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Messages - Hypershell

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3626
Gaming / Re: The "What are you currently playing?" Thread
« on: July 31, 2009, 11:59:08 PM »
Mario Galaxy.

YES, PB, I GOT IT.  Now go play Xtreme2, ya bum. :P

Also got BN6 Falzar and Children of Mana (used game sale, all boxed w/ manuals)

3627
Gaming / Re: A new mysterious countdown. Let the speculation begin.
« on: July 31, 2009, 10:10:03 PM »
Super Mario Bros RPG 2.  I'm calling it.
Oh, we can only dream...

3628
Gaming / Re: Obligatory Pokemon Diamond/Pearl/Platinum thread
« on: July 31, 2009, 10:06:17 PM »
and only downloadable for Pokemon Platinum.
Lameass marketing.  The room is in every version, so there's no reason for that.

3629
Please, making things look legit is easier today than ever.  There are websites that literally offer copies of promotional Pokemon as Pokesav downloads.  It doesn't get more legit-looking than that.

What stinks with Surfing Pikachu, though, is that Surf comes only from Battle Revolution, and as such you're stuck with a Hardy Nature.  The tourney-players usually go with Grass Knot for that reason.

3630
Rockman Series / Re: Mega Man Graphics and Sprites
« on: July 30, 2009, 12:34:24 AM »
Unfortunately time between releases doesn't always result in more polish.  X5 was a long wait and the result was the most ill-thought-out power-up system the series has ever seen.

3631
X / Re: How would you describe Sigma?
« on: July 29, 2009, 02:17:03 AM »
I'm still hesitant to label Sigma 100% sane.  He's a rampant sociopath.  And he's no friend to Reploids either.  Look at the way he manipulates everyone.
Maverick Hunters or friends thereof.  Traitors to their kind.

As I said, he is heartless.  Whether or not being heartless in and of itself constitutes insanity is a philosophical debate.  Sigma is, X6 excepted (he was nuts then), intelligent and coherent.

3632
X / Re: How would you describe Sigma?
« on: July 29, 2009, 01:48:55 AM »
Insane?  No.

Evil?  Yes.  But nobody who's evil thinks they're evil.

Heartless?  Absolutely.  Sigma is exercising survival of the fittest to the extreme, with no compassion.  He sees humans as limiting Reploid growth and thus eliminating them as the ideal for his own kind's future.

3633
Gaming / Re: Recommendations for the Wii
« on: July 29, 2009, 01:31:43 AM »
I can't speak for anyone else, but in my case you're preaching to the choir.  My team, which incidentally beat Masters Set 8 in PBR, spans all the way from Uber to Never Used.

I'm not kidding, Lapras is considered NU.  Bastards.

3634
Gaming / Re: Recommendations for the Wii
« on: July 29, 2009, 01:07:00 AM »
None caught on to my knowledge.  It's been a while since most of my competitive reading, but most Pokemon reviews I see still discuss Doubles as an afterthought if at all.  Cherrim kinda forces the Smogon reviewers to do so since it's worthless otherwise.

3635
Gaming / Re: Recommendations for the Wii
« on: July 29, 2009, 12:17:50 AM »
I see what you're saying, and I agree with you on Brawl's randomness.  The variety is what makes it fun, and trying to kill that variety results in a niche, not in general skill as many believe.

With Pokemon, though, you'd be surprised how a well-utilized underpowered team can screw you over.  Lots of Pokemon who lack raw stats have some other trick up their sleeve.  But a lot of this is more workable in Doubles, which we both agree, the competitive scene makes the mistake of ignoring.

If you ask them they'll say it's because Doubles are all about Rain Dance and Explosion.

3636
X / Re: What did Lumine mean?
« on: July 29, 2009, 12:13:47 AM »
Parts made out of souls?
Using DNA data to power-up Reploids isn't unheard of outside of Xtreme2.  It is something of a specialty, but the knowledge is out there.  In X5 you get parts and Life/Weapon Ups from high-level bosses.  In X7, Axl notes "somebody" (Sigma) using DNA data to power up Red Alert, at the same time noting that nobody within Red Alert had that ability.  And, as Zan already provided, Zero's learning system works on a similar principle.  As we can all observe in gameplay, Zero does not directly copy the foe's power but rather creates a derivative to fit with his own abilities.  The same can be said of X's VWS, albeit usually to a lesser extent.



No observable power difference? How do we even know how a regular X2 boss Zero would fight? Really any difference you're observing in the X4 flashbacks lies with endurance and melee strength. With him not using his buster in the flashback and him not using melee in X2, you have no comparison between. For all we know X4 flashback Zero and X1 Zero have the exact same buster output. Much like X2 Zero and X2 boss Zero. For all we know X2 boss Zero has improved endurance and melee strength, much like the flashback Zero.

All in all, there is no aberration because there is no comparison to be made.
I never made a comparison between X4 flashback and X2.  My comparison is between X4 and MHX, and between X5 Awakened and X5 non-Awakened, each mutually exclusive.  I never claimed the same medium was used between them, you're putting words in my mouth.

For X2, we can gauge how a regular boss Zero would fight based on the attacks we see regular Zero using.  He splits the ground with Earth Crush and he attacks with an identical Double Charge Wave.  If anything, his initial attack on his clone is a bit faster than what we normally see out of him, but that can of course be dismissed as cutscene pacing.

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I do believe that MarshmallowMan has a point in that Wily is indeed helping others with World Domination, even if he himself no longer actively tries.
I acknowledge the same.  I simply take the lack of activity that you stated as being indicative of the world being irrelevant.  Just because you don't want to dominate it doesn't necessarily mean you want to keep others from doing so.  Sigma and Gate work with the Virus, which is part of Wily's work, so his casting his lot with them for the sake of his plans for Zero is perfectly justified without the need for further motives that we never see him working towards.

Much of this thread, as frequently happens when I go toe-to-toe with Marshmallow, is less about fact and more about differing interpretation thereof.  There's no real way to confirm or deny either end, we just take turns explaining ourselves until one of us gets bored.

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DR. W LASTNo ZERO
DR. W. NO INFINITY

How does that refer to Dr. Vile at all?

It doesn't, you misunderstood me.  By "his" registry, I meant Zero's, that is, his Wily number.  My point is, so what?  Sigma knows that Zero is the last of the Wily Numbers, and that was a couple centuries ago.  That knowledge in and of itself does not reveal an understanding of Zero's true nature.  Sigma himself is proof to the point, as despite whatever he knows about Zero's background, things still don't go as he expects.  Knowing Zero's registry number doesn't mean that you know his personality.

As for Wily linkage, history from 21XX onward seems oblivious.  After all, nobody notices giant W's in the background.  Who knows, between Wily's last attempted conquest and his death, perhaps the world no longer thought of him as threatening.  Again, there are possibilities of reform, as shown by Quint's future.

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Neo Arcadia hid Dr. Vile's sin. The history of the Elf Wars was covered up. That is what Phantom learned. The events leading up to Elf Wars are not hidden; Zero's Wily origin is known, the fact that Zero is a copy, is not. Phantom refers to the fact that Zero being a mere copy has no right being called a hero.
That's exactly why Zero's true nature (by that I am referring to his dark persona, not to his Wily origin) shouldn't be posted on the wall.  However, even the surviving Big Four seem unaware of any link between Zero and Omega.  I suppose it's conceivable that Harpuia would keep quiet, though...

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Gate's goal is the EXACT same as Dr. Wily's himself. Wily was exiled for the nature of his experiments as people did not recognize his genius compared to Right's. Why would he not fly with his own ambition?
If he's not getting the recognition, it's not his own ambition.  That's my point.

It's true that they are similar.  However, there is a difference in that Wily favors more jealousy than vengeance.  Wily perceives an injustice solely due to his lack of recognition.  Gate, however, had actual malicious acts committed against him and his creations.  Public pressure due to paranoia, false Maverick accusations, and murder, which Alia unknowingly participated in.

3637
X / Re: What did Lumine mean?
« on: July 28, 2009, 03:37:53 AM »
I'm not enjoying walls of text, so I'll try and be brief, difficult as that may be (EDITS: So much for that).  Also, "who we are" in spite of memories/goals is a philosophical debate, so I'm not touching that.

Regardless of whether Serges ordered him to align with Sigma or Zero chose to do so of his own will, in that X2 scenario they were partners. It demonstrates loyalty extension or transference is possible for an awakened Zero state.
It's self-serving as long as Sigma's going to bring him to X.

We also have to question what state exactly Zero is in, considering how it contrasts to X5, and although I know you'll argue against me on this (we've been over it before), I still perceive a power difference between the X4 flashback and MHX, which leaves X2 as the only aberration.  Zero uses identical moves in X2 whether fighting him or not.

Regardless of X4, it's rather clear that the X2 "awakening" is not the same as the X5 Awakening.  And we could really use more details as to why that is, but as far as I know, there is only speculation.

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That Wily was developing Zero to help him conquer the world is self-stated fact in Power Fighters.
I don't deny that.  But Power Fighters is concept, and concept is not programming.  You make the presupposition that it is, and that's the problem that I have with your statement.  Your explanation doesn't address that point.  To establish that world domination goals exist in Zero's programming, a statement must be made at or following his completion.  We have no such statement.  Power Fighters is only to be expected, it's in-character for Wily at that time.  But if he wanted the world, he could have had it, all he had to do was unleash Zero before X was ready.  Why wait?  Why challenge X to open combat when your ultimate weapon being his best friend presents much simpler and more expedient methods?  Why back off when the world is in shambles after X5?  Wily is considerably less aggressive than we have known him to be in Classic-series, and I have a hard time believing that he's working towards the same ends that he was previously.

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Omega is likened to Original Zero's program and character, not actually "Awakened Zero." Technically the code talked about in Power Fighters is the earliest known "original" Original Zero program, and anything later added to be primarily about X could have been patched in later
Yet another loophole to add to the ambiguity of the interview, and one more reason why asking the fans to "use their imaginations" is not a concrete answer as it invokes a wide variety of ends depending on who you ask.  If we're differentiating between Zero's initial concept and Zero's finalized "Awakened" programming, that's opening up a whole new can of worms.

I'm seeing Sigma Virus vocabulary all over again.

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The Zero we see in the X4 cutscene is about as original Zero as we've witnessed actively, but is his behavior indicative of Wily's plan for the original Zero? He appears to attack anyone who approaches, He behaves wildly, energetically brutal, focus-less. Hundred year sleeps tend to cloud one's memories in many cases, has that happened here?
We can only speculate, but I tend to lean towards Zero in some manner not being fully optimized, lacking his X2 revisions, and quite possibly lacking Wily's command itself (if such is necessary and not just encouragement/gloating ala X6).  Hell, it could have been intentional for the sake of preparation, since both Zero and X suffer a lack of experience in X1 timeframe.  They're formidable, sure, but a long way from the force that they can become.

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After the double KO, they resurface.The Original Zero ideal would probably not have included standing up and protecting X, declaring hatred for Sigma and denouncing his own evil.
That happens every time, including X4 in which the hunter persona to our knowledge never previously surfaced (albeit we do not know the details of what went on in the repair center, but given Zero sharing the same mysterious design nature as X, I have a hard time accepting that it was anything too radical, such as the "Cain-programmed" speculation of many fans).  The X5 scenario doesn't stand out from any other in that fashion.

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If Weil or his associates did remove the goodness, the virtuous Hunter Zero elements from the equation, recreating many key elements to the Original Zero program, the personality closeness may in that way be greater than Awakened Zero's.
From a storytelling standpoint I don't buy that as being a viable explanation.  If so then Weil outdid Wily's plans.  Besides being improbable for another evil-doer to outperform Wily with his own creation, I also find the power scale to favor AZ over Omega.  AZ has the Genmurei, Shin Messenko, Shin Getsurin.  Omega lacks such enhancements, your own attack translations actually confirming his use of the inferior Messenko.  He does, however, posses an extra few centuries of experience, doubtless contributing to his variety (case in point: Rekkoha).

Which reminds me, Awakened Zero as we see him in X5 is still incomplete.  Can't ignore that, either, although I do wonder if the use of Genmurei isn't supposed to mark the completion of his transformation, as victory is impossible at that point.

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Wily's massive failures. In X2 Serges tried to restore the program with virus, but if that is thwarted he just whips out a copy instead. Neither were successful ventures. X5 involved a similar plan to dissolve Zero's Hunter sympathies away in light of his true self thanks to the concocted Zero virus, and per one scenario it did for a while, but ultimately failed. If Isoc had managed to finish whatever he intended with Zero before X6's events, he wouldn't need to capture him.
I'll grant that it's possible, but I find it unlikely as it strikes me as entirely too convenient.  Especially X5 which is presenting us a worst-case scenario.  The mere existence of the hunter persona is in itself an oddity, are we to honestly believe Zero is left as a blank slate without the virus?

Part of this ties in with my belief that Wily was not consistently interested in world domination over the course of Zero's construction.  But there is another thing.  Many MegaMan series emphasize the power of the heart, and it's on those grounds which Bass, Zero's predecessor, is most frequently criticized.  Zero's heart may well be necessary as part of his power, Wily finding a way to harness/bend it rather than ignore/overwrite it.  There is also the possibility of a last-ditch effort for survival as well, the idea that Zero turning nice when he's beaten may be intentional to ensure that X never destroys him.

Ultimately the above paragraph is entirely speculation.  But you can see, there are a lot of different ways it can play out.

Also, about X2's copy, Serges knows the control chip is one-of-a-kind.  That was probably a move to appease Sigma more than anything else, I sincerely doubt he honestly expected the copy to stand a chance.

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X has already fielded the question. A noble hearted Zero is stronger than an evil one because his power is used for the right reasons. Parallel to why Forte can't win in classic. Not a question of technology but of soul. The kind of thing that tends to drive villainous number-crunchers crazy.
Something we both agree on.  However, as I said above, I consider it probable that Wily caught on to that, which would explain oddities in Zero's personality, both why it emerged in the first place and why it was never eliminated by his creator.  Domination puts Zero on the wrong side of the fence, but a rivalry, as is Wily's self-stated focus in X4, does not lend itself to either good or evil.  And an honorable rivalry can be a great source of power, hence Zero challenging X openly (EXE manga touches on this same concept with Bass Cross MegaMan).  But only to one's self, not to the rest of the world.  The rest of the world has to stay out of the equation, hence AZ's disregard for the Mavericks, for everything, that is not X.  He wishes neither to see it preserved or destroyed, it simply doesn't matter.

That's how I see it, anyway.

Now, to nip a counter-point in the bud, yes, X talks about sensing evil within Zero, I'm aware of that.  Would X consider apathy to the extent necessary in AZ to be evil?  Probably.  But more likely, I think X is sensing the virus and exercising his pre-conceived notions of it (not at all unreasonable, given what the virus does to anyone who is not X, Zero, or Copy Chip equipped).  He likens it to Sigma, but to an even greater extent than Sigma himself.  If this were connected with personality and not to the virus, it ought to reassure him against Lumine's ramblings in X8.  Such is not the case.  Moreover, X even specifically likens his senses to what Zero taught him of things that cannot be analyzed correctly, that is, the Sigma Virus.

So, no path is without resistance.  We simply have a difference of opinion in what constitutes the least resistance.

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Since the charged outputs are changed in MHX it puts less emphasis on shared technology than on similar looks.
Not entirely.  They preserved the fact that the Z-Buster allows X to charge special weapons.  That's technology that Zero doesn't utilize, and although chargeable special weapons are something of a standard in buster upgrades, forgoing it is not unheard of (X5, Falcon Armor).  So the fact that MHX didn't raises an eyebrow.

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For them to have never identified Zero's original code or its role grinds against the nature of what they accomplished there.
That assumes the good Zero and original code were separated from each other in the first place, which is in and of itself a speculative point.  In the absence of the Sigma Virus and its derivatives, sans Mother Elf who is unable to influence Zero (if anything circumstantial evidence suggests the other way around), that's extremely difficult if not impossible to confirm.

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Area X-2's backgrounds hint at a pretty clear undersanding of Zero's body, who made him, and why.
The point at which that data was obtained and the clarity it offers is unknown, not to mention the Omega symbol is featured prominently on those displays.  Although going out on a limb, one could even speculate that the descriptions and information on display may not have even come from within Zero, merely Weil's using his (Zero's) registry number to refer to him.  If Neo Arcadia was sitting on the full knowledge of Zero's true history, I don't think Phantom would be finding any grand revelations in Cyberspace.  He and the rest of the Guardians, especially after Copy X (MK1)'s defeat, should know the full story.

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Making any observation about reasoning behind events in a "storytelling context" is entirely arbitrary, unless you're going by the intentions of the story writers. Said story writers insinuate a link between Omega and Original Zero's programming. In that light Zero's question may not be as important as Weil's response.
Of course it's hypothetical, half our posts are.  I simply see that as Zero asking what's likely on the player's mind, and Weil's response conflicts with his own actions from the game's introductions.  He was already gloating with implications that Zero shares no relation to his "original" self, something which X later rebuts.  Weil's mindgames do not allow his dialogue at that point to be taken at face value.

Said story writers explicitly stated that Weil programmed Omega at least in part.  Again, they merely refused to make the statement that he did it without aid from Zero's previous programming.  No matter how concrete you take that it still means Weil had a hand and isn't just appeasing the god of destruction, contrary to what his response indicates.



Most of the Isoc stuff is a difference of opinion in villainous policies, there is little backing to act-versus-think beyond personal opinion at this point.  I will say, however, that there is a difference between hesitation and calculation.

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If Serges hadn't seen some value in Sigma, he didn't need to build Sigma a new body at all. As leader of the Counter Hunters, he was acting head of the second wave, and he himself resurrected Zero's body. Simply claiming to pick up in Sigma's name could have been enough to unite the remnants of his forces under himself. He could have spearheaded everything. He had a choice not to help Sigma, or sabotage him in his revival.
You can read that two different ways, though.  As an underling (which is what he is under Gate, don't kid yourself), or a partner, he removes himself from the equation and does not make a lasting stand in any instance.  As leader of the Counter Hunters, him making no move to seize power on his own can be taken to speak against world domination and more towards alterior motives, as we have never known Wily to carry any intention of sharing his throne.  The fact that he plays along with somebody can very reasonably be taken to mean that he DOESN'T want what they want, since when does Wily spread the wealth?

If Wily is interested in the aspirations of the likes of Gate and Sigma, will he not betray them eventually if they are no longer needed?  If so then the fact that we didn't observe such a betrayal in unsuccessful scenarios is moot.  World domination only leaves room for one at the top.  But Gate and Sigma have alterior motives to simply ruling.  Sigma, to exterminate humanity for the future of Reploids.  Gate, to achieve recognition for his work and vengeance for crimes against him.  How long do you think Wily would fly with that?

3638
Zero / Re: About Omega
« on: July 28, 2009, 02:15:19 AM »
The limb is growing a lot further out.  Nevertheless, I don't think we'll make much more sense of it than that.

That being said, the first swipe is every bit as inescapable as the rest of the combo.  Again, if Omega cannot trap you, he won't proceed with the Ranbu.  Usually he will not attack at all; however in ZX, I have known him to do a normal triple slash out of the dash-jump if you're borderline on his attack range.  That may be what the guide is talking about, but it's still inaccurate, as the two are different attacks.  If in such an instance you do get caught in the first hit of the triple slash, it does not trigger the Ranbu.

Also, on this:
The player can do a jumping-slash, triple slash and follow it up with some other move to make a combo
Something of a half-truth.  The first of the triple slash will not break the damage barrier from a jumping slash on a boss.  You can, however, triple slash, rise, and dive, to form a 5-hit combo.  I do that all the time in Z3/Z4.

3639
Why are people against multiple pokemon using the same hold item anyway? Like seriously how could this annoy someone. I don't get it.
Same reason they're against multiple of the same species on a team, I suppose.

It is a minor annoyance when somebody's entire team uses the same item, ie Focus Sash. 

3640
Fan Creations / Re: I still got it. (Hypershell's crap)
« on: July 27, 2009, 02:26:18 AM »
We'll see in due time.  I have the complete set, and you'd better believe Iris is going with any future use of Ace Attorney signs (although, I did enjoy Zan's suggestion of having her object to the claim that Zero killed her).

As for head size, kind of a restriction of the style.  I did widen both her face and her eyes a bit, though (Mia was my reference).

3641
Fan Creations / I still got it. (Hypershell's crap)
« on: July 27, 2009, 02:13:12 AM »
**sprites from original post added to Archive to avoid confusion**



ARCHIVE

Sprites
Daisy, SMB1-style **NEW, March 05, 2010**
Zero/Iris Moonshell splash screen preview
Iris Objects (Hold It, Take That)

Game Hacks
Super Princess (Super Mario Bros./Super Mario Bros. 2 (J), NES/FDS) **NEW, March 05, 2010**
The X4 We're Fighting For (MegaMan X4, PC)
Super Daisy Land (Super Mario Land, Gameboy)
MegaMan ZX - Magic Fish Mix (Rockman ZX, Nintendo DS)

Drawings
Hypershell and Yoshi give 'em ZEE UPPERCUT!!

Misc
Zero/Iris skin for Moonshell v1.71

3642
Gaming / Re: Recommendations for the Wii
« on: July 27, 2009, 12:43:43 AM »
Too bad I don't get to those tournaments (well, one for Brawl's launch, but the physics adjusting bit me in the ass completely).  I'd like to show some experienced players in-person what a Yoshi player can do. 8)

a fighting game with platforms.
And they'd have it without that except that Final Destination has those hooks to get caught in underneath the ledges.  Apparently facing the consequences of incorrect positioning is considered unfair.  Go figure.

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At least smogon keeps the items and only bans certain combinations
The "standard" Pokemon fan tournament rules ban anything considered "luck-based", including all evasion/accuracy moves and items.  They also have an "all or none" attitude regarding the use of Uber Pokemon, and are extremely inflexible about their "Sleep clause", to the point of status-absorption being a frequent topic.  They completely ignore Double Battles and they fear Wobbuffet like anthrax.  Despite all of these standards they do not regulate same-Hold-Item spamming.  Oh yeah, and they revolve around Stealth Rock (ludicrously broken; no passive damage should EVER cost any Pokemon half its HP in one shot).

3643
Gaming / Re: Recommendations for the Wii
« on: July 26, 2009, 09:23:53 PM »
So very true.  Which probably explains why Peach and Sonic are my usual alternates (not to mention why Daisy needs to be in the game).

3644
Rockman Series / Re: How has Rockman performed in Japan?
« on: July 26, 2009, 09:21:15 PM »
IMHO they need to take a page out of NSMBWii's book.  You can't tell me half the fanbase hasn't been waiting for co-op since at least X4, and two of the last three games to the series carried pre-release translation errors getting peoples' hopes up.  You'd think Cappy would take a hint, it can't be all THAT impossible to have two characters walk through a gate, and Inti is already into selective damage barriers.

In a way, that's part of what BN/SF has going for it.  It may not be co-op, but it is multiplayer.  Trading, battling, etc., it keeps players interacting with each other.  Sometimes I wonder if that isn't what's tilting the scales in the whole casual-versus-hardcore shpiel.  Think about it, how many casual games are single-player only?

3645
Gaming / Re: Wii Punch Out - GET READY FOR A TKO
« on: July 26, 2009, 05:52:41 PM »
Sorta related.  It's evidently two years old, but I had to share it anyway.
Von Kaiser coaching Mac through his return.


Posted on: July 18, 2009, 02:53:57 PM
Well, today I returned to Wii Punch-Out!! and beat Super Macho Man on Title Defense, so I can watch the girls drooling over Mac any time. 8)

I'm curious, am I the only one who's relying on pattern memorization to tackle the last half of World S?  'cuz the way this game screws with you in timing and wrong dodge directions gets a bit unbearable when a split-second punch is always a threat.  Sure, I can TKO Super Macho Man in Round 1, but that's after enough trial-and-error to know the order of every punch he'll throw for the first two knockdowns.  To me, it seems that reflexes alone won't get you anywhere this late in the game, especially defending against Sandman.  *shudder*  Kind of a bummer.

3646
X / Re: Timeline of X
« on: July 26, 2009, 05:30:40 PM »
Yes, but "the vicinity of Giga City" implies that this took place after Giga City's construction, and that is completely unknown.  If it is a re-used facility it could have taken place at any time whatsoever.  For Copy Chip information to be as hard to come by as it is, research on it probably shouldn't be all that recent.

All Spider and Cadre stuff ties to Redips.  Marino does not cite Giga City specifically, she merely states that "a long time ago, Spider was at a place where they researched copy abilities."

3647
Gaming / Re: The Six-in-One Translator (DSiWare App)
« on: July 26, 2009, 05:21:02 PM »
Well, not be a hype-killer, but we're not really sure how many words this thing can handle at a time.  Or, for that matter, how it handles proper nouns (Lock Bustar, anyone?).  But I can definitely see the potential.

3648
Gaming / Re: Recommendations for the Wii
« on: July 26, 2009, 05:19:03 PM »
Well, I don't mean a person picks the same character... that's expected. I don't expect people to know all 35 people on the roster. Speaking in general online and offline, you usually see a major bulk of Metaknights, Snakes, Pits, Marths and Ikes with dashings or very few of others, since a lot of people seem to follow "tier listings" to heart. I won't hide that I primarily play as Sonic despite all of his alleged shortcomings because I love how versatile and fluid he is compared to others.
I actually don't see a lot of Metaknights, and I can tell you personally that he and Dedede are my two worst characters.  Brawl's pretty much convinced me that the tier list is crap.

I do see a lot of Snake, though.  He's not my best either, but I can at least see how he can be deadly.

3649
Gaming / Re: Recommendations for the Wii
« on: July 26, 2009, 06:44:45 AM »
I don't care if people like tourney rules, it stagnates the game and makes it dull for those of us who love creating chaotic matches that are fun.
I admit there are times when I play Yoshi almost exclusively (hey, he's my best, that's all there is to it), but otherwise, you're preaching to the choir.  The more chaos, the better.  'maru didn't give me the title of Bob-omb Cheating Bastard for nothing. 8)

Once in a while I flip it to 15-Stock 2.0 Damage, and then things really get kicking.

3650
Gaming / Re: Recommendations for the Wii
« on: July 26, 2009, 06:27:02 AM »
Well, I'm waiting on the western release of TvC.  I'm not really a traditional fighting game person, I'm just buying it for rabid Legends fandom, but we'll see.

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