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Messages - Hypershell

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3876
Gaming / Re: Contra fan? Own a Wii? Now you're "Locked and Loaded!"
« on: May 10, 2009, 11:35:27 PM »
Mmmm...Contra...  *drools*
Though IMHO nothing beats the original in that series, a new entry is still awesome to hear.

Virtual Console doesn't even have MMX.
Between X Collection and SNES9x GX, there's no excuse for missing it regardless of VC status.
(not that I WOULDN'T download a VC version, just to show support)

3877
I feel the same way about my upcoming Wanioko/Totodile, who shall be named Laguna....   8D
Same, although if I bother to nickname mine (I usually don't), it'll probably be Little G.

3878
Gaming / Re: Games that are so bad, they are laughably good.
« on: May 10, 2009, 11:27:04 PM »
Shadow The Hedgehog.  Not the gameplay, but the dialogue.

"Where's that DAMN fourth Chaos Emerald?"

3879
Gaming / Re: Super Smash Bros. Thread
« on: May 10, 2009, 06:33:36 PM »
I was in a pixel mood, so here's your Mewtwo map in pixels.

Good work~!
Was based on a custom used in Smash Kingdom, I just scaled it down.  Oh, and Vix, that line in the middle of his head isn't the stage, it's PT's platform.

Nevertheless, thanks a million. 8)

3880
ZX / Re: Is this possible?
« on: May 10, 2009, 03:35:22 AM »
Not so sure I'd want ZX to be an X-series clone.  Perhaps copying the other Biometal data instead of having to rip the Biometals themselves off their respective chosen ones and lose them every game, while expanding each Model's attacks somewhat, would be sufficient.

I'm not quite sure about Z. You'd expect the legendary heroes to be strong, but X and Z were frowned upon by Prometheus. Similar to the versatility of X and A, Z and by extension ZX might have a lot of untapped potential because of Zero's learning ability.
Well, ZX gets an extra skill in Advent, which varies by the Chosen One, so it is very well possible.  In fact I kind of expect it should we see any sequels.  Model ZX, in its initial appearance, doesn't even match up to a buster/saber Z1 Zero, due to lacking the dash-roll.  The only thing that really gives it an edge is the souped up aerial roll and the saber's ability to break the buster's damage barrier.  In terms of versatility Model ZX is actually pretty crappy.

3881
So?  Isn't a selection of half the 'mans in the game better than a selection of 3?

3882
Size restrictions in gameplay have existed since Yellow.  Capping at 6 or 7 feet wouldn't be a big deal.

3883
How can you hate Totodile?  Sure, there are a zillion better Water Pokemon for battle, but the guy is too darn adorable.

You know, I hope that one day, the whole "your favorite little 'man following you" thing is expanded to more than just the starters, 'cuz I would KILL to have a Dratini follow me around. 8)

Still awesome regardless.  Platinum I may yet leave in the dust, but a G/S remake is just too darn much to pass up.

3884
Gaming / Re: Super Smash Bros. Thread
« on: May 10, 2009, 03:01:04 AM »
As of now my internet and Wii are no longer under the same roof.  I hope to change that, but it'll likely be a while, as I have hit a few hurdles.

Nevertheless, in my online absence, I feel the need to share some stages for ye all.  I have a batch of three, two Mewtwo levels and a Sonic level.  Check 'em out here:
http://mysite.verizon.net/Serpentara/HypersHomage.zip



I Miss My Mewtwo...

Theme: Pokefloats
Simple concept here, a block-art pic of Mewtwo's mug.  Battle on it, and have a ball.  Note that it is possible, although exceedingly rare, to send somebody flying between the corners of the blocks, therefore trapping them.



The New Ruler

Theme: Victory Road
Crafted in memory of Mewtwo's stadium from the first movie.  Large collapsable area simulates the spot where Ash and the original 'mans blast through the floor.  A couple glass boxes are meant to simulate the lights, but since you can actually stand on/ricochet off them, they can make KOs tricky.  Makes for some nice pinball launching.



And last but not least, it's time to bail warp 7 in my latest stage, crafted in memory of the Sonic SatAM cartoon:
Great Oak Slide

Theme: Live And Learn
This stage is hacked for heavy use of object overlap (You have to wonder if this was intended at some point considering how the fall-through platform and ladder sync up nicely) and axing the usual object limit.  A long, windy path connects to the lower corner, where you can spring back to the top.  I would HIGHLY recommend sticking to coin and/or dumbass CPU matches, since it's impossible to force an opponent out of the loop (well, unless maybe if you're DK).

3885
Gaming / Re: For Hypershell
« on: May 10, 2009, 02:35:29 AM »
I seriously HAD to post this:

http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=74706

Seriously, this is one of the few useless accesories I would actually buy if possible (and at the right price of course).
Oh man, WHY did I have to go and ask for the Nyko Perfect Shot last gift-giving occassion?! >_<

3886
You know, now I feel dumb.

I've been using Pokesav for a while now, and I should have been able to pick up the fact that Jhoto was listed under the "Home" option when making a Pokemon.
*facepalms*  How the crap did I miss that?!

Well, I saw this one coming.  I gather Nintendo is trying to make the GBA-exclusive 'mans more available, given the DSi's release, and the Kanto birds were already added into Platinum while none of the Johto Legends can yet be obtained without importing.

Hopefully along this trend there will be more than JUST Johto legendary 'mans (always looking for more Mewtwo lovin').

16 badges, Champion, KANTO GYM LEADER REMIX, and God willing, the return of the lost Crystal version Extremespeed Dragonite.  I'll definitely be keeping my eye on this one.

3887
Gaming / Re: Big Apple. 3 A.M. 2009, WHAT?
« on: May 06, 2009, 12:53:39 AM »
SWEET MERCIFUL CRAP!!!

Well......for once I actually wish I had a 360. X(  Damn well downloading that soundtrack, though.  It will be absolute pjwnage.

3888
Gaming / Re: For Hypershell
« on: April 28, 2009, 03:01:52 AM »
I'm picturing a car that screams whenever you floor it. 8)

3889
X / Re: Searching for an interview...
« on: April 28, 2009, 02:58:30 AM »
Well, somebody ELSE would have to beat Marshmallow Man into submission and journal his snippits.

3890
X / Re: (X5) Getting Gaea Armor's body part with Zero
« on: April 28, 2009, 02:52:16 AM »
I'll admit I copped out and sharked infinite Double Jumps to script that, but nevertheless, witnessing the text in gameplay was done ages ago.

And yeah, the legit method is pretty old too.  More insane than that is getting Grizzly Slash's heart tank as Zero, which requires utterly inhuman timing to the point of still being unrealistic, but nevertheless possible.

3891
Zero / Re: A interesting question...regarding Copy X.
« on: April 28, 2009, 02:49:05 AM »
VAVA V

Pente, 5. It is the fifth form of VAVA.
One more reason we need more Xtremes...

3892
Zero / Re: A Zero remake..
« on: April 28, 2009, 02:35:00 AM »
If you call blowing up with a giant space station a cheap copout, nothing will make you happy.
Damn straight.

Z4's death was EASILY the best.  If you want a cop-out, take a look at X5, where Zero dies in a BOSS EXPLOSION with no regard as to proximity.  Even the Guardian deaths in Z3 weren't that bad, despite not even being intended when the game was released, at least then you could say there was a wild card in X and the Mother Elf.  And X1 is only passable due to the lack of attention given to presentation for the era (and the fact that Zero's character as we know him today was not yet established).  Not only does Vile have no business topping him in battle, but by no means should it ever be necessary to self-destruct when you've got a clear shot at the back of someone's head.

In Z4 Zero got a proper heroic sendoff.  A little over-the-top, yes, but kinda necessary to do the best job of convincing the player that it was for real (which is kinda an exercise in futility after the X-series).  That was the only time I ever felt satisfied seeing Zero go.

Either way I felt Z4 was the most fun of the entire Zero series to me, gameplay-wise. The reason I see people putting Z3 in an altar most of the time, the Omega debacle, is way overrated in my opinion and I liked it better when it was part of Saber Marionette and not Mega Man. In Z4 I got to blow up a lot of freaky looking giant bots who didn't NEED to have oooooh, stoooooooory reeeelevannnnce (yawn) - and well, [tornado fang] me, hold tight:
To hell with Omega, I put Z3 on an altar because of FRIKKIN THROW BLADE!!!

Quote
and I felt the soundtrack was really the best of all the four games.
Then again, when you're right, you're right.

3893
DASH / Re: Megaman Legends 2D demake
« on: April 28, 2009, 02:23:13 AM »
Pretty much anything playable that has Trigger's face on it is considered a must-have for me.  That being said, after such a long Legends drought I'd rather see a new storyline, whether the game be 2D or 3D.  But yeah, I'd play the hell out of it anyway, 'cuz Legends is just that damn badass.

3894
ZX / Re: Is this possible?
« on: April 28, 2009, 02:15:52 AM »
I'm counting the doubles as part of Model X's power just as much as I'm counting the Trans On forms as part of Model A's power.
Riiiiight, I get it now. 8)

Well, since Model AX would require carrying Model A anyway (unless we do a two-host Double Rock On as some badass Vent/Aile fanart has suggested), the Trans On point is kinda moot.

Regarding power output, though, and how Model A compares to the originals, the games haven't gone into great detail on that point.  As we all know boss gameplay mechanics virtually never translate to player mechanics properly, so the main basis for that is Vent/Aile dive-bombing the Model W spider after Model A already copied Model ZX's data.  Similar to the Model ZX fight itself, the implications of that scene can vary greatly depending on what the "canonical" version of that battle is.  To what degree is A-Trans supposed to be utilized during that battle?  Are Grey/Ashe even trying an unfamiliar form so soon?  They're frustrated with the enemy's endurance, but how much damage did they really do?  Lots of room for interpretation there.

There's been no real comparison as to effectiveness of attacks between forms.  One thing we need to consider is that it may not be attack strength that limits A-Trans's effectiveness, but rather power consumption.  It's worth noting how BME is handled differently between the two games, and how it logically ties into the difference in Biometal setups.  Model X, while using Double Rock On, utilizes the Biometal Energy of the other fragment to power the attacks of its respective form, and thus the power consumption of one form has no impact on another.  For Model A, this is not the case.  Since Model A has no actual Biometal fragment to supplement its transformations, all energy used still has to come from Model A alone, and thus a drain on one form affects all others.

So far as including alternate forms goes, though, Model A can copy pretty much anything, combat data permitting, so you can't beat that in the versatility department.  Model X is still limited to other Biometal fragments, but unlike Model A boosts its power beyond that fragment alone.

3895
Gaming / Re: For Hypershell
« on: April 28, 2009, 01:51:05 AM »
What? No mention of this?

Best.  Grip.  EVER.

I'm not that into functionally useless peripherals, but I have to admit that is pretty damn tempting.

On the other hand, it might take me a while to stop expecting the bunny to bite/swallow my trigger finger....

3896
Gaming / Re: Super Smash Bros. Thread
« on: April 28, 2009, 01:49:49 AM »
Boy, we ALL seem to have that problem these days.  Feels like you gotta give a day's notice in order to actually find anyone online.

And yeah, lack of free time is hell, too.

3897
ZX / Re: Is this possible?
« on: April 27, 2009, 03:08:12 AM »
-example- Model A uses A-trans to go to model H , and at the same time X merges, Hence making Hx.

Is this possible?  :\
Model A copies the body, not the Biometal.  In other words, when you copy Model H, you are copying MegaMan Model H, not Biometal Model H.  Model A, without a host, can't copy anything.  Model X taps into the secondary Biometal before merging, and has never been seen to add its power to a pre-existing transformation, so unless it has abilities yet unseen, no that cannot be done.  Even if for the sake of argument it could, the HX produced would still be the Model H host's body.

Consider the fact that Model A, after copying Model ZX, cannot produce Model X or Model Z.  This means that Model A is unable to modify the data it copies.

Power:
Model X > Model AX > Model A > Trans Model X

You're using gameplay mechanics over story mechanics, in which a Double Rock On is stronger than EITHER of the two Biometals alone.

And even if we were to use the gameplay logic, you're still wrong.  Model X is not actually more powerful than Model ZX, it's just easier to use.  Model X can break a boss's damage barrier for 11 damage, ZX can do the same for 12.  The difference is ZX requires two attack buttons and being at close range for the second attack, whereas Model X can double-charge a single ranged weapon.

Double Rock Ons in gameplay typically follow the same attack scheme as the singular Biometal with more charge attacks (hence AX should have MORE variety than A, not less), shorter charge times, and besides ZX, an OIS.  I'd expect AX to feature a ZX-level buster shot and an enhanced Homing Shot, perhaps with the ability to lock the same target multiple times (an ability which Model A has in cutscene but not in gameplay).  Perhaps also a Giga Crush that doesn't punish you for collecting BME upgrades.

3898
Gaming / Re: Old School RPGs and Plaformers?
« on: April 27, 2009, 02:54:22 AM »
Both ActRaisers.  But make sure you feel lucky before you start the second one, 'cuz it's hard as hell.

Oh, and also, it is an unforgivable sin among any self-respecting X-series fan to play X5 and not play Xtreme2 or X6 (assuming you're up to the challenge of X6).  Rectify that, lest ye face my magic fish. :P

3899
Gaming / Re: What are your Favorite Individual Levels in Gaming?
« on: April 27, 2009, 02:48:17 AM »
Well, I'm sure I could come up with a meaty list of strong entries.  But for the one most awesomest stage ever, there is only one entry for me:

Sonic Adventure 2 - Final Rush

This stage just rocks on so many levels.  Tons of stunts and shortcuts to test your mad skillz, and in doing so you get to spite all the "professional" jackasses who claim that Sonic was never properly done in 3D.  Nuts to them, I say, because this is the best 3D action stage of ANY game, ever.

3900
Gaming / Re: For Hypershell
« on: April 27, 2009, 02:42:26 AM »
Awesome!  Now Michel Ancel's torture will NEVER END!!!  MWA HA HA!!!

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