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News and Announcements / Re: IGN steps up to the plate to defend Megaman 10
« on: December 25, 2009, 04:56:09 PM »
I suppose so. In the meantime I can camp with a shield weapon at an enemy spawn point to enjoy the same end effect as a WiiRD code, simply with longer play time.
I'm seriously wondering if this is just a "the grass is always greener" thing. The PS3 team wants to see gameplay over visuals and orchestras while the Wii team wants to see the complete opposite. I was utterly dumbfounded when Craig requested more side-scrolling areas for Galaxy 2 after his backing up Matt's NSMB-bashing article in a recent podcast. They would honestly rather have a polygon-pushing orchestrated 3D adventure that half the time pretends it's a 2D side-scroller than an actual 2D side-scroller with a more true and focused design, all because it carries with it a more simplified presentation.
I smelled a whole shitload of fish guts when IGN made the aforementioned statement... now IGN defends MM10? What is this blasphemy?IGN is multiple people. This defense of MM10 comes from a member of their PS3 team. I expect their Wii team to continue bitching as usual.
I'm seriously wondering if this is just a "the grass is always greener" thing. The PS3 team wants to see gameplay over visuals and orchestras while the Wii team wants to see the complete opposite. I was utterly dumbfounded when Craig requested more side-scrolling areas for Galaxy 2 after his backing up Matt's NSMB-bashing article in a recent podcast. They would honestly rather have a polygon-pushing orchestrated 3D adventure that half the time pretends it's a 2D side-scroller than an actual 2D side-scroller with a more true and focused design, all because it carries with it a more simplified presentation.



