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Messages - Hypershell

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3976
Gaming / Re: Super Smash Bros. Thread
« on: March 28, 2009, 02:09:54 AM »
I WANT to, yes.  I'm waiting for Random opponents as I type this.  The problem is, for some reason, you and I can never get a solid connection. :'(

Well, maybe I'd be willing to try again later...

3977
X / Re: Zero was way cooler before he became playable.
« on: March 27, 2009, 10:49:19 PM »
Well, there IS a solution for that one.

Solves the thong issue nicely, too.

3978
X / Re: Alternate Routes for X series
« on: March 27, 2009, 10:47:51 PM »
No, it's fact, if you had called an attack then you would have won.

Uh, I mean, the crystal hovers above Iris before she transforms.  It's not her.  All signs point to the crystal being Colonel's memory chip.

When X encountered Colonel, I wouldn't put past him that he hesitated to kill Colonel, or maybe just wanted to disable him and not kill him. As for Zero, he charged at Colonel in Memorial Hall.
It's extremely hard to disable someone when they are intent on fighting to the bitter end.  When they're threatening you're life, sometimes you don't have the luxury of avoiding the same in retaliation.  You think either X or Zero wouldn't have spared Dragoon for further questioning if they could have?

Zero lunging at Colonel was before the bulk of Iris's pleas.  As I mentioned in my last post, he grows a lot more hesitant as the game goes on.  Memorial Hall, to me, reflects Zero's X1-3 attitude of shooting/slashing first and asking questions later.  Since then, however, he tends to instead let enemies ramble before taking them down.

Quote
I'm gonna say that Zero fought both Colonel and Iris for it builds up a tramatic effect on Zero since he was friends with Colonel and had a thing for Iris.
Well, Zero DID fight Colonel at some point, that's established in X5.  But that could be either Memorial Hall or Spaceport, which one is not specified, and Skiver's dialogue works either way (better, I think, with Memorial Hall).

But as for traumatic effect, Colonel was neither the first nor the last friend/ally that Zero had to cut down in the line of duty.  Mac, Blast Hornet, Web Spider, Spider/Redips, and Elpizo all come to mind.  The impact on Iris is what Zero's concern was, which he outright states before the Spaceport battle.  Likewise, Iris is the source of Zero's remorse in X5.  He can shrug off discussion of Colonel easily enough.

No, not in that way.
Aw, that's no fun!

So, if I'm understanding this correctly, technically if X faces Colonel, then Zero might not have ever had to kill Iris?
Iris likely would have faced Zero anyway because she wants him to stop fighting against Repliforce, both for the sake of her Reploid-only fantasy and so that Zero doesn't get killed in the process.  The problem is that she "goes out of control" upon installing Colonel's chip.

3979
X / Re: Zero was way cooler before Inticreates put him in a thong.
« on: March 27, 2009, 10:28:25 PM »
^Thread title fixed.

Okay, so he hasn't blown the arms off of any Ride Armors since becoming playable.  And yeah, I miss that.  And blowing up the floor with X2.  Ah, the memories...  Nevertheless, Zero got a lot cooler when he became FULLY playable (as in not counting X3).  Why?  Because he was finally put on a system that could display his armor properly.

That and his X5 theme is among the most badass.  Hell, his theme in every game is among the most badass (save X3, although I know others disagree with that one).

I see the point of the whole player vs. NPC who saves your ass thing, though.  The thing is, as an NPC who saves your ass, he got some really freaking awesome effects.  And he always had really freaking awesome theme music.  Compare that to, say, Giro in ZX.  And well, there IS no comparison.  Zero wins.

3980
X / Re: What Would Make X3 a Truly Great Game
« on: March 27, 2009, 10:20:37 PM »
Just play X4
Quoted for truth.

Seriously, though, you want to know how to fix X3?  Very simple:

Give it a buster upgrade that doesn't suck.

Yeah, I'd like to see Zero given a better treatment.  But X3 is a great game as-is, the problem is that arsenal is 9/10 of a MegaMan game.  When you enjoy an unarmored run more than a normal one, you know something got screwed up.

3981
Rockman Series / Re: Co-op Mega Man
« on: March 27, 2009, 10:14:57 PM »
For some reason language barriers always seem to get our hopes up for co-op X......

3982
Gaming / Re: Sonic and the Black Knight
« on: March 27, 2009, 09:54:00 PM »
This makes me realize - the first Sonic Advance was pretty damn awesome.
Assuming I actually wish to play as Sonic, I vastly prefer Rush/Rush Adventure.  The problem is I am a gi-hugic Tails fan.

Damn you, Dimps! >_<

3983
X / Re: Alternate Routes for X series
« on: March 25, 2009, 02:36:35 AM »
You know, I actually hadn't thought of what Iris's thoughts on X fighting against Colonel would be.  I just thought it'd be fun to F*@#! with the fan-based assumptions as to why she is confronting Zero, is all.  As I said earlier, I don't buy from Iris's death dialogue that she is fighting for vengeance, or at the very least there's more to it than that.  She still wants to be with Zero.  She absolutely refused to let go of her brother.  And, one would think, she would know that installing her brother's chip is not going to end well for her.  There's a lot to consider there.  I don't see anybody who's intent on avenging the death of a loved one asks the killer to live with them after they've failed.  But when I say it's the "easiest" answer, I mean easiest for the casual observer to accept, the same as Zero killing her is.  They brush over the finer details and go with their first instinct, regardless of what dialogue clashes with it or what background information there is to consider.  Half the fanbase doesn't even know that Iris had anything of Colonel's during that battle, and nearly all works of fanfiction that revisit the scenario ignore it completely.

As for X and Double, I wouldn't say that he didn't hesitate.  X was attacked and thus defended himself (this is not the first time an ally-turned-Maverick came at him, so he knows from experience not to screw around, to say nothing of the Dragoon-assisted massacre being fresh in his memory).  He really had no clue what was going on, and only after the fight was over did he realize to what extent his trust had been betrayed.

However, an XS scenario for X4 really requires a lot of rewriting, the game's cut scenes are character exclusive, most notable being Zero still at Hunter Base after X took care of Sigma. Still, with the way later games refer to the Repliforce incident, it really seems to be most likely.
There's also the question of how the confrontation with Colonel at the Memorial Hall went.  I view that as a bit of a turning point in Zero's attitude towards the fight against Repliforce.  After Iris interferes with that fight, Zero is less cold to her than he was previously.  He applies a sense of reason, both to her and to Colonel, rather than it solely being a matter of duty as it was beforehand.  But Iris doesn't show up when it's X against Colonel.  And Colonel is the one who is supposed to be responding to her, but realistically, he'd be royally screwed if both X and Zero were at Memorial Hall.

3984
Rockman Series / Re: It always the little things.....
« on: March 25, 2009, 02:22:48 AM »
4. All the voice actors in MMZXA

Albert, Aeolus, and Chronoforce want a word with you.

3985
Gaming / Re: Sonic and the Black Knight
« on: March 25, 2009, 02:17:09 AM »
I'm more of a "S3&K philosophy" man myself, but yeah.

3986
Gaming / Re: OnLive, remotely processed PC gaming
« on: March 25, 2009, 01:36:05 AM »
Yeah, pretty much EVERY online service works awesome when it's only a select few testers using it.  Any of us who paid attention to Nintendo Wifi reviews should know that.  When the volume hits, that's when they're up the creek.

Still, it is awesome in concept.  So *IF* they can find a way to manage whatever massive volumes they attract, it'll be great.

3987
X / Re: Alternate Routes for X series
« on: March 22, 2009, 04:54:28 AM »
why the [tornado fang] do you think we're using the word?
Now THAT is a good censor.  There's nothing like using special weapons as swear words.  8)

without Zero having killed Colonel, then there would be no mad with grief Iris
That's not actually true, it's just the easiest answer in the eyes of the fanbase.  Marshmallow Man and I have argued to hell and back over the finer details of what's going on in Iris's head, and there is really a huge lack of detail in that scenario.  While, yes, she is grief-stricken and not right in the head, there's any number of ways to spin that besides merely vengeance.  And I don't buy that being the only thing on her mind, if it was at all, given her dialogue at death.

Honestly I don't think Iris herself knew what she was trying to accomplish, besides holding onto whatever she had left of her brother.

Quote
that forces Zero to Kill her
Zero did NOT kill Iris, he merely failed to save her, or to foresee how far his actions would push her.  Iris died by her own hands; installing Colonel's chip which is too contradictory to her own traits for her to properly function (the entire reason the two of them exist as separate Reploids).  Her body is intact, her death was internal.

Take note that you DO NOT need to lay a finger on Iris to win the battle against her; she ejects the crystal on her own if Zero is in critical condition.  Saying that Zero attacked her is like saying he took a saber to Ciel's head during the Golem battle; it is dependent solely on the player.

3988
Rockman Series / Re: Co-op Mega Man
« on: March 22, 2009, 04:41:51 AM »
So, while I'd like to see such a thing happen to a Rockman game, I'm still wary of the notion that, in efforts of trying their damndest to focus on co-op, the single-player component (which should STILL be the bread-n-butter of any action-platformer Rockman game) suffers on the other end. And I wouldn't want that, either.
So far as I'm concerned there's no reason they cannot balance for single-player with the second player being merely an option.  So what if the game is a bit easier?  Besides, X-series games include difficulty settings these days, so it's really no biggie.

3989
Gaming / Re: Wii Punch Out - GET READY FOR A TKO
« on: March 22, 2009, 04:36:57 AM »
Sega will drop some money for a cash-in, so the game will include Knuckles the Echidna.
Is it so wrong that I consider that idea completely awesome?

3990
Gaming / Re: Obligatory Pokemon Diamond/Pearl/Platinum thread
« on: March 21, 2009, 08:22:46 PM »
Not cool.
BUT GANONDORF BLEW UP TWO PEOPLE!!!

......nobody's going to get that one, are they?

3991
X / Re: Alternate Routes for X series
« on: March 21, 2009, 08:21:10 PM »
But I like the other filters.... :'(

3992
X / Re: Alternate Routes for X series
« on: March 21, 2009, 07:59:39 PM »
Well, there's that too.

Because we ALL know that killing the costar in a generic boss explosion, while completely ignoring proximity, is the most epic thing the game-creators could possibly do. :|

(would somebody please turn off that damn highly annoyable filter already?)

3993
Gaming / Re: Wii Punch Out - GET READY FOR A TKO
« on: March 21, 2009, 07:51:21 PM »
Classic control scheme? Just what I need, a way to get out of motion controls! 8)
In all seriousness, more games SHOULD offer that kind of choice, whether the new controls work or not.  Just as different people have different tolerances for a game controller, they also have different tolerances for pointers and motion sensors.  If you go the other way exclusively, your audience isn't any wider, it's just different.

That's something I've never really been able to forgive Star Fox Command for.

3994
Gaming / Re: Wii Punch Out - GET READY FOR A TKO
« on: March 21, 2009, 07:07:38 PM »
Well, Nintendo may surprise us, but I'm not expecting anything that original, considering that they could just as easily either revisit Mr. Dream, or just stop at Super Macho Man.

3995
Gaming / Re: Obligatory Pokemon Diamond/Pearl/Platinum thread
« on: March 21, 2009, 06:58:45 PM »
Well, I learned something new today:  A shiny Nidoking technically counts as cross-dressing.

3996
Gaming / Re: Wii Punch Out - GET READY FOR A TKO
« on: March 21, 2009, 06:56:13 PM »
Well, I'm glad that's the European release, 'cuz it's right before my wedding. >w<  I was afraid I'd be late on picking that one up.

This game will rock all socks, definitely my most anticipated Wii release at the moment.

3997
Well, with all due respect, I think you're nuts.  I'll readily admit that v2 is my preferred version, but v1 is far from terrible.  Also OCR's commentary on v2 wasn't exactly raving, either.  You deserved MUCH better.

That means looking at the song, analyzing it, understanding it, really appreciating its core, and turning that into something new.
Unfortunately that rarely works as well in practice as it does in theory.  I can count the artists who have impressed me that way on one hand, and yes you are one of the first to come to mind.  They put together some spectacular stuff.  But most of the people who attempt to create something new that way, professional or not, wind up with a mess of a result that offers no appreciation to the original's core at all.  Respecting the source material doesn't mean limiting yourself to just covering the original version with better instruments; but most so-called artists can't find that happy balance.

3998
Rockman Series / Re: Mega Man 2.5D
« on: March 21, 2009, 04:11:54 AM »
It looks awesome, but unless they're willing to apply some manner of shading for objects in the distance, they need to stop lining up the camera EXACTLY in the "2D sidescrolling" position.  It's very easy to get background and foreground mixed up that way.  Keeping a slight angle to the camera would work wonders.

3999
X / Re: Alternate Routes for X series
« on: March 21, 2009, 04:02:48 AM »
Nearly every X-series game has some manner of fork in its events.  But said forks usually tie back into a common ending, X5 and X6 are unusual for the fact that they feature alternate endings.

Then there's the old question of what the hell happened during X4.  The game presents it as either X or Zero handling things solo.  The two storylines cannot co-exist as presented, and yet sequels insist that's exactly how it should be, leaving the fans to guess at how everything is supposed to tie in (I still think it'd be awesome if one day a sequel showed X being the one to kill Colonel, but that's just me).

and he's not at all relevant to the story any longer
I don't know what the hell game you were playing.  Zero vs. High Max was the most epic non-animated cutscene ever.

Story isn't exactly the highlight of the X series, but X6 was among the deeper ones.  People just tend to underestimate it because of the lousy localization; they lose the will to even bother trying to follow along.

4000
Gaming / Re: Savestates ruin gaming experience?
« on: March 21, 2009, 03:44:50 AM »
Just general abuse of savestates that isn't at all what the original point of the game was
Which is why they're found in emulators and not in actual games.

Savestates exist on the same level as game-hacking codes.  They can ruin it or they can be fun to toy with.  What is and isn't acceptable is up to the player.

savestates are also required for romhacks that require TAS-like precision. Air comes to mind.
Case in point.  In my case I wouldn't even play such a game because I just don't consider it fun anymore.

Guilty. Especially for Fire Emblem, if only to alter stat-gains so even mediocre characters can get a chance at fame.
This is the one exception, because the U.S. Radiant Dawn actually lets you retain Battle Saves after use.  Well merited in this case due to how blazing hard and utterly starved for experience the game is (yet for some reason I still love it).

But once that door's been opened, RNG abuse kinda goes with the territory.  I mean, who here HASN'T reset-haxed up Heather's Strength so you could steal that Bolting?  And it is certainly nice to have some form of recourse when the game decides to kick you in the crotch during a level-up and offer NO stat growths.

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