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Messages - Hypershell

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3526
We know Model W can't be down just yet
Actually, no we don't.  All Model W's are in Ouroboros, which is at the bottom of the ocean.  Whether it's salvageable is a valid question.

On the other hand, there's the difference between Model W cores and Model W fragments to consider...  Heck, that's a whole other beast of a topic to tackle, but very relevant to the question at hand.

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-We are the voice of Model W-
And yet they do (attempt to) defy Albert.  But to credit that line, PnP are probably more like Weil than any other character.  They lived a lifetime of suffering, went nuts, and work towards destruction that even they themselves acknowledge is senseless.

3527
X / Re: X8. I didnt like it all that much.
« on: August 29, 2009, 06:02:01 PM »
Honestly, not really.  Well, I guess the only time that really happened was with the first Linkin Park album.  I heard it once, and thought it wasn't that bad, then I heard it a second time and hated it.  I think that's the only case of that every happening with me.  It could also be that I have no shame either.  I mean, I still listen to everything I use to listen to as a child.
Besides the Linkin Park stuff, you took the words out of my mouth.  You're not alone, man.

3528
ZX / Re: Do you think ZX series would sell more if it was on Wii?
« on: August 29, 2009, 06:00:00 PM »
Well, charge shooting is a standard MegaMan mechanic.  Not the first game to have 3 charge-shooters either (remember MM8's power-ups?).

And for [tornado fang] sake Capcon, you've got enough characters to warrant a 2 Player Co-OP mode, at the very least.  [tornado fang].
So incredibly true.  I used to pass the controller to a buddy when I switched characters in X3, that was about as close to the illusion of 2-player as I could get.

ZX did everything better.
I wouldn't say EVERYTHING.  Music was pretty even (although I think ZX had the generally better stage music, ZXA had some kickass boss tunes).  And I have to give the upper hand to ZXA's single regenerating Biometal Energy.  It allows you to use attacks more freely, and when EVERY charge attack outside of your default form consumes it, that's something you need.

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right there with X6 (which also destroyed the rightful conclusion to the X series, X5).
I swear to God I will invent a Ranbu-Fish to smack the next person who describes X5 as the "rightful conclusion".  That attitude comes from an interview quote taken grossly out of context.  Whatever the surprise of X6 during Z1's development, Z1 at time of release syncs with it perfectly fine and in fact carries quite a few inconsistencies with X5 alone (no legs and one arm versus two legs and no arms; Zero being completely weaponless in Z1; not to mention being sealed, behind a force field, and a door with his name on it, rather than left to die in a junk heap somewhere as in X5).

Furthermore, X5 was among the most sucktacular ways to end the series that one could imagine.  Zero dies in a BOSS EXPLOSION, something he survived a dozen times over, without any regard whatsoever as to how his proximity to said explosion compares to X, who gets a sore arm.

None of this is touching the fact that X5 is generally a crappy game regardless.  It has the worst standard boss music of the series (special bosses are cool, though), among the most unoriginal weapon arsenals, leaves several power-ups inaccessible as Zero, features the most senseless ranking system ever conceived (which incidentally contradicts X's and Zero's differing ranks, as by the avoid-enemies logic X should be ranked higher), and ties power-ups together with said ranking system and with each other in illogical ways that diminish the full effectiveness of a character and completely disallow numerous combinations.  If it wasn't for the X-versus-Zero fight, the Wily hype, and the fact that Zero has kickass theme music, the game would be garbage.  And even on that note, Zero has the stupidest boss AI known to man.  Nightmare Zero is an infinitely superior matchup, which leaves X5's main appeal being kicking UA X around as Zero.

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The camera shows even less of what you need to see than X4 and X5 did
Get equipped with not sucking.
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the Z-Saber completely obliterates the final boss
Your point is what?  The final boss died three weeks ago, he's SUPPOSED to be screwed.  The rest of the game wasn't challenging enough for you?
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and did you SEE Blaze Heatnix's stage?!
Again, try not sucking.
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Heck, X's use of the Z-Saber is dismal, at best.
It's not his primary weapon, live with it.  Besides that, get equipped with Shadow Armor.

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And Model X is not overpowered
Model X is overpowered in the sense of its ease of use.  True, 11 damage to a boss is nothing compared to, say, ZX's 18, but that requires close range, on the ground, with the boss holding still long enough to get in 4 hits without smacking you.  You can dumb it down to 12 with twin charged attacks, but that requires the independent use of both weapon buttons for charging, which isn't the most natural way to attack depending on one's preferred control setup.  Why bother when you can point and shoot so easily?  ZX has higher damage, but it is, like HX, situational.  Takes careful aiming and maneuvering.  With Model X, you just shoot from a safe position, ground or air, and do crippling damage to the enemy.  And unlike OX you can do it without losing your charge from taking hits.  Model X isn't the strongest, but it is the most straightforward, and the amount of power it affords so easily is what makes it so deadly.  It's like playing Marth in Smash Bros.

3529
As I said in my last post, that Model W influences other is established fact.  Influence, however, does not necessarily equal "puppetmaster", the topic at hand.  A puppetmaster needs the capacity to think, act, and plan.  Model W is conscious, but again as I said earlier, whether it is intelligent or just a ball of malevolence that infects others, that isn't clear.

I can grasp Albert being as dead as dead can be, but Model W may or may not be down for the count just yet.
Thing is, it'd be very anti-climactic to continue using Model W (at least as primary focus, anyway) after Ouroboros, the peak of its design and power.  Thomas notes some similarity to Albert yet still believes him to be wrong, and my gut tells me that Model W was the deciding factor that cost Albert Thomas's cooperation.  For Model W to be associated with Thomas would amount to Model W attacking itself.

I think for Model W to continue we'd need a villain other than Thomas.

3530
Rockman Series / Re: Super Sentai and Mega Man
« on: August 29, 2009, 05:20:19 PM »
No, Voltron did that and PR ripped it off.  Just like everything. 8D

3531
Gaming / Re: Your Top 5 PSP games?
« on: August 29, 2009, 05:18:58 PM »
1. MHX
2. MMPU
3-5. Whatever you can hack.

3532
Gaming / Re: VC / WiiWare / DSiWare / XBLA / PSN (Collection & Updates!)
« on: August 29, 2009, 05:18:06 PM »
I'm keeping my eye on the Homebrew scene, now. I'm tired of having 4:3 only, no online play, no lightgun games, this is just ridiculous.

And they're wondering WHY the VC doesn't do as well? WELL GEEEEEEE, let's think about it for a sec!
And despite Nintendo's complete disregard for the emulation of peripherals (to say nothing of handheld games), they probably blame it all on HBC's emulators.  Hey, when a bunch of guys working for free out of their basement offer more accurate emulation than Nintendo themselves, what do they expect?

But poor performance is poor performance, whether there's a substitute available or not.  That's the main reason I never downloaded OoT on VC, the Stone of Agony is rendered useless (and what the hell is with the Mirror Shield and political correctness?).  And there isn't even a really playable HBC alternative, either (Wii64 is still young, we're hopeful), so yeah, it's not because someone else is doing it better/cheaper.  It's because they're just half-assed.

3533
Gaming / Re: The "What are you currently playing?" Thread
« on: August 29, 2009, 04:59:11 PM »
Children of Mana.  Yay, grinding!

3534
Gaming / Re: Super Smash Bros. Thread
« on: August 29, 2009, 05:09:15 AM »
 And you just went for me. :P

You're a solid fighter.  It was fun butt-slamming you into oblivion, you provided a nice challenge.

Lots of bomb-[twin slasher] on both sides, but oddly no Smash Balls.  *sniffle*  Ah well, I guess I can always get my Super Dragon fix another time.

3535
Gaming / Re: Super Smash Bros. Thread
« on: August 29, 2009, 04:08:14 AM »
Anyone up for a Brawl tonight?  I'm going to set up a waiting room and leave it open for an hour or two.

BTW, Vexan, I'm entering your Friend Code (I forget if I have before or not).  Mine is 0516-6929-4964.

3536
X / Re: X8. I didnt like it all that much.
« on: August 29, 2009, 04:00:16 AM »
Aye, that one rocked all socks.

Of course, with the possible exception of Xtreme1 (suffers MM2GB syndrome), what X-series game DOESN'T have badass music?

3537
ZX / Re: Do you think ZX series would sell more if it was on Wii?
« on: August 29, 2009, 03:52:51 AM »
X6 has horrible level design in several places; requiring a part to advance isn't good in any sense. If they actually did it right, you should be able to get through the damn game without needing anything whatsoever.


It's called alternate paths.  If you don't have what you need to clear them, it's your own fault for entering them in the first place.  If you want to take a gamble with being ill-equipped, fine, but then you face the consequences.

The only "impass" that is not an alternate is Gate's Lab, which is the game's final stretch.  And even that is a lot easier to clear than most players believe; I can't tell you how many fans to this day still think that an air-dash is necessary.  By this point there is no excuse to not be properly equipped.

Generally, X6 is to the X-series what Lost Levels is to Mario.  Low production value, highly challenging level design.  Approachable, it ain't, but it's a great service for the hardcore fans.  The game's level design is severely underrated by people who simply aren't up to the task of properly exploring it.  There are tons of power-ups scattered, and rather than the brainless "use weapon x to destroy otherwise indestructible block y", a great deal of them require some good thought to reach, despite never once requiring a boss weapon.  That is damn good level design that the series otherwise doesn't see, and it's a great and satisfying challenge to nab it all (without beating any bosses).  The same can be said for the "impass" areas.  You have to use your head, and pull out all the tricks for manipulating the engine that you know, and then you can find quite a few solutions to any given obstacle, and go with the one that suits you.

However, the Nightmare system blows, and most players tend to focus on that rather than the core design, which is outstanding.

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The enemy placements aren't all that good in many places, either.
Enemy mobs are part of what makes X6 unique, and a more thrilling rush than any other MegaMan game out there.

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unlocking X was awkward.
Everybody neglects to mention the fact that that's first-playthrough-only, as X is both unavoidable and carries over into New Game Plus.  His Charge Shot is insanely powerful and so you have to tackle five stages without it.  Whoopedy-doo.  The amount of ass he can kick easily justifies such a small price.  I'm more concerned with his constant whining.

3538
Rockman Series / Re: Super Sentai and Mega Man
« on: August 29, 2009, 03:31:36 AM »
Classic MegaMan, I don't know.  But it's pretty hard to play ZX without envisioning Vent/Aile yelling, "It's morphin' time!"

......maybe that's just me.

3539
X / Re: X8. I didnt like it all that much.
« on: August 28, 2009, 07:13:45 PM »
you're supposed to dash so that you are directly behind Man-O-War at all times.
Thank you, Captain Obvious.  I've AAA-ranked and No Damage Cleared every stage (even Yeti's......after many months...... *shudder*), I know how to beat it.  I'm just saying I think it's a moronic way to play, that the only valid form of attack is point-blank.  Why even bother with a projectile if that's the case?  I'd have rather had a good old-fashioned dash-blade.

The fact that dash reserves are dependent on your Special Weapon upgrades may not have been the wisest choice, either.

3540
ZX / Re: Do you think ZX series would sell more if it was on Wii?
« on: August 28, 2009, 07:08:28 PM »
The X series should die. Despite the earlier games being dear to me, most of the later ones are for the most part forgettable.
*gives Fxeni ZEE UPPERCUT!!*

If X6 is forgettable it's because you suck.  If Xtreme2 is forgettable it's because you're lazy (*smack PB* PLAY IT!).  If X8 is forgettable it's because the art style blows, that's easily rectified.  If MHX is forgettable it's because you don't own a PSP, and I sympathize.

X7 was......not the best.  If Capcom wants to make a 3D X, they need to commit to it.  So many attacks were broken by the 2D/3D blend, the auto-lock wrecked 2D while Zero enjoyed paper-thin attacks in 3D.

XCM, well, it's a linear RPG, what do you expect?  That said, I still come back to it pretty often.  More so than I do X3.

3541
Gaming / Re: Obligatory Pokemon Diamond/Pearl/Platinum thread
« on: August 28, 2009, 06:58:14 PM »
Gigas is NU too?

You know, I feel like Bowser in The Last Tier War when I say this, but the bottom really is getting bigger.  It used to be NU was reserved for the joke characters like Luvdisc.  Now it's 149 freaking characters, including quite a few previous champions that simply got nerfed and/or ignored in the last generation switch.

3542
X / Re: X8. I didnt like it all that much.
« on: August 27, 2009, 12:41:05 AM »
Who said anything about needing them?  I just can't help but love the Arrow Shot.

3543
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: August 27, 2009, 12:07:07 AM »
Well, in my book horse > boat, so there's just no way WW can hold a candle to TP in that regard.

3544
X / Re: X8. I didnt like it all that much.
« on: August 26, 2009, 11:59:49 PM »
Too damn slow (both you and YOUR SHOTS), and the music was moronic.  If I want to chase a boss on a Ride Chaser, I'll chase Jet Stingray.

No, lets petition for a BETTER shop system that isnt as broken. MM8 for example, you cant buy everything. you have to choose what you will buy.

You SHOULD be able to buy everything at some point (although it may require New Game Plus, ala Chips in X7), that's not the problem.  The problem is when you start buying consumable crap, that should be reserved for stage pick-ups.  MM8 had you buy permanent upgrades.  Not E-Tanks and Spike Guards.  That's what made it better.

I'll also take this opportunity to note that buying/finding everything is not the same thing as equipping everything.  See X6 and Xtreme2.

that kind of attitude is why we can't have nice things like Hyper Sonic anymore.
Damn straight.
:cookie:

I also wish we didn't have to buy the Rare Metals. We just found the treasure, now we have to pay taxes to enjoy them? I already do that in real life... :\
Agreed.  Rare Metals might have worked if they had been implemented better.  At the very possibly least, they shouldn't be buried in the damn ground.

Expense is kind of an issue too.  Another thing MM8 did right, your currency wasn't a random drop.  They were collectibles in set locations.

3545
ZX / Re: Do you think ZX series would sell more if it was on Wii?
« on: August 26, 2009, 11:47:26 PM »
Thus we didn't have a Wall kicking hedgeshock & Shisaroids. An even more competent Diaburn or a more combat capable Bifrost & Rospark. Rospark had potentials. Or a better Falseroid forms overall. I like the idea of Trans-On, but the execution in ZXA went poor because of too much forms.
I think they were also dumbing down the arsenal overall, either because of how broken ZX1's OIS was, or because of how broken Time Bomb is.

But yeah, I'd have liked a wall-kicking Hedgeshock and Shisaroids myself, in a game that depends on it so heavily, having no way to either climb or boost jumping height at all is simply crippling.  Rospark is a wire-form, and he's good at that, so I can live with it.  Bifrost was a disaster simply due to physics.  You can't be that damn huge/slow and still put up with contact damage.  Defensively he should have been like the X8 Ride Armor: immune to half the [parasitic bomb] the enemies throw at you.

I think ZXA's level design went a lot worse than its forms, though.  As I've said earlier, I think having to backtrack with abilities from the same stage's boss is going too over the top (it was stupid when X5 did it, and that was ONCE, and it's every bit as stupid with repeated occurrences now).  You shouldn't be having to remember indestructible block locations from your second stage after intro when the boss who gives you the power to break them is locked into the last three (out of 13), either.  If you could challenge the stages in any order it'd be different.  If you can't, that means earlier abilities should be useful in later stages, not the other way around.

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So I hope in ZX3 there should only be a maximum of 8 forms. That counts Hu form.
Completly ignoring Model A, that means we either lose something from ZX or there's nothing new.

I don't think we need to be so drastic in limiting forms if they're building on what's already there (ie: Big Four in ZXA is no excuse for poor Pseudoroid forms).  I'd just appreciate them not shafting Vent and Aile again.

3546
Well...at least now when I criticize my own government for being a bunch of corporation-owned whiny bastards who don't give a rat's ass about the people who vote them in (why should they, it's a 2-party system), I can remember that the rest of the world isn't any better.

I'd be pretty pissed if I were fined/imprisoned over an unenforceable law, though.

3547
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: August 26, 2009, 11:15:31 PM »
I had already beaten it sort of two years or so ago on the GameCube version by cheating (>_> Yeah, I know, but I was too frustrated), but now I've finally managed to do it on the N64 version. Now, all I need to do is take on the Kakariko Well and with the combined experience of N64 and GCN, I've beaten all of Ocarina of Time...
You know, I try not to consider myself an "eleet" gamer, but reading that post certainly bloats my ego a bit.

3548
Gaming / Re: Current Generation Consoles
« on: August 25, 2009, 02:45:50 AM »
Sadly that's not even exclusive to Sonic.  NiGHTS: Journey of Dreams was positively horrendous.  Granted I have not played the next-gen STH which is allegedly a rushed pile of crap, but I think NiGHTS was one of the worst efforts I have seen Sonic Team put forward.  A Wii game that can't even get the pointer right, something is terribly wrong there.  Sonic looks extremely polished next to that.

3549
Gaming / Re: Obligatory Pokemon Diamond/Pearl/Platinum thread
« on: August 25, 2009, 02:37:46 AM »
Most excellent.

Posted on: 24-08-2009, 11:17:51
HEY. HEY ALL YOU GUYS WHO THINK PEOPLE SHOULDN'T BOTHER WITH TIERS.


YOU'RE WRONG.
Say that to my NU Lapras.

At least Pokemon tiers are more "measurable" than other titles.  But when most people think of that they think of the difference between Uber and OU.  Gauging the difference between OU, BL, UU, and NU, that's a whole other beast.

However, the mechanics of Doubles, ignored by the tier-rankers, can change the game drastically (easiest example: Wobbuffet; broken in Singles, worthless in Doubles).  While true to a lesser extent in Singles, it is many times more true in Doubles, that a Pokemon's strength on its own is nothing compared to its synergy with the rest of its team.  I've seen UU teams that can trash Ubers, especially after a bad prediction.

3550
Gaming / Re: What got you into gaming?
« on: August 25, 2009, 02:33:57 AM »
Anyone else started with the 3-in-one Cartridge that came bundled with an NES? No? Nobody?
2-in-1 in my case.  I had Mario and Duck Hunt, forgot to mention that.

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