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Messages - Hypershell

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2801
News and Announcements / Re: Rockman Zero Collection Trailer
« on: January 19, 2010, 12:26:21 AM »
E-modification cards being implemented into the collection?
Given how quick-and-dirty the port is (they didn't even bother to utilize the DS's full screen resolution), it looks like this is the main lure of the collection.  Even in Japan, skipping the e-Reader linkup makes things a lot more convenient (I know, I went through that with SMA4).  Over here, the content is completely new to those who haven't hacked like heck (the codes, to my knowledge, exist only in Codebreaker format).

Remastered Enemy Hall still makes me cringe.
*gives Align ZEE UPPERCUT!!*

How in the [tornado fang]-blazing hell do you not love Remastered Tracks' Enemy Hall?!

And whether or not you do, if THAT is your choice for worst of the four albums, you didn't hear very much.

2802
Gaming / Re: The Mario Kart Thread
« on: January 18, 2010, 03:13:20 AM »
Can't argue with that one.


Ah, the memories of me power-sliding like a mad man to tick off my brother... 8)

A shame that
Wii finally remembered the darn thing
, and yet its Battle Mode sucks incredibly.

2803
X / Re: Sigma's Belial Form (X8)
« on: January 18, 2010, 03:08:00 AM »
Hence the use of the word "alleged", and the conveniently placed quotes.

2804
Gaming / Re: The Mario Kart Thread
« on: January 18, 2010, 03:04:13 AM »
I've played Super Circuit to 100% completion.  It basically plays like the SNES, just with "shaded" visuals and some of the 64 items.  Handling is very, very loose.

Oh, I just meant the blowing into the Mic for Balloons bullshit.  Awful, awful idea.
Oh, that.  I didn't see that as necessarily bad, but pretty darn pointless.

2805
Gaming / Re: The Mario Kart Thread
« on: January 18, 2010, 02:49:47 AM »
Very much agreed.  Unless you're a fan of the new cast members (and even if you are it's still a big tradeoff), Mario Kart Wii is simply a game that you buy to enjoy an unusually competent online setup by Nintendo.  The game itself is easily the worst CPU of the series, the most severely gimped Battle Mode, and overall the most over-item-saturated-blinside-hits-plus-some-schmuck-will-run-you-off-the-road-while-you're-recovering-just-to-[acid burst]-you-off experience.  12 racers really does over-crowd the track.

Also the most senseless unlock requirements, because if by some miracle you put up with all of that long enough to get a [tornado fang]ing PERFECT SCORE IN 150CC, the game will STILL very likely deny you that 1-Star Rank.  That's an invitation to whip the CPU's asses with WiiRD-coded infinite Starmans if there ever was one.

Double Dash is probably my favorite due to the balance between cast and play mechanics.  It doesn't handle as good as 64, but you get to enjoy the more modern characters in a more unique title that is definitely better thought out than MKWii.

Oh, the DS version is god awful as well.
I dunno, DS had plenty of options without axing the classic gameplay mode, which was nice.  But I'll still agree that it lost something, mainly because for presentational issues I mentioned last time, it's just less fun to blast the hell out of someone in DS compared to blasting the hell out of them in 64 or SNES.  That and I feel the track design, both battle and regular, was pretty lackluster.

On the other hand, it's very satisfying to hack an online battle course just to [acid burst] off a snaker and wait for them to crash their game, thus taking the Disconnect Loss. 8)



...you know, all this talk of the oldies makes me think I should download SMK on the VC.  I was hesitant at first because all the tracks are in Super Circuit, but there really is nothing like the original original.

2806
X / Re: Sigma's Belial Form (X8)
« on: January 18, 2010, 02:33:19 AM »
I'll say it again, there's no reason for Sigma to require anybody to infect. Sigma never had much problems going around as a disembodied virus, even in space. He should still have a regular Reploid body and a large final form lying around.
True enough, but I'm just nailing the coffin shut.  Even if for the sake of argument Sigma suffered a bit of gross negligence and didn't prepare a giant/spare body, and even if transportation of the virus off of the moon were an issue, that still doesn't spell his demise by itself.

I really don't see any way of making sense of X8 as Sigma's "end" if the virus was not involved in the battle.

Quote
That and I'm not exactly willing to take Lumine's activities as face value, what with him crushing his respected father's corpse without motive...
Well, the short answer would be that multiple Sigmas don't necessarily agree on which Sigma stays on top.

It could very well go deeper than that, though.  Sigma is himself an old-model Reploid; if the New-Gens inherited Sigma's whole mentality on Reploid evolution and superiority, why shouldn't they see him as obsolete?  What makes Sigma (and Vile, for that matter) mean any more to the New-Gens than humans mean to Sigma?  Family ties didn't stop Sigma from attacking the humans that created him, why should they stop the New Gens from disposing of Sigma who "awakened" them?  You could very well parallel it to the alleged "retconned death of Cain" in TDoS.

2807
Awesome, I got the Z-Saber with my Gold Max Armor! Hey Zero, check this sh...i... oh.

(BAD END)
You expected them to put two Z-Sabers in X3?

Besides, the Z-Saber isn't a "normal" upgrade, it's only available under very specific circumstances (Vile killed early, and playing as Zero against a miniboss; something you ordinarily wouldn't bother with because at no other point is it even possible in the game).  And it is ludicrously overpowered, even without the armor upgrade's saber wave, it's still a 2-hit kill on any boss.

That is nowhere *NEAR* the scope of Inti's antics in the Zero-series.  The X-series has carried ranking systems for four titles now and at no point was there ever any punishment for upgrades that were a regular part of game progress, like Heart Tanks.  In Z1 (and to a lesser extent Z2), Cyber-Elves are your *ONLY* defensive upgrades.  Forsaking them is the equivalent of playing an X game armorless with no Heart Tanks.  Doable, certainly, but it's senseless for the game to attempt to enforce it as the default, much less to do so by making the bosses pansy out on you if you refuse those restrictions.  Ultimate Mode is the only way a fully powered player fights a fully powered boss, making such a feat completely impossible in 3 of Inti's 6 Zero/ZX games.  And Ultimate Mode is also ridiculously easy.  Whether UM is available or not, there is something wrong with that setup.

The Ultimate Armor/Black Zero in X5 and in X8 are the exceptions in the punished for overpowered mode rule
X1 - Hadouken
X2 - Shoryuken
X3 - Golden Armor
X4 - Ultimate Armor (What, I'm supposed to buy lacking Stock Charge as a punishment?  Nevermind that this is already the easiest game of the main series to begin with)
X6 - Same UA/BZ as X5, except Black Zero is even stronger with Saber Plus taking the place of X5's virus busting effect, and UA all the more valuable what with how sucktacular the Blade Buster is.
X7 - New Game Plus chip whoring
XCM - Ultimate Armor/Absolute Zero

Whatever rule you're looking for, it's not in MegaMan.  The only X-series game that actually does punish you for being overpowered is Xtreme2's reduction in part slots once you've completed the armor.  And even that's more of an exploit than anything, since the head part is worthless anyway (unless you have your heart set on the Shotokan moves), you're considerably MORE powerful by leaving it behind.

Losing Zero in X3 isn't much of a loss, either.  He's not accessible at any point after the stage in which you obtain the Z-Saber, and under normal circumstances X would have interrupted at the Mosquitus gate and you'd never see Zero again in that stage anyway.  So for all practical purposes you've lost nothing, except for three token non-playable appearances ("Let's split up!", "Used Doppler's program on my saber!", and "Credits jogging"), none of which impact the end result of the story (Zero's still alive, just pending repairs), and one is not even applicable to future ports of the game.

by the time you get the saber, when youve got the gold max armor, Zero is useless anyway, and it SHOWS. Gold max can double air dash, hell, it can air dash PERIOD, amongst things like special weapons, charging them, and less damage... and then a saber wave. 8U
Valid points, but he still has the better buster.

2808
Gaming / Re: The Mario Kart Thread
« on: January 18, 2010, 12:00:32 AM »
See, in Double Dash, as many items as were gimped, the signatures made up for it (assuming you weren't playing as Toad/Toadette, anyway, 'cuz the Golden Mushroom blows).  There's nothing quite as insane as a Bowser Shell or two flying through Baby Park.  And the Yoshi Egg was another of my favorites, effectively a red shell that drops random items on the floor on impact (and you don't need to be in a low place to get one, either).  With good timing and a little luck, you can nail someone, pick up a Star/Mushroom off the ground, and leave them pretty much screwed in your dust.  I don't know if it's necessarily better balanced or not, but signature items do make the game a bit more character-based and less kart-based.

I do feel that the presentation has consistently suffered since 64, though.  In 64, when you hit someone, you knocked the hell out of them.  Loud SFX and they're sent flying through the air.  The same applies to SNES's crazy spins.  In Double Dash onward, that was pretty much deadened.  It's like every impact is in slow motion, which in a race is all the more painful.  Also, DS completely forgot how to animate shells, which is quite a huge WTF.  I know a Nintendo fan isn't supposed to be a graphics whore, but a single static 2D frame for a shell?  It makes the game look like a tech demo.

The second are the karts.  I'm not fond of the fact that they made the Karts more important than the actual driver.  I didn't play Double Dash enough to see if this was a problem in that game
Karts have stats in Double Dash but the individual kart doesn't have nearly as high an impact as it does in future titles.  There was no sliding/off-road/item luck bull, just your basic acceleration/top speed/handling, and the weight class (determined by the heavier of your two characters) made infinitely more difference than the individual kart.  It's like the difference between Mario and Dr. Mario in Melee.  They're not the same, but if you want to base your decision on appearance, you can get away with it without too much trouble.

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Battle Mode.  No need for a long description, just one real phrase... ABSOLUTELY [tornado fang]ing RUINED!
I don't think anyone in their right mind can play Wii and argue with that one. :|

2809
X / Re: Sigma's Belial Form (X8)
« on: January 17, 2010, 11:23:01 PM »
Pretty much correct, Saber.  The Sigma Virus is required for Sigma to revive himself after defeat, but Sigma is not required for the Sigma Virus to run rampant.

A relevant snippit on this exists in X5, after defeating Dark Dizzy.  Alia speaks of Sigma lacking the energy to revive after his first battle, due to spreading the Virus over the world.  Of course, Sigma obviously had prepared for his into-stage defeat (apparently Zero is a bit sharper than Alia on that one, he knew that Sigma lost on purpose), although this may go a ways as to explaining why Final Sigma W was very nearly the end of the line.

Speaking of which, the "isolation on the moon" argument fails in X8 for two reasons, the first of which X5 and X6 established: Zero.  Although Sigma cannot control him, Zero is still a viable Sigma Virus host.  It was because Gate found Sigma's data in his "piece of Zero" that Sigma returned in X6.  That loophole still stands in X8.  And the second loophole is Vile.  He is an old-model Reploid and thus, unlike all of Sigma's other henchmen, completely vulnerable to infection.  And his fate in X8 was not confirmed.

So there are ways the Sigma Virus could escape the moon.  However, we know from X5 that the simple fact that the Sigma Virus exists does not mean that it is viable for Sigma's revival, even if the Virus is present for the battle, as X5 Sigma uses it to attack.  It is possible that Sigma cannot survive if a large amount of the Sigma Virus is already being utilized for something else.  Thus my belief, that it is being utilized in Belial Sigma's body.

2810
X / Re: Achievements.
« on: January 17, 2010, 10:44:30 PM »
My gripe with Achievements is that they don't actually do anything.  It's like taking an unlockable and removing the reward, a means without an end.  If I'm going to play some praise-worthy playstyle for no reason other than playing some praise-worthy playstyle, I'd much prefer a user-defined one than have the developers define one without bothering to define a reward.

Then again, I enjoy my shiny EX Finish icons in X8 as much as the next guy.  *shrugs*  I guess I just consider an entire checklist of such things to be excessive.

2811
Zero / Re: Was Copy X really evil?
« on: January 17, 2010, 10:38:56 PM »
Remember the Bomb placed on him.
I meant mentally.  But yeah.

2812
Rockman Series / Re: Out of all the villains...
« on: January 17, 2010, 10:37:41 PM »
Copy X isn't (or wasn't?  o~O) evil, he just was Weil's puppet
Copy X MKI was not associated with Weil in any way.  Only MKII was.

2813
Play mechanics don't make such distinctions.

Besides, that would only make sense if you got the Elves automatically, which you don't.  I don't think anyone scored 100% collection without actually trying to.  And even if they did, some E-Crystal farming is in order (granted not nearly as bad as Z1).

2814
Gaming / Re: The Mario Kart Thread
« on: January 17, 2010, 09:50:57 PM »
Controls are fine, it's the CPU that got shot to hell.  Starting with GCN they were seemingly trying to axe the rubber-band driving, which means you either make the game really freaking hard (F-Zero GX) or have dumbass drivers that a granny could outrun throw a seeker missile at the leader every five seconds (MK:DD).  You'd think somebody would have learned to be careful what they wish for.

The thing is, you can say that Double Dash was the start of Mario Kart's downfall, but future titles fell for completely different reasons than Double Dash.  Double Dash fell because they tried something new and the transition was far from seamless.  I may miss item-dragging, triple shell barriers, and such, but customizable team-ups, signature items, All-Cup Tour, and the best damn Rainbow Road theme on the face of the Earth offer some saving grace.  DS and Wii both discarded Double Dash's direction completely, axing every single thing that it introduced save for cast and Bob-ombs, and yet they still found their own ways to screw things up.

2815
You would think that the "splatter" effect needn't require a T if they can convince the ESRB that robots (and boxes...) don't actually bleed.  But then that's still inviting PR issues from ignorant masses.  Again, I'm sure recoloring ZX-style would suffice.  The only reason to remove it outright is if CoA gets overly strict with copying the previous localization effort.

I don't really care how "mature" the game is, it's just nice to have that little extra bit of eye candy.  Zero series has pretty sucky effects graphics as it is, an extra bell or two wouldn't hurt it.

...While this would be nice, I liked how the game scolded people for sucking by bestowing upon them a horrid rank.
So if you've unlocked Z2's Ultimate Form, you officially suck beyond redemption?

If you ask me, that screenshot looks like it could be from the prerelease ZERO1...
My thoughts exactly.  There was a similar issue with the DS Sonic Collection, with Sonic being in an S&K Knuckles screenshot.

2816
Oops. Didn't realize that. Probably because there's next to no difference between E and E10 anyway. What did ZXA have that would be unappropriate for those under the age of 10?
Overall less politically correct dialogue, I suppose.  ZXA doesn't tip-toe around death, suffering, and god-complexes the way previous games of the X and Zero series did.

blackbeltdude: To my knowledge, there is no "voice acting" in the Zero games aside from the examples listed. It's not like the games' entire scripts were dubbed, that would never fit on a GBA. So in that sense, not much has been cut from the overseas releases at all in terms of acting. Any grunts and battle cries that were there originally weren't taken out.
I don't think anyone mentioned the Z1 title screen.

But yeah, barely anything audio-wise was removed in Zero-series localization.  The most significant losses were Z4's opening monologue and the lyrics to the ending theme.  It's certainly *NOTHING* compared to ZX.

2817
Gaming / Re: The Mario Kart Thread
« on: January 16, 2010, 05:39:40 PM »
The game is still perfect.  The system it was on was not.
The mechanics and presentation were perfect.  The cast was not. :P

I may not share Neko's love of Snifits, but a Mario Kart without Daisy just isn't right.  And don't you dare tell me that Rosalina and Dry Bowser mean nothing to you (even if MKWii is not the most impressive of Mario Kart titles).

2818
Hoo boy.  Just when I'm getting indifferent to the internet, expecting no interesting non-MM10-related news, CoJ strikes!  Many quotes to catch up on.  But for now I'll just say, for reasons of convenience alone I'm sure I'll buy this even with no extras.  But some stuff I would like to see are:

-Remastered Tracks.
-Some alternate unlock method for the Z3 e-Reader stuff (hey, it was all translated already).
-Splash effects; don't have to be "blood red", but they should be there.
-An option to "lock" bosses into their strongest forms, so that (after New Game Plus for the EX Skills, anyway) you can ignore the nonsensical ranking system.  This is most badly needed in Z2 where there is no Ultimate Mode, and thus no way for a fully powered player to fight a fully powered boss.  As a completionist, I've never even seen Elpizo's EX Skill.

I wonder if it will feature any bonus goodies? I mean, if its NDS like ti says, then maybe it will just be No frills, but Id kill to have a remastered version with the remastered tracks music. I mean, the site's using it...
Not the first time a website used remastered versions (see ZX).  The fact that it's being produced in Japan gives me hope, though (if this were a U.S.-made compilation ala MMAC, I'd say probably not, because if they're using the Remastered Tracks some editing will be necessary to ensure that they loop properly).

If they do use the Remastered Tracks then I doubt the sound quality will be all that impressive, since they need to deal with DS filespace limits.  Should be possible, though, so here's hoping.

Lucas: "I am the Messiah!"
I really hope you all appreciate this thoughtful thing he did for us~
I may need to add one of those clips as the opening for Cannonball Hard Revenge. 8)

Hmm... Actually, a change I would welcome, is a hardmode that doesnt revolve around nerfing the player, but just by making everything ELSE harder. That's something that Inti just can't seem to wrap their heads around.
So incredibly true.  Their ranking system is no better, since you are punished for using upgrades, bosses are effectively nerfed in response to you growing more powerful.  It makes no sense whatsoever.

Quote
Lucas, you are awesome. But you already knew that.
Here's hoping.  Either way, it never hurts to remind him.

You ROCK, Lucas!!

Will never happen because it is representive of blood, which is a nono for a game series that carries an E rating and will never carry anything higher. Also to be frank, it's a completely unnecessary cosmetic feature of the series that goes overboard a few times. Boxes bleed for crying out loud.

Don't give that "more mature" crap, either.
They can always recolor it for ZX's "spark" appearance rather than removing it outright, though.  I agree it doesn't mean all that much, it just sucks to have the finer touches omitted.

That said, you're wrong about the ratings.  Advent got an E-10.

one of the old MMN boys, IIRC.
Jaxel, I believe.

Quote
However, the death knell to all of this comes from Lucas himself. Someone asked him if he was ever called in to do recordings and he pretty much shot that down.
In all fairness Lucas did admit that VAs are often the last people to hear about such things.  Lucas confirms that no Zero-recording took place, doesn't mean that plans couldn't have been scrapped before they reached him.  However it does confirm that any reports of X4 alterations being undone are false.

In fact there was another "undone" claim that I spotted as completely baseless in MMN's reports on XC long ago.  After XC's release, they sited XC-X6's Sentsuizan description as evidence that control alterations were made and later undone.  The problem is, that description is absolutely identical to the PS1 version.

The only thing about XC that has me raising an eyebrow is that the X1/X2 SNES music is streamed rather than emulated (you can tell in that it doesn't properly loop).  You can't tell me that the GCN cannot emulate the SNES SPU.  Given that, the idea of them considering a soundtrack swap ala the PS2 MMAC seems conceivable.

I was just happy to play XC on GCN and smite all the people who claimed that the GCN controller could not possibly be used for an X-series game (these days I take it a step further and play SNES games using a Wii remote alone).  And having the PS1 X3 was awesome, even if the SNES version is arguably superior on the sound end, it was great to get my hands on a version of the game that previously never made it to the U.S.

2819
Zero / Re: Was Copy X really evil?
« on: January 13, 2010, 02:21:04 AM »
In all fairness I don't consider MKII's actions as applicable to the character to MKI.  Copy X MKII was a simple tool used by Weil to facilitate his plans; I consider it naive to think that some foul play was not involved in his resurrection.

2820
Gaming / Re: PokeWalker Course: Champ Path WiFi event!
« on: January 13, 2010, 02:09:16 AM »
Actually, all of those are Egg/Tutor/TM moves in HG/SS with one exception: Munchlax's Selfdestruct.  And even that's only restoring a hiccup of the generational cutoff.  Snorlax had Selfdestruct as a TM all through the first two generations.  Gale of Darkness made it available as a tutor move in the 3rd Gen, so this is just the first chance for a non-Pal-Parked 'lax to get it.

2821
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: January 13, 2010, 01:50:00 AM »
No game is perfect.  First of all, everyone has their own expectations.  Second, even if by some miracle a game is "perfect" on release, the fanboys find a way to wreck it.

2822
News and Announcements / Re: MMOCW and MMXOCW Summary and Review
« on: January 11, 2010, 04:03:44 AM »
More than 10 bucks, in fact.  You can get both books at Amazon for not even $13 over the cover price of one.

Good thing, too, 'cuz 40 for one book is pretty outrageous.

2823
Gaming / Re: The "What are you currently playing?" Thread
« on: January 11, 2010, 03:58:23 AM »
Finished Mario & Luigi: Bowser's Inside Story today.  And I gotta say, best Mario ending ever.  Bowser finally gets his
(click to show/hide)

I gotta say, Alphadream really "gets" Bowser.  Which is something I never thought I would say referring to a game that uses a distorted voice for him and not the artificial SFX I ordinarily crave (I still resent Galaxy and NSMBWii for that), but it's true.

2824
Gaming / Re: Question about teh Wii GAEMS...
« on: January 11, 2010, 03:52:30 AM »
So there still aren't any options other than "I like 360 games" and "I am acting irrationally", then?
Gotta love it when people try to pass personal opinion as a standardized way of life, eh?

I think most of the flak the 360 receives is actually on build quality, but God-willing that's been addressed by now.  As for online, every system that has a "value" argument makes up for it with extra expenses somewhere.  On the Wii it's controller expansions, on the 360 it's your membership.  That said, since the 360's extra expense is the only one that "expires", I can understand the hesitation.  All depends on how much online means to you.

2825
Original / Re: MegaMan 10 - More Playable Blues
« on: January 10, 2010, 08:16:52 AM »
So...DasRev!ews foolishly let a MM10 Stage Select image slip in a video, therefore leaking all Robot Master names and one mugshot, and now Capcom's trying to cover it up.

Protodude's post on it was taken down as was the YouTube video he linked.  Can't blame him for appeasing the officials, I guess; to do otherwise is to risk having connections cut off.

But it's YouTube, copy videos are part of life.  I'm reluctant to post a link given what happened the last time the fanbase defied Big C (MMPU save hacks and the shameless panic attacks that followed), but as of this post, the image is still out there.  And if the names are all that mean anything to you, then there's always GameFAQs and GoNintendo.

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