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Messages - Hypershell

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3451
Rockman Series / Re: Co-op Mega Man
« on: September 14, 2009, 01:36:49 AM »
Ah yes, the insanely cute title screen, and the chargeable buster able to annihilate one of those damn pogo-stick cyclopses.

Ugh, Japan gets all the cool stuff... >_<

3452
ZX / Re: What if, Gate was in the ZX Series?
« on: September 14, 2009, 01:15:35 AM »
I'm not sure if there's such a thing as a "coma" for a robot.  It's either functional or it's not.  The talk of maybe-but-doubtful recovery doesn't really invalidate the subject being dead, either, since we know many robots who recover from death (X, Zero, Sigma, and quite a few animaloids).  I like Gate and all, but I'm confident that he's toast.

3453
X / Re: Best and Worst Armors?
« on: September 14, 2009, 01:12:23 AM »
OIS is fun to use, but I kinda resent the fact that it amounts to quick "insta-flicks" on and off when attacking.  Locking in it (after a charge-up akin to Model A's Giga) would have been more reasonable.

Xtreme2 was on gameboy, it's not fair to say it fixed airdashing.

It is entirely fair.  Soultrigger said "after X3", which by definition encompasses multiple consoles.  Xtreme2 was released after X5, thus it fixed the broken air-dash physics of the previous two PS1 games.  That future developments failed to heed such a fix does not undo the fact that the fix existed.

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I'm not sure about X8.
Are you kidding?  Zero's GROUND dash is gimped in X8, much less air.

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if it fixed it, it was the one to fix it for the future, not Xtreme2.
X and ZX series are made by different development teams.  That ZX games feature superior air-dash physics in no way guarantees that a future X-series title would.

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It's like Z3~Z4 did a way better job at double jumps, allowing them after a Dash, wich Zero couldn't do from X4~X8 but Forte could >.>
Case in point: X8 was released after Z3.

And on the topic of double-jumping, Z3/Z4 is superior for distance, but it fails in height.  No amount of dashing can fix that.

Why does it seem that broken = bad to most people?

OIS has got to be the most broken gameplay mechanic in years (it provides with pwnage of bosses faster than some Ultimate modes of Zero series) and I love it more than anything.
Very true.  Although I enjoy the proper use of a Double Charge Wave, but that's just me.

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I would love to see Dashdoublejumpairdash someday. But I 'm quite content with just Airdashing in Dashjumps
To be fair, we don't have dashjump-airdash.  We have dashjump-airdash-hover.  Quite broken, and awesome.

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and not HAVING TO STAND STILL while performing a double charge shot.
I don't mind if speed and firepower of the shots are sufficient, as they were in X2 (but most definitely NOT in X3).  I'm more concerned with using both arms in a double charge shot, which has never been done since X3.  Inti does some pretty low-frame attack animations, so it really shouldn't have been too hard for them to do alternate buster frames for Model X.

3454
Rockman Series / Re: Co-op Mega Man
« on: September 14, 2009, 12:59:42 AM »
I guess I walked into that one.

Not that I WOULDN'T enjoy smacking enemies with a broom.  But I find it hard to imagine that there has been no co-op MegaMan if they were honestly toying with the idea in the second title.  That's a pretty big feature to leave unfinished for umpteen sequels/years, especially for a developer who orgasms over MM2 and yet considers MM3 the bane of his existence due to being rushed/unfinished.

3455
Rockman Series / Re: Co-op Mega Man
« on: September 14, 2009, 12:47:04 AM »
......who do you think was going to be 2nd player?

3456
X / Re: Best and Worst Armors?
« on: September 13, 2009, 04:09:06 PM »
Figures.  Speedrunning ruined MM9 for me... :\

3457
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: September 13, 2009, 03:59:40 PM »
Haaaaahn~? And here I was, thinking the "re: dash canceling" dialogue we had so many months ago was much more involved than this.  8D
Touche, but it's still the stupidest. :P

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But in the end, how relevant is ANY of that, to a topic about a Fighting Game? The answer? Not that much, really. I dunno how much more can be said in this arena.
A fighting game which is a crossover of various characters from different genres, the character in question being primarily from the platforming genre, and it is entirely speculative whether or not the platforming attack in question will relate to the fighting game in question at all.

You can call it what you want, but it invites confusion and is unnecessarily vague, and in this particular case due to common X/Street Fighter linkage it's actually misleading.  There are a considerable number of players who believe Shun Goku Satsu to actually be an attack name for Omega.  If your adjective is in and of itself actually a proper noun, why not use the correct proper noun?

3458
X / Re: Best and Worst Armors?
« on: September 13, 2009, 04:44:24 AM »
Very true.  There's very little in X6 that the combination of Z-Buster and Ensuizan cannot annihilate.

3459
X / Re: Best and Worst Armors?
« on: September 13, 2009, 04:20:34 AM »
W. Shredder completely sucks. It even removes the ability to Dash-cancel your slashes.
Since when does removing an obvious physics exploit suck?

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Did anyone else notice the gimped Air Dash physics after X3? I'm glad they fixed that later with Model H/Hx, but geez.
The entire fanbase noticed the lack of air-dash momentum in PS1.  But if you think H/HX was the one to fix it, you need to get equipped with Xtreme2.  Badly.

The problem with X6's attacks for Zero were that half of them had ammo and were more of a combination of moves and weapons from previous X games involving Zero, and X's weapons themselves in that one. They were also altered from X4 so that they ended up being even more useful. Up+Triangle in X4 was a jumping fire slash, while X5 had a jumping lightning slash that also rained lightning from below, which was useful in taking out enemies coming in from up AND down. Not to mention not ALL of the attacks were just copy/pastes, just the double jump, and the Up/Down combinations.
Check your numbering, which are you talking about?  Paragraphs are nice for that.

X5?  Yes, ALL of them are copy/paste.  W-Shredder is Shippuga performed by your dash shadow.  C-Sword is Kuuenzan with a crescent effect.  F-Splasher is Hienkyaku made into an actual attack, albeit a good one, but it's still sprite re-use with an effect pasted over.  Messenko is of course a souped up Rakuhouha, although I'll not criticize that one since Zero without ground-punching is like X without charging (DAMN YOU, INTI!!!).  E-Blade and Quake Blazer are elemental swaps of Ryuenjin and Hyouretsuzan, and the earlier has significantly shorter reach (screw the lightning, I don't jump into the air to attack stuff below me).  Tenkuuha was switched to a Power-Up Part (for the better, IMHO), leaving Raijingeki as the only X4 special absent from X5.  Twin Dream is a nerfed version of X's Soul Body, and Dark Hold is MM2's Time Stopper.

That's everything but the Z-Buster, one of the few original sprites in the game.  Nice to have for completion's sake, but it's crapily made (modeled after the wrong buster, and they couldn't even get the "other" model right as the colors are off), and near worthless in execution.

3460
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: September 13, 2009, 04:14:46 AM »
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that's how I, and I would wager, most FG fans would look at things
Ben, Ben, Ben....  I thought that by now you'd know me well enough to know that I'm not a tourneyfag, let alone a traditional fighting game tourneyfag.  If you don't then check my Brawl replays sometime.  8D

I am a platforming fanboy, not a fighting fanboy.  I don't ignore armament.  Hell, to me it's blasphemous; arsenal is 9/10 of MegaMan gameplay.

This has got to be the longest and stupidest "tomayto, tomahto" discussion I ever got into.  

3461
Fan Creations / Re: I still got it. (Hypershell's crap)
« on: September 13, 2009, 03:52:31 AM »
So I got a new card for my DSi yesterday, and after scouring the internet for various homebrew updates, I found myself reverting back to Moonshell 1.71 (what can I say, I enjoy a touch-screen progress bar, 400% volume, and single-track repeat).  So I touched up my old Zero/Iris skin, added a more fitting shutdown tune, and a splash screen.

Moonshell skin here.

Also made a GIF of the splash for all to see.  X2 left a big impression on me.

3462
Gaming / Re: The Official Pokemon Heart Gold & Soul Silver Discussion Thread
« on: September 12, 2009, 05:22:07 PM »
Wrap, besides continuing damage, also prevents switch/escape.  That's the way it's been since 3rd gen, that's the way it'll stay.

And I must thank Kyouya Garyuu for bringing this to my attention:
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The Dragon Lair's elder gives you a Lv.15 Extremespeed Dratini if you answer his quiz questions correctly.
And upon checking Serebii, it's also an Egg Move.

YES!!! 8)

3463
Rockman Series / Re: ...what?
« on: September 12, 2009, 06:22:30 AM »
He didn't specify.  I see no reason that boob mode and sprite comics are valid discussions while published comics are not.

Besides, there's still STH3's Sonic-in-an-ice-block.  And hell, Sonic on a snowboard is close enough for me.

3464
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: September 12, 2009, 05:17:15 AM »
Gridman was so horrible.
I wouldn't know, but our adaptation over in this hemisphere kicked enough ass to outlast it. 8)
(unfortunately that meant lots of stock footage...)

3465
Gaming / Re: Super Smash Bros. Thread
« on: September 12, 2009, 05:12:41 AM »
Well, I know PB prefers timed, which is why I did the whole 2.0 Damage 99 Stock w/ 3 Minute Time Limit as a compromise.  I just hate the whole concept of being credited only for kill-shots when there's so much more to the match than that.

Posted on: September 07, 2009, 11:17:09 AM

I feel the need for some late-night Brawling.  I'll set a room up for at least an hour, if anyone wants to join.

(take note, my DSi is in for repairs and the comp is two rooms away, so I cannot post further comments after this)

Posted on: September 11, 2009, 10:15:10 PM

Well, so much for that.  Mrs. Shell isn't feeling well and as such wants the sofa.  And besides, nobody showed up except for Vexan, who turned tail and ran after getting blown away once.

That replay is so saved, though.  Talk about utter chaos. 8)

3466
Rockman Series / Re: ...what?
« on: September 12, 2009, 03:59:01 AM »
*gives Asena ZEE UPPERCUT!!*

...uhhh, don't think there's been an Ice Sonic.


STH#71, Polar Sonic.

Though, in all honesty that issue is just a nod to Hyper Sonic's palette swaps before they switched in the new design.

3467
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: September 12, 2009, 03:40:07 AM »
Regardless of whether or not you collect his parts, it still sounds more boss battle-ish.
I never saw it that way.  I just see it as kickass-character-on-screen, same as the X1 theme.



This one? Honestly, I wouldn't mind that much.
No. If I want a red digital warrior, I'd rather SAMURIZE, GUYS!
(Tsuburaya Vs. Capcom, fund it)
If you're simply looking for a Shun Goku Satsu "type" of attack?
No, not a Shun Goku Satsu "type" attack.  I could name Smash Bros. attacks that qualify as that.  I mean an attack that is either named Shun Goku Satsu or a derivative thereof.  Some factual, Capcom-approved relation.  You're going much more generalized than I am.

Shun Goku Satsu is a name, not an adjective.  If you're going to say "Omega's variation of Shun Goku Satsu", it implies some connection between the two beyond the mere concept of an inescapable combo move.  Especially since Street Fighter moves have been known to appear within MegaMan games.  If the attack had no proper name, that'd be one thing, but thanks to Marshmallow and the japanese ZX guide, that's not true anymore.

Alright, I read it too, I know I'm going grammar-nazi.  I'll stop now.

3468
Gaming / Re: The Official Pokemon Heart Gold & Soul Silver Discussion Thread
« on: September 12, 2009, 12:16:19 AM »

Lance and Clair double battle?  Hell yeah!

Man, waiting for localization is taking a lot of self-control.  But wait I shall.  For my 'mans are to grace only an original cartridge, and no matter how awesome the game is I don't think I'll be happy about starting from scratch when the proper english cart is out.

...very difficult to wait...... X(

3469
Gaming / Re: Sonic Returns In New 2D, HD Game
« on: September 12, 2009, 12:11:01 AM »
Shadow Heroes, more like.
It'd have been less like it if it wasn't for that blasted boss fork in the last five stages, doubling the number of necessary replays without expanding actual content.  That and the overly strict nature of some of the missions were pretty much the game's only drawbacks.

The Last Story stage was pretty awesome though, seeings how with no missions Chaos Control was actually useful.

3470
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: September 12, 2009, 12:08:44 AM »
Am I the only one who made it a point to collect Zero's parts, or what?  Boss theme is fine, fanfare for trash-talking the final boss after pjwning your clone is better.

In both cases, upon a successful connect, the user basically opens up a can of free whup-ass on the opposition
"Wailing on them" isn't enough of a similarity to be considered related attacks.  Besides, what version of Shun Goku Satsu scores only 7 hits?

3471
Gaming / Re: Sonic Returns In New 2D, HD Game
« on: September 11, 2009, 07:51:58 PM »
Took the words out of my mouth.  I have something like 70-90 lives stocked in SA2.

As for S3&K, one of the best 2D games ever made.  I went ahead and dedicated all 8 save files to clears of each character in different scenarios.  Emerald-less, Chaos Emeralds (no Tails for this one since it makes no difference), and Super Emeralds.

3472
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: September 11, 2009, 07:48:54 PM »
DarkeSword's done the earlier.

I guess I'm some freak of nature in that I didn't really care for Zero's X3 theme.  I mean, it's good, it's just that other Zero themes tend to be better IMHO.

3473
Gaming / Re: The Official Pokemon Heart Gold & Soul Silver Discussion Thread
« on: September 11, 2009, 07:26:58 PM »
Ultimate fanservice, indeed. 8)

I've noticed that they toyed a little with the 8-bit tunes.  They have a nifty echo effect to them, and some of the higher notes aren't as screechy as they used to be.  Kanto Gym Leader (296) never sounded more badass.

Getting into the various battle themes now.  Man, now I remember why I loved those games so much.

3474
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: September 11, 2009, 06:53:03 PM »
I really hope that they make a kick-ass remix of his X2 Theme.
Fixed.

Alright, kidding, kidding.  I respect the right of PB to disagree with me.  Provided it does not concern Xtreme2.

(*uppercut* PLAY IT NOW!!!)

3475
Gaming / Re: Sonic Returns In New 2D, HD Game
« on: September 11, 2009, 06:50:19 PM »
That IS insane, 'cuz I find SA2B infinitely more replayable (not that I don't like Secret Rings).

It's true, even new Sonic Team isn't that bad when it comes to concepts (were-hog aside).  It's just the overall lack of polish that bites them in the ass.

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