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Messages - Hypershell

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2926
X / Re: Sigma Virus question
« on: December 19, 2009, 01:48:46 AM »
You've never heard of hypnosis or conditioned responses?

Inticreates at least thinks that it's conceivable for X to go nuts, given that Copy X didn't even exist until the last month or so of Z1's development.  If that potential exists, the possibility of something to exploit it exists.  However, "possession" as in puppeteering might be another story.  Manipulating one's will and subduing one's will are two different things.

2927
X / Re: Sigma Virus question
« on: December 19, 2009, 01:31:55 AM »
That's when X encounters him, tail-end of the game.

After X defeats two Mavericks, "He is the Maverick Hunter I failed to catch last time. I had no idea he is so
powerful..."

2928
Rockman Series / Re: Robot Master Tournament
« on: December 19, 2009, 01:27:29 AM »
Metal Man.  Even if he fails for self-weakness.

2929
X / Re: Sigma Virus question
« on: December 19, 2009, 12:04:59 AM »
Well, he has an X-Hunter-esque surprise at how powerful X is after two Mavericks are dead.  Doppler wasn't the last to monologue after a few of his flunkies are lost, but he was the last who seemed to actually be surprised by it.

I might also point out that X3 establishes the whole damage-on-contact-with-Sigma-Virus shpiel, too.

2930
Original / Re: MegaMan 10 - More Playable Blues
« on: December 17, 2009, 03:41:19 AM »
...If only I had a Magical Talking Fish...
I would never trust a magic fish to one who denies Xtreme2.

Quote
The Rush Adapter is Bad-[tornado fang]ing-ASS.  Once they bring back MM3 Broken Rush Jet, then I can see your point.   :P
Or the MM8 Jet stages.

Otherwise, I take your point.  The nerfed Rush Jet is a shame.  And Adapters are cool.  I just don't know that they're cool for Rush.  I like Rush as a character, not as equipment.

...maybe we could have Beat and Eddie adapters? 8D

2931
News and Announcements / Re: Inafune & Ariga: Grilled By The Fans
« on: December 17, 2009, 03:32:37 AM »
I'm worried...

Won't anyone ask if the cellphone games will be ported to the DS or PSP? ; . ; </wii>
D'OH!!!
I knew I was forgetting something...

Well, in all honesty, we all know that those kinds of questions are always dodged.  That being said I brought up L3 anyway 'cuz I just want it that badly.

I really WOULD like the Five Island Adventure and the Roll-in-MM1 shpiel, though.

2932
X / Re: Sigma Virus question
« on: December 17, 2009, 02:26:53 AM »
Well, in X6 I remember Isoc specifically calling X an "ancient piece of junk", and I'm really sure how much Isoc/Wily knew of X's abilities.  Granted, he was naturally biased towards Zero, so that may have something to do with that as well (not to mention the fact that X was made by Light, so yeah).
Zero is just as ancient as X, so a Zero-connected individual referring to X as an "ancient piece of junk" is obvious bias.  Isoc hates X as a matter of Wily-connected rivalry, same with Serges.  His comments are out of spite and not of sound judgment.

Doubly so since Isoc only made such comments after X trashed High Max, reversing his previous loss.  Isoc is lashing out.  He thought that a Zero-derivative had X beaten, and X turned it around, which pissed him off.

When I speak of X being referred to as "ancient", I'm talking about his reputation, not about enemy insults.  There are those in X3 who still cannot wrap their mind around something as old as X being so powerful, believing that his age should put him at a disadvantage.  Byte is such an individual.  It was after X3 that X shed that reputation.

2933
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: December 17, 2009, 01:08:40 AM »
Well, unless the director recanted, or found another way to implement Phoenix Wright/Naruhodo, it's not likely. After all, there's still the thing of how "OBJECTION!" and its JP equivalent are different.
That's easy; make the text balloon the damager and adjust the font between JP/English versions to fill.

2934
Original / Re: MegaMan 10 - More Playable Blues
« on: December 17, 2009, 01:04:11 AM »
But on the other hand, 3 and 8 forced you to fight 2 bosses without the preferred weapon. You're screwed if you like to be properly equipped for as many bosses as possible (which I swear I must be the only person in the world who thinks this way. Buster only challenges I don't find fun.)
Believe me, I'm not a buster-only kind of gamer.  The only time I ever attempted that was MM3 (even so I did not do so very aggressively; gave up on Gemini Man), and if it counts, Z-Bustering Ultimate Armor X to death in X5 (because I fought him so many times that I knew him like the back of my hand).

Arsenal is a big, big part of MegaMan to me.  99% of the time I do not want to be limiting myself in any fashion (Inti's tactics tend to annoy me on that front).  Buster-only is a reality as a "setup" of course on at least one boss, as well as a matter of trial-and-error if you're unsure as to the weapon order yet.  So a second time for an "experienced" run isn't all that big a deal.  You still have some selection to deal with so you can determine who you'd find easier to defeat, given the choice.  I just see it as one extra hurdle, rather than a handicap.

As for 3 in particular, Needle Man has predictable timing and an easy E-Tank, plus reaping the benefits of broken Rush Jet.  And Top Man is a punching bag (although I go the insane route and start with Shadow Man, 'cuz I like to save Top Man's music for last).

Quote
I don't feel like arguing any further tonight with you, Shelly, so can we just agree that X6 is awesome?
You know how to get on my good side. 8)

I want!

Rush Bazooka adaptor
- Can only shoots Charge Energy Blast. But has slow recovery rate.
Rush Wheel Adaptor

- Rock with roller skates. Lengthens your jump.
As big a fan I am of Rush, I'm not terribly nuts over the Adapter concept.  It's cool, but I just can't tear myself away from Rush Jet.  Mergers can be left to Bass and Treble.  Also, I utterly despise Rush Search.  Both because Rush can do better and because I find it moronic to plant objectives with no indication that they're actually there.  Same issue with Crystal Wall in X8.

2935
X / Re: Sigma Virus question
« on: December 17, 2009, 12:12:29 AM »
While X's viral immunity is a very hazy topic, I can't imagine possessing him, even if possible at all, would be remotely as easy as Sigma thinks during X3's ending.  I would chalk it up to sheer ignorance of X's ability, as even by X3 many baddies are still surprised by his power.  This includes Doppler and Byte.  X may have won the respect of his fellow Hunters after X1 but I don't think his enemies really acknowledged his abilities until X4/Xtreme2.  Up until X3 X still carried the negative stigma of being "ancient".

2936
Gaming / Re: VC / WiiWare / DSiWare / XBLA / PSN (Collection & Updates!)
« on: December 16, 2009, 02:10:12 AM »
Gecko for imports, who knows what for burns, and I'm STILL not seeing Godzilla Unleashed up there...

Biollante is not happy with you, Vix. >U<

2937
Emulation / Re: GBC ROM hacking
« on: December 16, 2009, 01:41:41 AM »
Well, I've hacked a
GB mono
game.  That was basic tile/hex editor stuff, though (Tile Layer Pro and Wind Hex).  I'm unaware of any GBC-specific tools.

2938
Original / Re: MegaMan 10 - More Playable Blues
« on: December 16, 2009, 01:33:58 AM »
I do kind of have a problem with that. It's limits the freedom Mega Man was based on. You should be able to go wherever the hell you want, whenever the hell you want. Same goes for MM&B's branching path mess.

But what really got me about MM8 in particular, though, is that this split caused a break in the weakness circle. At least MM7 and MM&B had one concrete loop. Also, this caused Sword Man's stage to absolutely depend on the first four boss' weapons. I don't like that practice, either. It's fine for a Wily stage to demand you use a specific weapon to progress, but it's not cool for a Robot Master stage. It doesn't stop me from playing the game, or even enjoying it. It's just a pet peeve.
I didn't mind the 4-4 setup *IF* there is some design point to it, as there was in 8.  The later-half use of weapons is something I actually liked.  The fact that it's not fortress-exclusive, once in a while, makes the concept feel slightly less gimmicky.  That's not to say I'd want every game to do it that way, just saying, it was a nice change of pace.  Whereas most other Classic-series "change of pace" stunts tend to go pretty badly.

However, I do agree that the X4 setup is best.  But I will also say, I am GLAD that so long as MM8 chose to split the bosses, that they also split the weapon cycle with it.  To do otherwise is to create an obvious "preferred order" which only serves to limit MegaMan's trademark freedom even greater (one of my many gripes with X5; even though all 8 are accessible the actual game progression is centered on a 4-4 setup, with Grizzly to Red being the obvious preferred order).

MM8 was not the first game to break the weakness cycle, though.  3 did that, with Snake, Needle, and Gemini being off on their own.  And I actually didn't mind.  The fact that, even on a perfect replay, you have to pick more than one boss to tackle with the buster, kinda spruced things up a bit.  Then again this was before we had intermission bosses.

2939
Rockman Series / Re: Robot Master Tournament
« on: December 16, 2009, 12:39:55 AM »
Astro Man's funnier.  There's just something I enjoy about beating up a nervous wreck for some reason. -_-

2940
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: December 16, 2009, 12:24:41 AM »
Gaming for me started all the way from NES, but I sucked as [parasitic bomb], so a summary of me back in the day is, "lololol Mario~ jump jump jum...[tornado fang]...WAH!" *turn off*.  I slowly did got better, but only played it bits and bits while I watched my brother beat a game beginning to end (even the times where he got a tad frustrated by some hard segments).
Hey, we were all sucky kids at some point.  I remember when Glass Joe was the only Punch-Out!! opponent I could reliably defeat.

How about simply "gamers"? I started on the PS64 gen so I'm not exactly oldschool :(
I would say that you don't have to be old to be oldschool (X4 certainly qualifies in my book, not to mention all the Mario re-releases and VC stuff).  But whatever you're comfortable with.  Whatever we are, we're not hardcore, but we kick ass.

Quote
However, honestly, NSMBW seems to only give trouble to the press because pretty much everywhere I go the praise is unanimous.
That's pretty much it.  The press's "benchmark" for a successful Mario game is Galaxy and they cannot fathom the fact that a game with nowhere near the same level of glitz and glamor is getting equal if not more widespread appeal.  And that's it.  In every Galaxy-to-Bros. comparison they make talking about how Bros. is a letdown, they talk about Galaxy's graphics and orchestrated soundtrack.  Never once about Galaxy's gameplay.

2941
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: December 15, 2009, 02:10:22 AM »
Matt is a Metroid fan who wishes it was on the XBox360.

If his article convinced me of anything it's that "Hardcore" and "Casual" do not encompass the entire gaming audience.  Because NSMBWii is neither.  And I do not see it as an inferior Galaxy that just caught a greater piece of the hype train and fanboy attention to miraculously sell better, which is seemingly what the hardcore thinks of it.  I see it as exactly the kind of game I was waiting for the last couple of console generations.

Maybe we should just start calling ourselves oldschool and leave it at that? 8B

2942
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: December 15, 2009, 01:48:59 AM »
I dunno that I'd call Galaxy more fun with more people.  Second player in Galaxy is relatively pointless.  And sooner or later, second player realizes that.

2943
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: December 15, 2009, 01:34:04 AM »
With 2 players it's chaotic but very much a blast.  I've gotten to World 5 with my brother and nearly the same point with my wife.  I'm HOPING to do a 4-player rampage for New Year's Eve; we'll see how that goes.

Simply put, it's a whole different game depending on how many people are there.  It is so mainly because players interact and collide rather than simply passing each other.  If you ask me, it's ingenious.  It encourages you to screw around with each other and overall just have a blast while you're still on your way to rescue the princess.

And seriously, as with every Mario game, 1-Ups are in such great supply that it shouldn't matter.  In fact I'm wondering how the hell Vix *DOESN'T* have 99 lives by World 3.



If there is one thing more hilarious than screwing up your friends in this game, though, it's watching how the success of this game is causing the so-called "hardcore" gaming press to rip their hair out.  They cannot fathom that a 2D game that lacks Muramasa's eye-popping animations is outselling Mario Galaxy.  Case in point, and the rebuttal.

I bet my semi-local Wal-Mart is real sorry they didn't stock that one on launch day.

2944
Original / Re: MegaMan 10 - More Playable Blues
« on: December 14, 2009, 11:51:16 PM »
I'd say that 9 beats 7 easily.  MM&B is arguable; it has the better shop system, but MM9 easily has the better fortress.

I don't think that 9 surpassed 8.  8, in my book, stayed closer to NES quality than 9 did despite its new-age visuals.  But that's just me.

To me, the Classic series isn't just about presentation.  The NES presentation creates a unique experience given how it impacts body size versus screen size and movement.  But style does not define quality, and while 9 mimicked the NES style to a T, I think it has a few more hurdles to jump before it returns to NES quality.

2945
Gaming / Re: Super Smash Bros. Thread
« on: December 14, 2009, 11:25:05 PM »
Wednesday night, fellas!!! Wednesday night!
Mrs. Shell has a bunch of shows that she watches starting at 8 (EST) on Wednesday nights.  However, if you're on any earlier than that, I'm game.

Why are you so retarded.

One too many uppercuts? '>.>

2946
Gaming / Re: Super Smash Bros. Thread
« on: December 14, 2009, 03:13:13 AM »
In other news, Brawl again tonight around the same time?
Don't I wish, but that's not happening when I gotta be up at 6AM the next morning.

Take heart, however, I have off from Christmas Eve aaall the way through New Years (and will damn well be earning it......inventory O:< ).  For that week I'll be Brawling the night away, baby! 8)  (though on New Year's Eve I am hoping to get a "double date" on NSMBWii for some full 4-player action).

2947
Gaming / Re: Super Smash Bros. Thread
« on: December 14, 2009, 01:37:20 AM »
I think we're all just sucking to the point of not noticing each other's suckiness at this point.  Because for all the heads I busted as Peach last night, I ROYALLY sucked with her on all previous attempts.

2948
Original / Re: MegaMan 10 - More Playable Blues
« on: December 14, 2009, 01:25:11 AM »
Great.  Now I can't unsee a robo manboob dance...

Would be hilarious seeing him jealous of heroes' popularity, though.

And I "ended" it an hour before that.
If you want to call completely missing the context of the previous post "ending".

Besides, I did so without any attempt at the last word.

...

Fushta!
*slams the door*

2949
Gaming / Re: Super Smash Bros. Thread
« on: December 14, 2009, 01:20:26 AM »
Yeah, I gotta agree with you Hyper. In other news, I must say even now a year and some change after Brawl's release I'm still learning some amazing [parasitic bomb]. Who knew Giga Bowser could be caped? XD
You're the only person who makes me hate Mario as much as Event 41 did. >U<

2950
Original / Re: MegaMan 10 - More Playable Blues
« on: December 13, 2009, 06:27:29 PM »
I think of a different thing when I hear Grid Man.  And it would certainly work well with the computer stage...

Boy, now I REALLY want the whole sprite-your-own-hero shpiel. >w<

BTW, anyone besides me hoping that Rush Jet may be distributed based on which Robot Master is defeated and not how many?  Maybe even a stage item if need be.  I just don't see the point in leaving it mandatory that such an upgrade be off for the majority of every play.  It kinda kills the usual sense in stage order selection for me since there's nothing else to balance against the weapon cycle.

Actually, you can view all the achievements people on the leaderboards have gotten. So unless you've gotten every achievement, Shelly, that's another hole in your argument.
It does not impact your position in relation to other players and is thus irrelevant.

At this point you're not even arguing with me, you're arguing with PB's speculation.  Which I did not comment on in the interest of ending this line of discussion.

Sato, I tried to end this eight hours before you posted and was gracious enough to do so without throwing in any "last word" debate.  I'm not arguing anything, I expressed a personal opinion, you're the one who insists on arguing with it.  You are nit-picking my views on what is to me a minor annoyance with the game's release that ceases to even impact anything once all DLC was made available, as I have already stated no fewer than three times in as many pages.

Let.  It.  Go.  The MM10 news thread already got closed because people got sick of watching someone criticize MM9's style.  I will not be baited into continuing that.  It is unproductive, annoying, boring, and in no way whatsoever merits the exceedingly low-quality debate that currently spans half the thread.

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