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Messages - Hypershell

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3601
Gaming / Re: VG Music Thread
« on: August 07, 2009, 10:17:19 PM »
*bookmarks*

Thank ye muchly.  :cookie:  Listening to a kickass Mario World arrangement off his site as I type.

3602
Gaming / Re: VG Music Thread
« on: August 07, 2009, 10:09:23 PM »
Air Man (MMII)


Got introduced to this on MegaPhilX's "
Great MegaMan Songs No One Heard
".  But, for the life of me, I can't find the artist, much less a clean version.

3603
Emulation / Re: It begins... (DSi firmware wars)
« on: August 07, 2009, 09:11:45 PM »
Well, my reason was that the top screen of my original brick DS broke.  >.>

Yeah, the DSi is a more powerful system, but Nintendo fast-launched it and so nobody's actually using it for anything worthwhile.  Hopefully that'll change.

3604
Emulation / Re: It begins... (DSi firmware wars)
« on: August 07, 2009, 09:08:03 PM »
Not that big a deal.

<a href="http://www.youtube.com/watch?v=dp638J28epQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=dp638J28epQ</a>


So, the current record for DSi's anti-piracy firmware updates being effective is exactly 7 days.  I guess that's fairly long considering the overnight breaks that usually happen.

3605
Original / Re: Wich one was harder for you? MM9 or MM And Bass?
« on: August 07, 2009, 03:44:34 AM »
Yeah, but awesome stuff is fun, regardless of what it compares to.

Besides, the feeling of a watered down arsenal for no reason other than relativity isn't exactly fun.  One of the downsides of ZXA; Model ZX is barely any better, it just has a weaker arsenal to compare to.

3606
Original / Re: Wich one was harder for you? MM9 or MM And Bass?
« on: August 07, 2009, 03:14:08 AM »
Thank you, ObviousMan, but it's still one at a time.  The switcheroos only get you so far.  And they do not compare to MM9's shop items, the recovery they grant you is massive, as is the death trap immunity.  Most of your recovery options (Eddie being a major exception, but he's MM exclusive) in MM&B are worthless unless you're in a safe area.

are you sure that the game is really easier than its ancestors? cause i'm thinking you're just old enough and have gathered enough experience with Mega Man to learn the game's tricks quickly. it's the same thing i say to PB when he says Twilight Princess is easier than past Zeldas; it's not easier, you just have a better idea of what's coming.
Denied.  Besides MM&B; 1, 2, 7, and 8 are all harder than MM9, and with the exception of 7, I replay them all on a fairly regular basis.  4-6 are a blur in my head, though I have played them to completion on AC, but my memory of them isn't solid enough to make a good call.  MM3 is the only main-series Classic game that I would definitely call easier than MM9, and that is probably due in no small part to the fact that I replay it insanely more often than any other NES game.

The simple fact is that MM9's shop breaks it.  9 E Tanks, 1 M Tank, 3 Spike Guards, 3 Beat Pickups, all a Jewel Satellite camp away.  But because of the expected dependence on it, the designers left very little useful pick-up items.  Barely any stray tanks.  It's not a design that I'm fond of.

3607
ZX / Re: Do you think ZX series would sell more if it was on Wii?
« on: August 07, 2009, 03:05:52 AM »
I believe we established in another thread that ZX sells fine overseas, it's the Japanese market that was the problem.

Regardless, whether or not ANY MegaMan game would sell better on Wii is really speculation unless there are some MM9 numbers to compare.  In terms of MegaMan in general, yes I believe it'd sell better on the Wii.  MegaMan's as oldschool as Mario, the sooner Capcom stops denying that the better.  But at the same time, I do believe they could be doing more with the franchise.

3608
Original / Re: Wich one was harder for you? MM9 or MM And Bass?
« on: August 06, 2009, 04:09:27 AM »
Mega Man 9's shop only has items for purchase such as E-Tanks and Master Tanks.

Mega Man and Bass has character upgrades that increase your base powers. There's even one for health regeneration.
Given complaints, I'll make this quick:

No matter how many "base power" upgrades you buy, you can only equip one, limiting your results.  The level of E-Tanks alone that you can carry in MM9, much less the M-Tank, three Spike Barriers, and three Beat saves, make it infinitely easier.

3609
Zero / Re: Most Useful Gimmick Weapon?
« on: August 06, 2009, 04:05:57 AM »
it pierces a wall. there's a difference.
So you can pierce pants/skirt.  When did we specify a bare ass?

3610
Original / Re: Wich one was harder for you? MM9 or MM And Bass?
« on: August 05, 2009, 02:05:23 AM »
ANY game benefits from experience, get equipped with relative terms.  The vast majority of X-series and Classic-series games remain at a fair challenge after repeated plays, and even if easy, at least remain engaging.  I don't consider being easy or difficult to be in and of itself a game flaw.  I DO consider challenge derived solely from memorizing the location of off-screen death traps to be a flaw.  Once you know where the helicopter claws are, that's about half of MM9's challenge gone right there.

Other MegaMan games involve this little thing called reaction, it's what lets you get through an unfamiliar challenge without necessarily having to die first.  There's virtually none of that in MM9.  There's just throwing your lives away as you learn the death trap locations (oh yeah, and knowing how to snake your jump path without a dash).  If I wanted a game that took your lives for the hell of it, I'd play I Wanna Be The Guy.

I'm not saying MM9 isn't fun, it is.  I'm just saying there are better MegaMan games out there.

3611
Original / Re: Wich one was harder for you? MM9 or MM And Bass?
« on: August 05, 2009, 01:47:39 AM »
No, because shooting up requires you hold something on the controller, therefore you cannot nap without the use of rubber bands/weights.

It's considerably slower, too, since Bass can work only with a single spawn point.  MM9 lets you use two or three at once easily, so long as they're close enough.

3612
Original / Re: Wich one was harder for you? MM9 or MM And Bass?
« on: August 05, 2009, 01:33:03 AM »
Mega Man 9 still retained the shop, but most items were expensive.
MM&B does not allow you to camp an enemy spawn point with the Jewel Satellite while you nap, so that point is moot.

Quote
Sure, after your second one, it's easy as [tornado fang], but you already know what's coming.
See, there's how someone can differ in what one defines as a "challenge".  To me a challenge should be challenging even when you know what's coming.  Your first run is the learning curve.  Difficulty is defined to me after you know what you're doing, and in that sense, MM9 is easy as [parasitic bomb].  By your third run you can play the game with your eyes closed; the game HAS virtually no difficulty outside of trial-and-error.

To me, not only does that not make a challenging game, it doesn't make that great a MegaMan game.  It's a good thing there's a kickass arsenal, kickass music, and ProtoMan, because the difficulty level and the shop are both crap.

3613
Zero / Re: Most Useful Gimmick Weapon?
« on: August 05, 2009, 01:25:03 AM »
can you play Grab Ass with a rod? didn't think so.
If it can grab a wall, it can damn well grab an ass.

3614
Fan Creations / Re: I still got it. (Hypershell's crap)
« on: August 05, 2009, 01:21:45 AM »
Now sprite/draw your fan character riding/hanging out with Yoshi!  XD

EVERY FIGHT WITHOUT MEWTWO IS ANOTHER WAR!!!
*uppercut SFX*





3615
Zero / Re: Most Useful Gimmick Weapon?
« on: August 04, 2009, 01:08:46 AM »
Zero Knuckle would have so owned this poll if only Ciel smacked you for using it on her....

Besides that, the bummer of ZK for me was the inability to carry weapons between stages.  I love that Flame Sword, but it's only available in two levels.

So, yeah, I'm gonna go with Chain Rod as well.

3616
DASH / Re: Nino Ruins: The slow lag nightmare is finally over~
« on: August 04, 2009, 01:06:33 AM »
You never tried aiming my namesake at a Bonne robot, did you?

Trigger tore down the ruler of the world on her home turf.  I'd say he's plenty strong enough.

Also, Trigger is not the only MegaMan to be slowed down by water.  Every Biometal Model other than L and O are.

3617
Gaming / Re: The "What are you currently playing?" Thread
« on: August 04, 2009, 12:58:15 AM »
Who can't?

Yeah, the fact that every boss in the game is immobile can get really abusable.  Of course, they also really screw with you in Hard Mode, not like Shadow Dragon is the first to do so.

3618
Gaming / Re: The "What are you currently playing?" Thread
« on: August 03, 2009, 12:16:57 AM »
Granted I have only 6 stars, but I'm already seeing that Galaxy will not dethrone SM64DS as my favorite 3D Mario if the trends I see now continue.  Music is beautiful, stages are ingenious, but as soon as I get to my first run as Bee Mario, I realize the power-up system is as moronic as Sunshine's.

There's no reason for this, since Nintendo grasps it in 2D, but not in 3D:  YOU SHOULD NOT LOSE OTHERWISE PERMANENT POWER-UPS BETWEEN STAGES.  Nor should you lose ANYTHING from contact with water in a series that throughout its entirety allowed chucking fireballs while submerged.  If Yoshi pulls his Sunshine disappearing act in Galaxy 2, rest assured I will give Miyamoto a boot to the head myself.

Fortunately the game beats the hell out of Sunshine in every other way.  Still, it'll blow if this lagging flaw continues in Galaxy 2.

3619
Gaming / Re: Super Smash Bros. Thread
« on: August 01, 2009, 11:00:33 PM »
Then let's not get started on the 2.0 matches... (Seriously, those were all enigmas.)
Got a replay from one of those, too.  It wasn't a particularly impressive victory, but I saved it for that Egg-to-the-Blast Box launch on your Ganondorf. 8)

3620
Gaming / Re: Super Smash Bros. Thread
« on: August 01, 2009, 06:05:42 PM »
Honestly, a broken thumb Wanda Ike is still better than the sucklicious Brawling that is Ninja Lou & Jericho.   8D

Feel better soon, Wanda.
Jelly must have run out of steam, because in the 1.0 matches he was wailing on me pretty bad.  Still managed a cool Replay victory of using Super Dragon breath to light a bunch of Bob-ombs under his feet, though. 8)

3621
Gaming / Re: Super Smash Bros. Thread
« on: August 01, 2009, 06:10:34 AM »
The block in brawl is not like other fighting games I notice. An attack can still go through if your shield has not broken yet.
Shield-poking.  That's one advantage to playing as Yoshi, but the tradeoff is his shield is slower and he can't jump out of it.

Posted on: July 31, 2009, 06:00:07 PM
Anybody Smashing tonight?  I'm gonna leave a room online for a bit, and play some BN6F while I wait.

Posted on: July 31, 2009, 10:27:12 PM
Jelly, I may be Brawling like slow-motion molasses, but you just have no luck in 2.0 Damage.

Got a few nice replays outta that one.

3622
Gaming / Re: Obligatory Pokemon Diamond/Pearl/Platinum thread
« on: August 01, 2009, 04:26:11 AM »
See, they may just say it's only for Platinum, but it could very well work for Diamond and Pearl. At any rate, it's still worth trying out.
They could easily check your version before downloading, I'd imagine, since they have to for events that actually are Platinum-exclusive.  Whether or not they actually bother, that's another story.

3623
Original / Re: Wich one was harder for you? MM9 or MM And Bass?
« on: August 01, 2009, 04:24:01 AM »
MM&B, either character, the bosses are tougher.

MM9 is dirt-simple once you know where the traps are.  The fact that the entire challenge is trial-and-error with at times virtually no room for reaction (DAMN YOU HELICOPTER CLAWS) is one of the main reasons I consider it inferior to actual NES titles.  The other being that the shop system blows.

3624
Emulation / Re: It begins... (DSi firmware wars)
« on: August 01, 2009, 01:07:09 AM »
Wii HAS gotten the same treatment for ages.  Nintendo never outright uninstalled the Homebrew Channel, but they did block installation methods (which were of course replaced by new ones) and they've already fixed it so that HBC cannot be transferred back to the console from an SD card should you remove it.  And of course, numerous Wii updates have been required for continued use of the shop channel.

3625
Emulation / It begins... (DSi firmware wars)
« on: August 01, 2009, 12:50:03 AM »
Flash carts haven't even accessed DSi's native mode yet, but Nintendo is wasting no time.

http://www.dsibrew.org/wiki/System_Menu_1.4

Waiting on actual DSi-mode access, I never did get a replacement card.  Still, surprised it came to this already.

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