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Messages - Hypershell

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2826
News and Announcements / Re: MMOCW and MMXOCW Summary and Review
« on: January 10, 2010, 06:52:50 AM »
But it's hard for fans to emotionally relate to a 15-foot tall robot.
...why am I suddenly reminded of that image of Bifrost talking about Iraq?

2827
News and Announcements / Re: MMOCW and MMXOCW Summary and Review
« on: January 10, 2010, 05:30:03 AM »
Meters would be too tall, Feet would be too short.  Not to mention, whether it's in MMXOCW or not, X does have an exact height.

Since they're stating "proportions", my guess would be that it refers to how their heads compare to the rest of their body.  I ran through the entire Archives section and found nothing on X and Zero's "exact height".  Not that there isn't other interesting stuff there, though.

And I gotta say, Archives Iris looks insanely cute.

2828
Original / Re: Power Fighters Special Attacks.
« on: January 10, 2010, 04:16:39 AM »
Mega Man, however, stays the same
He moves further forward during the attack, presumably helping him to get more hits in.  Similar to ProtoMan.

2829
Gaming / Re: Question about teh Wii GAEMS...
« on: January 10, 2010, 04:11:04 AM »
Vix gets a cookie for finally remembering Godzilla. :cookie:

Beyond that, most of what I would recommend is the fairly obvious, and whatever is slightly less obvious was probably already mentioned.  I will say that Brawl and NSMBWii are among the finest, Twilight Princess being high up there too if you can excuse the launch-itis controls (still better than traditional in my book) and general easiness.

A few of my personal stand-outs not mentioned above, though:

New Play Control: Mario Power Tennis.  I missed the GCN one, so to me, this is fresh.  If you did get it last time, you may think twice about if it's worth $30 to you to revisit with Wii Remote.  But it is awesome.  Makes a great party game due to the wealth of options for what each player does and doesn't want to be automated, so it accommodates a lot of play levels.  And for reasons of atmosphere alone it beats the HELL out of Wii Sports Tennis (it controls fine but I can't stand the "dead" feeling; no music and no SFX other than the ball getting smacked).

Excite Truck.  Bots may be the crazier of the two adrenaline rushes, but no amount of new antics can top a customizable soundtrack, which you will find only in Truck.  And you still get shape-shifting weather-ravaged terrain and insane jet-boosted monster truck air time.  

Sonic And The Secret Rings.  If you see it, it's old enough that it ought to be plenty cheap, so pick it up.  Moving backwards is hell but it's rarely necessary, otherwise it's pretty cool.  Definitely better than anything that came before it and after the Adventures.

Any of the "Raving Rabbids" games.  My personal favorite is 2, while TV Party is a little weak due to a poorly organized menu.  But all of them are insane and frikkin' hilarious games, great for parties, laughs, and stress relief.

2830
Rockman Series / Re: Robot Master Tournament
« on: January 09, 2010, 06:29:49 AM »
Magnet Man.

...you know, for some reason, I always envisioned him having a Transformers Soundwave style voice if he should ever reappear in a modern game.

2831
Gaming / Re: Metroid Discussion Thread
« on: January 09, 2010, 06:26:32 AM »
Using the name "Hypermode" for the higher difficulty of MP3 is such a cock-tease.  I hear it and I envision a whole-game-Phaaze-mechanics mode.

Oh well, that's why we have WiiRD. 8)

2832
X / Re: The MMX Offical Complete works is out.
« on: January 09, 2010, 06:13:04 AM »
Zero is not seen running for cover.  So he has a leg up over her.

2833
ZX / Re: ZX Cameos
« on: January 09, 2010, 05:30:08 AM »
Their absence was the reason to ask that question. And indeed, that question WAS asked by fans, even having people come up with exactly that explosion to explain their idea. You're turning a blind eye to exactly everything that happened on forums such as this one, following the release of Z4.
The question of whether or not they perished over the course of the series and whether or not they died in the ending of Z3 are not the same thing.  More on that later.

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The only reason we ever shot down that idea was a lack of effects in Vile's Incident, and a few vague ideas in the back of the developers minds.
And Zero survived.  Which happened in-game.  His ride home was immobilized during the explosion.

The only way the Guardians' deaths make any sense is by rationalizing undepicted and unhinted off-screen events after the point.  By that logic anything can happen without "changing the series."  It's no different from having to re-interpret Z1's dialogue.  Between Z3 and Z4, there is no reason to believe the Guardians to be dead.  For them to be so is extraordinarily bad and unprofessional storytelling, even by MegaMan standards.  Their only possible cause of death during Z3 yields 1 confirmed survivor (2 if you count Mother Elf), 3 unaccounted, 0 confirmed dead.  You do the math.  The sequel game makes no mention of their fate, the situation of their previous home leaves them outcasts, and forces usually associated with the player have been divided up due to the scale of current events.  There is no reason in that scenario to question the Guardians' fate as of Z3's ending, not when no hint was ever given except for Zero's own survival, which works against it.  As do other issues that Inti is content to glaze over.

Speculation as to the Guardians' deaths in the Zero-series, for Z3, would have been senseless.  But if in a pre-MMZOCW world you're wondering whether they sruvived the entire Zero series, it would have been far more credible if they had been struck by Ragnarok when Craft fired.  Are you sure you're not confusing theories, Zan?

Either way, if they had died in one of Ragnarok's blasts, that I'd have bought under your "plothole rather than retcon" statement.  But not Omega.  Omega was done, overwith, and moved on, with what little information we had pointing towards survival.  It was very little, yes.  Z3 alone could not be taken as confirmation.  But if the sequel moves on offering no further information, that indicates that no further information is needed, lending credit to the existing hints.  If Zero survived, and the story-tellers see fit to offer no further comments, then the indication is that the Guardians survived.  There has to be some counter-point as a reason to believe otherwise in order for the event to be considered questionable.  That they do not appear in Z4 is insufficient, given both the scale of Operation Ragnarok and their general distaste for the idea of aiding Zero, it is very easily excusable.

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Whatever rationale we apply, the basic facts that their absence does not deny presence, can not be denied.
If Phantom were not present, that would make sense.  But the fact that the artist differentiated between them says that they're there in different states.  You can say there's no rationale, but when you're rationale is coming from the exact same image you're questioning, it is very hard to ignore.  The "time of death" speculation is the only means to rationalize it, and that comes about simply due to hindsight.

Speaking of which, arguing over the image in hindsight is completely pointless.  Because Nakayama himself refused to commit to when that image is supposed to take place in the "revised" sequence of events, rationalizing the difference of effects is by no means necessary.  Technically speaking, we don't even know that they're looking at Ragnarok.  The matter of context, that being it appears in Vile's Incident, is the only thing gearing it towards that event.  But once Aizu and co. have given the "fanservice; we just threw it in there" dismissal, even that can't be taken for granted.  They could be looking at a comet on their way to fight Omega, for all we know.

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We as fans should acknowledge exactly where that vagueness lies, and not cling so vehemently to our general distaste of the Guardians being killed in such a mundane manner.
Obviously.  But how is that any different than acknowledging general vagueness in Z1?

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Except, Zero did, by omission of the Guardians and later by MMZOCW's accord.
False.  They said Operation Ragnarok, not Ragnarok the space station.  Big difference.

The Resistance was split and Zero had assistance from other units, Joan supplying them with analysis, Colbor and crew evacuating Neo Arcadians, and who knows who sending Criore (or whatever the hell you name your super-elf).  Zero may be taking out the big fish by himself, but in terms of Operation Ragnarok as a whole, no, he absolutely did not combat it alone.

2834
Rockman Series / Re: Robot Master Tournament
« on: January 09, 2010, 04:55:39 AM »
Tough choice, but I'll go with Tornado Man.  Best stage and stage music of MM9.

2835
Gaming / Re: Official Unofficial StarFox discussion thread
« on: January 09, 2010, 04:54:39 AM »
Don't we all?  'course, with Smash64 on VC, most of my reason for watching Wii64 went out the window.  Unless by some miracle they pull off Transfer Pak support I'll probably only look to it for a few obscure titles.

As for MAME, just waiting for Power Fighters.

This is for the Wii players who wants to make a flashy channel with their own ID tag, pictures and things.
So get a Channel Forwarder for SNES 9X GX. >U<

2836
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: January 09, 2010, 04:49:51 AM »
Hadangeki: B(charge),F+Attack Button
...
Hyper Zero Blaster: Attack Button (Hold button, shoot)
They FINALLY bring back the Z-Buster and you can't Double Charge Wave?!  Ugh.  That is one thing I will give Inti in how they handle Zero; it took them five damn games to do it, but it was the only time that move was properly placed in the player's hands (X3 gives you a choice: wave-less, or slowass buster).

2837
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: January 09, 2010, 04:40:26 AM »
Years later, and Kirby Super Star and its DS remake STILL poop all over whatever we got with SSE. For it to try and be like KSS, SSE still fell short.
Not being into Kirby games, the similarities between HAL's projects fly completely over my head.

That being said, and even if this sounds unfair, cast is a big part of Smash.  SSE included.  If you're going to play Kirby, then yeah, I guess you may as well play an actual Kirby game.  For me, though, it was awesome and fresh.  Not that Melee's 20-minute Adventure didn't have its own charm to it.  I'll admit I do kinda miss Yoshi being a one-hit-KO machine.

Also, one cannot overlook, SSE cooperative.  Which is something I really, really feel that more developers need to get cracking on (Capcom, looking at you).  Not to mention it's about the only way in hell that I can drag Mrs. Shell kicking and screaming into Brawl.

2838
Gaming / Re: Official Unofficial StarFox discussion thread
« on: January 09, 2010, 04:30:15 AM »
I don't think it's too likely, either.  But we probably all said that about Japan-only releases.  I mean, who honestly saw Sin & Punishment coming before any credible news on it broke?

Either way, they should.  Whether or not they will is another matter.

The VC emulator doesn't support Super FX chip just yet. And there are other chips tested, like CX4 (X2 and X3) and those didn't work either. But the moment that Nintendo is able to put up the original Star Fox on VC, we can inject Star Fox 2 into it, and be able to play it on the Wii. ^^
If you're going to hack, then why the hell would you go to the trouble of injecting ROMs into VC files when you could just use SNES 9X GX and enjoy SF2 this very second?  Even when compatibility is expanded, no amount of VC tampering is going to match GX's control options (what do you know, you CAN play MMX with a Wii Remote).

So far as VC compatibility goes, I think that's more a matter of them not releasing what they're not using than it is not being actually able.  They got Mario Kart and SMRPG, so they are obviously both open to and able to emulate coprocessor chips.  I wouldn't be in the least surprised if a Super FX VC has already been gathering dust in Nintendo's magic workshop somewhere.

2839
News and Announcements / Re: MMOCW and MMXOCW Summary and Review
« on: January 09, 2010, 04:15:17 AM »
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This section also contains a "Series Data" page with short written to-the-point bios for the main plot characters. Nothing you won't find inside a instruction manual, sadly.

What post-X4 instruction manual have you been trusting?

2840
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: January 07, 2010, 03:45:27 AM »
If Brawl hadn't messed with priority so much and SSE was about a fraction of its length, the game would have done better.
SSE is just fine the way it is.  Stickers, on the other hand, are a whole different beast.  As pointless collectible fun they're fine.  As power-ups, they suck.  The attack boosts are so overly specific that they wind up being pointless anyway, they shouldn't have wasted the time.

2841
Nintendo is no stranger to such combination-registers, though, as the entire Friend Code system revolves around it.  Your SRAM and console are registered as a pair.

I just don't see Nintendo as willing to transfer ownership of VC games due to piracy paranoia (not like they're honestly stopping much) and general iron grip of DLC.  Once you get it, it stays on the console that bought it.  You cannot transfer or exchange.  Furthermore, Wii VC titles have Wii-specific data in the operations manual, channel image, and so forth.  To enable a handheld transfer would require updating them with comparable elements for said handheld's interface.  I just don't see that happening.

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Red Shells missing even though you see a direct hit.
That's a simple matter of lag.  Rather than slow down the game the CPU tries to anticipate what's going on, and inevitably sometimes makes a mistake.  And Nintendo is no slouch in local networking, see Mario Party DS.

2842
ZX / Re: ZX Cameos
« on: January 07, 2010, 03:25:15 AM »
Is that not only natural when you've just recovered from having the crap kicked out of you?  Harpuia was shot, whereas Zero landed in the freaking missile.

The difference is that Z1-2 is reinterpretation of game facts. Whereas Z4-ZX is reinterpretation of a context questionable image, and developers being unsure in interviews about what the hell is going on. Only the implications of the aforementioned context questionable image can be remotely considered as part of continuity.
The absence of something from continuity is as much part of continuity as its presence.  In that regard, it's not Z4-ZX but rather Z3-ZX, spanning three games rather than two.  For no reason is anyone's mortality in question during Z3, and Z4's existence says that it needs no further expansion.  That's why it's a retcon.  You're saying that it's not, because in asking whether or not they survived there was no solid answer.  The problem is, there was no reason to ask that question in the first place.

I'm getting a far less unsure vibe from that Q&A than you are, as well.  They state that they passed on a Z3 showdown because they did not want to dispose of the Guardians, and in addition, taking the word "Perhaps" as indicating their possible death only works with the quote out of context, since the previous paragraph stated that despite the Shitennou being Zero's rivals, "there is no way Zero can handle it [Operation Ragnarok] himself."  The Guardians being dead was simply not up for discussion.  

(click to show/hide)

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The issue I have here, is that you're viewing Z4-ZX as equal to Z1-2 in the scale of retroactive continuity. The Guardians' death is relatively minor compared to what how things changed upon Z2's release.
I never said they were equal in scale, only that they are equally valid.  There's a difference.  Surely Elf Wars has a larger impact, but it doesn't make the Guardians' death any less retroactive.

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Leviathan's uneven foot
It's called a "step", which involves placing one's feet at uneven elevations, either for the sake of moving to different elevations where no grade is available, or simply because adequate foot space does not exist in a single elevation.

They're standing in ruins.

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I just don't see how it can cause the whole ankle and foot to vanish as with Phantom.
Save for the lack of gold trim, which is easily glazed over given how small/dark a space Phantom's feet occupy, nothing in the image says that Phantom's feet are vanishing.  The effects could easily be supplementary.

2843
X / Re: The MMX Offical Complete works is out.
« on: January 07, 2010, 02:57:37 AM »
Knew that was coming, but nevertheless excellent use of a dead-yet-awesome comic.

:cookie:

Likewise, you can't have Zero shoot at enemies in a cutscene, but have him incapable of doing so in the actual game.
Well, that's almost an excuse.  But there is no reason, whatsoever, that the Z-Buster couldn't have been featured as part of Command Arts.  Especially since it already includes an anti-air move anyway.

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not that it wasn't already hurt by omitting the thing altogether.
Trouble is, that was already done before, both in X4 and in Xtreme2.  Inti oddly threw a curve-ball into the scenario by giving Zero a handheld Buster Shot ripped off of a Resistance Soldier, thus mandating that the Z-Buster is at some point canned for good.  Because dropping it for no reason has been done before, at what point the Z-Buster is no longer to return is really a matter of when nobody's looking back, and nothing more.

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EDIT: Oh by the way, Marino ALSO vanishes once the shootout begins.
Not quite.  Marino is at least seen running when the shoot-out begins.  Massimo simply has the girl-guarding job.

2844
Zero / Re: Was Copy X really evil?
« on: January 07, 2010, 02:42:12 AM »
I don't agree with the notion that Copy X did what he did in an effort to fulfill the expectations of the Original X.  Because Copy X stated outright that what he did, creating the perfect utopia for humans, was something that Zero and the Original X could never do.

His ego is his own.  He didn't just want to be X.  He wanted to be better than X, at any cost.  In the same way that Elpizo wanted to be better than Zero, except with Copy X there's no Dark Elf corruption to factor in.  Copy X was not simply a victim of being thrown into power, he reveled in it.

2845
ZX / Re: ZX Cameos
« on: January 07, 2010, 02:28:59 AM »
Yes, you are.  Zan is mainly arguing with me about how he defines "in continuity".  In my opinion this is splitting hairs, but what the heck?

Z1 Passy.
Not consistently.  Which begs the question of why Phantom is being differentiated from the others if they're all toast.  The time of death shpiel is just speculation to rationalize it.

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X does not appear in his projected robed form.
He never does in any finished art; the only robed X artwork is concept.  Meanwhile, save mugshots, X's in-game appearances are only as either a golden speck or the robed projection.

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Thing is, developer intent is not in question here.
I disagree wholeheartedly.  If you're saying that the account of their death in Z3 does not change what was established in continuity, then you could just as easily say the same of Elf Wars and Z1's continuity.  Nothing "in continuity" within Z1 is ignored, merely interpreted differently in light of what was revealed in the future.  Saying that Z2 changed the series while ZX did not is a double standard.

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In a similar but reverse scenario, before ZX there actually is no in-continuity statement of Zero's death in Z4.
The difference is that Z4 had no sequel prior to ZX.  From a story-telling standpoint, leaving one's fate uncertain or with false implications for a cliffhanger is quite common.  However even ignoring the Physis art (which I am not content to do), Z3 left no such implications, and Z4 came and went saying nothing on the matter, indicating that no such expansion was needed.  It is therefore established, even if passively, that Z3's ending is to be taken at face value.  But once ZX was developed, that was no longer the case.

2846
Rockman Series / Re: Robot Master Tournament
« on: January 07, 2010, 02:10:28 AM »
Tough choice.  If this were BN I'd pick Tomahawk Man, easily.  But, "Robot Master" says to me Classic, so I'll go with Napalm Man.

2847
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: January 07, 2010, 02:01:36 AM »
Oh, Spinner, why are you so freaking slow without tracks...?

I doubt a 2010 release will actually happen given Nintendo's history with delays, and in all honesty if they want to properly nail everything such delays would probably be for the better.  Nevertheless, glad to hear they're hard at work on it, and that footage is coming.

A good idea actually, remember TP and Brawl? Their hype was impossible to live up to and it showed with the backlash.
Hype or no hype, the Brawl backlash was coming anyway.  Yes, I *STILL* miss my Mewtwo, bastards.

2848
Gaming / Re: Gaming In 2010
« on: January 07, 2010, 01:52:12 AM »
You can obviously add MegaMan 10 to the top of my last list.

Other than that, nothing's really changed, unless you count left-behinders from previous years.  Sad to say I did not get one single game for Christmas (a metric ton of DVD sets, though), so I had to satisfy my new game urge myself (Bowser's Inside Story and Dragon Quest VIII).

Such possible back-tracking titles for me include:

-Ghostbusters
-Rabbids Go Home
-Sonic and the Black Knight
-Muramasa: The Demon Blade
-Metroid Prime Trilogy (I never did play MP2)
-Sonic Unleashed
-Deadly Creatures
-The Conduit
-Apollo Justice: Ace Attorney
-Contra 4
-if I ever find a cheap enough PSP (unlikely since I crave the 3000's video output), MHX and PU.

2849
I keep skeptical until the system is proven worthwhile to me. Example: The DSi is still not worth it.
I want to argue with that but it's very hard to.  Only reason I have a DSi is because my original phat cracked its top screen.  Yeah, it's shinier, the options are far superior, and it is TECHNICALLY a superior system from a CPU/RAM standpoint, but it really is being treated as just another DS.  The online store is crap and the extra horsepower hasn't yet yielded anything noticeable besides a slightly less horrendous web browser.

Also no more remakes. Just all virtual console support on the handheld and done.
Considering what we got in SM64 DS I have to very strenuously disagree with that one.  Besides the fact that Bowser's sub refuses to reappear, the entire thing is infinitely superior to SM64.  However there is the question of what first-party N64 candidates one would want to see get such treatment.  Let's be honest, the next most demanded titles after SM64 would be Zelda, which already saw Master Quest, and Smash, which should be given an actual new entry (MEWTWO!).

For reasons nobody knows, Nintendo doesn't seem too keen on a portable Virtual Console.  Even if they did it would probably only emulate other handhelds.  They're not willing to transfer ownership of Wii-downloaded VC titles (hence the inability to play them at a friend's or anything), so anything beyond that would be competing with themselves.

2850
ZX / Re: ZX Cameos
« on: January 06, 2010, 02:32:47 AM »
Whether the fate of Harpuia, Leviathan, and Fefnir constitutes something that "changed the series".

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