Well, charge shooting is a standard MegaMan mechanic. Not the first game to have 3 charge-shooters either (remember MM8's power-ups?).
And for [tornado fang] sake Capcon, you've got enough characters to warrant a 2 Player Co-OP mode, at the very least. [tornado fang].
So incredibly true. I used to pass the controller to a buddy when I switched characters in X3, that was about as close to the illusion of 2-player as I could get.
ZX did everything better.
I wouldn't say EVERYTHING. Music was pretty even (although I think ZX had the generally better stage music, ZXA had some kickass boss tunes). And I have to give the upper hand to ZXA's single regenerating Biometal Energy. It allows you to use attacks more freely, and when EVERY charge attack outside of your default form consumes it, that's something you need.
right there with X6 (which also destroyed the rightful conclusion to the X series, X5).
I swear to God I will invent a Ranbu-Fish to smack the next person who describes X5 as the "rightful conclusion". That attitude comes from an interview quote taken grossly out of context. Whatever the surprise of X6 during Z1's
development, Z1 at time of
release syncs with it perfectly fine and in fact carries quite a few inconsistencies with X5 alone (no legs and one arm versus two legs and no arms; Zero being completely weaponless in Z1; not to mention being sealed, behind a force field, and a door with his name on it, rather than left to die in a junk heap somewhere as in X5).
Furthermore, X5 was among the most sucktacular ways to end the series that one could imagine. Zero dies in a BOSS EXPLOSION, something he survived a dozen times over, without any regard whatsoever as to how his proximity to said explosion compares to X, who gets a sore arm.
None of this is touching the fact that X5 is generally a crappy game regardless. It has the worst standard boss music of the series (special bosses are cool, though), among the most unoriginal weapon arsenals, leaves several power-ups inaccessible as Zero, features the most senseless ranking system ever conceived (which incidentally contradicts X's and Zero's differing ranks, as by the avoid-enemies logic X should be ranked higher), and ties power-ups together with said ranking system and with each other in illogical ways that diminish the full effectiveness of a character and completely disallow numerous combinations. If it wasn't for the X-versus-Zero fight, the Wily hype, and the fact that Zero has kickass theme music, the game would be garbage. And even on that note, Zero has the stupidest boss AI known to man. Nightmare Zero is an infinitely superior matchup, which leaves X5's main appeal being kicking UA X around as Zero.
The camera shows even less of what you need to see than X4 and X5 did
Get equipped with not sucking.
the Z-Saber completely obliterates the final boss
Your point is what? The final boss died three weeks ago, he's SUPPOSED to be screwed. The rest of the game wasn't challenging enough for you?
and did you SEE Blaze Heatnix's stage?!
Again, try not sucking.
Heck, X's use of the Z-Saber is dismal, at best.
It's not his primary weapon, live with it. Besides that, get equipped with Shadow Armor.
And Model X is not overpowered
Model X is overpowered in the sense of its ease of use. True, 11 damage to a boss is nothing compared to, say, ZX's 18, but that requires close range, on the ground, with the boss holding still long enough to get in 4 hits without smacking you. You can dumb it down to 12 with twin charged attacks, but that requires the independent use of both weapon buttons for charging, which isn't the most natural way to attack depending on one's preferred control setup. Why bother when you can point and shoot so easily? ZX has higher damage, but it is, like HX, situational. Takes careful aiming and maneuvering. With Model X, you just shoot from a safe position, ground or air, and do crippling damage to the enemy. And unlike OX you can do it without losing your charge from taking hits. Model X isn't the strongest, but it is the most straightforward, and the amount of power it affords so easily is what makes it so deadly. It's like playing Marth in Smash Bros.