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Messages - Hypershell

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3651
X / Re: Timeline of X
« on: July 26, 2009, 06:24:58 AM »
21XX/22XX
-The production of copy/chameleon chips is restarted in the vicinity of Giga City.
It's entirely conceivable for some of the facilities within Giga City to predate the establishment of Giga City itself.  We know for a fact that Gamialla Mine does, it's a "pile of rocks" that was brought in from elsewhere, before Force Metal had been developed enough to render Energen obsolete.  Melda Ore Plant is also stated to be mobile in some fashion, traversing the surface of the sea to collect Force Metal from each plate.  Furthermore, Axl is citing a rumor, they may or may not be valid grounds to it in the first place.

3652
Private video...


3653
Gaming / Re: Recommendations for the Wii
« on: July 26, 2009, 05:52:47 AM »
They must have, 'cuz Punch-Out!! was the game I was running.

3654
Gaming / Re: Recommendations for the Wii
« on: July 26, 2009, 02:15:34 AM »
(I believe Gecko skips the system update segment of discs, but I haven't tested)
Just wanted to update, I tested today and yes, Gecko ignores System Updates on Wii discs.  So you can use it to game out-of-region freely, Vix, no excuses now. :P

3655
Gaming / Re: Wow... Starfox. It won't make it.
« on: July 25, 2009, 06:58:20 PM »
With StarFox, it's still possible to help it rise up again, and just from the Lylat Cruise stage in Brawl, you can see how beautiful they can make it.  The one good thing also is that since the DS game, I think Nintendo has learned their lesson, in terms of offering alternate control schemes, for their franchise games.  Either way, only time will tell.
It sounds nice but I'm not really convinced of that.  One, they had that lesson learned in Metroid Prime Hunters, which IIRC was released before Command.  Two, they made all-touch Zeldas.  Three, they remove GCN support from New Play Control games.

There are good signs, though.  Mario Kart Wii, Punch-Out!!, and Fire Emblem Shadow Dragon.  So here's hoping.
(for the record, I love the Wii Wheel in MK, I simply believe that players should be given a choice if possible)

As for Brawl, yes, it's beautiful.  But many times Smash makes things look infinitely better than their own games do, Mario being the biggest example.  Of course, there are exceptions, particularly with the later-released games.  And SF Adventures was, visually, pretty cool.  So that's a good sign as well, but pace concerns me far more than visuals.  Assault utterly failed there, even without the on-foot segments, it still blows.

I just hope Super Mario Galaxy 2 also has Super Peach Galaxy 2 as well, not to mention more Communist Flying Mario!
I'm hoping for Daisy in NSMBWii, myself.  I'm sure it won't happen, but it would be awesome.

3656
Gaming / Re: The Six-in-One Translator (DSiWare App)
« on: July 25, 2009, 05:46:46 PM »
About damn time they came up with something for me to spend my points on.

Now, here's hoping I can track down my Zero armor manual. 

3657
Gaming / Re: Wow... Starfox. It won't make it.
« on: July 24, 2009, 10:59:04 PM »
Where was this IP Protection back in the Super Mario World days, when they seemed to license Mario's image to anybody just to sell more merchandise, and stuff like Mario Is Missing was coming out?
CDi happened.  Can you blame Nintendo for guarding their IPs like Fort Knox after that?

Posted on: July 24, 2009, 04:49:22 PM
ooooooooooooooh <.<

It's not the lack of FE games, it's just the lack of care for anything other than Mario, Zelda, or Pokemon with Kirby mixed in. I know the post was whiny, but for the most part, it's true. Every other series got maybe 1 game on each console, while those got more
That greatly depends on how you define a "Mario game", you know.  Spinoffs/sports are everywhere, but Mario platformers generally went one to a console, sans remakes, which is a big part of why E3 was such a surprise for me.  NSMBWii *AND* Galaxy 2?  They're going all-out now.  Last time we had that pleasure was way back on the SNES, and even then, some people don't consider YI truly a Mario game.

Also, I have to draw your attention to Metroid, which you neglected.  Got back in the spotlight after Prime.

Zelda also went for the longest time with only one "main-series" entry on GCN.  FSA was something of a tech experiment, albeit a fun one, and Twilight Princess didn't come until the Wii was already out.

3658
Gaming / Re: Wow... Starfox. It won't make it.
« on: July 24, 2009, 08:46:07 PM »
Umm... no, you meant F-Zero GX, which was on the GC. F-Zero X was on the N64, which you omitted completely.
I think F-Zero is one of those games that, save GBA, isn't really expected to appear more than once on a console.  And ExciteTruck/Bots has kinda taken over the Wii's high-adrenaline racing for now, but I'm sure a new F-Zero will happen in due time.

I'd be more concerned about why it hasn't appeared on the DS.

Star Fox is a prime example of why I think games need less story.
Maybe it's the fact that I skipped Assault, but I didn't really mind Command's various branches.  It was a nice way to expand the roster and the experience.  Some of them were a bit fanboyish, but oh well, you can always choose a different path.  And whenever they do make a sequel, I'm sure they'll pick one of the more conservative endings.  Let's just hope it's not the default, since if Krystal's with Star Wolf, the same thing's going to happen all over again.  I think letting her live lovey-dovey with Fox, on or off the battlefield, would be preferable.  That way their relationship would be a side item and not the main focus.

Story in and of itself is not the biggest concern, the problem exists should story take precedence over gameplay, and maybe Command is an example of that.  Hard to say without knowing what went on in the development process, but I was really dissatisfied with the controls of the game.  Not only was the lack of a traditional option asinine, but if the game is going to be 100% all-range, that means they're stepping out of arcade territory and towards flight-sim territory, and the depth of your control needs to be enhanced in order to accommodate.  That didn't happen, and the entire game I was cursing the fact that you can't manually roll the ship to a desired angle.  The fact that they took away the 90-degree roll, which even the first game had, felt like even more of a slap in the face.

But we don't know that anybody in Nintendo realized that.  They might have said "it's touch-controlled, we're geniuses," and let it out the door even if the game didn't feature an ounce of dialogue.

3659
Gaming / Re: Recommendations for the Wii
« on: July 24, 2009, 08:22:57 PM »
Boy, STM, you certainly seem a bit cynical.  

Sonic and the Secret Rings - For when it was released, it was an okay title. It's aged pretty horribly though. Still better than Black Knight, though...
The need for track memorization is what bites the title in the rear, since when you've tanked up the speed upgrades you can barely see what's coming at you.  But the boss fights will always be awesome.

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Sonic Riders Zero Gravity - Surprisingly not too bad a racer, though the learning curve is a little steep. Rent it as a precaution, though I had some good fun with it.
I have it too.  Zero Gravity is an improvement over the original, but still not the best.  Looks like crap, being a PS2 port.  Unless you just need a Sonic racer, stick with one of the Excite games.

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Super Paper Mario - Quirky, an odd platformer and Mister L. It's a unique little platformer and worth looking into. Replay value isn't too high though.
Well......hard to argue with that.  If the need to switch characters/pixls wasn't so damn clunky, it'd be a lot higher, as the game is near perfection otherwise.

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Mario Kart Wii - Ugh... this game keeps reminding me how awful the series is getting with each passing game. Online's alright if you got friends.
Even Random online is worth a look, since the structure of this game isn't so rigid, you can stay on as long as you like.  Join one group and people are constantly leaving/joining.  12 racers does the game a favor with actual humans, it just screws you over against the CPU.  Nintendo did a surprisingly good job keeping MKWii online as seamless as possible.  But whoever made the unlock requirements should have a red-hot cactus shoved up their nose.

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Legend of Zelda Twilight Princess -  Fun launch title, meh Zelda game. Another game showing stagnation of the series, but hey... it's the glorified OoT "2" people wanted. I enjoyed the wii remote's use with the bow and arrow and fishing
pole, though sword controls are really crappy. Stick with Gamecube verison if possible.
I object to that, yes the sun rising in the wrong direction is odd, but shield-attacking with your own arm for the Helm Splitter is every bit worth it.  Spin Attack being auto-charged makes it a LOT more easy and practical to use than previous game quick-spins, which were clunky and unreliable by comparison.  More items, better aiming, better combat.  I'd have liked some directional difference in how you have the remote for sword slashes, sure, but it's a launch title, and it still beats the traditional controls in my book.  The only reason you should go with GCN is if you're already attached to the Wind Waker setup.

Also, for the "Ocarina 2" comment, I find that really only founded in the first part of the game, where the dungeon treasures are largely the traditional Zelda items.  After you get the Master Sword, the dungeon items get more off-the-wall, and all (besides maybe the Dominion Rod, but even that has its moments) are utilized in interesting ways.  The boss fights, if easy, are incredibly awesome.  Unfortunately they are not rematchable, but save Majora's Mask, no Zelda game has the sense to include that. O:<  Just take my advise and copy your save before Stallord, that battle is awesome.

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Super Smash Bros. Brawl - Honestly? I'm bored of it. But still, people seem to like it so it's a good party title when you have friends over. Be wary of hackers online, though.
Brawl is the most frequent game which RPMers set up, if you haven't noticed the pinned thread.

And hey, hacking online doesn't have to be cheating.  
It can be extraordinarily awesome,
although it take some cooperation with your friends to work.

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Mega Man 9 - Duh.
Funny how with other series the lack of difference from predecessors is considered a negative.  But as much as I love MM9, I've found the likes of Twilight Princess and Brawl to be far more rewarding and longer lasting experiences.  9 has a lot of great moments, but on the whole it's no match for 3.  And the only reason it holds a candle to 2 is because of DLC.  The stage design is at times great and at others severely annoying, and the shop system is failure.  Buy hey, playing as Protoman for an extra few bucks, hard to argue with that.

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NiGHTS: Journey of Dreams - Avoid it. This thing is an abortion of a reboot for the series. Some of the bosses are more frustrating than they should be due to physics problems and 95% of the game feels really subpar and shallow. It's lacking the rather surprising depth the Saturn game had in how it was a score attack, opting for mini-games. However, the last level, Bellbridge, is exactly what the game should have been from the beginning.
I may need to download a finished save.  I really, really do not have the patience to put up with NiGHTS's garbage pile of minigames, although I can see the potential of the core mechanics.  I cannot believe Sega made such a stupendously bad REMOTE POINTER of all things, you'd think that would be a basic thing for Wii development.

Lies!!! *evil monkey point* No other game let's you play as an otaku that [sonic slicer]-slaps psychos with a beam katana!
Yeah, well, no other game lets you play as a reptile/plant hybrid dwarfing all opponents and ravaging them with extendable mouthed/teethed tentacles, but that didn't help the opinion of Godzilla.

(Anguirus will always be my favorite, but really, YOU GET TO PLAY AS FRIKKIN BIOLLANTE!!!)

3660
X / Re: The Z Buster
« on: July 24, 2009, 07:55:20 PM »
Indeed.  It's just taking advantage of the fact that the X-series generally doesn't apply selective damage barriers the way that Inti does in Z2 onwards, and using dash to reset your combo.

3661
X / Re: The Z Buster
« on: July 24, 2009, 03:23:17 AM »
Get equipped with actual attacks instead of physics exploits.

3662
Zero / Re: About Omega
« on: July 24, 2009, 03:22:01 AM »
ALRIGHT!  When you are the player, contact with any enemy causes damage to you.  AND THAT IS A LOT!!! -_-

3663
Gaming / Re: Recommendations for the Wii
« on: July 24, 2009, 03:14:41 AM »
The fact that you, TC, didn't get No More Heroes is a crime D: It's the best 3rd party game on the Wii (and while that's not saying a lot, it's still a damn good game).
I disagree.  A screaming bunny throwing a plunger at you from an open outhouse is hard to top. 8D

Posted on: July 23, 2009, 09:05:52 PM
Huh, wasn't there a hack for the Wii that doesn't ask for a Twilight Princess disc to load? o.o;
I missed the edit, Vix, I apologize.

Get equipped with Bannerbomb, which requires no game whatsoever, and as of now works with any firmware version.  There is also an exploit discovered in Brawl's stage-building that can be used in the event Nintendo fixes Bannerbomb, though I don't think that one saw public release yet.

If you are concerned about bricking then get equipped with BootMii, assuming your Wii is early enough that you can install it as Boot2 (not as an IOS), you can back up your Wii's memory and recover from nearly any accidental bricks that may happen.

But if all-region gaming is all you're looking for, you need only load Gecko through the Homebrew Channel.  Same program I use for my Brawl-hacking.  Goes on your SD card, stays on your SD card, does not go into your system.  The Homebrew Channel should be the only addition to your system memory that you need, so you'd be pretty safe.  Just be sure not to install system updates from out-of-region discs (I believe Gecko skips the system update segment of discs, but I haven't tested).

......you know, I cannot believe Atari was stupid enough to not release a Godzilla game in Japan.  Godzilla.  Japan. O:<

*gives Atari ZEE UPPERCUUUT!!*

3664
Gaming / Re: Wow... Starfox. It won't make it.
« on: July 24, 2009, 03:04:08 AM »
Looks a lot better in motion than stills.  Besides, you haven't seen ugly characters until you've checked out the women in F-Zero GX.  *shudder*

3665
X / Re: The Z Buster
« on: July 23, 2009, 01:13:30 AM »
It's a demonstration of power, the point of the discussion (you were contesting my against Galappan's statement that the Z-Buster is pathetic, remember?).  The Z-Buster does as much damage to any other boss as it does Sigma, it's just that, with the slight exception of Wolfang, the others don't just stand in your line of fire for you.

Besides, who doesn't want Sigma's first form over as quickly as possible?  It reuses the stage BGM, for crying out loud.  Second form, no matter how easy, is far more awesome to toy with.

3666
X / Re: The Z Buster
« on: July 23, 2009, 12:49:39 AM »
You're using Ground Dash on him, aren't you?  Attacking Sigma with something else doesn't knock him down nearly so often.  With the Z-Buster, or X's Overdrive, he's dead in seconds, and any damage you take is minimal.  I've done both a zillion times on Xtreme mode.

3667
Zero / Re: About Omega
« on: July 23, 2009, 12:26:37 AM »
However, the confusion starts when the dash-jump contact actually does damage.
This is MegaMan.  ANY contact does damage.

3668
X / Re: What did Lumine mean?
« on: July 22, 2009, 02:07:20 AM »
there's probably little difference therein.
I beg to differ.  The matter at hand is how easily AZ would accept new allies/masters, as he must to bear relation to Omega.

"Partner" or "friend" are not the same thing as "underling".  And saying that anyone will cooperate with another if it serves their interest is certainly not saying a lot.

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Defeating X is the one thing Wily ordered him to do, but is certainly not all he was designed for
I have to stop you right there, that's speculation.  Our only insight into Zero's development is Power Fighters, which is mere concept at that point.  Wily states that it'll be a long time before he can complete his project, and a lot could have happened during then, Wily has been known to switch sides, and in at least one possible future (Quint's), he does reform.  In X4's flashback, Wily's focus is on his rivalry, not with recognition or conquest.  Any hint at him in the X-series from that point on has followed suit, as nothing definitively points Wily in the direction of world conquest during 21XX.

To assume Wily went to Zero's completion and his (biological, at least) deathbed with no change in life goals brings up some hard questions.  What is the hunter personna even doing in a Reploid designed for world conquest?  Why, whenever Zero fell under the influence of Wily (X2, X5, X6) was it merely subdued and never removed?  Why did the only two people who did attempt to remove it (Gate and Weil) yield inferior results?  Is it really one giant coincidence that X's and Zero's personalities counter-balance as well as they do?  And what of the infamous X1 buster anomaly, which MHX chose to preserve?

The only possible notion of AZ's purpose outside of X AFTER ZERO'S COMPLETION, is at his death in X5, when Zero refers to himself as the one who destroys Reploids (robots).  This is exceedingly vague and could mean any number of things.  It could refer to his considerably different mentality from the X4 flashback, or it could be reference to the fact that any form of Zero is a destroyer, merely changing for what cause.  No matter how you spin it, everything 21XX says about AZ involved destruction, and destruction in and of itself does not indicate conquest.

While it is my belief that Wily's aspirations have changed, that is theory and not fact.  However at the very least Wily is considerably more passive than we knew him to be during the Classic series, and I cannot think of a single action by him in the X-series that was not in some manner related to Zero.  He appears only when Zero needs to be awakened or revived.

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Zero Nightmare goes nuts periodically regardless, but X as "only priority" doesn't stand.
No kidding, NZ isn't AZ either.  My point was that it shows a link between the two, despite being separate entities.

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If Inti "didn't comment" we couldn't be discussing it. Inti asked the question, and Inti answered it the way Inti wanted to. They commented on Omega's appearance, his speech, and his creation within the story. Omega personality was programmed by Weil. They go on to deny that it was entirely made by Weil, and hint plainly that the personality program Zero's oh-so-mysterious creator wrote was utilized by Weil. Then we're told to use our heads and put two and two together. As far as "mysterious" answers go, it's a pretty strong suggestion, and all on volunteered information.
Okay, Inti's departments asking each other, I apologize.

That being said, there is a difference between denying and merely being unable to offer certainty.  The "implications" one can get clash with their own story if one's imagination goes too far.  Let's review (and thank Zan for being more organized than I am):



Sound crew interview:

Suzuki (Character Designer): Up till now, we've been answering the questions, but now we have one for the sound team. What you tell us about the speech of Omega's third form?

Yamada (Sound Director): It's "Ware wa messhia nari!" ["I am the messiah!"] It certainly sounds like that "I am God" kind of speech, something a terrorist or anarchist or someone like that would say, doesn't it? I think that's the kind of impression we we're trying to give. It's not the speech by itself alone that holds significance, however, if you could express Omega's brutality and ferocity and everything into one line, that's what it would be, right! By the way, what's the creation story behind the personality of Omega form three?

Yabe (Background Designer): Omega form 3's personality program (cyber-elf), was programmed by Vile to be his messiah. Though, as to Omega form 3's...Original Zero's personality being completely Vile-made, I couldn't say that.

Ito (Series Director): I can't deny the possibility that the original personality that "a certain doctor who tried to take over the world innumerable times" created for Zero was remaining in the body, and that side of the personality having won over.

Yabe: I guess we're entrusting everyone to use their imagination (he laughs).




There's less clarity here than you might think when you consider the details of the story.  For one thing "that side of the personality having won over" would indicate Omega predating Copy Zero and the hunter personna having to be salvaged from him.  That would be one HELL of a backstory detail to glaze over.

For another, let's look at the old Three Keys section of MMZOCW, discussing what attracted Weil to Zero in the first place:

"Dr. Weil always had his eyes on Zero's body, which had a natural immunity to the Sigma Virus.  He knew that a Reploid with no risk of going Maverick would make the perfect weapon to bring an end to the war."

Take a moment and think about that.  Weil discovers a hidden personna that's engaged in a few bloodbaths, and he believes this thing has no risk of going Maverick?  He sees no link between it and the Sigma Virus?  Anyone who's played X5 knows better.

And finally, even in the event of an AZ/Omega link, the interview still denies a full AZ carryover.  They state as fact that Weil programmed Omega to be his messiah, merely unwilling to state that he did it without aid from what was already there.  But if Weil programmed Omega to be his messiah, then the reasoning of AZ being the messiah of a new world doesn't hold.  Regardless of what link may exist, Weil's influence cannot be ignored.

There are other ways to spin a relation though, such as perhaps Weil never finding Zero's original code and it "seeping in" to Weil's own programming.  Would seem to be more consistent, at least.  Of course then we're asking how the finalized Omega differs from Weil's expectations, lack of Elf Wars details leaving one to fill in the gaps.  Asking the fans to use their imagination means leaving the details up to individual interpretation.  An AZ-Omega relation in and of itself is not my objection, as Omega is a Zero-derivative in some manner regardless.  My beef is with the notion that the mentality of one applies to the other, that they share the same goals.  That was never stated, and is speculation, one which I find particularly shaky given how different their in-game presentations are.  Your justification for that is AZ's mentality changing missions, but we have never seen that happen.  We do not know his purpose, if any, beyond X.

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why shouldn't Weil want to capitalize on it when it so clearly resembles his own goals.
Destroying the world is his goal in MMZ, but the applications of that during Elf Wars a century earlier are unclear.  Weil wanted to stop Mavericks, and took it to the extreme of outright controlling all Reploids.  Vengeance factors in after the point, and it's no small leap that it would lend itself to indiscriminate destruction.  So to what extent?  What changed and what didn't?  Lacking a detailed depiction of Elf Wars (there's as good a reason as any to revisit Omega), we can speculate but cannot be certain.

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Having been stricken with long-standing amnesia from his sleep, Zero is not assessing that Wily's programming would never allow Zero to follow Weil.
I was asking that in a storytelling context, not an in-story context.  If Zero wasn't lacking memory he'd already know who/what Omega was, you're stating the obvious.

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To what degree is arguable.
Something we both seem to repeat.  Which is why we're here.  This discussion started because of the insinuation that AZ is a new-world messiah as Omega is.  That is not fact.

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If you're not intending to write more on a subject, there's not much fear of writing onself into a corner.
Tell that to Inafune post-X5.  Inticreates made Z1 not knowing if there would be a sequel, and they made Z3 intending for that to be the end of the Weil arc.

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If Capcom didn't approve of the Legends-esque elements of ZX, ZX wouldn't have them. If Capcom didn't want the statements in MZOCW or Telos to be known, they wouldn't have been printed with their approval. I'd wait for a Capcom source to refute them before assuming they've overstepped the bounds of the intellectual properties Capcom authorizes them to use and discuss.
You're taking my statements to a greater extreme than I intended.  Implications and references are not the same thing as a solid canonical link.  Leaving the question and making the statement are two different things.

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Isoc behaves and speaks very respectfully of High Max in all that we see, and does not behave as though he views him as an affront.
If he did otherwise Gate would kick him out.

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High Max was Gate's crown jewel
False, Gate is utilizing Zero's DNA for himself.  And Isoc knows Gate's plans go beyond High Max, as Gate already ordered him to continue their experiments despite Isoc's suggestion that he be satisfied with High Max man-handling X and call it a day.

And that, my fluffy man, is EXACTLY the point I was trying to make.  A rushed decision to the level you're suggesting is not intelligence, it's recklessness.  Knowledge is power, abandoning it is foolish.  There's no telling what risk, or even simple annoyances, may result from severing connections with Gate at the drop of a dime.

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We never see him act against any of Gate's plans, even when he appears to disagree with Gate's method.
False, he's not sharing all he knows with Gate.  Isoc can disable Zero with a wave of his hand, Gate cannot, and Zero poses a significant threat to Gate.  By not sharing his knowledge, Isoc is obstructing Gate's plans.

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We also never see Serges or Wily betray Sigma, when they certainly could have.
Easily questionable, as that little voice in Zero's head tells him to wail on Sigma.  You can present an alternate explanation but that doesn't automatically invalidate the alternative.

Not to mention Wily's plan is the entire reason Sigma was toast in X5 in the first place, as spreading the virus in that manner posed a tremendous risk to him.

And, although speculation, there is potential for foul play in Final Sigma W.  The body is built by Wily, the toughest ever, but left unfinished.  Convenient.

But the fact that Serges, that is to say Wily in X2 timeframe, did not betray Sigma further illustrates my point on Isoc/Gate behavior.  At the moment Zero is revived, there is no further use for Sigma.  Slice him in half?  Wily isn't so aggressive.  And three games later, Sigma proved useful to Wily's agenda once again, despite Sigma not realizing that he's talking to the same person (Sigma describes a recent new partner).  At X2, this could not have been known.  Furthermore, the fact that Wily is withholding information from Sigma, as Isoc did Gate, indicates less than full cooperation.

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Of course, we never saw him interact with a being with equal evil intent to his own in classic.
We never saw him act as subordinate, either, which is what Serges and Isoc do.  And Wily isn't anyone I'd trust as an underling.  Only the behind-the-scenes X5 Wily ever approached a fellow evil-doer as an equal.

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X6 Sigma has trouble stinging together a coherent sentence. He attacked Gate without whose help he would not be there. He challenges X and Zero, then wants them to get lost when they arrive. He is a far cry from the charismatic Machiavellian schemer with whom Wily was partnered. It isn't safe to be around that thing.
All of that only furthers the point that it would have been reckless of Isoc to abandon Gate, who was working to revive Sigma, without preparation, or at least observing how far things went.  Any great character in a conflict knows to educate themselves about their enemy, or even possible enemy.

3669
X / Re: The Z Buster
« on: July 22, 2009, 12:59:43 AM »
Sorry Hyper but she's right. If I can kill the second form in one standard jump slash as Zero, something is horribly wrong. XD
I wasn't talking about the second form, I was talking about the first.  And by "easily" I mean never having to move.  Ever.

Blizzard Wolfang's pretty much the same, too.

3670
Zero / Re: About Omega
« on: July 22, 2009, 12:54:58 AM »
Ranbu is a 5-slash combo move on the ground that Omega always performs a jumping-slash before and a ryuuenjin after, just because that's how he likes to do it.

1st slash is not jumping.  I left "jump-in" go because that's what Omega does, prior to slashing.  Not during

Let me just illustrate.  Ranbu goes like this:


Omega always dash-jumps beforehand, that's the giveaway, but he does not perform a midair attack during the approach.  All 6 pre-Ryuuenjin hits are done on the ground.

3671
Gaming / Re: Recommendations for the Wii
« on: July 22, 2009, 12:37:53 AM »
Nintendo Points Card
I didn't really touch downloadables, but MegaMan 9 goes without saying.

Also, if you don't already own it:

ACTRAISER!!!

Pokemon Battle Revolution
It's a shame that first-party titles seemingly never go down in price (though Metroid Prime 3 will pretty much have to once Trilogy is out).  Because PBR is a good game.  It's just not a good $50 game.

Anyways, great selection.  I do hope that for frikkin-hilarious multiplayer purposes you pick up a Rabbids game at some point, but then you can't have it all on day one.

3672
Gaming / Re: So...Doc Louis, or Mario?
« on: July 22, 2009, 12:33:16 AM »
Agreed.  At this point I'm just leaving the poll open for curiosity.

3673
X / Re: The Z Buster
« on: July 21, 2009, 02:53:06 AM »
*gives Nekomata ZE UPPERCUUT!!!*

Do you even know what I was talking about?

3674
X / Re: What did Lumine mean?
« on: July 21, 2009, 02:17:54 AM »
There's a certain road in X2 where Zero seems contented to be partnered with Sigma. Zero can act as Sigma's or Weil's tool for destruction and world domination just as he had originally been intended as Wily's. The incredible evil, the abandonment of compassion, the lust for violence, the will to fulfill the mission, these unite Awakened Zero and Omega both.
Sigma, or Serges?  Big difference there, and the lack of dialogue doesn't specify.  It's entirely possible Serges instructed Zero as to his mission before leaving him unattended to battle X.

Besides, being able to bring him to X might have gotten some sway regardless, seeings how X is the "one thing" that Awakened Zero must attend to.  AZ, by his own direct statement, does not care about Mavericks, therefore not about Sigma.  X observes feeling more evil from AZ, despite being incomplete, than he does from Sigma.  Meanwhile, Omega is from Z3's introduction clearly a subordinate and not an equal, and in Z3's ending, he doesn't respond to X's presence.  No way in hell do I buy that as Awakened Zero.  

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Not that they don't do that to some extent, though once they say they're leaving it up to fan imagination, that seems to be all the more direction we get about it. It's been over a decade and we still have no "Wily is Sagesse" flat confirmation. If Inti can't deny that Omega's program is based around Zero's original personality, then I don't see how we can. There are confirmed plot points, and there are very likely ones that only get hinted at, which can be held until proven true or false.
See above.  As AZ directly stated, X is his only priority.  That tends to filter down through derivative works, showing in Nightmare Zero going nuts over the blue light and all.

Serges is a bad comparison as there is considerably more evidence in his case, and really that's what this boils down to.  The full and sole connection between Omega and AZ is that they're evil, based on Zero, and Inti was asked about it and didn't comment.  Serges goes far deeper than that.  Comparisons were made in the books without direct interviews.  He is the only Reploid to acknowledge Light.  And X2 itself also establishes Zero's power/speed status as being unknown in the same manner as X himself.  But more than what X2 presents in itself, is the fact that future games build on it.  Every title that establishes how "impossible to analyze" Zero is further cements Serges, who constructed the entire body sans Control Chip, as one hell of an anomaly.  The heavy emphasis on the Z-Saber's connection to him, as established in X6 and Z1, further compounds this.

Compare to Omega.  His programming has never been revisited, even though Omega himself was in ZX.  And the reasoning as to why "the original Zero" would be Weil's slave is something our Zero jumped on immediately.  Weil offers only a very weasel answer.  He's a bloodthirsty god of destruction, and yet, at the beginning of the same game Weil tells him who not to smash.  That's not AZ.

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Prefering more deatil and closure to less, I applaud the "Wily made Zero" approach over "Wily probably made Zero, possibly maybe, it is rumored..."
Granted.  But one's creator is an action, an observable historical fact, not to mention the player clearly observes it in Power Fighters.  Motivations behind rebellion and how they do or do not pertain to an outside influence are a far more complex and less tangible matter.  Likewise, so are personality connections with past entities.  And as we discussed in our evil-vs-heartless bits, it's not always an absolute yes-or-no answer either, as there are varying degrees of possible involvement.  Ironing out all the details can constitute a few walls of text by themselves, and they can heavily impact later plot points.

That's the only reason speculation as to an AZ-to-Omega link exists in the first place, they cannot be equal as there is no way AZ would follow Weil.  What denounces it to me further is their differences in opinion of the world, and of X.  Take away the focus on X, take away the indifference to Mavericks, and turn his allegiance to a new master.  What's left?

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But I'm not prepared to make the jump from them having changed a few things (that we only found out when they told us, after all, it did not appear in any games themselves) to the point where nothing Inti says can have any definitive value.
I didn't say that.  I said that their ambiguity cannot be taken as fact one way or the other.  The Three Keys is not an example to discredit Inticreates, it's an example of how the implications of overly-specific blanket statements can fail to sync with established canon.  Sigma Virus turning Zero good.

If it was a black-or-white question, then sure, one has to wonder why they leave it open.  But character relations are far more complex than that, and the urge to resist writing yourself into a corner is justification enough.  Again, the Sigma discussion is the perfect case-in-point, even if a connection is established the lengths to which it does or does not go can constitute a few walls of text by itself.

There's also the matter of authority, to which we can draw a comparison with Legends.  Inti makes "comfortable" Legends connections without establishing a direct link, this decision being motivated by personal opinion and not by Capcom (MMZOCW, page 170).  To do otherwise would be to touch events that are outside of their domain, a separate series they have no involvement with.  That would have to go through Inafune/Capcom.  Awakened Zero, being X-series material, falls into the same category.

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If Zero was all that Isoc was truly after, then yes, easily. In fact, the entire scenario already seemed prepared for, and if Isoc had truly no other interest in Gate all along, then prolonging his own wait when he has a golden opportunity to achieve his goal can only be explained as pure foolishness.
The two "ifs" in that post are quite an assumption, one which I did not make.  I said Zero was Isoc's goal, not Isoc ignores all else, there's a difference.  The actions of Serges in X2 present as virtual fact that Zero had room for improvement, so would Isoc perhaps be open to that?

If Isoc knew beforehand that High Max was no match for Zero, why is he laughing?  Gate's works are Zero-derivatives, and if somebody was F*@#!ing with one's masterpiece to the point of rendering their own creation invulnerable to said masterpiece's biggest rival, then it is utterly naive to assume that doesn't warrant some interest.  But when the original proves it can dismantle such a colossus, well, that's gotta be damn satisfying.

The angle I was coming from is that Isoc does not share Gate's goals.  That in no way means it wouldn't pay for him to keep an eye on what Gate is doing.  Gate has some strong crap in his hands.  Whether they are possible improvements or merely "abominations" of the original, it'd be foolish to leave them ignored.  Sigma, in a way, falls into a similar category with the virus, and at X6's end he still holds as much world-dominating potential, but Isoc, or the voice in Zero's head that sounds identical to him, doesn't mind kicking Sigma's ass.

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Lumine does not mention anything more about Sigma's death being more final in the Japanese version of X8 than the English. Either case he mentions how the Hunters should be satisfied for defeating him, and talks about Sigma's role in his plan and Sigma's intentions in the past tense, but nothing about his final death beyond those implications. I'm not sure there was ever a Japanese equivalent to the English trailer that teased Sigma not coming back, either. Fans at Japanese message boards I've been to seem to be just as clueless as to why Zero thought what he did in his ending from the context the game provides. One common guess is Lumine sabotaged his revival somehow as part of his plan, particularly when Sigma's remains are crushed, to ensure Sigma was removed from his world. But Sigma having gone all-out and having no energy remaining is another.
Well, I guess it's nice to know we're not the only ones left in the dark.  And that Zero's dialogue wasn't an add-in.

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X / Re: Armors and Weapons
« on: July 21, 2009, 01:38:45 AM »
So far as later-game weapons go, it must be said:
X4 head + Twin Slasher = pjwnage

fixd~
Please, you can't dismiss Fire Wave and Storm Tornado that easily.

To say nothing of the X1 charged buster being perhaps the kickassiest the series has seen, if not for boss damage caps screwing it over (which X2 fixed).

i made a list of all the useless weapons post X3, i should probably dig it up.
List is worthless if it does not include Blade Armor's buster. X(

I honestly believe Capcom made that armor so that, if they continued re-using last-game's armor, they wouldn't have to water it down.

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