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Messages - Hypershell

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3351
Emulation / Re: Wii Menu 4.2 - FIRE IN THE HOLE!!!
« on: October 03, 2009, 10:34:43 PM »
Mine is soft-modded with some startup trouble after I updated to 4.1 (about 2 weeks ago), occasionally refusing to load the System Menu (BootMii worked fine).  I changed BootMii's delay to 0 (previously 1) and that seemed to stop the problem.

No way in hell am I touching 4.2.  I don't care if Team Twiizers broke it in four days (like Nintendo didn't know that would happen), I have a launch-day system and Big N is not touching my Boot2 until they re-evaluate their methods.

Unless they want to also replace that noisy-ass fan for me! 8D
Is there something that makes Wii fans noisier with age?  'cuz I could swear mine used to be quieter...  *shrugs*


Figures one would get banned for posting too much of the truth too close to home.  Nintendo doesn't like people to know what those "behind the scenes" updates are, I suppose.  It really was irresponsible of them, if a bunch of people working in their basement for free knew that attempting to update the bootloader with official code was dangerous, then there's no reason for Nintendo not to have caught on.

I get that they hate all unofficial use (dating back to NES and Game Genie) and will take every opportunity to squash it.  But from a customer service standpoint, they're better than this.  Nintendo used to be known for build quality (barring handheld shoulder buttons >.> ).  They are not Microsoft.  Most any consumer familiar with them expects better than to release a potentially dangerous software update.  Even the homebrew scene will at least warn you if they put up anything potentially hazardous.  If message boards didn't exist, Nintendo would have you believe 4.2 carries no risk to an unmodded console, and that is simply not true.

3352
Rockman Series / Re: Out of all the villains...
« on: October 03, 2009, 05:35:02 PM »
Okay this thread is confusing. o-O
I don't see what's so confusing.  He said from the get-go "most evil", which doesn't mean your favorite.

I just mentioned Redips 'cause I couldn't help it.  >.>  Well, he DID have his eyes on the entire universe...  But yeah, Copy X holds the spot of "most evil" villain for me.

3353
Gaming / Re: ITT: We can rebuild them, we have the ideas.
« on: October 03, 2009, 05:28:13 PM »
Well then they should make simpler characters again.
That's why we have the Classic series.

Would be pretty senseless to reject the trends for 10 out of 11 entries to the series.  Especially since it'd require redesigning Zero again.

3354
Emulation / Re: Wii Menu 4.2 - FIRE IN THE HOLE!!!
« on: October 03, 2009, 12:08:32 AM »
I'm not, in the least.  I've never done that.  Or at least not successfully.  >.>

3355
Gaming / Re: Super Smash Bros. Thread
« on: October 02, 2009, 10:33:57 PM »
Because RPMers enjoy using the thread to organize Wi-Fi matchups.

It is the most frequently played Wi-Fi game on this board, and as much as we *ALL* wish Capcom would make a Wi-Fi enabled MegaMan X game to boot Brawl from that spot, I don't foresee it happening anytime soon.

3356
DASH / Re: Nino Ruins: The slow lag nightmare is finally over~
« on: October 02, 2009, 10:30:59 PM »
I don't even know where to get the Hyper Shell. I just take what I come across. One time I got Shining Laser, though.
(fixed; I'm one word, the weapon's two words)
Give Roll the Rusty Bazooka (Calbania Island ruins) and the Firecracker (Guildmaster's Assistant after defeating Glyde).

3357
Emulation / Re: Wii Menu 4.2 - FIRE IN THE HOLE!!!
« on: October 02, 2009, 10:11:34 PM »
I'm hearing that this is bricking both modded and not modded Wii's, so yeah...
Yes, it is.  Bricking occurs when updating the Wii's boot process fails, as STM stated.  4.2 is the first update to attempt to do that.  Updating of the boot process is irrelevant to whether or not your Wii is modded, it's only relevant to how old your Wii is (pre-2009 will probably attempt to update).

Nice, Nintendo.

FYI, despite Big N's propaganda there is no reason a modded Wii is more likely to brick during the 4.2 update than an unmodded one (save region-converted Korean Wiis, and honestly how many of those are there?).  Overwriting software mods simply returns the console to normal.  It's all in how old your Boot2 is.

It's not like any major games will be out this month, anyway. The only really "worry" title is New Super Mario Bros. Wii and that's not due out until Mid-to-late November.
It may not even come with 4.2.  Punch-Out!! is playable on 3.4, and I'm not sure but I think 4.0 was released before then.

Even if it does, updating off of a disc is probably safer than updating off of the net (less risk of your download crapping out mid-install).  Not to mention that by then Nintendo, if they have any brain-stem left, will have probably wanted to improve their update methods.  They can't enjoy having their repair guys work for free, which is what they have agreed to if 4.2 does brick your Wii and it turns out to be unmodded.

Rightfully so, I say.  They tried to push the $85 fee on the first few out-of-warranty call-ins until it became obvious that there was a problem.  The bugs in their update code as applied to the boot process is something the homebrew devs were aware of ages ago, I cannot believe they're paying more attention to Nintendo's own code than Nintendo is. ::)

3358
Gaming / Re: Super Smash Bros. Thread
« on: October 02, 2009, 09:59:30 PM »
Listen, we're all upset they got rid of Pichu.  But that's no reason to Cum on your Cereal.
Truth.

Yes, I miss Pichu too.  I just miss Mewtwo most.  ;O;

EDITS: Smash is no longer stickied?

3359
Gaming / Re: Super Smash Bros. Thread
« on: October 02, 2009, 08:57:26 PM »
Your signature consists of a rolling guy being chased by rainbow letters and I'M the source of faggotry?

3360
Gaming / Re: Super Smash Bros. Thread
« on: October 02, 2009, 08:51:05 PM »
I can easily prove that wrong.  Power Stone doesn't have an Assist Trophy that gives 'em ZEE UPPERCUT!! 8)

3361
Gaming / Re: ITT: We can rebuild them, we have the ideas.
« on: October 02, 2009, 08:42:27 PM »
No way. 32-bit all the way for X9.
Barkeep!  A cookie for my buddy here! :cookie:

Seriously, the SNES-style X-series sprites were horrid.  They were badly proportioned and didn't allow a decent level of detail to the body, to the point where it was clear in many places that the devs weren't even trying.  I could accept it if it was a system limitation, but it wasn't, the SNES was fully capable of better.  Hell, the GBC detailed Zero's X2 armor better than the SNES did, which is pretty pathetic.  PS1 was without a doubt the best 2D visual style, although reworking the air-dash physics wouldn't hurt any.

Fact is, the SNES style was made for X1.  And in X1, the designs were simpler.  X2 and X3 got more complicated characters who in the SNES look like a complete mess of pixels.  This applies especially to X's armor in X3.

3362
Gaming / Re: What defines 'Hard Mode'?
« on: October 02, 2009, 08:39:44 PM »
Well, Iris knew, she's just too conflicted to follow through.  >.>

3363
Gaming / Re: Obligatory Pokemon Diamond/Pearl/Platinum thread
« on: October 02, 2009, 08:33:14 PM »
Note that if the Pokemon you bring over has no evolutions, then no foul there.  But, if it evolves, I guess it's advisable to save before you do so, in case it decides to pull a switcheroo on you.
Irrelevant, what decides the Ability switch is some invisible stat.  Pokesav refers to it as "Class".  A Pokemon of a particular Class will change to the matching Ability upon evolution, but both Classes always exist regardless of whether or not the Pokemon can have two Abilities.  So you imported a Class 2 Horsea.

Better advise would be to Evolve it before you Pal Park it, since the Sniper Ability didn't exist in 3rd Gen.

There's nothing random about Pokemon evolution.  No reason to save beforehand.  Pretty much every time, whatever seemingly random phenomenon you're worrying about was actually decided the first second the Pokemon was created in your game's memory (which really leaves you screwed with those roaming-the-world 'mans; is it any wonder people hack?).  The proper point to save is before encounter (wild/fixed location), receiving from old man (egg), or if you're that determined whatever triggered a roaming Pokemon.

3364
X / Re: Megaman X6. No parts. Shadow Armor. Gate 2....
« on: October 02, 2009, 08:14:44 PM »
I believe the Magma Blade trick requires cancelling it by pausing and un/reequipping it.
I think you're right.  It's been too long since I attempted that.  Wasted effort for me when all you really need is one part slot out of five (that and I keep no boss/all item saves for the sake of replays).

3365
X / Re: X8. I didnt like it all that much.
« on: October 02, 2009, 08:12:04 PM »
You know, looking at the pit in question, it -looks-  easily doable with default wall kicks, but somehow isn't. I doubt you'd actually notice you're stuck outside of failing all the time. It just looks too doable for one not to try again and again.
It's because the pillar hanging down in the middle of it caps the height of your jump, hence the necessity for distance without height.  Despite this Jumper still seems to increase your air time to make things easier, but it's Hyper Dash that is really necessary for unarmored/Shadow.  You can clear it without Jumper, though, it just takes precise timing.

Not exactly. Shadow is partially handicapped, yes, but it's different from Unarmored X in that it has benefits. Unlike Unarmored X, which is solely for challenge, Shadow is offered as a differing play style.
That much is true.  But anybody who paid attention while exploring X6's expanded areas probably noticed how difficult it is to get around without an air-dash (Amazon Area in particular).  Hyper Dash is the compensator for that.  Shadow's firepower is a valuable asset, but forking over your default abilities really isn't something you should be doing in unfamiliar territory unless you're willing to face the risks.

You're only slightly more screwed in that situation than you are with Gaia Armor in Zero Virus 1.  In X6 the work-around is a part.  In X5 it's repeated deaths for the sake of memorization.  I don't know about you but I prefer the earlier.  It makes replays a lot more pleasant.

3366
X / Re: X8. I didnt like it all that much.
« on: September 30, 2009, 03:07:18 AM »
Well, that and we couldn't discuss our tastes in kickass music like we do.

Half-empty or half-full? >U<

3367
Gaming / Re: Nintendo Wi-Fi Friend Codes (under new management)
« on: September 30, 2009, 02:49:24 AM »
Code updated in the thread.  I'll have to remember to re-enter it in Brawl sometime.

3368
X / Re: X8. I didnt like it all that much.
« on: September 30, 2009, 02:47:36 AM »
So are you implying that we should excuse poor design because it's "different"?
"Poor" is a term that relates to one's expectations, especially in your case if what I've read is any indication.  There is no standardized scale in entertainment.  Whether or not warnings prior to hazards are merited, and to what degree, is up to personal preference.

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I've moved on to partless, Shadow X
Shadow X again forsakes default abilities, that being the air-dash.  It's not something to give up so recklessly.

You were a stickler about expecting X5-to-X6 similarities, so I'll give you one: Shadow is X6's equivalent to Gaia Armor.  Gaia Armor hampered your default abilities by slowing your dash speed, which made Zero Virus Stage 1 very nearly impossible, and far more tedious than I care to repeat despite my love of Gaia.  Shadow, likewise, does the same in its lacking an air-dash, a feature which X6 utilizes far more than X5 did.  It's the tradeoff for your spike immunity and insane power (Gaia's buster raped bosses, if you recall).  However, unlike Gaia, Shadow doesn't cancel Power-Up Parts, so you can compensate.  An option which X5 did not provide.

Shadow is a trade-off in lacking abilities you started the game with.  Such should not be taken recklessly.

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Why do you need to bring up Gate's Lab 1?
As far as I am concerned Shadow Armor is understood as partially handicapped for reasons I described above, therefore I did not consider Gate's Lab 2 relevant to discussions of a run which you specifically described as not handicapped.  Your last post wasn't very specific in which part of the game you were complaining about.  You "moved past" unarmored X complaints but the specific point at which you did so was not clear to me.

3369
X / Re: Megaman X6. No parts. Shadow Armor. Gate 2....
« on: September 30, 2009, 02:36:11 AM »
That move dips pretty far into the physics exploit pool, so I'm not all that experienced with it.  But I wonder if that trick works with Shadow's charged saber and the Ultimate Buster?  Still using a part either way.

3370
X / Re: What did Lumine mean?
« on: September 30, 2009, 02:26:17 AM »
Hype, I was hoping you were going to impress me, but I can't even tell from that reply if you even bothered to read my entire post.
Lack of time, my fluffy man.  And I meant that in a generalized sense, not as an absolute.  If I saw nothing new whatsoever I wouldn't have started the response that I did.

But frankly, you're testing my endurance.  It's not that I don't see any value to these discussions, I do, it's just that the typing-to-insight ratio has long since been on the decline, and right now it's really getting out of hand.  The fact that the discussion is revived from two months ago doesn't help any.

I would suggest looking me up on AIM if there are aspects of this you want to continue.  Writing half a book before the opposing party gets to comment can be extremely tiresome.

3371
Emulation / Wii Menu 4.2 - FIRE IN THE HOLE!!!
« on: September 30, 2009, 02:16:52 AM »
It used to be that Nintendo's exploit removing updates had some veil of interest to the retail-exclusive consumer.  Not so anymore, nothing even as insignificant as a Facebook uploader.  The recently released Wii 4.2 update is Nintendo's most aggressive "homebrew-killer" attempt yet.  Homebrew Channel, BootMii, cIOS, Bannerbomb, and DVDx are basically all dead unless work-arounds come.

And here I *JUST* updated to 4.1 last week to regain access to the Shop Channel. -AC You know, Nintendo, I really really want to pay you for old games that I can play without having to bum off of my brothers, hook up old consoles, or hell sometimes I just want to support the authors (MegaMan 1-3).  But you're making it extremely difficult.

I guess my Wii Connect 24 is going off again.  No sense in my leaving Nintendo's spam window open if I can no longer get on the Shop Channel.  Ah well, guess I'm just going to have to hope that the imminent Wii64 is all its cracked up to be.

Of course we all know most homebrew will be updated to counter this in a matter of days anyway.  I'm just getting sick of having to wait until it's safe to be a good customer again.

3372
X / Re: What did Lumine mean?
« on: September 29, 2009, 03:11:28 AM »
Okay, here we go.  Again, I feel this discussion has reached the point of both of us explaining personal opinion until we're bored to death, and I've long since passed that point.  So I'll just chime in at some key lines and leave it at that, this discussion has already gotten unproductive to me.  We both know where the other's opinion lies and re-stating it over and over isn't going to get us anywhere.

You brought it up, man.
It was a rhetorical question.  My point is there is nothing distinguishable in Omega's character to link him to Awakened Zero more so than to any other villain.  He's just evil and is a Zero body.  In my mind there's more to it than that.

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MHX Zero
An entirely separate debate which we argued to a stalemate, however I do not believe one should be trying to logically apply gameplay and cutscene logic in the same manner.  You could have a field day with quite a few games that way.  Thus notions of Zero's gameplay abilities in MHX are irrelevant.

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If Zero is to be obsessed only with proving himself better than X, he is doomed to repeat Forte's fate of sometimes being at odds with his own creator's plans.
If we're to presume Wily is pursuing world domination during his alliance with Gate, as you have previously argued, then this already happened when Zero fought High Max.  And Wily not only did not care, but was delighted.

Bear in mind that Zero is derived in some manner from Bass, I don't think a similarity between them would be odd at all.  However, a key difference is that Bass seeks recognition as the world's mightiest robot.  Zero on the other hand tends to be indifferent to the opinions of others.

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Only when we ignore Sigma.
Sigma claims that Zero is meant to follow him.  I do not consider him a reliable source as to Zero's true nature.  He strikes me as someone who doesn't know what he's dealing with.  He has gotten a peek at it, however, which is more than any non-Wily-linked entity can say for themselves during the X-series, so X8's Complete Guide doesn't really tell us much.  Sigma lusts for power, and sees untapped power within Zero.  I don't see why it has to go any deeper than that.

There is a bit of a trickle-down effect here from our differing views on Wily's allegiance to the evil big-shots of 21XX.  You believe him to be honestly working towards the goals of Sigma and Gate and as such there is less room for doubt in second-hand information.  I do not.  That heavily impacts the reliability of Sigma's words.  But even if this was not the case it would not be absolute, since there is the eternal question of how much Sigma saw/was told and how much he is assuming.

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As such the reappearance of it in the Zero series demonstrates a greater understanding of Zero's past and perhaps his body than has been known to anyone outside of Wily and Sigma for the known series beforehand.
That X, and by logical extension Zero, are more fully understood in Zero-series timeframe than before is common knowledge.  The Big Four, Zero's weapon data, the modified Z-Saber, and Zero's copy body all point to that.

And, although perhaps canonically questionable, you could say the same of Command Mission's Absolute Zero.

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The two working together in X5 both fail at returning Zero to his intended self.
I have a hard time believing that Weil succeeded where Wily failed.  I don't believe that Zero's "justice" self is without relevance to Wily's design, or that Wily honestly attempted to remove it outright.  To override/push it aside, that's another matter.

Again, our differing views on Wily's 21XX goals heavily influence our views on other aspects of the storyline.  Wily's intent is an aspect of the storyline which is left very open-ended, and at the same time it heavily impacts the rest of the story.  Individual interpretation goes a long way.

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Better ideas might be to spray one's enemy with an evil virus upon defeat.
Given X's high viral immunity, that's hardly a sure thing.

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To actually make a secondary personality that would take over based on damage taken and subsequently be extremely difficult to re-submerge is so counter productive that maybe only someone truly mad would think it's a good idea.
Because Wily is the model of sanity.

There's a lot to take into account, though.  For one thing the assumption that Wily hasn't had a change of heart over the course of Zero's development is in and of itself a rather large one, given that Rockman World II already established other possibilities (would go a long way to explaining the interchangeable busters).

There's also the fact that a virtuous personna can more likely live and battle without being hunted down.  Zero, like X, grows more powerful through combat.  If he spent his entirely life as a destructive force it'd make him a target, possibly hindering his progress depending on how the current-day technology compares to his own performance.

As for Zero starting out evil, that could be a necessity of him being the initial virus carrier.  Then there's the infamous blue-gem-of-death.  Zero wasn't beaten fair and square in X4, a mysterious W on his head stopped him.  Given that Inafune has stated that the virus ties to Wily's revival, there is a LOT of room for speculation as to what was going on there.

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It is the exact same can of worms. The important feature is the premise itself, not in how the details play out. That is that Weil used portions of the same personality program for Omega that Wily wrote for Zero.
Either way it is fact that Weil had a hand in Omega's programming.  Without the ability to differentiate what Weil did and did not write, we cannot take traits from one and apply them to the other, rather the two must be judged as individuals.  That's been my point all along.  Statements such as "they're the same character with a different master" are highly speculative, and I personally believe, false.

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Omega in no way shames the evil Zero's legacy.
Of course not.  But I find Omega to specialize more in longevity than in offense.  The mass destruction associated with him is generally attributed to Weil's armor.  In one-on-one combat, I don't see Omega (that is, Zero body) as matching AZ.

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Omega's move that's labeled Messenko isn't much like the one from X5 (though Model OX's is).
As I discussed when you revealed those terms, I believe that to be a typo.  Model OX's moves are clearly derived from Omega's attacks of the opposite names, and Omega's attacks from X5/X6 attacks of again opposite names.  In other words, X-series reversed yeilds Omega, which reversed again yields OX, so that X-series matches to OX.  Basic pattern recognition says that was most likely an error.

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I can't help but smile at Messenko being labeled inferior, though. The normal 9-blast Messenko of X5 would have been much harder to dodge than the CPU Zeros' 8-blast Shin Messenko. Despite its name it really is a nerfed version that allows the player a more sporting chance. Of course Omega's moves are realistically nerfed too, and that doesn't mean that they aren't canonically more powerful than gameplay makes them appear. It is a fuzzy transition from story to gameplay.
True enough, but I'd definitely call Omega's Messenko (Rekkoha by the guide) more nerfed than Shin Messenko.

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Adding "Kai" under normal circumstances would imply that the revision is an improvement upon the former, but this seems to be the opposite if evaluated simply from gameplay. I conjecture that its canonical form lies somewhere less than invincible instant kill move
I doubt it canonically renders Zero invulnerable given the lack of visual effects.  I do not doubt that it would canonically annihilate whatever is unfortunate enough to get caught in the attack, again, given that once you see it victory is impossible.

"Kai" is the arguably weaker form regardless.  The original Genmurei uses two blades in a wider pattern.  Genmurei Kai fires only one blade at a time (albeit he performs the move in a set of three, but then Awakened Zero is not limited in the number of Genmureis he can perform in a set).  Being able to dodge a 2-blade attack is plenty conceivable, you'd need only alter the flight path.

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but was utilized in gameplay to give added challenge by adding a time limit to the battle.
I have to object to that.  It is far more of a challenge to intentionally view Genmurei than it is to prevent it, as the time it takes before Zero will use it is ridiculously long.  Genmurei strikes me not as a challenge but as an easter egg, in reference to Sigma's line of Zero "almost" evolving into his true self.  I cannot imagine anyone has ever seen it unless they were intentionally stalling.

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The lesson is hardly that evil is stronger than good, or that Awakened Zero is invincible.
X (and Zero as well) continuously grows stronger over time.  Evil CAN be stronger momentarily, as canonically happened with High Max, Great Redips, and who knows how many X1 opponents.  X would rise to the challenge if given due time.  The only way to kill him would be to make a substantial leap and act then swiftly so as to not give him that chance (I never thought of this, but maybe that's why Zero faced X before the transformation was finished, the longer the wait the more of a gamble, as baddies have known since Xtreme2).

High Max WAS invulnerable.  Completely.  There was absolutely nothing X could do to harm him.  Next bout, X's buster stuns him, a definite leg up from before.  So even in such utter hopelessness X can still prevail in due time.  But if High Max obtained such status (temporarily), then why couldn't Awakened Zero (again, temporarily)?  Especially since High Max is himself a Zero derivative.

Gate's battle armor follows the same principle, being vulnerable only to its own energy.

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Omega, merged with the Dark Elf, would have even more right to be invincible
I am not convinced that the Dark Elf is an adequate substitute for a colony full of Sigma/Zero Virus.  Dark Elf is derived from Mother Elf, a force of good.  Dark Elf has viral origins in that Mother Elf was derived from virus research, however that doesn't necessarily mean that it mimicks Zero's reaction with it (does the Nightmare awaken Zero?).  Mother/Dark Elf can power up any host and Omega is exceedingly powerful in his own right, thus the combination is naturally devastating.  I'm still not convinced that matches Awakened Zero.

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That Omega doesn't use it might be a bit disappointing, but not seeing him using Genmurei or Shingetsurin doesn't necessarily mean he can't use it. Just like CPU Ultimate X in X5 not using Nova Strike or many of his other X4 or even X5 special moves doesn't necessarily mean he can't.
I'd say X has a far wider arsenal (to say nothing of him being a likely less ruthless opponent, as he is not fighting with intent to kill) than the evil Zeros.  By your own admission Omega's arsenal is the widest yet delivered.

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What enters into gameplay is but one aspect of such a character.
True enough.

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Still, if Omega had used it, would that really prove the case he is Zero's evil persona?
I really mentioned that as more of a power comparison than a personna comparison, granted that line is blurred as Awakened Zero's personna is seemingly linked to such unlocked power.

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How honestly can a technique Zero hasn't used before X5 be directly related to his original personality which was programmed before Zero even acquires the weapon which he would use to perform it?
The general superior prowess with the saber as opposed to the buster flies in the face of that regardless.  I believe you mentioned earlier the possible lack of optimization in the X1 body.  Throughout both X6 and Z1 it is made abundantly clear that the Z-Saber is linked to Zero's power.

End of Part 1.  I'll tackle the rest later if I feel so inclined.

3373
X / Re: What did Lumine mean?
« on: September 29, 2009, 12:51:30 AM »
I'm glad somebody does...

Definitely don't have the energy to tackle that monstrocity at the moment.

3374
X / Re: How would you describe Sigma?
« on: September 29, 2009, 12:48:48 AM »
It's an interesting brainstorm, and it certainly makes sense, but it also leaves one curious as to Lumine's dying words.  "You may have defeated me, but it's too late to stop what's already begun."  Lumine seems convinced that the new world will happen with or without him, which does not strike me as a Sigma-cloned attitude.

I could see either way happening.

3375
X / Re: How would you describe Sigma?
« on: September 28, 2009, 02:39:32 AM »
but was in fact merely Sigma's will for them.
If that was the case Lumine wouldn't have offed him.  They see Sigma's point of view, but they are not bound to Sigma's will.

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