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Messages - Hypershell

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3551
Gaming / Re: Current Generation Consoles
« on: August 25, 2009, 02:32:47 AM »
Sonic 4 & Knuckles with online co-op for WiiWare! Please please please pl--
There are been 5 sidescrolling Sonics since Sega stopped making hardware.  Face facts, 2D or 3D, there just isn't going to be another S3&K...

Though IMHO a big part of that is Sega's refusal to allow super forms during replays.  Could you imagine replaying the Adventures as Super Sonic?  That would kick over 9000 asses.

3552
Gaming / Re: The "What are you currently playing?" Thread
« on: August 25, 2009, 02:26:01 AM »
Children of Mana.  Gotta say, the music and art style both kick ass.

3553
X / Re: X8. I didnt like it all that much.
« on: August 25, 2009, 02:12:52 AM »
I shift around.  For the Classic series I go for 1-3, 8, 9, and Power Fighters.  X, Zero, ZX, and Legends, I pretty much enjoy replaying anything (besides Xtreme1).

It was an okay game. It doesn't have the charm of any of the games since X4. Actually, I've noticed alot of the megaman games seem to lack the replayability charm. I can replay Megaman 1-8 (haven't played 9) in one go. Just sit there and love it. With everything after its just.. Ugh. X, Zero, whatever. It just doesn't have it anymore.
I've noticed with recent titles that games featuring New Game Plus tend to be easier to replay than those that don't, which is one thing that works in X8's favor.  Recent MegaMan games are bogged down with too many sidequests to be starting from scratch every time.  In X8, for example, there's no excusing the fact that all those Crystal Wall-required Rare Metals are overkill.  That's why I keep a Clear file with no armor parts, so I can replay the game without having to worry about the shop crap.

In a way, MM9 suffers this too.  The game is built to depend on the shop as very very few pick-up items exist, but the shop items are too expensive unless you've been Jewel Satellite camping.  And in that case the game becomes dirt-simple.

3554
X / Re: Whatever happen to Doppler town?
« on: August 25, 2009, 02:04:46 AM »
he runs away each time. what's there to wonder?
After exploding.  Every time.  Dynamo is the Robin Spitz Swallows of MegaMan.

3555
ZX / Re: So, is this series becoming another legends?
« on: August 25, 2009, 02:02:19 AM »
*gives Nodoka ZEE UPPERCUT!!*

Every game made since X5 could call Legends its sequel. 

3556
X / Re: Whatever happen to Doppler town?
« on: August 24, 2009, 02:35:20 AM »
Dynamo was a filler boss in X6, nothing more.  After the 2 dozen times or so one can't help but wonder why he won't die.  But hey, it's free Nightmare Souls.

3557
X / Re: X8. I didnt like it all that much.
« on: August 24, 2009, 02:31:45 AM »
Do keep in mind that Zero survived being at the top of an orbital elevator as it exploded in Z1, as ridiculous as that was.
He had X's help.

Quote
Showing the helmet only was also a strike against Inti, since if the Helmet survived, so could the rest of him (in the minds of those that wanted him to remain alive, do keep in mind).
The helmet was split in half.  One generally doesn't live after their head was split in half.

...unless they're a demon who relocated their heart elsewhe-  Screw it, the Japanese have a way to survive everything.

Quote
I'm not saying that Zero should have lived, I'm just saying it wasn't all that good of a job of making his death crystal clear to everyone.
I don't see how you get any clearer than having to watch Ciel cry through the whole damn credits.

3558
ZX / Re: Do you think ZX series would sell more if it was on Wii?
« on: August 24, 2009, 02:22:49 AM »
I guess I'm a little weird in that actually LIKE the lack of interconnecting stages.  Needing to transport between areas increases the feeling of scope.  Not that connecting levels don't have their own appeal, but ZXA had a nice level of balance between the two.

Then again, ZXA's map had its own drawbacks.  The one-way Trans Server mechanic made it rather tedious to get around at times.  And really, I think the game was overusing the whole "revisit stages for extra crap and sidequests" thing.  There were a several stages containing obstacles only passable after beating that same stage's boss and backtracking (Chronoforce, Rospark, and Atlas come to mind), and that kind of design is utterly senseless.

3559
Albert didn't "find out about" Model W, he made it.  Whether or not it's at all possible for Ragnarok to influence others before Albert made it into a Biometal is entirely speculation.

paging Dr. Zan.
Zan's on vacation for a week or so, so you're stuck with me and, if he shows up, Marshmallow.

in both games, the Model V/W's were not sentient beings. they were just tools used by Serpent and Albert to achieve their own goals.
That is highly debatable.  Model W is not seen to converse, that doesn't indicate whether or not it is sentient.  Model W, as stated by Pandora, is a conscious entity and was in control of Serpent, who was weak.  However the extent of Model W's consciousness is unclear.  Whether it is intelligent enough to be able to form its own plans or is just an instinctive pile of malevolence, that's not known.  Any future information could very easily spin the story either way.

However, I do not see ANYTHING within ZX Advent that pertains to the resurrection of Weil, so I'd definitely call that fanon.  As a general rule of thumb one should never trust MegaMan wikis, ever.  There's nothing within either ZX or Advent that pertains to a plan by Model W itself.  In terms of focus, the story very clearly centers around Albert.

Certainly Albert is in some manner influenced by Model W, as he is fed a tremendous amount of data from it.  That's fact.  It is through this data, the spirit of everything Model W eats (fear, despair, hatred, and such), that Albert believes the world desires destruction at evolution's extreme.  But there's no real grounds to say whether or not Model W exerted its own will in Albert's plans for Ouroboros and the Ultimate MegaMan.

3560
Gaming / Re: What got you into gaming?
« on: August 24, 2009, 01:47:23 AM »
(older brother's) NES, Mario and MegaMan.  My mom used to play the earlier with me, before I was old enough to be left alone with my brothers.

3561
Gaming / Re: Super Smash Bros. Thread
« on: August 24, 2009, 01:42:03 AM »
LoL, CLEARLY no one else is allowed the Smash Ball but Jericho tonight.  A simple tap and instant Final Smash.

Posted on: August 23, 2009, 02:07:58 AM
I couldn't even record that for further proof.  HOW DID JERICHO GET THAT KILL WHEN I CLEARLY PANCHED LOU?
I told you, Jelly already tore my ass apart earlier that night (which is all the more reason I was surprised that I was able to trash you and Lou).  And it's not as if the system itself wasn't on his side, either, 'cuz I don't know how in the blazing hell my tap-jump got turned on.

3562
Gaming / Re: Super Smash Bros. Thread
« on: August 23, 2009, 07:04:25 AM »
Just so we're clear on this matter, Shell, you can NEVER, EVER complain about the clocks EVER again.
Fair enough.  =D

I'll still [sonic slicer] about Big N's servers disconnecting us, though.
F%$^\#!!!!

Well, thanks, you two, for giving me a high note again.  Hate to bail already, but I am tired.  See you next time!

3563
Gaming / Re: Super Smash Bros. Thread
« on: August 23, 2009, 06:37:41 AM »
So I' m trashing some Falco/Meta Knight guy' Jelly is trying to join but can't, and I quit to join him.

...no good deed goes unpunished.

Not at my best tonight.  And for some god-forsaken reason, I realized the game was refusing to register the fact that my tap-jump should be off (that maneuver is so damn annoying).

Ah well we had our moments anyway.

3564
Gaming / Re: Super Smash Bros. Thread
« on: August 23, 2009, 05:07:24 AM »
I'd like to have a match later tonight if possible (it's been too long, and I'm lucky if I haven't gotten rusty by now).  Soon as Mrs. Shell relinquishes the TV, I'll start a room.

BTW, for any who, like me, miss their Mewtwo, someone is apparantly trying to
hack his attacks into Lucario
.  No matter how hard I try I still can't ignore that it's Lucario (hopefully model hacking will be possible someday), but it's an awesome effort, for sure.

Posted on: August 22, 2009, 09:45:47 PM
Okay, comp is going off, Smash is going on.  I'll be online at least 'till midnight (that's an hour from now here in the eastern US), maybe longer.  Hope I'll see somebody online.

3565
X / Re: X8. I didnt like it all that much.
« on: August 23, 2009, 05:05:51 AM »
*gives BoMF ZEE UPPERCUT!!*

When you have to stab the core yourself, there's no time for that.

......unless you're Zechs

3566
Original / Re: Why did Wily betray Dr. Light?
« on: August 23, 2009, 04:55:46 AM »
MegaMan blew, ProtoMan was cool, Wily was cool, the bosses were funny, the rest were so-so.

"I'M GRENADE MAN!!!"

3567
X / Re: X8. I didnt like it all that much.
« on: August 23, 2009, 04:51:56 AM »
Not nearly good enough if you ask me, considering people still think to this day that he survived.
They need to get equipped with ZX.

Honestly, though, such people wouldn't be convinced that Zero was dead if his head was served to them on a platter.  He's come back from death and near-death scenarios often enough that many fans are hardened to the point of being oblivious.  But the presentation in Z4 left no room for doubt.  You spent the entire credits watching Ciel cry over him, after all.  Such an over-the-top presentation was pretty much necessary in light of the many situations Zero has pulled through in the past.

But I was referring not to the fact that Zero stayed dead (although I do appreciate that since at Z4 the series started to stagnate), but rather the lead-up and reasonings behind his death.  In X1, Zero self-destructed to take out a ride armor whose arm he'd previously blown off.  Yeah, that was necessary.  In X5, Zero dies in a boss explosion, completely disregarding the fact that he's survived two dozen of them without a scratch, and also completely disregarding how his proximity to the explosion compares to X's, who gets out of it with a sore arm (then seemingly explodes after Sigma shoots him through the chest, if you look closely in the scenes where Light approaches him).

So, yeah, Z4 was the first time when Zero dying actually made sense.  He had to do what he did to save the planet, and there's no doubt that being on board a space station as it explodes doesn't leave much room for escape beyond a deus ex machina.

3568
X / Re: How would you describe Sigma?
« on: August 23, 2009, 04:28:25 AM »
He really thinks he's doing good.
Ratial prejudice and mass murder aren't evil?

NOBODY who's evil actually believes they're evil.  They consider their actions justified due to being selfish, heartless, misguided, or some combination thereof.  Copy X would fall into the heartless/misguided category, placing no value on Reploid life and thus exterminating them for convenience of humans.  The fact that he was charismatic enough for others to follow him is what makes him especially dangerous.  He is, IMHO, the most evil villain the franchise ever saw, if only because of his potential to corrupt and mislead the masses of their own free will (as opposed to a virus, tampered manufacturing process, mental erosion from experimental power systems, cyber-elf manipulation, or a hunk of metal that just likes to screw with your head).

3569
X / Re: X8. I didnt like it all that much.
« on: August 23, 2009, 04:17:35 AM »
Dang, looks like I missed a fun discussion here.  Guess I'll just recap my thoughts on the mentioned titles:

X8 - Hated the art design, was a shame about armor laziness (I blame unwillingness to draw extra mugshots, which you can see carry over into MHX), Zero's dash stinks, and I wish the boss music didn't change mid-battle (the earlier version is so much better).  But gameplay-wise it's pretty cool, makes excellent use of New Game Plus (buy all shop crap and leave the capsules; makes Replays a lot more fun), and I love that they gave the Ride Armor its own badass theme song and FRIKKIN INFINITE GROUND DASH!!!  I've been waiting for that feature ever since watching Zero dash across the screen in X1.

X7 - Would have worked if Capcom had committed to either 2D or 3D.  Their inability to do a proper merger shot the game in the foot (and IMHO they were closer to getting it right in 3D; the game's 2D level design is absolutely horrible, Stonekong excepted).  X needs to stop whining, of course.

Z series - Great, although I find Xtreme2 superior.  Gameplay-wise, it strikes me as X with better physics but watered-down features.  No air-dash, no Earth Gaizer or Double Charge Wave IN ZERO'S OWN FREAKING SERIES, took them until Z3 to do the Double Jump and it barely gets any height, the weakness system is just recoloring your charge attack, the ranking system is senseless, and the art style blows harder than X8's.  But the story, though jumbled at times, is awesome, as is character depiction overall.  Zero has great dialogue moments in all four games.  And even though EX Skills weren't always the greatest, I have to give props where they're due to Z3's V-Shot and Throw Blade, those attacks rocked all socks.  Most importantly, the music in the series is in-freaking-credible.  Straight Ahead remains my favorite stage theme of all time, and others such as Departure, Trail On Powdery Snow, and so entirely too many others to mention were instant classics.  And, last but not least, Inti did in one attempt what Capcom failed to do twice: They actually did a good job of killing Zero.

3570
Gaming / Re: Obligatory Pokemon Diamond/Pearl/Platinum thread
« on: August 21, 2009, 03:07:07 AM »
Well, get your Electivire evolved, and we can battle sometime over Friday/the weekend (it's late and I have to be up early).

We'll do Singles first, and I can [twin slasher] you in Doubles afterwards.

3571
Original / Re: Why did Wily betray Dr. Light?
« on: August 21, 2009, 03:02:08 AM »
IS WILY GERMAN OR NOT?! THIS BUGS THE HELL OUT OF ME!
If Wily were a real German, he'd have known that "ZEE UPPERCUT!!" T-SHIRT IS ZEE ANSWEEER!!, and the whole dominating the world to solve his problems thing would have been avoided.

3572
Gaming / Re: New Mario & Sonic: Winter Olympic Games Trailer.
« on: August 21, 2009, 02:50:57 AM »
Mmmm...  Daisy in winter dress...  *drools*

M&S is so evil.  You know you don't need another minigame compilation (especially after owning all three Rabbids), and yet, you just can't turn away...

3573
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: August 21, 2009, 02:47:21 AM »
It probably would have been a different story if Nintendo hadn't released it unfinished and broken.
Wii remote is functional enough without Motion Plus's 1:1 swordplay.  However, I WILL say, if it cannot stab, there is something wrong.

It's weird.  You'd think launching with a Zelda title would have alerted them to that.

Double Helix Sword, thank you very much! 
Quoted for truth.

3574
Gaming / Re: Obligatory Pokemon Diamond/Pearl/Platinum thread
« on: August 21, 2009, 02:43:37 AM »
Juuuuuust you wait until you meet my garchomp.
If that's a challenge, anytime.

3575
Off The Wall / Re: Theyve finally done it...
« on: August 16, 2009, 11:49:58 PM »
It's about time. We're really staying behind in the science fiction schedule. It's already 2009 and we have no space colonies, no alien lifeforms discovered, no racism against robots, no suicide booths. What the hell.
To hell with the future, it's the time-travel-screwed past I'm concerned with.  I want my frikkin' hover-steam engine.

IIRC the whole brain-implant-to-control-a-computer-pointer thing was done before.  But robotic arms and a slip-on cap to pick letters, that's new to me.

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