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Messages - Hypershell

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3951
X / Re: Zero was way cooler before he became playable.
« on: March 29, 2009, 08:50:50 PM »
The high points of Zero's Playable Career were in X4 and X5
X6 and Xtreme2 want a word with you.

3952
X / Re: What Would Make X3 a Truly Great Game
« on: March 29, 2009, 08:49:18 PM »
What if you haven't played X1 or X2?
Then you have a lot of guts showing your face in front of any X-series fans. :P

3953
Gaming / Re: Console and Handheld Redesigns
« on: March 29, 2009, 08:44:10 PM »
I don't know about that one.  I can tell you from firsthand experience that the slim PS2's beat the hell out of the launch PS2's.  My brother has the latter and I have the earlier.  Besides the simple benefits of not having to waste a brick or two of shelf space, the DVD playback in the later model is *FAR* more reliable.

3954
Gaming / Re: Console and Handheld Redesigns
« on: March 29, 2009, 08:39:44 PM »
Yeah, it is definitely a case-by-case thing.  It all depends on what kind of benefits such a hardware revision offers.

The Mico WOULD have been awesome if Nintendo hadn't axed GBC compatibility (the really ridiculous thing is that the Z80 was left on the Micro's circuit board; all they did was cut the traces and the voltage switch mechanism).

GBA SP, that is AGS-001, was pointless.  AGS-101, that was awesome.  If you're going to light the screen, do it right.  The frontlight was a stupid idea.

Generally I view revisions as catering to late-adopters and people who might need a replacement.  I usually avoid new hardware if it doesn't play new games, the heavy investment isn't worth it.  That and sometimes they genuinely screw things up in the process.  I'm still wondering what the hell Nintendo was thinking with the DS Lite's slider.

3955
Gaming / Re: Sonic and the Black Knight
« on: March 29, 2009, 08:33:24 PM »
Well, if he didn't die in SA2 then it is not his ultimate fate >.>
I was talking about Gerald, not Shadow.

Zero should have stayed dead back in X1 or at X5/X6 like he was supposed to but he revived yet again and he he even had his own series.
Zero was a generic NPC in X1, the only reason anybody cared whether he lived or died was because he had a kickass theme music and caused collateral damage.  Both of these returned in X2, so there's nothing wrong there.

In X5 Zero "died" for a completely nonsensical reason.  A boss explosion, of which he has survived dozens, regardless of how his proximity compares to X's.  Furthermore, X was every bit as "dead" at the end of X5 as Zero was, Light merely took advantage of Zero Space to fix him up.  If he did that, then by what possible stretch of logic WOULDN'T "Zero's father" do the same?  X5, as it is, would have been the worst possible way to end the series.  Fans were just happy to see X and Zero duke it out, and the foreboding of Wily's possible involvement.  But the reality is that X5's story was told incredibly badly.

3956
X / Re: What Would Make X3 a Truly Great Game
« on: March 29, 2009, 06:06:09 AM »
Generally ear-bleeding music and lack of ability to stand on its own feet.  There's next to no original content to it and you therefore have to ask yourself, why bother when you could be playing X1 and X2?

Now, Xtreme2 is a completely different story.  That game was divine.  Superior music ports, new stages, the convenience of the air-dash (a 2-button setup really needs that), and the most badass Ultimate Buster part the world has ever known.

3957
Gaming / Re: Sonic and the Black Knight
« on: March 29, 2009, 06:03:48 AM »
Gerald's twist worked for me. His granddaughter got shot and he snapped. Makes perfect sense as something to make him spiral into madness.
See, but that's SA2, and therein lies the problem with later titles.  It's not the story itself, it's the fact that it's told out of chronology.  SA2 covers his ultimate fate, so who really give's a rat's ass about him when his good-natured self is revisited in later games?

3958
X / Re: Zero was way cooler before he became playable.
« on: March 29, 2009, 05:51:23 AM »
Oh, that's only the beginning...  X5 is one of those games that you really, really need to not look at too closely.  Because the more you learn about how it works, the more you realize how ass-backwards it is.  The illogical nature of how enemy kills affect ranks, the ranking system's tie-in to the parts, the parts being tied to life/weapon ups, the virtual inaccessibility of numerous Heart Tanks as Zero, the benefits of early repeated suicide, the obvious predetermined stage order, and the inability to get an early Gaea Armor.  All of this and more torments those who pay a little too much attention to X5.

3959
X / Re: What Would Make X3 a Truly Great Game
« on: March 29, 2009, 05:43:06 AM »
I'd say he's a lot weaker to the Z-Saber in X6.  In X7 he is more thoroughly raped by a charged water attack, or Axl's G-Launcher.

So far as where X3 ranks, I'd consider it among the "fun but not up to the snuff of the others" category, the same as X5 and X7 (Xtreme1 is the only X game I consider truly bad).  All the rest rank well above it.  X3, like X5, had a lot of cool concepts, but it didn't quite come together the way it should have.

3960
X / Re: Zero was way cooler before he became playable.
« on: March 29, 2009, 05:36:44 AM »
I'm also of the mind that the X series should have ended at X5, seeing as it was really starting to go downhill from there.
DO NOT get me started about all of the flaws in the X5 package.  The game is a completist's nightmare, and the ending was easily the most pointless that the series has ever seen.  Zero's "death" couldn't have been handled any worse; I was ecstatic when Inticreates rightfully one-upped Cappy with Z4.

X5 was a game that had a lot of cool concepts but outstandingly poor implementation.  X6 had to correct a great many of the game's power-up issues, and we had to wait all the way until X8 for a dual-armor game to be done properly.

3961
Gaming / Re: Sonic and the Black Knight
« on: March 29, 2009, 05:28:57 AM »
Shadow as a character was decent way back in SA2, back where he had some actual character development (which was later tossed away).
I don't know about that one.  Like Zero in X5, Shadow in SA2 dies an utterly pointless and nonsensical death.  He's INVULNERABLE, can fly, and can teleport at will, yet he "dies" by falling into the atmosphere?  Weak.

If any character development was screwed, it was Gerald's.  He's presented as a mad scientist issuing a death sentence to the entire planet first, THEN two other games are spent going over all his good intentions before he went nuts.  Both disorienting and pointless.

3962
X / Re: Zero was way cooler before he became playable.
« on: March 28, 2009, 10:33:38 PM »
Touche.

along with he should have stayed dead after X1.
Hell no.  The X2 theme song alone warranted his revival.

(I STILL say it should have been in Xtreme2 somewhere)

3963
Gaming / Re: Sonic and the Black Knight
« on: March 28, 2009, 10:14:45 PM »
Oddly enough I actually have a decent respect for Shadow The Hedgehog.  I mean, be honest, it is the *ONE* game where any ridiculous gimmick thrown in didn't put the usual gameplay on a screeching halt (therefore nicely contradicting developer interviews that a back-to-basics 3D Sonic is too resource-heavy to develop).  The shooting, if it MUST be present, was treated as it should be: a tacked on extra.  The game was still at its core a platformer with simplistic controls and cool bosses, and that's what a hedgehog game should be.

The problem is they botched the mission setup.  Several enemy-hunts are overly strict and just plain not fun, and that last boss fork, resulting in ten endings, is utterly inexcusable.  Unfortunately, that means you'll be damn sick of the game by the time you unlock the Last Story (which is a shame, because the final stage is awesome, Chaos Controlling through otherwise impossible areas).

3964
X / Re: Zero was way cooler before he became playable.
« on: March 28, 2009, 09:57:18 PM »
Hardly.  He's thinner, and he has a scarf. :P

Plus his buster's always ready, 'cuz he's just that badass.

3965
X / Re: What Would Make X3 a Truly Great Game
« on: March 28, 2009, 09:56:24 PM »
5 - Yeah, Zero is practically useless, what with the ridiculously long charge period and limited areas of possible use.
At least Zero's attack following that ludicrously long charge is actually worthwhile.  Saber aside, Zero beats the hell out of X's enhancement.

3966
X / Re: Zero was way cooler before he became playable.
« on: March 28, 2009, 09:53:18 PM »
If you're worried about midget main characters, you are playing the WRONG series
Yeah, but that's supposed to be next to bosses, not next to the supporting cast.  You don't see ProtoMan walking around with a body twice as large as Rock's.

3967
If I want portability, I use PocketNES on the GBA/NDS. ^^
nesDS for me. 8)  Don't need to stretch the screen that way, just some minor cropping.

3968
Rockman Series / Re: It always the little things.....
« on: March 28, 2009, 09:48:10 PM »
Vent's VA is the real head-scratcher for me.  He sounds awesome in the transformation video, yet so incredibly bad throughout the rest of the game.

3969
Firefox claims that Topless Robot has been reported as an attack site.... ???

Have they even released
this
version of the first game yet?
Oh, how I wish.  Blowing away a pogo-stick cyclops with a single charged shot.  Roll has never been more badass.  I'd kill to be able to play that.

3970
Pictures, stages, replays, records, all that jazz?  Yeah, plenty of writing there.

Come to think of it, with how often scores and records are updated in virtually any game, the concern is kind of rubbish anyway.  The Wii doesn't erase a "temporary" VC file written to its memory until you choose to play a different one off the SD card, so you're not really increasing wear-and-tear on the memory unless you're constantly switching games.

3971
Wait, what? what's this about the memory now?
ANY flash memory has a limited number of rewrites that can be done before it starts to crap out (at this point, you can no longer write to it, but the existing data can still be read).  That includes the Wii's internal flash.  Obviously it takes a long, long time for this to happen, but the concern is that since playing games off the SD card actually copies them into the Wii's flash for your play session, people who use the feature a lot are liable to speed up the "decay" of their memory, so to speak.

Eh, not like I care.  With how often I play Brawl I'm sure my launch flash will crap out soon enough anyway. :P

3972
X / Re: Zero was way cooler before he became playable.
« on: March 28, 2009, 02:39:01 AM »
The chest plate and buster are not my idea of nitpicking.  Neither is making X look like a midget.  If it was just the shoulders that would be a different story.  But when nothing but the head is right from the waist up, that's just bad spriting.

3973
X / Re: What Would Make X3 a Truly Great Game
« on: March 28, 2009, 02:35:53 AM »
...and the fact that you basically NEEDED it for the last section of the game (pre and post Sigma) just made it more painful to use it, than it should've to be.
You need that as much as you need an air-dash in X6.  It's just the easy way out, nothing more. :P

Quote
But honestly, playing as an "Non Upgraded Buster" X, so that you could have the short range Saber Slash, was all I really needed to "simulate" the experience of playing as Zero back in the day.  8D
I prefer the actual man in red.  I just play as a non-upgraded X to enjoy the lightning-fast charge time for the saber. 8)

3974
X / Re: Zero was way cooler before Inticreates put him in a thong.
« on: March 28, 2009, 02:24:40 AM »
I thought he looked fine in 3!
The shape of the shoulders is undefined, the buster is an X2 copy/paste despite being redesigned in artwork, and the chest plate has an X-esque indent where the bottom extension should be.

All of that is failure.  And that's not even touching the fact that his body is ridiculously large compared to the first two games.

3975
Gaming / Re: Sonic and the Black Knight
« on: March 28, 2009, 02:16:36 AM »
they probably would have crafted a CD/3&K-quality Sonic game by now
Impossible.  You cannot craft an S3&K quality game without Super Sonic in stage replays.  And for some reason Sega considers that a forbidden practice now.

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