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Messages - Hypershell

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3226
Gaming / Re: Miyamoto is "disappointed in StarFox".
« on: October 29, 2009, 02:43:05 AM »
Well, first things first...the ORIGINAL StarFox on VC. 8D
Point taken.

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That's the main reason why that damn game is not up on the VC yet. Because if they want to provide a pixel-perfect experience, just "cheating" like what most emulators do would not cut it.
Enlighten me, how do other emulators "cheat" in Star Fox?  Because by the time I started emulating Star Fox my brother had boxed up the SNES, so I never got to compare directly.  But SNES9XGX seems to handle it pretty well.

VC already did Mario RPG, which came with the SA-1 coprocessor.  So yeah, while Nintendo usually takes the cheapskate route in VC emulation, they will go into the enhanced internal hardware (no luck with peripherals yet it seems) if need be for a big title.  I would think Star Fox would qualify.  Main issue right now would be Nintendo's general lack of interest in the VC as compared to WiiWare.

3227
Gaming / Re: ITT: We can rebuild them, we have the ideas.
« on: October 29, 2009, 02:15:12 AM »
-Playable Star Wolf
Why stop at Star Wolf?  What about your support characters (Bill, Kat, etc.)?  Unlockable, of course, we can't flood the options screen on the first playthrough.  But that was one thing I liked about Command.  You could pretty much be anyone, even if your selection was determined by stage.

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-4 Player Online Co-OP
I can only imagine what insane mobs of enemies it would take to give every player a fair share of the action.

...I LOVE IT!

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-I can't stress enough the importance of remixed SNES style music (which is what I was listening to, which prompted this update)
Damn straight.  Including but not limited to:
-Victory jingle
-Venom Course 2
-Professor Hanger

Fund it.

3228
Gaming / Re: Obligatory Pokemon Diamond/Pearl/Platinum thread
« on: October 29, 2009, 02:04:52 AM »
Though somewhat tedious, I can get all the legitimate Jirachi I want.  I tracked down the promotional Colosseum disc and I have no qualms about resetting Sapphire. 8)

Mew Wifi event, awesome.  Now I don't have to worry about sharking Emerald (my GBA AR rarely if ever works anymore).

3229
Gaming / Re: Miyamoto is "disappointed in StarFox".
« on: October 29, 2009, 01:30:55 AM »
He said he's disappointed in the reception, not the games.  Not as bright a light as the title appears, but it's something.

I don't think there's a single person alive who doesn't find SF and SF64 to be the easy top two games.  So, yeah, that ought to say something.  And if it doesn't, the fact that Sakurai and co. went with the N64 Great Fox in Lylat Cruise ought to smack you in the face with it.

We like the N64 formula, we like the N64 ship style.  Assault made everything look clumsier, stupider, and slower.  Even if it axed the on-foot segments it still wouldn't have been enough.  They need to focus on what Star Fox does best rather than on what it hasn't done (or done well).

Also, seeing SF2 on Virtual Console would be cool.  It's no 64, but it's still pretty nifty, and it'd be nice to finally see it out there legitimately.

It's not that Star Fox's core can't be improved.  Command's shpiel with personal ships was pretty cool.  And yeah, co-op and wi-fi would be awesome.  And if we do another full all-range game somebody needs to implement manual rolling (though I wouldn't mind corridors at all).  The problem is that Adventures, Assault, and Command all tried to do something drastic, and that's what's ticking the fans off.  Star Fox needs to stay closer to the old formula.  Not Yoshi's Island DS close, but close.

3230
X / Re: Do you know what makes me sad?
« on: October 29, 2009, 01:22:05 AM »
Ah yeah, I forgot about Zero/ZX control options.  I go for Switch as well, but ZX is rather clearly not meant to be played that way.  So in that one, Y for main, X for sub (R switches forms).  Other than that (and Command Dash off), default.

Charging two weapons at once isn't the easiest thing that way, but it does make combination attacks like HX's saber combo and OX's Double Charge Wave feel a lot more natural.  I just can't get used to using a shoulder button to attack (unless it's a Giga, anyway, and even that I stopped since getting XC).

Control mechanics? Steering wheel, RockmanX8 PC, great fun.
You always seem to get the ass end of control setups, huh?

:cookie:

3231
DASH / Re: Rate and Discuss: Hyper Shell
« on: October 29, 2009, 01:14:28 AM »
Well, I didn't name myself after it for nothin'.  Total upgrade cost just under a million zenny may not be the cheapest, but it's a lot more reasonable than some of the other weapons out there.  Definitely a pyromaniac's best friend. 8)

3232
X / Re: Do you know what makes me sad?
« on: October 27, 2009, 12:30:49 AM »
Party?  Nope.  Closest thing to a party I get on the weekends is watching anime characters get drunk off of a demonic mist.

Yeah, or you can just wait for him to switch away from the color of the character you don't want to use, if you have a lot of patience.  Does he ever switch back to orange?
Well, Bag beat me to it.

And no, he doesn't.

EDIT: Did i mention how much I love the devastating potential the buster has in this game? equip X with a  buster up or two, ultimate buster, rapid shot, and then turn on rapid fire.

RAAAAEEEP.
I prefer rapid-firing manually, but yeah, it's damn awesome.

3233
Gaming / Re: The Nintendo DSi Thread
« on: October 27, 2009, 12:15:44 AM »
Well, the fact that screen size is the only difference is actually comforting.  When the speculation-happy press reports "possible new applications" for such larger screens, ie book reading and video, it makes you think they're actually upping the resolution.  Which means a functionally different model.  Which it is ENTIRELY too soon for.

But, if this is just an "old granny can see now" DSi, fine.

3234
X / Re: Do you know what makes me sad?
« on: October 25, 2009, 04:25:42 PM »
I just wanted to say that this is exactly how I hold the controller when I play the X games.
Who didn't devilishly curve their pointer finger back then?  That's just how you got by charging and dash-jumping at the same time.

I stuck with A/Circle until Zero-series.  Then after picking up XC on GCN, I used L dash as I smited all the GCN controller nay-sayers throughout all six games (B is Special, A is Attack, X is Jump, Y is Giga, R/Z or R/C-Stick depending on console generation is weapon switching).  Since then I couldn't really help but resort to shoulder-button dashing in X7/X8 to complete the set.  Basically I model them after my ZX setup (X/Triangle is Special and R is character/form swap) and use L2/R2 for weapon switching.

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The Sigma battles in both of them have much left to be desired, I find.
I like the final Xtreme2 boss, since like the tank boss earlier in the fortress, it encourages teamwork between X and Zero.  Doesn't make it absolutely mandatory, though, which is good.

3235
X / Re: Do you know what makes me sad?
« on: October 25, 2009, 03:55:03 AM »
Oh, that.  Well then you are weird.  Not that that's saying much around here. 8D

3236
X / Re: Do you know what makes me sad?
« on: October 25, 2009, 03:46:54 AM »
I played it to completion; Normal, Hard, Xtreme, and all.  Never went back after clearing all modes.  Although I didn't appreciate the audio, it's not so much that the game is bad as it is just inferior.  Xtreme1 doesn't do much of anything to set itself apart from the SNES games, and obviously is incapable of reproducing them in full detail.  It doesn't even grant you the proper X2 abilities.  It's just pointless.  Even X7, badly implemented as it was, is at least something original.

I'm a fan of nostalgia and all, but if you're going to pass it as a new game you have to offer enough original content for it to feel fresh, and that means more than changing the dialogue and two new mid-stage bosses.  And if they were going to pass it as a port they'd have offered better armor abilities.  It's essentially the worst of both approaches.

As for Star Fox Assault, I did try it.  Many, many times in the store demos, trying to convince myself to buy it.  Nevermind the on-foot segments, I couldn't even stand the ship handling.  It was too damn slow.  You're flying a sci-fi space jet, for crying out loud, it ought to MOVE.

3237
X / Re: Do you know what makes me sad?
« on: October 25, 2009, 03:29:10 AM »
Well, yeah, but if you're barrel-rolling like a maniac 90% of the time, it kinda loses its appeal.

My main issue is that I like to roll my ship manually, just for the sake of acting nuts.  That's why I turn off auto-roll on every flight game I ever play.  SFC doesn't even allow non-barrel rolling at all (earlier games at least allowed a 90-degree tilt), much less disabling the auto-roll.  Which, again, would work for an arcade-style corridor game, which Star Fox used to do.  But going all-range for the entire game they're stepping more on flight sim territory, which makes the limitations more irritating.

If you can master that bud, then you are the true "Knight of the Wind".  -_-
Well, now I HAVE to listen to that music track.  Not a bad thing, though. 8)

3238
X / Re: Do you know what makes me sad?
« on: October 25, 2009, 03:19:10 AM »
I enjoyed Star Fox Command, but even I have to admit it'd have benefited from classic controls.  And what the hell is with the inability to tilt your ship?  Yeah, that's excusable in corridors, but for all-range?  No way.  However, in spite of this, it still beats the hell out of Assault.

Doing just that, you can get your oh so important dash button by mapping select to instead a more appropriate button.
Actually, that would only work for Xtreme1.  In Xtreme2, Select can be either weapon switch, or more appropriately, character switch.  No dash.

Xtreme2 dash commands are as follows:
-double-tap forward
-down+jump
-jump (midair)

Something with a programmable combo for #1 would be nice, although it might cut response time a bit.

Honestly, though, dash-jumping in Xtreme2 is rather pointless.  With proper air-dash physics as they are on the GBC, you can cover just as much if not more ground with the air-dash.  The only real inconvenience with option 2 on the ground is if you've beaten Flame Mammoth as Zero, since Down+Attack triggers Fire Wave.  Still, that's nothing compared to putting up with Sentsuizan.  And since weapons aren't shared, you can always beat him as X (which will save you 2000 Nightmare Souls if you're planning on getting the Shotokan moves).

3239
X / Re: Do you know what makes me sad?
« on: October 25, 2009, 02:21:00 AM »
Nevermind.  Between your avatar and the talk of Berkana pjwning you, I misread that.

I still had my all so important dash button.  8)
In mid-air, you have it in Xtreme2 as well.  Xtreme2 just does the actual air-dash better. 8)

3240
X / Re: Do you know what makes me sad?
« on: October 25, 2009, 02:11:12 AM »
So you're telling me I should be smacking Lou for not doing his job?

That can be arranged.

Can you guess why?   :V
Because you enjoy coming to a dead stop in midair?

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he quits, buckles like a belt,
*record skip*
......what?

3241
Original / Re: Rate and Discuss: Arrow Shot
« on: October 25, 2009, 01:51:04 AM »
Took the words out of my mouth.  The Arrow Shot is positively insane, first thing I pick up when I play MM8.

I think the people who prefer Laser Shot over Arrow Shot probably just chose Laser because of the name and never tried Arrow.  That's the only possible sense I can make of it, anyway.

3242
X / Re: Do you know what makes me sad?
« on: October 25, 2009, 01:02:11 AM »
It would be awful if it were PS1 air-dashing.  Thankfully, it is not, and it therefore rocks.   :P

To be fair to PB, you said you have to double tap, which usually means tapping forward twice not pressing A and then A again.
Okay, that excuses THIS thread.  What about the other 2 billion times I've spoken to him?  Smacking PB for not playing Xtreme2 is practically as old as my presence on the board.  I've been over the improvements from Xtreme1, and the difference that air-dashing makes being chief among them, more times than I can possibly count.

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Oh, and I hadn't seen the fish in a while, what happened to it? XD
Gave Zan his own, and I didn't want the two of 'em to get too close.

3243
X / Re: Do you know what makes me sad?
« on: October 25, 2009, 12:57:44 AM »
You know, with PB complaining about lacking certain control features, he'd probably really dislike fighting Berkana. >.>
Now I know I've been on RPM too long, because I'm picturing Berkana chaining PB to the wall and....you know what, I'd rather not pursue those images.

As in, I press the jump button twice....and I dash in the air?
*smacks PB with his magic fish*

YES!!!

I've spent MONTHS trying to tell you that and you're only now catching on?! O:<

Dear God, man, just play the thing already.  At least then if you need to [sonic slicer], you'll know what you're bitching about.

Wasn't Wire Sponge also pretty similar?  And don't forget that Neon Tiger has mostly Sting Chameleon for some reason!
Forgot about Wire Sponge.  And yeah, there is some Sting likeness, but it's short.

All in all the level design is nicely balanced between old and new, though.  Whereas Xtreme1 was pretty much just old.  Might as well play the originals in that case.

3244
Gaming / Re: VC / WiiWare / DSiWare / XBLA / PSN (Collection & Updates!)
« on: October 24, 2009, 04:59:53 PM »
Nice to see that for once somebody didn't half-ass their way through VC features.  I'm honestly surprised Nintendo allowed anything that in-depth considering their laziness with peripherals.

Of course, I lack Shop Channel access for fear of the 4.2 update [tornado fang]ing with my Boot2.  >.>  WAY TO BOOST YOUR BUSINESS, NINTENDO.

Whats the point of that if its out on the DS?
They already did that for Super Mario 64 (not to mention every other Mario game sans RPG is on GBA).  And even though SM64DS is infinitely superior (you get through the worst of D-Pad conversion after World 2), the original on VC still holds its spot in the Most Popular list.

Power Rangers
Ah, memories...  That boss theme kicked so much ass.

3245
X / Re: Do you know what makes me sad?
« on: October 24, 2009, 04:43:15 PM »
No dash button = awful for dashing & ESPECIALLY dashing off of walls. It's playing a series with a faster paced control scheme with less buttons, thereby hindering it & slowing it down.
Nobody cares when you have proper air-dash momentum, you need only a double-tap and you're flying.  Which actually leaves Xtreme2 at a faster pace than the PS1 games so far as aerial/wall maneuvers go.

Although, even if you dislike the controls for Xtreme 2, you cant deny it was better than Xtreme 1 even if it was rehashed stages. (although a few had some changes If I remember right)
The only purely rehashed stage in Xtreme1 is Flame Mammoth.  Launch Octopus is extremely similar but does have a few extra branches.  Volt Catfish (although not from his own stage but from Toxic Seahorse's) and the first two Fortress stages re-use some segments and carry original segments at the same time.

Both of the above two points are where Xtreme1 failed.  There is little if any original stage design and a 2-button setup does not work without an air-dash (I agree, Select is not positioned for that).  Armor upgrades were pretty crappy as well.  Furthermore Xtreme1 suffers MM2GB syndrome in that its instruments are positively ear-piercing.  Compare the victory jingles in both games, it's the same tune (X1's), but Xtreme1 murdered it while Xtreme2's sounds nice.

3246
Rockman Series / Re: The PC games
« on: October 24, 2009, 04:16:32 PM »
Oddly, R&F WS was made into canon, wasn't it?
IIRC it's referenced by ZX Advent.  I'm not sure if that really makes them canonical or if it's just a fun easter egg.  You have to bear in mind that this is the same game that established the 40-year-old gold/blue guy with a pistol on the U.S. MM1 box art as being a legendary superhero.

Past game characters appearing as cartoons/comic books in the distant future is nothing new (see Legends 2, Black Zero and much of the Classic-series cast), ZXA was just getting more obscure.

3247
Gaming / Re: The Top 10 Topic
« on: October 24, 2009, 03:59:10 AM »
Hit boxes are one thing I don't pay much attention to.  Not unless it involves a saber or a rear-smacking buster shockwave, anyway.

MM9 does have the benefit of being freed of slowdown/flickering limitations.  But then you can get the same for the classics through MMAC.

Incidentally, for those who care, how does MMAC's hit boxes compare to the originals?

3248
X / Re: Do you know what makes me sad?
« on: October 24, 2009, 03:54:48 AM »
Indeed.  For some reason they considered it obligation to use both shoulder buttons for weapon swapping.  Personally I'd have been satisfied with R and Select.

3249
X / Re: Do you know what makes me sad?
« on: October 24, 2009, 03:45:08 AM »
Well, player sprites could stand a few more touch-ups, but yeah it is pretty damn awesome.

Oh no not this lecture again!  Can't you just let people disagree with you about this?
"Lecture"?  Trust me, that was the condensed version.  I make a particular effort not to give that "lecture" in full, because right up there with why X5 is so [tornado fang]'d up, it's one of the most common rant-worthy issues to come up.  Particularly relevant to this thread, as well.

It's Classic series controls for an X series game
Given the obvious hardware limitation I don't see how it's getting better than that.  First of all, Classic controls are awesome.  And besides, did Classic have an AIR DASH?!  I think not.  And unlike the PS1 games, GBC did it with proper physics.

Also:
plus its better than MM&Bass
Damn straight it is.  Command Dash is nice as an option (in the absence of a dedicated dash button I mean, which Xtreme2 accommodates as well), but having it as the only possible method blows like all hell.

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also, to add to hypershell's post, the SNES had MM&Bass. a game which uses the same exact style as Megaman 8. the only thing that could not advance to the PSX level was the music.
In all fairness RM&F did cut back on framerate, fancy backgrounds, and such.  PS1 basically allows more crap moving on screen and special effects to be happening.  Pretty much the same thing as comparing Zero to ZX.  Except there's also streamed music to consider, although that can go either way.

3250
X / Re: Do you know what makes me sad?
« on: October 24, 2009, 01:16:03 AM »
X8 was probably the visually worst armor.  The functionally worst would be Blade.  And the worst in terms of distribution is Gaia.

As long as it's not a GB game, I'm happy.
*UPPERCUT!!*
Sorry, reflex action.  Your rejection of Xtreme2 is not something I will ever understand.

I would really, really be sad to see a SNES X9 visually, but at the same time I'd be happy to see it terms of SFX (I miss the X1/X2 enhanced shot SFX so much...).  But the SNES visuals simply don't work for me for any X game after the first.  The first had simple designs, about on par with Bass.  But the series as a whole tends to go fancier than that, and it really requires a greater level of detail than the style allows.  And as I've said time and time again, the SNES never even displayed Zero's X2 armor properly.  Much less the mess of pixels that was X's armor in X3.  And it wasn't even a hardware limitation, it was simply a style flaw.  The SNES is capable of better, but the X-series sprite style didn't allocate enough room to the body.  Just a big face.

If we had to do a retro style then PS1 would be my preference as well; it is definitely my favorite X-series visual style.  They would need to revamp the physics, though, with a dose of GBC air-dash momentum.  Giving Zero a dashing slash by default wouldn't hurt any, either.

So far as 2.5D goes, I have nothing against the concept (case in point: Smash Bros.), but Capcom has been exceedingly lazy in their application.  Part of why I hate X8's visuals is the art style change, but part of it is also the simple lack of attention to the character models.  I guess they think that since the camera is usually panned away they don't need to bother, but the lack of detail is really noticeable (they didn't even differentiate between character height; the fact that X stands straight makes him appear taller than Zero).  XCM's character models were awesome, and X8 just felt like a step backwards after that.

Ideally, I'd probably like to see the PS1 style reused for an Xtreme3 on the DS, while the main series presents a modern style.

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