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X / Re: Zero was way cooler before he became playable.
« on: March 29, 2009, 08:50:50 PM »The high points of Zero's Playable Career were in X4 and X5X6 and Xtreme2 want a word with you.
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The high points of Zero's Playable Career were in X4 and X5X6 and Xtreme2 want a word with you.
What if you haven't played X1 or X2?Then you have a lot of guts showing your face in front of any X-series fans.
Well, if he didn't die in SA2 then it is not his ultimate fate >.>I was talking about Gerald, not Shadow.
Zero should have stayed dead back in X1 or at X5/X6 like he was supposed to but he revived yet again and he he even had his own series.Zero was a generic NPC in X1, the only reason anybody cared whether he lived or died was because he had a kickass theme music and caused collateral damage. Both of these returned in X2, so there's nothing wrong there.
Gerald's twist worked for me. His granddaughter got shot and he snapped. Makes perfect sense as something to make him spiral into madness.See, but that's SA2, and therein lies the problem with later titles. It's not the story itself, it's the fact that it's told out of chronology. SA2 covers his ultimate fate, so who really give's a rat's ass about him when his good-natured self is revisited in later games?
I'm also of the mind that the X series should have ended at X5, seeing as it was really starting to go downhill from there.DO NOT get me started about all of the flaws in the X5 package. The game is a completist's nightmare, and the ending was easily the most pointless that the series has ever seen. Zero's "death" couldn't have been handled any worse; I was ecstatic when Inticreates rightfully one-upped Cappy with Z4.
Shadow as a character was decent way back in SA2, back where he had some actual character development (which was later tossed away).I don't know about that one. Like Zero in X5, Shadow in SA2 dies an utterly pointless and nonsensical death. He's INVULNERABLE, can fly, and can teleport at will, yet he "dies" by falling into the atmosphere? Weak.
along with he should have stayed dead after X1.Hell no. The X2 theme song alone warranted his revival.

5 - Yeah, Zero is practically useless, what with the ridiculously long charge period and limited areas of possible use.At least Zero's attack following that ludicrously long charge is actually worthwhile. Saber aside, Zero beats the hell out of X's enhancement.
If you're worried about midget main characters, you are playing the WRONG seriesYeah, but that's supposed to be next to bosses, not next to the supporting cast. You don't see ProtoMan walking around with a body twice as large as Rock's.
If I want portability, I use PocketNES on the GBA/NDS. ^^nesDS for me.
Don't need to stretch the screen that way, just some minor cropping.
Have they even releasedOh, how I wish. Blowing away a pogo-stick cyclops with a single charged shot. Roll has never been more badass. I'd kill to be able to play that.version of the first game yet?
this
Wait, what? what's this about the memory now?ANY flash memory has a limited number of rewrites that can be done before it starts to crap out (at this point, you can no longer write to it, but the existing data can still be read). That includes the Wii's internal flash. Obviously it takes a long, long time for this to happen, but the concern is that since playing games off the SD card actually copies them into the Wii's flash for your play session, people who use the feature a lot are liable to speed up the "decay" of their memory, so to speak.
...and the fact that you basically NEEDED it for the last section of the game (pre and post Sigma) just made it more painful to use it, than it should've to be.You need that as much as you need an air-dash in X6. It's just the easy way out, nothing more.

But honestly, playing as an "Non Upgraded Buster" X, so that you could have the short range Saber Slash, was all I really needed to "simulate" the experience of playing as Zero back in the day.I prefer the actual man in red. I just play as a non-upgraded X to enjoy the lightning-fast charge time for the saber.
I thought he looked fine in 3!The shape of the shoulders is undefined, the buster is an X2 copy/paste despite being redesigned in artwork, and the chest plate has an X-esque indent where the bottom extension should be.
they probably would have crafted a CD/3&K-quality Sonic game by nowImpossible. You cannot craft an S3&K quality game without Super Sonic in stage replays. And for some reason Sega considers that a forbidden practice now.