a male Jigglypuff... X(

What happened to the good ol' days of stuffing your pikachu full of Rare Candies and buying a thunder stone?
1. MISSINGNO retired.
2. The idiot devs in the GBA generation decided to double the IV range (from 16 to 32).

4298
Rockman Series / Re: What are YOU fighting for?
« on: January 24, 2009, 07:03:31 AM »
I fight for bamboo, because I STILL HUNGRY!!!

4299
ZX / Re: What Do You Want to See in a ZX3?
« on: January 24, 2009, 06:53:17 AM »
Besides HX and PX, none of the other models were all that necessary
You're nuts.  FX holds the most powerful rapid-fire, and with Buster Edit can spread it over a pretty wide area.  That plus upward firing grants a lot of versatility, very useful.  LX has an extremely wide-range aerial attack, excellent once you get the Eraser chip, that and I'm an admitted Screw Halberd addict.  If anything PX was the form I didn't think much of.  The shuriken was powerful, sure, but why bother when you've got ZX's charged buster?  It navigates dark areas and it hangs from ceilings, hooray, but I'd prefer a form that can fight worth a damn in the air (at least Ashe's Mandala Star improved on things).

I think it's kinda hard to NOT have situational forms when you're dealing with boss transformations.  Bosses are designed for specialized environments and to not have to worry about contact damage.  Take that away, and some hindrance in exchange for whatever powers you're gaining is to be expected.

That being said, some of them could have stood to be better thought out.  Hedgeshock and Argoyle were in desperate need of wall-kicking, and something as large, slow, and cumbersome as Bifrost could have stood a defensive upgrade (ie: immune to weak attacks, like X8's ride armor).  Finally, Vulturon should have had a continuous attack.

4300
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 23, 2009, 08:47:27 PM »
Hm, stages, stages....  Well, I've got a few thoughts.

Mario:
-Hammer Bros. Battle. (SMB3)  We need this if for no other reason than to get that theme music in the game (THAT FAMICOM MEDLEY OPENING IS SUCH TORTURE!!!).  Can have breakable blocks, the occassional Hammer/Fire/Sledge/Boomerang Brother jump in, and water flooding (World 3).

DK:
-K. Rool's Ship. (DKC) Is there any other choice?

Yoshi:
-Touch Fuzzy, Get Dizzy. (YI) The sheer insanity of it all demands that it must be done.
-You have no idea how tempted I am to say "The Fort of Moltz the Very Goonie", one of the few things about Yoshi's Island DS to stand out to me.  But an all mid-air level would be too gimmicky.  So somebody stop me.  Now, I MEAN IT, YOU THINK THIS IS A JOKE?!!

Zelda:
-Underground (NES).  I'm thinking this would make a nice randomized stage.  Boxed in, both walls and the ceiling are breakable (not like Shadow Moses island; they're easily broken by any flying character).  Now of the three sides of the screen (bottom's always closed), two are death as normal, and the third, at random, sends you to a new room if somebody gets knocked in that direction.  Complete with "secret unlocked" SFX whenever the room switches.
-Death Mountain (Dark World, LttP).  Many platforms, ladders, kickass music, and the occasional falling rocks.

Metroid:
-Chozodia (Zero Mission).  Have no idea how it'd work.  I just know it'd be awesome to see in 3D.

Star Fox:
-Katina (SF64).  "Enemy mothership approaching!"  Watch the sky, lest a beam of death land on you before Bill's fighters are able to knock it out.  Oh, and every 2 minutes or so, have the mothership unleash a swarm of fighters to really mix things up.

F-Zero:
-Challenge of the Bloody Chain (F-Zero GX).  You know in Big Blue you're fighting on top of the machines in a side view?  Well, this time you're fighting on Bloody Chain machines in a rear view.  Every now and then, another racer (one of the good guys; usually Blue Falcon but sometimes White Cat or others) will come in and they'll start attacking each other, so you'll have to steer clear.

Pokemon:
......eh, screw it, I got nothing.  I love the Spear Pillar too much.

Fire Emblem:
-Laguz Alliance Camp (Radiant Dawn).  Seriously, as long as Ike's sticking around, we need some Laguz rep in this game.  Break a tent, and the occupants will not be happy... ;)

Sonic:
-Space Colony ARK (SA2).  Yes, I went there, if for no other reason than we need a stage where Live And Learn is the obvious default music. 8)  I figure we have platforms floating in space just outside the colony, Biolizard causing trouble in the background, and every couple of minutes when the arena gets too close to Earth's atmosphere, Super Shadow can fly in, trash Biolizard, and Chaos Control the place back into stable orbit.

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