Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hypershell

Pages: 1 ... 142 143 [144] 145 146 ... 192
3576
Gaming / Re: Obligatory Pokemon Diamond/Pearl/Platinum thread
« on: August 16, 2009, 09:44:30 PM »
Screw the competitive scene, I just wanna kill Hypershell's palkia!
It's nice that you still hold on to your dreams.  8)

Ah, the same turn double-KO and teammate heal heard 'round the net...  Those were the days.

3577
Gaming / Re: So what's left in 2009, RPM?
« on: August 15, 2009, 03:47:34 PM »
NSMB Wii and Tatsunoko Vs. Capcom for me.  I've got lots of "new oldies" games to play at the moment, so I'm kinda holding off.

3578
Gaming / Re: Will there ever be a action replay DSi?
« on: August 14, 2009, 12:00:38 AM »
It probably got blocked with the 1.4 update.

I would not trust ANY non-updatable unlicensed DSi card, but I would especially not do so until after someone outside of Nintendo figures out how to boot the DSi into its native mode.

3579
Gaming / Re: Nintendo Patents new peripheral...
« on: August 13, 2009, 11:57:33 PM »
I wonder if anyone knows how many patents are filed without ever seeing a finished product?

you mean like a Yoshi?
Thank you for killing any further innuendos that were popping up in my head.

3580
They'd have no idea what the hell they were looking at.  The ZX Database notes only that Omega was beaten by a "red Reploid", so I wouldn't put much faith in their knowledge of history.

3581
Gaming / Re: Nintendo Patents new peripheral...
« on: August 12, 2009, 11:44:57 PM »


I can only assume somebody at Nintendo was listening a little too closely to the Raving Rabbids TV Party commercials.  But I think this can safely be filed under "crap patents that nobody intends to actually use".  How in blazes could anyone develop something strong and adjustable enough for all target audiences to sit on at a reasonable price point?  To say nothing of storage.

3582
Gaming / Re: Super Smash Bros. Thread
« on: August 12, 2009, 02:12:13 AM »
Online, ready, and waiting for anyone who wants to Brawl.  Legend, you still up for it?  I don't see you online.

Posted on: August 11, 2009, 07:22:23 PM
Okay, 50 minutes and no Legend (or anyone else).  Guess no Brawling for me tonight.

3583
Rockman Series / Re: Hoping for new games or sequels to come out soon?
« on: August 12, 2009, 01:17:08 AM »
and DASH Roll's ass.
You do realize who you're talking to, right?  Half the people who dream of Legends 3 have *DIED* trying to grab Roll's ass.

And I cannot be the only one who sees something wrong with praising Command Mission after criticizing boobs.  Marino alone has the rest of the franchise beat.

3584
Zero / Re: Most Useful Gimmick Weapon?
« on: August 12, 2009, 12:12:58 AM »
Um......Thousand Slash is neutral-element?

3585
Rockman Series / Re: Hoping for new games or sequels to come out soon?
« on: August 12, 2009, 12:09:52 AM »
ZX3 wouldn't be all that mind-blowing considering that the lack of ZX is only felt by those who caught on to Inti's game-a-year factory.

Legends 3, on the other hand...... :V

3586
Original / Re: When Mega Man shot Wily...
« on: August 11, 2009, 03:17:58 AM »
Yes.
To add to that:

*points to Galaxy Man*

3587
ZX / Re: Do you think ZX series would sell more if it was on Wii?
« on: August 11, 2009, 03:15:26 AM »
When does MegaMan NOT have bad marketing?

3588
ZX / Re: Do you think ZX series would sell more if it was on Wii?
« on: August 11, 2009, 03:08:37 AM »
I think ZX is SUPPOSED to be the "ultimate power form" on the player's end (storywise, anyway), I just wish they'd given it more varied enhancements instead of just offering one new attack and nerfing the rest of the game's arsenal.  The form is basically Z1 Buster/Saber Zero with a superior roll but otherwise crappier saber, no dash roll, damage barrier mechanics tweaked to allow boss raping, and the buster shot tweaked to allow stage-enemy raping.

Complete and utterly disagreed, Flame. ZXA > ZX in all respects.
One cannot deny that ZX > ZXA in arsenal (save for Vent's Rising Fang, anyway).  Otherwise, it's a matter of opinion.

For the most part, I found ZXA to have an all-around superior presentation and variety (not to mention LOCALIZATION, you lazy bastards who silenced the first ZX), but it may not have been the best sequel.  Maybe they thought they were doing something clever with the whole lack-of-numbered-game thing, but I think reducing Vent and Aile to NPCs with Model ZX as an A-Trans was uncalled for.  They could have at least been unlockables.

And of course, there is no "super form" to take the place of Models X and OX.  Evidently unused life gauges suggest they had planned otherwise; they should have stuck to finishing that.  Would have went a lot further than GEM BUSTING, that's for sure.

There are of course, numerous improvements that one shouldn't ignore.  Perhaps most appreciated is the ability to rematch non-animaloid bosses in the minigame menu (although earning that right through Survival Road is a hell of a time).

Side-quests were a mixed bag.  The organization of the quests themselves was improved, but the one-way Trans Servers made completing a lot of them rather tedious.  Chip distribution is also horrid as half the game's library isn't even available until after you're on a Clear file.  In that manner the game demonstrates as much as the first ZX why New Game Plus shouldn't have been axed.

3589
Oh look. Mewtwo.

Where's Hypershell? 8D
*does zee uppercut*

YES!!!

Now give him Rocket Armor so that Special Attack = Special Defense. 8D

Quote
Pokemon Sunday also revealed that the Dialga, Palkia, or Giratina your Arceus creates in the Shinto Ruins will each come with their respective Adamant, Lustrous, and Griseous Orbs.
There goes my last lingering reason to get Platinum (I like the original Rotom)

3590
Gaming / Re: Super Smash Bros. Thread
« on: August 08, 2009, 04:28:33 PM »
I think I'm losing the post-midnight edge, but I still got a few sweet victories in there.

I was surprised how well I was doing as Ike.  And hell, even nabbed a victory as BOWSER in the 2.0.  Flying Slam = pjwnage.

And that one Little Mac trophy win from earlier just makes me wish taunts appeared in Replays that much more.

3591
Gaming / Re: Super Smash Bros. Thread
« on: August 08, 2009, 06:11:37 AM »
So I heard.  Hope you'll be back in action soon.

Posted on: August 07, 2009, 11:40:54 PM
Online and waiting at this very second.  If nobody joins by 12:40 (EDT), I'll call it a night.

3592
Gaming / Re: Super Smash Bros. Thread
« on: August 08, 2009, 05:21:47 AM »
Hell yes.  I've been part of the Brawl since launch.  I was just out of action for a while due to moving a few months ago.

3593
Gaming / Re: Super Smash Bros. Thread
« on: August 08, 2009, 05:17:34 AM »
Same time zone, though killing 45 minutes may be tricky.  Ah well, I'll be there.

3594
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: August 08, 2009, 05:02:54 AM »
Forgive the bump, but I had an idea for the nuttiest stage yet.  For all the flak I give Mario Sunshine, I thought of the perfect stage gimmick based on my one favorite moment in the game:

-Isle Delfino.  Not your old Delfino.  Once in a while, a cannon appears in one of the corners.  Knock a player in, and the cannon fires them off the screen, all other players warp to a different location, and the player who was knocked into the cannon gets shot into the current playing field, causing dead-weight damage in addition to receiving severe damage themselves (possible ricochet-KO if they've already taken severe damage).



Also, in the music department, we need Ganondorf's theme from OoT.  That was a pretty epic tune.

3595
Gaming / Re: Super Smash Bros. Thread
« on: August 08, 2009, 05:00:15 AM »
I can be online again, but the comp and Wii (web-browsing on DSi is nightmarishly slow) are on opposite ends of my home.  Let me know when, and I'll join.

3596
Gaming / Re: Super Smash Bros. Thread
« on: August 08, 2009, 04:43:49 AM »
IT'S OVER NINE THOUSAAAND!!!

Okay, now I'm getting back online.  Anyone wants to join, I'll be there.

Posted on: August 07, 2009, 09:23:35 PM
I guess nobody wants to Brawl tonight.  Bummer.

3597
Gaming / Re: Super Smash Bros. Thread
« on: August 08, 2009, 01:45:20 AM »
My, that was fun.  And I know exactly how to repeat it, too. 8)

You know, PB, if you'd stayed on a split-second longer, I'd have rejoined.  I returned after responding/grabbing a snack and was redoing one of my taunts when you signed off.

3598
Gaming / Re: Super Smash Bros. Thread
« on: August 08, 2009, 01:35:49 AM »
You could tell when, in the first 2.0 match, my wife started talking to me.  It's a pity when family members cannot grasp the concept of being unable to pause.  >_<  Couldn't regain momentum after that.  But it was fun whipping your ass beforehand.

And the timer STILL hates me, even if it is 2.0.

3599
Gaming / Re: Super Smash Bros. Thread
« on: August 08, 2009, 12:39:30 AM »
DAMMIT, how'd I miss that?  I'll get online in case anyone's up for it, or if you're still there.

3600
Emulation / Re: The X4 That We're Fighting For!
« on: August 07, 2009, 11:42:13 PM »
Minor update, guys.  Somebody on YouTube brought to my attention an unwanted SFX in the Zero/Iris redub.  Blame my laziness while recording (back then I hadn't yet found new YouTube file-ripper, and their updates had broken the old ones).

Anyways, finally got off my lazy butt and fixed it.  And, since Comcast is considerably less stingy with personal web space than Verizon, I'm happy to give MegaUpload the shaft.

Latest download.

Pages: 1 ... 142 143 [144] 145 146 ... 192