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Messages - Hypershell

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3001
Gaming / Re: Sonic Classic Collection
« on: December 06, 2009, 02:38:17 AM »
There are those devs who would like to see decent Sonic games, though.  The Rush games are proof positive of that to me.  Rush Adventure stepped up the level design, but at the same time, bogged the game down with extra mission and collection crap.

Control mechanics may be hit-or-miss with new Sonics, but they do hit from time to time.  What Sega has consistently forgotten is replay value.  They bog the games down with extra menial tasks/game modes thinking it'll extend the play time, which it does, but it also kills your desire to replay it.  Super forms are part of replay value which is one reason I make a big stink over it.  Another is how to properly handle alternate characters (see S3&K).  Character abilities which are different and useful, but do not mandate a separate stage type.

Shadow The Hedgehog was close, though.  I'm not the biggest fan of a hedgehog with guns, mind you, but if you're going to add an extra ability Shadow is how you do it: You add it as a supplement to the core abilities, not as a completely new character type.  What mainly killed the game there was the at times overly strict objectives (still beats the hell out of Heroes' Team Chaotix, though) and the fact that some idiot decided to make 10 endings instead of 5.

On your comments on sale-motivation mentality, how they'll not try to improve as long as sales are strong, is that you don't know how they'll respond when they're weak.  As long as it sells, they keep trying, and with little exception the soundtrack at least usually justifies a Sonic purchase.  It stops selling, they might not redouble their efforts.  They might just figure, "people don't like Sonic anymore" and let him die.  See ZX.

JoD was not exactly a shining example of how to make a great game, any more than Billy Hatcher was, but I don't think either game could be construed as scraping the bottom of the barrel of game design, as some of Sonic's last few games.
Although I will attach the disclaimer that I have not been, nor will be in the foreseeable future, able to play Sonic '06, I must strenuously disagree with that statement.  JoD is worse than Heroes, worse than Shadow, worse than any new-age Sonic game I have ever played.  At least the Sonic games look good.  At least they sound good.  And at least their control inputs have a tendency to actually work.  JoD couldn't even get the damn Wii remote pointer right.  The SYSTEM MENU outperforms it in control, that is damn sadder than any Sonic I have played.  The only thing that even competes with that is Sonic Genesis, which is a port quality issue and not a game design issue.

3002
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: December 06, 2009, 02:15:08 AM »
Can you blame Mario for being conflicted on whether or not he WANTS to rescue the princess after all this time?

As for Peach, I still say she's covering her secret relationship with Bowser.  I know her security is incompetent, but a giant cake of unknown origins with Koopaling hair?  Tell me she didn't let that happen.

I yell at Mario actually XD

"JUMP ON THE [tornado fang]ing SHIP! JR CAN DO IT; WHY THE HELL CAN'T YOU?! YOU'RE SUPPOSED TO BE THE BEST JUMPER IN THE WORLD!"
Even Jr. has the occasional failure with that (I LOLed so much at the end of World 4).

3003
Off The Wall / Re: Post Pictures Of Yourself
« on: December 05, 2009, 06:12:32 PM »
... I'm totally envious of all the Pokemon plushie pics...
Damn you people.  I need to find a Dragonite plushie, but all the Pokemon plushies I find look hideous (Dexter's Lapras has me jealous).

3004
X / Re: What do you want to see in X9?
« on: December 05, 2009, 05:03:17 PM »
I'd dare say Zelda makes more sense than Mario.  In Mario, you have to wonder what the hell kind of stork would pay Bowser 8 visits.

3005
X / Re: What do you want to see in X9?
« on: December 05, 2009, 04:32:46 PM »
He's a Megaman information processing robot. He just wasn't coded to understand how deep Eva is, that's all. Duh.
You don't talk to him on AIM, trust me, he processes far more than that.  He pursues the exercise in futility that is making sense of Mario and Zelda far further than I'd ever have the nerve to.

3006
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: December 05, 2009, 04:20:50 PM »
Is there really any need for telling a person your playing how much they suck? That and " I need that powerup!" or "Pop my bubble!".
If it were Random, hell no.  Amongst Friends, hell yes.  Part of playing with friends is yelling at each other, laughing at deaths, congratulating for cool moves, expressing relief at close calls, cursing for chucking into lava, all that stuff.  Voiceless means disconnected.  That's just the way it is.

Posted on: November 30, 2009, 09:03:00 PM
You know, I replayed the last stage today to see if anything changes after a 100% clear/99 lives.  It doesn't, that I can see.  But you know, as awesome as Bowser is in this game, there is one thing they botched that will probably leave me preferring the DS to rematch the ...

VOICE!!!  Dammit, Bowser is a reptile.  A big, scary, beast.  Okay, so its cute and charming and whatever to have some guy roaring into a mic for party games, but for crying out loud *DO NOT* do that in platformers.  Not here, not in Galaxy.  He should have had the more animal-like SFX.

Rant over.  The game's got it where it counts, there are just some finer points that could have stood some attention.



BTW, I was running through the Hint Videos yesterday.  Some of them are pretty funny.  World 1-3 Super Skills, the three other characters on Yoshis go through the whole stage playing catch with Luigi.  World 3-5 Super Skills, Luigi gets picked on a lot in the opening as the others leave him behind, but he gets the last laugh.

3007
X / Re: What do you want to see in X9?
« on: December 05, 2009, 03:48:03 PM »
Read the timeline threads sometime and tell me how in blazes ANYTHING is too deep for Zan.

3008
Gaming / Re: Sonic Classic Collection
« on: December 05, 2009, 03:44:41 PM »
X6 uses Select for Alia.  "One button free depending on where your Giga Attack is" means the emu has to constantly re-adjust its menu button, and because the games are emulated, can't display this along with the rest of the button configuration, it'd need a separate screen/window to explain it.  It'd be rather troublesome.  The fact is all buttons are map-able save Select, which again, X6 uses.  In addition Select is also mappable in X1-3  In MM8, Select is both unmappable and unused, as it is unused in all other titles.

My point is that in AC, Select is unused across all games.  In XC, there is no consistently unused button.  Even if you apply the alternate-pause-menu logic, Select is only available in X4 and X5.

However, now that I think about it, on the PS2 there is L3/R3 (pressing the sticks in until they click).  They could have done that.  Wouldn't help GCN users, though.

3009
Gaming / Re: 3D games that would make kickass 2D platformers
« on: December 05, 2009, 03:31:18 PM »
I'm going to have to vote the other way around on that one.  X7 tried to be both 2D and 3D at the same time which is where most of its troubles came from.  Between the two, it did a better job of being 3D, and would have been a better game if they committed to it (all they'd have had to do is add some width to some of Zero's special attacks).  The entire 2D level design of the game was ridiculously simplistic, with the exception of Stonekong's stage, and auto-lock only made matters worse.  It's like they weren't even trying, they just threw it in to lure the more stubborn fans who'd have had a fit over an actual 3D X game.



Shadow The Hedgehog.  Yeah, I'm serious.  The game is decent compared to most of the newer hedgehog titles, and most of its troubles (besides the boss fork at the end, doubling the amount of replays it takes to unlock Last Story -_- ) come from the mission system.  It's a bit overly strict, particularly the "destroy all of a particular enemy" ones.  In a side-scroller, enemies tend to be more in-the-way, so it'd be a lot harder for that one critter to slip out of your sight and force you to warp back throughout the stage looking for it.

3010
Gaming / Re: 3D games that would make kickass 2D platformers
« on: December 04, 2009, 08:20:33 PM »
MegaMan X Command Mission.  Seriously, I'd love to see how the new characters would handle in a side-scroller.

3011
Gaming / Re: 3D games that would make kickass 2D platformers
« on: December 04, 2009, 08:04:27 PM »
More Zero Suit though.
I wish they'd use the Justin Bailey approach again.  You know, suitless Samus with an arm cannon.  Just become a mass of hair and leather spinning around a light for Morph Balling, and you're set.

3012
X / Re: What do you want to see in X9?
« on: December 04, 2009, 07:54:13 PM »
It's fairly standard RPG procedure to have some uber-powerful secret boss that is actually more powerful than the final boss; therefore there's no real use for whatever reward you get aside from just feeling that badass.  You'd think they would have learned by now to make such bosses rematchable.  Not to mention Axl should have gotten the Annihilator Hadouken instead of that freaking Nine Fragments.

But yeah, CM sequel would be awesome.  I definitely miss Marino, Massimo, and Cinnamon.  Heck, I even miss Depth Dragoon.

3013
Gaming / Re: Sonic Classic Collection
« on: December 04, 2009, 07:33:00 PM »
So, okay. It looks like DS' Genesis emus do not work like they should exactly. I lose one point.
Still, if you ALREADY OWN one of those collections, then there's really no point in buying this one. srsly.
Portable.  That's pretty much it.

Although, it's worth mentioning, DS Genesis emus are still a great way to play Tails/Knuckles in Sonic 1, and no Collection is changing that. 8)

Quote
Besides, Sega(Or should I say SONIC TEAM?) might [tornado fang] it up. After all, you guys do seem to remember the last handheld port.
In all fairness, porting and emulating are not the same thing.  Sonic Genesis was a port, not emulation.  There is no physically possible way to get a Genesis emu with sound and full speed running on the GBA.  The DS is another story, though, and I sincerely doubt Sega would go to the trouble of porting four (effectively 6 or 7 with the Lock-Ons) games in such a situation.  If it took that much effort they'd release them individuall and not all in one $30 cart.

In terms of emulation quality, look at past collections and VC, they've done alright.  Weirded the hell out of the Sky Sanctuary instruments, but otherwise okay.

3014
X / Re: What do you want to see in X9?
« on: December 04, 2009, 03:37:09 AM »
No, we do not.  Ever.  Unless you are intentionally ending one series with plans for a "spiritual" sequel to follow (see Zero-to-ZX), tying series together only serves to write you into a corner.

Power Fighters placement in the Classic-series timeline is the perfect example of this.  We got a very concrete Zero reference which leaves it rather awkward for Wily to be focused on other projects.  As a result one is generally not comfortable placing Power Fighters before a game that was released 12 years later.  Any Classic-series sequel they release in the future is going to face the same problem: Would you rather join the ranks of perpetual prequels to an ancient arcade game or would you rather find some contrived way of explaining why Zero is on the off-screen back burner?

Even if you ignore that fundamental no-no, you cannot tie X to Zero without going through Command Mission, which is distanced timewise from the rest of the X-series (being in the next century and all).  So the proper place to do a tie-in would be a Command Mission sequel, not a main-series X sequel.

3015
Gaming / Re: GoldenEye 007 - The first (only?) FPS game I've ever played
« on: December 04, 2009, 03:26:33 AM »
I generally do not like FPSes.  But I love Goldeneye for two reasons:

-Twin Rocket Launchers
-Infinite Ammo

That's pretty much it (to hell with stealth).

3016
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: December 04, 2009, 03:23:15 AM »
rolling around as a goron is where it's at.
A Goron that sprouts spikes while rolling to boot.  I agree, hard to argue with that one.

3017
Gaming / Re: Sonic Classic Collection
« on: December 04, 2009, 03:22:00 AM »
There is the issue of, since X4-6 already use "Start, Select" for returning to the in-game title screen, that combination cannot be used for returning to the game selection screen.  For compilations of older games there's usually a dedicated button to open a menu for that, but in XC, all the buttons are pretty much taken.

Aren't they working on Sonic 4?
We're never going to get any closer to STH4 than Rush.  Not until Sega learns to grant super forms in stages again.  And they've been off that train so long that I don't have much hope of them ever returning.  Without it, any talk of "back to Sonic's roots" is meaningless.

It's when Sonic gets involved, that something usually goes wrong. Too bad that's usually the big example that's cause for people to paint with a broad brush...
I would say more accurately Sonic Team.  Remember NiGHTS: Journey of Dreams?

I recall an old developer rant, taken down because it allegedly spoiled Unleashed before it was even announced, about how Sonic Team has been reduced to a rushed yearly cash-cowing house with no passion left for what they're doing.  I don't think that's too far from the truth.  Many times they land a solid concept.  But either because they have a deadline or because they just don't care, their projects virtually never get the fine-tuning in gameplay that they need.

Lol, what?
I think he's referring less to actual content and more to emulation quality.  MMAC used the PS1 ports of the NES games and yet chose to strip out the vast majority of their extras.  There is only one MM8 save slot, one of the visuals in MM7's ending was removed, MM8 suffers audio sample rate issues, and music often does not loop properly (Bass's ending, MM2PF, WHY?!!!).

Granted, XC repeated some music issues on the first two games, but they weren't nearly as bad.

3018
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: December 04, 2009, 03:07:43 AM »
Go play Ocarina of Time then.
Just sayin'.
Getting equipped with Twilight Princess would be more advisable.  For as similar as TP is to OoT, TP's horseback riding blows the [parasitic bomb] out of previous attempts.

OoT is where you go for two-handed swords and a proper beast Ganon.

3019
X / Re: What do you want to see in X9?
« on: December 04, 2009, 03:05:07 AM »
Well, Sigma allegedly died for good in X8.  Granted, we've heard that before.  But they really built it up during pre-release, and Sigma got booted from the final boss position and lacks a second form (if you don't count Copy Sigma in the previous stage, anyway).  So......yeah.

THE fish.

It's magical and can talk.
Don't forget to dodge.
You don't want to dodge.  The fish grants wishes, I only smack people with it because it feels more honest.  Dodge, and I wish your head to explode.

3020
ZX / Re: What's up with ZX3?
« on: December 04, 2009, 03:00:20 AM »
Yeah, I don't recall barrier-breaking in Z1 either.  But meh, so I don't use my lightning-thumb at a regular pace.  Blame X1's buster for that (it kicks so much ass and yet boss physics did not allow it to shine).

Flame hit the saber strength differences right-on.  The Saber rapes in pretty much every Inticreates game, it's just a matter of how.  In ZX, rolling slash is infinitely more abusable, but the charged slash (barring Model OX) is no stronger than a buster shot.

3021
Rockman Series / Re: Underrated BGMs and Songs
« on: December 04, 2009, 02:53:01 AM »
Soldier Blade is a Rockman game now? >U<

Five Inti albums later, some of the finer tunes of Z1's Remastered Tracks faded out of memory.

Ah, Enemy Hall.  It has been too long...  I think that song single-handedly demonstrates why a game collection featuring Remastered Tracks needs to be done.
[youtube]http://www.youtube.com/watch?v=KkQU7zz8Dl4[/youtube]

3022
Emulation / Re: Wii Menu 4.2 - FIRE IN THE HOLE!!!
« on: December 03, 2009, 04:06:22 AM »
*gives pianochan ZEE UPPERCUT!!*

Quiet, you.  Homebrew gave us many awesome things, including but not limited to
remaking Bowser's SMB3 room in Brawl and playing it online
(ah, memories...).

This cryptic quote is confusing me a bit. Not sharing any links either. >U<

Is there really a way to run homebrew without installing it to the Wii? o.o

I don't want a bricked Wii, and I like to try it out a bit. I use 4.2J firmware.
PMed you the specifics.  Long story short: The vast majority of homebrew is run without the need to install anything on your Wii.  The Homebrew Channel is only there for convenience, so that you don't need to run an exploit every time.

HBC is, as the name implies, an extra channel and nothing more, so the odds of bricking due to it are basically nill.  Or to put it another way, it's safer than the last system update you ran.  There's nothing to fear.

3023
Gaming / Re: Sonic Classic Collection
« on: December 03, 2009, 02:46:52 AM »
I do kinda wish that among all of these re-releases they'd have included Knuckles Chaotix somewhere.  Couldn't believe that one wasn't in Gems Collection.

DS Genesis emulators currently suck. They utterly butcher the original display ratio of a Genesis game because the DS screens are much smaller.
Get equipped with:
jEnesisDS

Great speed, sound, savestates, the option to DISABLE SCALING, and the ability to scroll the DS screen to any position you prefer.  It's about all you can ask for with the DS's smaller screen size.

With one unfortunate exception: Filesize.  It does not support games over 3MB, so no S3&K that way.  So, for S3&K on your DS, Classics Collection is the best hope thus far (assuming Sega doesn't botch it up).

3024
Gaming / Re: Sonic Classic Collection
« on: December 02, 2009, 01:50:30 AM »
Well, as Sato said, S3&K or bust...

BTW, what's the deal with this screenshot?

Somebody dig out an old S&K pre-release?  Because as nice as it would be to chomp at the bit over a new gameplay feature such as a Sonic/Knuckles tag team, that definitely doesn't look like the DS screen resolution.

Well, for one shining moment before that fact sank in, it was exciting.

3025
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: November 30, 2009, 04:16:09 AM »
I admit that it's hard to ignore the yearning for online play.  Then again, if one thing will disrupt your runs more than 2-to-4-player craziness, it's 2-to-4-player craziness with lag.

Really, though?  Nintendo needs to step up their online presentation anyway.  Knowing them, even if this was a Wifi title they probably wouldn't include WiiSpeak.  And that's something that, unless they get the brass to release an actual headset, really should have been standard a long time ago.

Brawl is tolerable in that regard due to customized taunts.  But sneaking messages into NSMBWii's controls would be a lot tougher.

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