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Messages - Hypershell

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3776
X / Re: Why aren't copy reploids near unkillable?
« on: July 08, 2009, 11:24:21 PM »
That, my friends, is why I don't bother posting around this area anymore. Any answer I, or anyone else, gives is ignored until one of those three appear and say something, even if it happens to be right. Why bother if no one will bother listening, yes?
You just gotta keep on trying.  The fact that I was mentioned in this thread actually bolsters my ego a bit, usually Zan gets all the glory.

To answer the original question, hell if I know.  There are a million ways to speculate on how the Copy Chip works and what kind of stress, energy consumption, damage, etc. may carry over from one form to another.  It may be that sufficient damage "knocks them out" of their transformation and back to their true form (seen in X8, but not in XCM).  It may be that bodily damage is repaired but their reactor goes nuts after too many fixes.  It may be that as the Copy Chip is refined multiple explanations may apply.  Or it may be that the game developers just don't give a damn.

3777
Zero / Re: About Omega
« on: July 08, 2009, 12:12:54 AM »
The saber wave is a technique, as is the air spin mini-waves.

3778
Man, sounds too awesome to believe...
I find it hard to believe that PlayAsia would be the first to report new information on a yet unreleased game.  The Hoenn shpiel sounds to me like jumping to conclusions over the old news that you can somehow nab Kyogre and Groudon.

3779
I'm still of the firm belief that Toon Link's FS should be the Grand Hurricane Spin which he does by using the Four Sword to create 3 other Links to stand one on top of the other and they all collectively spinspinspinspin until they create a spiral vortex of [tornado fang] you up. Either that or he pulls out the Windwaker and performs the Ballad of The Gales which allows you to control a cyclone that sweeps across the stage for a few seconds.
Since Toon Link is as close to Young Link as we'll likely get, I'd rather see his FS as Kamaro's Dance.  That can be the new Negative Zone (and the art style run-on would be hilarious in and of itself), and then Luigi can get a PROPER Final Smash, as I described many pages back.

But as a reminder to any who forget (and I named it, too):

Wrong Castle
"Now, I'm-a moving!"  An old NES-style bridge appears across the stage about at Luigi's level.  He swings an axe (instant KO-ing anyone dumb enough to be near him during the windup) and breaks the bridge.  All characters panic and fall straight down.  Any who land face-plant and cannot recover until after Luigi is mobile.  Any not above land, will KO off the bottom of the screen.

3780
I thought you said each stat needed 65535. 65535 for each stat is 393210. If we get 600 for every kill, and assume we only fight Manaphy or Mew or something so nothing gets wasted, that's 393210/600=655.35=656.

Am I missing something here or what?
Sorry, brain-fart.

But I STILL think it beats the hell out of the new system.  They could always take the old and lower the caps.

Basically, there just shouldn't be a total-stat cap as there is now.  It also stinks that any given Pokemon only raises EVs for one or two stats.  With the old system you got a little something for everything.

3781
X / Re: What did Lumine mean?
« on: July 07, 2009, 02:43:50 AM »
My best guess would be that Copy Chip production, being a very significant and very complex undertaking, was originally classified and remained so until sometime between X7 and X8.  Nothing in X7 says that Axl is the prototype for a new line of Reploids, that knowledge didn't come until X8.

Where did it prove that? Sigma says he had his own data engraved on the copy chips, but nothing in X8 says that the Sigma data in the copy chip is Sigma's data without any of that viral influence at all. The opposite, the ultimate destroyer's DNA contribution is highly credited.
But how does Sigma's DNA, which is to say the X1 body's DNA, relate to the virus?  That Sigma tampered with Copy Chip production is his own statements, that he would have tipped the scales in doing so is a reasonable assumption, but that in and of itself doesn't necessarily denote a virus-related strategy.  Sigma's no stranger to other means of coercion, as we've seen in X4 and X7.  Selectively choosing which enemy gloating to accept and ignore hardly justifies the position, either.

It's also incorrect to assume that the X8 Mavericks have no reservations about what they're doing.  Confront Dark Mantis as Axl sometime, he admits to being jealous of Axl's innocence.

Speaking of Axl, one has to ask how he fits into this.  Where is the line drawn between Axl and the finalized New Gens?  If the cause of their Maverick behavior is viral, is this to say that Axl, the prototype, has greater antiviral abilities than the finished models?  Lumine, when asked on this topic, responds with "Sorry, but prototypes like you don't have the specs to pull something like that."  Most all of the New Gens and Sigma are well aware of the fact that Axl has no potential to join them, so why?

The primary difference between Axl and the finished New Generation Reploids is that the copy ability was perfected.  It's not so far a stretch to think that Axl's limitations (prior to Command Mission, anyway) are what denies him the ability to achieve the likeness with Sigma that the other New Gens do.

There is such a thing as one who goes Maverick of their own accord, as Sigma outright states in MHX when he releases Vile.  So the possibility cannot be denied, and the idea that Vile would share that theme with Sigma, Lumine, and the New Generation Reploids goes a long way to explaining his presence in X8.

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It's mentioned many times that Zero had the potential to be like Sigma and join with the New Gens as well. Why? The virus. Or rather, Zero's original programming. The removal of inhibitions, the desire for the purity of destruction. To become a new world's messiah, Omega might say. But our Zero rejects that path, and so must be destroyed as well.

Zero in his awakened state (X5) cares nothing about the outside world, not even the Mavericks.  He is focused solely on one goal: X.  The phrase "new world" means nothing to him.  Omega's personality is not Zero's original programming.  Inticreates left some ambiguous possibilities of a linkage but confirmed nothing, and even if such a link did exist, Omega would still be a derivative work.

Sigma is certainly thrilled by the idea of awakening Zero's true self, going so far as in X2 to claim Zero was destined to follow him, but can we honestly believe that?  When a voice in Zero's head is encouraging him as he's about to hunt down Sigma in X6?  Sounds like somebody was being played.

Are we honestly to believe that Zero, and by extension Wily in X-series timeframe, wishes to remold the world when Wily sealed Zero until such time when he could challenge X?  When after an allegiance with Sigma to unlock Zero's true potential, leaving the world in shambles as a side-effect, Wily simply drops off the face of the Earth?  I don't buy that.

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Sometimes the credits make mistakes.
True enough, I recall the Ostro/Birdo mixup.  I guess we'll have to leave it at that.

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KI: Some people think he might have been inspired by Sagat from Street Fighter because of his look, but that's not actually the case.  Sigma and Zero basically represent the idea that nothing is absolute. Sigma was a powerful leader of the Maverick Hunters but after Zero passed the virus to him, his allegiance changed.  Circumstances can change anything, and nothing is absolute.
Inafune is merely stating a sequence of events, not a cause and effect (although the implication is there, it's not directly stated).  He did fight Zero, the virus was passed to him, and his allegiance did change.  That the second caused the third is a logical assumption but still an assumption.  As for the X4 book quotes, given that X8 is supposed to be a revelation on a possibility that the Hunters, and the vast majority of the fanbase, left totally ignored, why is it anyone's surprise that older sources don't sync with it?

The virus, regardless of its effects on Sigma's judgment, was key to his role as leader of the rebellion.  That he sics Vile on X in MHX on the sole grounds that he can go Maverick of his own accord says that such a phenomenon, while possible, is exceedingly rare.  Sigma needed the virus solely for gathering support if nothing else, to say nothing of giving himself near immortality.  It definitely affects his abilities, and perhaps it did affect his judgement, but that doesn't mean he can't draw the same conclusions.  Philosophy is one thing, implementation is another.  If he decides that Reploids would develop ideally without humans, how far is he willing to go to see it happen?  Would the virus change that?  Would a space development production line churning out new allies change that?

You see how the virus making him evil, ruthless, etc., does not necessarily mean that the virus is responsible for his belief in Reploid superiority.

3782
Actually, 110 Base-600's would get you there

Total Base Stats add up real fast.  Consider the fact that you plow through 30 'mans per Elite Four run, and it's not too much to ask.  Especially when you consider the experience from the adventure of the game is actually valid, and you can Vitamin speed through the first two fifths or so.  If you further take into account how current items like Macho Brace would factor in, it'd be a cakewalk.

Compare that with having to track down one specific Pokemon 26 times over to max only one stat.  And that's the minimum when you figure you're taking full advantage of Vitamins and Macho Brace.  Power **** items make it a little easier, but still.

3783
X / Re: Armors and Weapons
« on: July 06, 2009, 03:46:13 AM »
Alia sold all of his equipment to pay for repair and maintenance to vehicles.

......what?

3784
X / Re: The Z Buster
« on: July 06, 2009, 03:44:25 AM »
You still can't use it In game >_>
Yeah, but you can't use Denharei or any of the other versus-Zero moves either.  Nor can you use X's X4 weapons, X4 Ultimate Armor colorings, X4 charge effects, fancy recolored wall-impact sprites, or that phantom Lifesaver that lives in his buster shot.

You people are honestly still trying to make sense of the X5 X versus Zero battle?

3785
X / Re: What did Lumine mean?
« on: July 06, 2009, 03:41:10 AM »
The definition of "Maverick" varies greatly depending on who uses it.  I think, in the X-series context, it's those Reploids who threaten humanity, but they commonly believe the virus to be the sole cause of such behavior.  X8 took that assumption and threw it in the Hunters' faces.  In addition to Sigma, MHX also outright states that Vile can go Maverick of his own accord, hence justifying his presence with Sigma and the New Gens in X8.

But free will is never free. Do you really think a human's 'free will' is truly free? Our very lives are the chains that bind us; physics, DNA, compassion, logic, morals, ethics, experience, laws, society. Repliroids might have free will, but there are not by definition irregular because they are bound within the confines of regularity. Sigma by the very definition of his being is an irregular from the start in that he was never bound to morals, ethics, compassion, law and society.
That's a highly speculative philosophical debate, and one which the likes of Weil and Serpent are likely to oppose.

"You who possess the wellspring of emotion known as the heart...  You are the true Mavericks!"

Zan is right~

X2: (Neo Sigma)

X3: (Sigma)
What source denotes Neo Sigma as Sigma's FINAL form in X2 and not his first?  The X2 credits list only one form, Neo Sigma, with set Speed and Power of 18500rp.

Servbot 20's old sourcebook info lists the first form as Neo Sigma and the second as Sigma Virus.  This makes sense given that X3 establishes that, like X and Zero, the Sigma Virus has unknown Speed and Power ratings, so it's excusable that X2 ignored it (also the fact that the Sigma Virus, while existing in X2 and in fact utilized by the Computer Center under Magna Centipede's supervision, was not really understood by the Hunters until X3).  Otherwise, the fact that X2 lists only one Sigma form is very, very odd.  Especially so if it lists a floating head with fixed stats but not Sigma's actual body.

3786
ZX / Re: Mmm About The manga
« on: July 06, 2009, 03:23:25 AM »
Yeah, Model A is hilariously perverted.

Which reminds me.  I almost forgot, but I did save one image from the ZXA Manga.

I mean, how can you not save this one? 8)

3787
You guys must [tornado fang]ing love grinding.
Not really, but that's just it, the advantage of the old system would be that you don't have to be particular about your grinding.  You can just trash the Elite Four over and over, or whatever, and get your 'mans the strongest they can be.  At current EV training is a pain, because the wrong EVs can mess you up.  You have to look up on Serebii or whatever what specific Pokemon give you the EVs you're looking for, and fight ONLY them, making any Pokemon you used while actually clearing the adventure screwed over.

3788
Huh, well, I learned something new.  The EV system is nowhere near in 1st and 2nd gen what it is in 3rd and 4th gen.  You get "stat experience" which is equivalent to the Base stats of the 'man you defeated, capping at 65535 each stat (vitamins give 2560 each use but will not raise beyond 25600).  And, as you said, no cap on the combined total.

......damn.  You know, you're right, we DO need the old system back.  That way your starter wouldn't be completely F*@#!ED for multiplayer battles.

But it's still not going to happen without another generation cutoff.  Most games these days are specifically coded to either "correct" or not recognize Pokemon that max-EVed all stats, in order to combat hackers, so even programming new games to "translate" stats to the old EV system during linkups wouldn't work.  At least not on PBR, I'm sure.  But then an excuse to make a new console game might not be a bad thing.

3789
Zero / Re: About Omega
« on: July 05, 2009, 04:10:44 PM »
You know, something just occurred to me, which may be related to the question of how many sabers Omega holds.  Assuming the Z-Saber wave is not a charged attack (which, barring X3's gameplay limitations, it never is), Omega lacks the ability to charge the saber and buster at the same time.

Model OX can, but only when Overdrive is off.

3790
I believe he means IVs.  0-15 (old) as opposed to 0-31 (new).
(EVs are your invisible stats benefiting from vitamins, Macho Brace, Power whatever, and actual battles; that hasn't changed)

Not going to happen so long as compatibility with current games is being maintained.

3791
X / Re: The Z Buster
« on: July 05, 2009, 03:03:16 AM »
X was built with the Emergency Acceleration System (EAS, Dash) by default. It wasn't a hidden ability, just that he didnt know how to use it. The boots were merely training wheels.
Not quite.  It's not that he didn't know how, the first boots did grant him the ability, but said ability is an OPTIONAL component of his original specs.  Hence why he kept it, it is something his unarmored form was designed to do.  Just wasn't installed and/or completed.

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although in game, comparing X1 2 and 3, Im sure the buster does the same amount of damage each time, so its probably just aesthetic.
Pretty sure that's correct.  A full charge shot does the equivalent of 4 uncharged shots against stage enemies in the SNES games.  Checked that myself in X1, and I'm not aware of it changing between games.

3792
You know, I've been thinking about my indecision with Daisy's Final Smash.  And I think I've finally decided what it needs to be:

Warpath
Daisy yells, "Outta my way!", rushes forward, and the ultimate bitchslap to whoever she meets for an automatic Star-KO off the top of the screen.

Yeah, it's a little Critical Hit-esque, but come on.  Nobody who's played Mario Party 3 can argue with it, it just fits perfectly. 8)



Oh yeah, and a little tweaking for Sonic.  LOVE Super Sonic and all, but for a little variance, I think there should be an off chance of him breaking out World Rings and changing to Darkspine Sonic.  Say, 1/8 of the time (same chance as Hammer malfunctions and Green Missile misfire).  You can fly freely but must attack manually.  Once a character is attacked, Darkspine Sonic unleashes a furious combo on them, then finishes with a powered-up blow that launches the enemy as a "living projectile" off the screen in any direction which the player so chooses, causing heavy damage to any other character struck in the victim's flight.  Sonic then returns to normal.

3793
http://www.pokemon.co.jp/special/hgss/special/movie.html

Clearer trailer covering 3D Ho-Oh and Lugia.  Also has the pedometer and Arceus.

3794
Gaming / Re: Games you were never meant to see...
« on: July 03, 2009, 06:44:19 PM »
I actually don't agree with canning SF2 since it plays like a lot of fun and it looks terrific on a SNES, but I do recognize the reasoning and logic behind Nintendo's decision. It would have been nice if Nintendo could release SF2 for VC as a special release or something.
Damn straight.

Well, the VC has the entire Wii life cycle to work with, so here's hoping.

3795
Until something more comes of it, I'd just dismiss it as really sick F$#(ing with the fans.

But who knows, now that the Wii remote established a digital Smash setup, maybe a DSi entry could be on the horizon?

Still sounds too much like fanfiction.  And what stings even worse is that [tornado fang]ing MEWTWO wasn't mentioned!!! O:<

3796
Gaming / Re: Nintendo Wi-Fi Friend Codes (under new management)
« on: July 03, 2009, 06:40:23 PM »
They ban the internet in New York, did they?
XD

Man, it's been AGES since I had a Diamond battle, but I'd be plenty willing to.  My FC's in the thread, I enjoy a 6-on-6 Double Battle.  But I'm damn evil. 8)

3797
X / Re: Little busters.
« on: July 03, 2009, 06:35:58 PM »
And I suppose that means that a couple centuries later, Copy X just shows it off 'cuz he's that damn badass.

3798
X / Re: The Z Buster
« on: July 03, 2009, 06:26:32 PM »
'tis true.

Also, the 4th Armor in X5 is NOT the armor the Light gave X, it was a replica made by Alia.  This is why it lacks a Giga Attack and the head part doesn't work as well as it used to (I still say that armor should have used the Stock charge and not Plasma, would have given Ultimate a more unique feel).

And yeah, X6 is three weeks after the whole planet was ravaged by the Sigma/Zero Viruses and the nearby Eurasia explosion.  They may be over the hill, but they're not finished, so it makes sense that X isn't ready to turn in the armor just yet.

X's armors NEVER show up in cutscenes. EVER. Its called not wanting to have to make separate images and cutscenes for each armor, or each  combination thereof. Do you think the X8 developers are seriously going to make 4 different cutscenes for each of X's armors? (Neutral, Icarus, Hermes, Ultimate) and for each part combination?
In FMVs, of course not.  But still shots such as X5 uses are a different story.  Get Weapon screens of X1 and X2 responded to X's armor parts, as does his mugshot for X/Zero communications in X3, and his mugs in X4 and X6.  X5 is the odd-ball in that no mugshot, nor still image, features X's armors.

Varying images is much, much easier than varying videos.  Rather than redoing the entire image, it's a popular practice with X's armors to paste it over him as an extra layer.

However, there has been a growing amount of laziness with X's armors in recent games.  X8's armored mugshot have only one position, the armor seemingly designed on purpose to hide X's face, therefore his expressions.  MHX just ignores the armor outright, which looks really weird when at the end of the game you're seeing Vile's ride armor grab an unarmored X.

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and then there's Zero and Axl's secret armors. Do you know how many variations of images and cutscenes they have to make?
Pallette swaps in 2D artwork are ludicrously simple.

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To this extent they draw him teleporting without armor im sure.
Half the beam-in frames are reused in special weapons, so they really only save about two frames per armor by doing this.  That's more for effect than anything else, as the animation was designed in X4 when the traditional armor system was still in use.

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also, Zero =lazyness. in the intro, he trashes his X2 buster, and cannot use it again. Unless we say that in that scenario, Fighting Ultimate armor X is the fight that actually happens, then its lazy spriting. they didnt want to make a new set of sprites just for that fight, even though they had already made sprites for his Awakened form's levitating, and for his Giant Saber swing, and it wouldnt have been that hard to make a new set of buster sprites, even if it was just the buster and not the pose that changed.
Speaking of laziness, on the vs. Ultimate Armor X battle, would have been so hard to have the armor dissolve as/after X collapses?  Once again, a small effort would have gone a long way.

But, as you yourself admit, the X1~3 style is barely adequate in depicting what it is supposed to depict. X5 is a completely different story as X6 shows it is entirely possible.
But as I have often said, the inadequacies of the SNES style are more negligence than they are system limitations.  Even with those proportions some alterations could have been made.  But it is pixel-for-pixel identical to X2's, showing that they didn't even try, despite creating an otherwise entirely new sprite sheet for Zero.

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Of course, X5 is one mucked up game anyway.... so many small weird things.

Maybe we should note it down for the next round of "ask Inafune-san".
Agreed on both counts.

Considering how frequently he dies or takes heavy damage, it seems like a safe assumption.
It would be if not for the fact that he's unscathed in X6, which is when the final Z-Buster appearance is.  X3 being the last I could have bought as either Mosquitus damage or an antivirus reaction.

3799
X / Re: The Z Buster
« on: July 03, 2009, 12:33:47 AM »
But developer laziness applies to the battle moreso than anything else.  With the introduction stage, they went to great lengths to justify a mere gameplay limitation in the plot
But that's just it, if Zero does in fact hold two busters, their entire justification crumbles.  There is no reason for gameplay to favor either model over the other.  If Zero can access a buster for a last-second save, not to mention when he's missing half his body, he should be able to access it at any other time.  The number of buster models is irrelevant.

Hence developer laziness comes into play moreso for their failure to acknowledge the loss of the Z-Buster in any manner but player arsenal after the intro stage.  The easiest way to have someone finish a baddie in still shots is to shoot them; they were unwilling to draw an alternate scenario.  Same applies for the boss fight against Zero, in which one of his two attacks (big effort there) utilizes the buster.  If the artist depicts only one and the spriters depict only another one, that does not equal the story writers acknowledging the simultaneous existence of both.

Best fitting explanation I could come up with would be a healing effect of the Zero Virus restoring the Z-Buster, especially since the Virus is the full and sole justification to the change in Zero's attacks to begin with.  But either explanation, or any other that we may come up with, is still fan-based assumption.

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And in this case, they for some reason went and made the X2 buster in sprites, even though they could just as easily have made the X3 buster...
This isn't saying a lot considering that X3 didn't sprite the X3 buster.

The significance in effort to the opening applies every bit as equally to X losing his armor as to Zero losing his buster.  But in X's case it's completely irrelevant to the story, as his armor never appears in any scene whatsoever, yet they did it anyway.  Why do we need anymore reason for a 3-frame animation (which is exceedingly little effort given that Zero's breathing uses more frames than that) than to justify a gameplay mechanic that would have made no sense without it?  The entire power-up system in X5 relies heavily on pick-and-choose elements, part of what makes it so aggravating.  The intro stage is just one more piece on the pile.

I don't consider a spriting mishap to be adequate justification to Zero retaining multiple busters.  By that logic X keeps two different chest plates (the back is different between art and sprite).  The X2 buster ceased to exist in artwork after X2, by time of events, not time of drawing, as X5 itself establishes.  That's a bizarre coincidence to be showing up in a game that is allegedly supposed to be the first to acknowledge the simultaneous possession of both models.

3800
X / Re: The Z Buster
« on: July 02, 2009, 09:27:41 PM »
I'm talking about how in X5, Zero trashes his X2 style buster in the intro to the game. But, Zero uses his X3 style buster in the ending to defeat Sigma. If Zero had just one buster, Zero could not have defeated Sigma in the manner that he did.
He can also not be using the X2 style buster against X.  But he does anyway.

So, yeah, that's a pretty weak source.  It's highly suspect as falling under developer laziness.  From a choreography standpoint, especially when videos are not in use, the Z-Buster is just easier to work with.

S that would mean that X's intro stage is the one that actually occurs stoywise?
If anything it would be the other way around.  Play as X, lose the Z-Buster; play as Zero, lose the 4th Armor.  The Z-Buster appears in cutscenes.  The 4th Armor does not.

Of course, take that with the grain of salt that that NONE of the X5 armors appear in cutscene.  Not even the X4 version of the Ultimate Armor, which is specifically shown to remain intact after X collapses unconscious, yet is gone when they come to.



......you know, it just occurred to me.  I just demonstrated, without trying to, that it's impossible to get any kind of consistency out of the X vs. Zero fight if you started the game as X.  Either Zero has something he shouldn't, or X is lacking something he shouldn't.

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