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Messages - Hypershell

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4251
Gaming / Re: Super Smash Bros. Thread
« on: January 28, 2009, 05:16:01 AM »
DAMMIT!  I love that music, but Haunted Mansion is too easy to get caught under. >_<

4252
Gaming / Re: Super Smash Bros. Thread
« on: January 28, 2009, 05:04:26 AM »
I'm amazed at how frequently I lose in Green Hill.  Especially considering I keep kicking your ass in Final Destination.  I'd have expected it to be the other way around. ???

4253
Gaming / Re: Super Smash Bros. Thread
« on: January 28, 2009, 04:28:49 AM »
Anyone up for some more Smashing tonight?  I'm going to be online for a bit.

4254
X / Re: Survey: New voice clips for the front page, Lucas or Zero?
« on: January 28, 2009, 04:18:13 AM »
Later, we find out that Vixy is Lucas.
Time to drink until the part of the brain that makes mental images is dead....

4255
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: January 28, 2009, 04:13:02 AM »
Well, yes, it is the spin slash. Point is... see that little triangle? Hacked out two years ago by the Zelda hacking scene. Say hi to OoT deleted Sword Beam. Actually, it was in the game and fully functional right up until release. It was then canned.
Those bastards.

Is it by chance accessible by Gameshark/AR code, or does it require actual rom patching?

4256
X / Re: Survey: New voice clips for the front page, Lucas or Zero?
« on: January 28, 2009, 03:00:24 AM »
Why don't you ask Lucas to help encourage tighter forum/cookie security?  I have a mental image of "FINAL STRIIIIKE!!!" playing on the Logout page. 8)

4257
X / Re: Survey: New voice clips for the front page, Lucas or Zero?
« on: January 28, 2009, 02:05:25 AM »
Didn't mean that as aggressive as it sounded (it was my light fish  >.> ).  It's just that I've known several actors, both voice and stage (those who enjoy what they're doing, anyway, and I think Lucas qualifies there), to have great personalities.

4258
X / Re: Survey: New voice clips for the front page, Lucas or Zero?
« on: January 28, 2009, 01:48:52 AM »
*smacks Chulio with his magical talking fish*
Ignore the guy, Lucas! -_-


Man, you must either not watch a lot of actor commentary on your DVDs, or just be into boring stuff.

4259
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: January 28, 2009, 01:01:09 AM »
I just remembered something else I've wanted a return to in a Zelda game..

A GOD-DAMN BEAM SWORD! 
YOU ARE THE SMARTEST MAN ALIVE!!!

(I knew there was a reason besides the badass look that I loved Fierce Deity)

Also, I'm always for 3D or 2D gameplay that lets the character (in this case, Link) judo or otherwise beat the crud out of the enemy that tries to do collision damage to it.
Helm Splitter, FTW

4260
Emulation / Re: Bad news for Flash Cards users
« on: January 27, 2009, 11:12:33 PM »
Interesting little shpiel showing the innards and detailing some functions of the DSi:
http://hackmii.com/2009/01/dsibrew/

A note to those eyeing the Acekard 2i: It works only in the DSi's "legacy mode", meaning it has no access to the DSi's extra features.  Means slower clock speed, less RAM, no cameras, no SD, no console storage.  It's basically the same thing as running a GBA cart on a DS Lite/original.

I'm curious as to whether or not the DSi can even boot into its native mode from the cartridge slot.  Time will tell, I suppose.

4261
X / Re: Lucas Gilbertson to redub "Iris death scene."
« on: January 27, 2009, 07:45:53 PM »
I didn't think so.  X7's was a lot lower than ZXA's.

Anyway, who's the one to honor for this? Well, DZ obviously put it on the site, but who asked him? Hypershell?
Just to clarify this, I have not had any direct contact with Lucas besides his YouTube comments, nor was I involved in RPM's clips (though I kinda figured based on past discussions that someone would take the opportunity).  That being said, I have my own reasons for watching my inbox like a hawk, but I can guarantee nothing.

4262
X / Re: Survey: New voice clips for the front page, Lucas or Zero?
« on: January 27, 2009, 06:58:14 PM »
Personally I'd go for Lucas.  You can always rip Zero lines.

4263
ZX / Re: What Do You Want to See in a ZX3?
« on: January 27, 2009, 06:52:50 PM »
The fact that it's their character makes them right.  They can name him whatever they want.

4264
ZX / Re: What Do You Want to See in a ZX3?
« on: January 27, 2009, 06:49:48 PM »
It's also a cheese.  Your point is what?  An inspiration from a given term does not mandate 100% exact copying of it.  My username should tell you that much.

Capcom applying spelling modifications to words from German origins are nothing new, either.  Play Legends sometime.

I bequeath a boot to the head.
*THWAKK!*

4265
ZX / Re: What Do You Want to See in a ZX3?
« on: January 27, 2009, 06:42:15 PM »
You're arguing more precision than you are intention.  The multiple steps are each in and of themselves intentional, but their rapid combination yields an unintentional result, no matter how logical it may be.  It's no different than launching yourself with a Bomb in Zelda TP to get an early Master Sword.  The fact that it throws you is intentional.  The fact that you land in an otherwise inaccessible area is not.  And the fact that it is wholly complaint with the physics engine of the game doesn't change that, that's why it's called a physics exploit.  If it was intended, it wouldn't be an exploit, it would be a normal move.

The first two slashes of the Z-Saber do not activate the damage barrier so that the full combo retains an effect, as the 3 slashes are basically Zero's answer to X's charged shot.  If dash-canceling was intentional then W-Shredder wouldn't exist.  The Shippuga probably wouldn't either, because it's pointless save for accessing an empty room.  But like Ben said, as is typical the developers don't really give a damn.  The PS1 games use the same engine and the developers largely do not care how one chooses to break a single-player game.

doesn't make it correct. the spelling from the word's native tongue is Kraft.
*points finger, cue the "Cornered" music*
The word's native tongue doesn't regularly use the roman alphabet, and when the Japanese attempt to translate they're as prone to mixups as the rest of the word.  The two names in this case are phonetically identical, which is more than I can say for "Dr. Bile" from the RMZ 1-3 Game Music Collection track list.  So the fact that your position is based solely on the Physis track list is less than concrete.

Even ignoring that, your argument is at best a region-vs-region debate, which is in and of itself pointless because the correct answer would vary by location.  However, one little post-Physis source destroys it: Rockman Zero Official Complete Works
http://mysite.verizon.net/Serpentara/RMZCraft.jpg

4266
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: January 27, 2009, 05:50:54 PM »
Super Mario RPG and Super Paper Mario says hi. Sure, she started as the usual damsel in distress, but then she escaped and kicked some evil ass together with Mario, Bowser and others.
Don't forget Mario USA.

I think you're missing my point though.  As I said, my point is this.  In the Mario franchise, instead of making a Female version of Mario, they simply used Peach, and she LaLa LaLa LaaLaa'd all over Bowser's ass.  They didn't change the character, they simply used Peach, which I believe was a great thing to do.  The game, from what I hear, was excellent.
This.  Just because a character has "damsel in distress" as part of their background doesn't mean that they can't grow beyond it.  Nobody is born strong.  Even the legendary heroes and all need to grow.

Speaking of potential females leads that Nintendo is sitting on, I have to give a mention to Daisy.  I think she is a very strong, if underutilized, character.  One of her earliest actions during her N64 revival was sending Bowser careening over the horizon.  She's energetic, and she doesn't take any crap since Tatanga.  Unfortunately Nintendo insists on keeping her in the sports/party titles.  There is NO REASON she couldn't have at least filled a Luigi-esque role in Super Princess Peach (hopefully they'll remember that if they decide to do a sequel).

In terms of storytelling, they could do a decent job of telling how perhaps the Hero of Time/Wind/Light/Sexcellence was either trapped or didn't show up, and thus a new Zelda decided to get into the game and play for keeps!
Wind Waker prequel, not a bad idea.  Despite often needing saving, Zelda is not a character who always comes across as weak to me.  In both OoT and TP she displays strong leadership, judgment, and survival abilities.  She's just outclassed in power, so Link is her extra muscle.  But she's just as key to victory story-wise as he is.

And of course, on the topic of strong female Zelda characters, we can't forget Midna.  Despite ruling a relatively peaceful realm, she isn't afraid to get her hands dirty.  And throughout the game Link depends on her a lot, not only for advise but also aid in navigation and battle.  There are certainly enough fans demanding more of her, as well, so she could have a real shot.

4267
ZX / Re: What Do You Want to See in a ZX3?
« on: January 26, 2009, 07:54:06 AM »
Craft should be spelled Kraft.
Get equipped with english script.

Quote
Shelly: for calling SDC a glitch, i gotta CLUSH Bomb you. Ben is absolutely correct here.
glitch
-noun
1. a defect or malfunction in a machine or plan.
2. Computers. any error, malfunction, or problem. Compare bug


We are talking about the ability to circumvent an otherwise constant restriction (damage barrier) through a likely unforeseen and since unacknowledged rapid input combination.  Call it what you like.

I didn't put anything in your pie-hole that your words didn't leave open. Your blanket quote basically seemed to give off the notion that it was, so I pursued.
My quote is only "blanket" because you ignored the context.  I specifically spoke of dash canceling, never did I mention dash shots.  You and you alone spoke of them.

Adding to your confusion is the fact that you are using a far broader definition of "exploit" than I am.  I mean it in the negative sense, as in abuse.  When one uses the term, "physics exploit" to refer to a game tactic, they are generally not talking about a normal maneuver.  Dash shots have their own separate attack value within the coding of the game, their validity is not up for debate.

Quote
Even so, it's interesting that, now, you give off the notion that anything relating to play-style is subjective, and yet, just a few paragraphs and posts up, you made a group of rather opinionated statements that brought up the notion of "cheating", and rapping with me about the finer points about "glitches vs. exploit", "programmer's intent" and so forth.
You brought it up.  Why would you expect anything but personal opinion when you're questioning one's personal play style?  The relevance of the discussion is debatable as well; we were discussing mobility, but the entire point of dash-canceling is repeated attacks while remaining stationary.  If you need to move, you're done attacking, and we're no longer on the topic of dash-canceling, we are on the topic of actually dashing, after your attack is concluded.

On that note, while FX cannot dash out of its attack animation, it can jump out of it.

Quote
But if you really embrace the idea of things being "subjective", then such terms like "cheating" shouldn't be in your vocabulary, wouldn't you agree?
I would if I had claimed that anyone else was cheating at X4, but that's not the case.  I was discussing my own play style, so no.

In a single-player game, nobody else has a say, your own "personal honor" as you put it is the only thing that means anything.  The opinions and preferences of those not involved with the game are irrelevant.  That means that you, and you alone, determine what is and isn't cheating in your single-player meta-game.  You determine for yourself what gives value to the experience, and what cheapens it.

4268
Gaming / Re: Super Smash Bros. Thread
« on: January 26, 2009, 06:37:20 AM »
Then again, maybe not...

Well, seeings how it is so late, I think I've had my fill.  Need sleep.  G'night all, and awesome matches!

4269
Gaming / Re: Super Smash Bros. Thread
« on: January 26, 2009, 06:12:27 AM »
That one may have been me.  My Wii locked up with that weirdo buzzing sound (and just after I was done rampaging as SUPER METAL DRAGON!!!).  >_<

4270
Gaming / Re: Super Smash Bros. Thread
« on: January 26, 2009, 06:05:33 AM »
I've got replays to prove I won a lot more than that, puppy-chow. Just because the matches went over 3 minutes doesn't mean you're safe from me. XD

FEAR THE FRYING PAN OF DOOM, CRIMSON!!!

4271
Gaming / Re: Super Smash Bros. Thread
« on: January 26, 2009, 05:54:25 AM »
Sure, when I start winning. :P

Oh well, I beat your tail enough earlier tonight, it's only fair you got a few hits on me.  On to tear Crimson a new one.

4272
Gaming / Re: Super Smash Bros. Thread
« on: January 26, 2009, 05:50:37 AM »
To die?

4273
Gaming / Re: Super Smash Bros. Thread
« on: January 26, 2009, 05:27:48 AM »
Well, if you gotta go, go with a Blast Box. 8)

4274
Gaming / Re: Super Smash Bros. Thread
« on: January 26, 2009, 05:24:45 AM »
That was by far my stupidest Sudden Death ever. ???

4275
Gaming / Re: Super Smash Bros. Thread
« on: January 26, 2009, 05:21:15 AM »
Well, I didn't know Dialga was a Daisy fan. 8)

Guess I'll fight you, Akamaru.

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