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Messages - Hypershell

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2776
Zero / Re: Rockman Zero Collection Thread
« on: January 29, 2010, 05:10:55 AM »
Did you see the term "overclocking" anywhere in my response?  I was talking about where you said "designed to be".  That implies the use of the PSP at 333MHz is outside its official specifications.  There was a time when that was true.  At current, it is not.  The 222MHz limit existed only because Sony willed it so, and they removed it.  That simple.

Are we done derailing the thread now?

2777
DASH / Re: When will Nintendo get Mega Man 64 out on VC?
« on: January 29, 2010, 05:02:25 AM »
About the N64 games looking filtered... I believe N64 games rendered at 640x480. That was effectively twice the resolution PS1 games ran at.
Both N64 and PS1 were capable of 640x480, but very very few games actually ran at that resolution, even on the N64.  It's too taxing on the hardware, and without some serious custom code to stream off of the cartridge (see Factor 5's [parasitic bomb]), your limitations in textures, draw distance, and such will be shot to hell.  The N64's architecture didn't exactly cut developers a lot of slack in the texture department anyway.

The reason certain N64 games are seen to have poorer textures is due to shortsightedness in the hardware design; the N64 has an extremely small texture cache (4KB), which often restricted devs to small/low color textures that had to be stretched to cover larger surfaces.

BTW, your resolution logic is backwards.  The greater the number of pixels in the same area, the sharper the image, not the other way around (if you don't believe me, pick up an Expansion Pack and a game that allows switching resolution modes mid-game, such as one of the two Vigilante 8 titles).  640x480 is the sharpest you get on an SD set.

When I speak of "filtering", I am referring to the fact that actual N64 hardware uses bilinear and trilinear filtering, while the VC emulator does not.  Many visuals look sharper on VC that way since textures aren't as blurred, but certain 2D visuals look more "blocky" when zoomed in (especially noticeable in Mario Kart 64 and Yoshi's Story).

Quote
This could be a possible explanation for the PS1 version looking clearer. It may just be our TV technology has increased now, not so much the game.
I assure you that is not the case; all of my systems are hooked up to SDTVs with composite cables (I know, behind the times, blah blah blah).

2778
Zero / Re: Rockman Zero Collection Thread
« on: January 29, 2010, 04:14:15 AM »
The 333MHz mode is also overclocking the PSP processor. It is designed to be a 222MHz chip.
Your information is outdated.  Although I'm unaware of when PS1 emulation coincides with this, one of the firmware updates allows the PSP to officially run at 333MHz (3.5, I think).

2779
Rockman Series / Re: Out of all the villains...
« on: January 29, 2010, 04:09:02 AM »
However, I think Sunstar had the biggest ambition in the series that I can recall. He was the only one who wanted to obliterate the solar system. Not that it would matter much since there isnt much outside of Earth as far as living things, but his scope was indeed bigger...


Great Redips intended to rule the universe.  In terms of both power and ambition, he's pretty much the biggest fish the MegaMan saga has seen.

2780
I'm happy too.  Even though I have a GBA SP, hey, four MMZ games in one cart is more convenient.  >.>

*REALLY* hoping the Z3 cards are incorporated into this one, though.

2781
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: January 29, 2010, 03:58:07 AM »
So, as it turns out, you *CAN* Double Charge Wave as Zero.  You just need Sogenmu to be active to do it (of course, unless it ends right after the buster shots, you'll fire two saber waves as well, but what the hey?).

LOVING Trigger and Zero as a tag-team.  The Machine Gun/Rekkoha combo is frikkin' awesome.

2782
Gaming / Re: Nintendo Wi-Fi Friend Codes (under new management)
« on: January 29, 2010, 03:55:40 AM »
I'm up with TvC as well.

1248-0156-0963

2783
Zero / Re: Rockman Zero Collection Thread
« on: January 28, 2010, 03:35:31 AM »
However, an emulated game could possibly be within reason, technically. Remember that while emulators on the DS now, through means of homebrew, are far less efficient than if it was an officially made emulator.

Case in point, the PSP can emulate PS1 games without skipping a beat. There is a vast difference between officially built emulators as opposed to fan ones. The main difference is, the official emulators are build with full knowledge and documentation available, along with official bios and other utilities freely available to the developers. There is no guess work, or reverse engineering, which leads to a much faster and more accurate emulator.
That is a very, very apples-and-oranges comparison.  The PSP is about 10 times as fast as the PS1 whereas the DS is only about 4 times as fast as the GBA.  Your argument would be more applicable if you were talking about, say, the Genesis or Super Nintendo.  But the GBA is quite a bit faster.

If this were the DSi, then maybe I could buy the whole professional development edge in getting GBA emulation out there.  But on the plain old DS, I just don't see it happening.

2784
DASH / Re: When will Nintendo get Mega Man 64 out on VC?
« on: January 28, 2010, 03:02:10 AM »
Maybe because they don't want to play the [tornado fang]ing thing on a broken touch-pad control scheme or d-pad. You know, the exact opposite of how it was truly meant to be played?
Try not sucking.  Seriously, once you're through World 2, you're past the worst of it.

The American release of TatsuCap would be a pretty smart reason to release the N64 version on VC.  Heck, I'm enough of a Legends fan that I'd probably try it anyway, despite owning the PSX versions (well, maybe not).  I also agree that the more people playing Legends, the better.  There's also the potential of them fixig the game up for VC; Nintendo's gone inside N64 games to mod them for VC (like going into Pokemon Snap to change Jynx's appearance), so maybe they could fix some bugs.
Very much agreed.

However, I'll point out, Jynx's appearance is a political correctness issue (reminds people of blackface makeup).  They've done slight editing for licensing reasons as well (removing brand names from Waverace 64).  But I haven't seen them do a whole lot of performance enhancements, at least not in the recoding department (MK64 so could have used a framerate increase...).

Basically, the VC emu kills slowdown and removes the filtering (usually 3D tends to look better while 2D looks worse).  SF64 actually merited a few VC updates due to the fact that its cutscene timing took N64 slowdown into account.  Never paid much attention to how the emu affects fog.  But yeah, I'm sure it would play MM64 better than the actual N64 did.

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*raises hand*

Because the new version is $40 and we're in a recession.
Right.  If forgot that this generation Nintendo has a policy against game price reduction.

*remembers seeing MP3 and Trilogy both $50 at Wal-Mart*

Still, Luigi, Yoshi, and Wario all have their own fanbases, not to mention it looks one HELL of a lot better (Bowser especially).  About the only thing I miss from the N64 is that Bowser's Sub won't reappear in the DS version.

2785
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: January 28, 2010, 02:47:32 AM »
Agreed. If anything, there'll be some new gimmick that functions exactly like masks. Kinda like how conducting wind and howling as a wolf are just like playing an ocarina.
I'm DEFINITELY not on board with that speculation yet.  The talk of a "Majora's Mask" sequel, from what I gather, is more story-relevant than gameplay-relevant.  As in, it involves time-travel = you're the "Hero of Time" = something after MM.  I've heard nothing whatsoever of a transformation mechanic.

We need more old school bosses up in this [sonic slicer].
Gleeok, Aquamentus, Manhandela, and [parasitic bomb].
Oh HELL yes!  Seeing a TP-esque Aquamentus would be so frikkin' badass.

2786
DASH / Re: When will Nintendo get Mega Man 64 out on VC?
« on: January 27, 2010, 03:59:00 AM »
Well, given that they were shoving a 435MB disc into a 32MB cartridge, that's kind of to be expected.  But yeah, PS1 version is obviously superior.  It's the system the game was actually made for.  I just applaud the fact that they even did an N64 version at all; the transition had to have been hell.

MM64-2?  Much as I like seeing MegaMan go multi-platform, I shudder at that thought.  I'm only guessing, but from visuals I'd say that L2 pushed the PS1 a lot harder than L1 did, which would probably make conversions all the more difficult.

2787
X / Re: ZELLLLLO and all that - original translation?
« on: January 27, 2010, 03:47:11 AM »
Huh, I never knew that. I always thought Zello was just some stupid mistake made by the localization team.
How the fact that Sigma is not SUPPOSED to be of sound mind in X6 continues to fly over the heads of half the fanbase, I will never know.

...actually, it's probably because half the fanbase is too weenie to finish X6.

2788
DASH / Re: When will Nintendo get Mega Man 64 out on VC?
« on: January 27, 2010, 03:38:35 AM »
Even if the N64 version is obviously inferior (and it is), that hasn't stopped a great deal of VC games that had superior arcade ports (to say nothing of SM64; why anybody with a DS will pay 10 bucks for the original is beyond me).  Since it is pretty much the sole experience the Nintendo camp has had with Legends, I think getting it on the VC would be a good idea.

2789
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: January 27, 2010, 03:32:53 AM »
Japanese bunny girls laugh at my weakness in traditional fighters, particularly when it comes to control setup and memorizing special attacks.

So thank God half of what Trigger does is Forward + Attack. 8)

I only got about an hour, if even that, in with the game so far, so I haven't unlocked very much yet.  Did see Trigger's ending though.  Lack of animation is a shame, but not a deal-breaker.

2790
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: January 26, 2010, 12:19:08 AM »
Screw the Epona Mask; I demand more Fierce Deity.

Beat Game = Gain Mask + Ability to replay game with mask on the entire time.
This.

If I bought the MM sequel rumor, anyway.  Which as of now, I don't.  But it'd be cool.

Oh yeah, and boss rematches.

2791
Gaming / Re: The Mario Kart Thread
« on: January 25, 2010, 02:14:31 AM »
Simple.

DS: Snake
Wii: Bike

Posted on: January 22, 2010, 12:46:23 PM
You know, I will say, there are two things that MKDS did right.

1. The fact that you're automatically "paged" with a little icon in the corner if a Friend is looking for a match while you're in Random.  I don't think any other Nintendo games do that anymore, but it was a great convenience.

2. Emblems.  Seriously, why give that up?  I can only guess that Mii usage in MKWii was supposed to replace it, but between you and me, I prefer something drawn (even if with only 15 colors) to a limited caricature.  Case in point, a little pixiv fanart conversion:


2792
Gaming / Re: VC / WiiWare / DSiWare / XBLA / PSN (Collection & Updates!)
« on: January 23, 2010, 05:40:05 PM »
As expected, added Phoenix Wright: Ace Attorney to my list.

Nintendo could learn a thing or two from Capcom when it comes to letting others watch and enjoy DS gameplay.  Namely, GET IN ON THE FRIKKIN' TV SCREEN.

I sure am feeling the filespace squeeze right now, too.  I wish Nintendo would run stuff directly off of the SD card rather than a temp-download to system memory, it means you have to keep a sizable chunk of empty space on the console.

Better yet, screw the SD card and make a USB device with better transfer speeds.  I know "hard drive" sounds like a bandwagon, but honestly, have you tried running Sin & Punishment off of an SD card?  Once upon a time, Nintendo used to hold that load times that long were unacceptable.



Well, I finally caved and downloaded the original Super Mario Kart.

I forgot how much longer the Cups were in that one; both more courses and more laps.  Also awesome how you didn't have to be that far behind to get a Star.  And man, CHARACTER THEMES, what happened to those?

It's been way, way too long.

2793
Zero / Re: Rockman Zero Collection Thread
« on: January 23, 2010, 05:19:02 PM »
W-Slot was something of a niche-feature as it is; I think ZX's bonuses were unusually significant compared to what other games were doing.  Then of course ZXA had none.  With the DSi out there now, they're only less likely to use it since it's not a given that the entire installed userbase has a GBA slot anymore.  At the very least, if there is anything, I'm sure it'd only be an alternate unlock method.

2794
Zero / Re: Rockman Zero Collection Thread
« on: January 23, 2010, 02:16:46 AM »
In terms of source code it's probably the same engine.

So, yesterday, MMN found out that Ippo Yamada is apparently putting some hard work into some new Zero arrangements.  Zero Collection bonus features?  Some unannounced "Zero Gigamix" soundtrack?  Or just fine-tuning for the DS's midi instruments?  No matter what, I'm itching to find out.

2795
Gaming / Re: The Mario Kart Thread
« on: January 22, 2010, 06:22:43 PM »
I wonder sometimes if they just decide that by a random number generator in the office somewhere.  I simply cannot fathom why in two titles N64 Wario Stadium hasn't appeared.

Also, perhaps it's just me, but DS Desert Hills is the most boring track in the game.
I'd give that one to DS Yoshi Falls.

2796
Gaming / Re: Super Smash Bros. Thread
« on: January 20, 2010, 03:28:00 AM »
Given that you posted over an hour later, I dunno...

I really, REALLY need to Brawl with you guys again, but tonight wasn't a good night.  Mrs. Shell had the TV and my head feels like it's ready to explode anyway.

2797
X / Re: Sigma and the Jakob Project
« on: January 20, 2010, 03:25:37 AM »
Two questions on that: How did Sigma infiltrate the government to the point where he can influence the suits to build Jakob and where is the japanese script?
Details are not provided, but Sigma has PLENTY of experience in pulling strings, both with and without the virus.

2798
Zero / Re: Rockman Zero Collection Thread
« on: January 20, 2010, 03:22:00 AM »
Emulated?
DS can play the games directly?
You know, that's actually an interesting question that hadn't occurred to me.  GBA emulation on the DS (at any sane framerate) is theoretically impossible, due to the cutoff of GBA BIOS files and some of the sound circuitry while in NDS mode.  You can't just run GBA code in DS mode, but maybe for a professional developer with game source code and all it was an easy conversion?  I dunno, but it'd really suck if the only reason we're not seeing the full DS resolution is because they didn't want to draw an extra 16 pixels for the areas that don't vertically scroll.

Hm, now that I think about it, the difference in sound handling may cause some tweaks in that department (compare GBA and NDS Gyakuten Saiban games, it's a minor difference but it's there).

Although not confirmed, there is a strong possibility that we'll be seeing in-game usage of the Z3 e-Reader modification cards.  If so, that'll probably be the main hook of the collection for existing fans (besides just the convenience of 4 titles in one cart, anyway).

2799
X / Re: Sigma's Belial Form (X8)
« on: January 19, 2010, 01:45:50 AM »
You needn't tell me, I agree on all points.  But Capcom has handled character deaths worse than that, so the idea that they would kill Cain early is conceivable.  But I do not in any way see MHX in and of itself as retconning that yet, since Cain's fate is not addressed, and pulling an old guy out of a disaster zone in a fantasy story is hardly uncommon.  For Cain to be considered dead in MHX, a sequel needs to cement it.  Such hasn't been done yet and likely won't.

(I feel that that fact is what best shows and points the Wily finger at Serges)
Maybe when taking X2 alone, but future games actually cement the idea even further.  Serges created the first Z-Saber, which is repeatedly stated to be linked to Zero's power, and created a Zero body so "unanalyzable" as to even throw Light for a loop (X5).  And Light is certainly a greater authority in robotics than Cain.

2800
Gaming / Re: The Mario Kart Thread
« on: January 19, 2010, 01:31:51 AM »
Rankings shouldn't even exist in Mario Kart, but they're easily ignored in all games save for Wii.  A perfect score is a perfect score, dammit.

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