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Messages - Hypershell

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2751
Gaming / Re: Pokémon Gen5 on the way
« on: February 03, 2010, 03:42:58 AM »
I believe the neutral term is "Beast Trio".

Yeah, I can't really imagine Raikou as a dog either.  Entei could go either way.  Suicune is the toughest to pass as a cat, though, what with the snout.

Don't apologize to him.  He's the Green Ranger.  He can be defeated with Wax!
Yeah, but an electric force-field can undo that.

2752
Original / Re: Japan getting RockMan 4 on VC
« on: February 02, 2010, 01:42:41 AM »
There were even portions where you could actually get the game to trap you with no way out, forcing a console reset. That does make it kinda bad in my opinion.
It's physically possible but EXTREMELY unlikely unless you're doing it on purpose.  Nevertheless I've heard Zan's shpiel on how a few Yashichis here and there would have done the game good.

Hey, it's not as if I'd object to a MM3 Director's Cut or anything... :V

I think that's a dumb reason not to buy a fun game anyway.
I agree.  But I wasn't talking about buying a fun game, I was talking about re-buying a fun game.

2753
Rockman Series / Re: Out of all the villains...
« on: February 02, 2010, 01:35:23 AM »
It is when you're tricking the other half into doing/condoning it.  Anybody can blow up the world, but it takes one truly evil bastard to turn a peaceful country whose biggest worry is their electric bill into a bunch of prejudiced murderous psychopaths.

and I swear I read somewhere that Neo Arcadia had concentration camps for Reploids.
Wasn't that Z1's next stage after the introduction?  You know, Aztec Falcon on the garbage compressor?

2754
Rockman Series / Re: Theory?
« on: February 02, 2010, 01:30:36 AM »
I WANT ONE! ARRRUF!
You know, Zero chewing on my controllers would explain a LOT...

2755
Well......the arm is black?  Yeah, I'm hoping for Bass too, though I must admit the thought of him in that art style is...weird.

But if it were Duo, I'd expect to see some spikes.

2756
Gaming / Re: Nintendo Wi-Fi Friend Codes (under new management)
« on: February 02, 2010, 01:21:07 AM »
No apologies necessary.  Was just noting how obviously psyched you are for all things TvC.

Not that I blame you. 8)

2757
Gaming / Re: Nintendo Wi-Fi Friend Codes (under new management)
« on: February 02, 2010, 01:11:04 AM »
For ONCE PB didn't beat me to a TvC update.

2758
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 02, 2010, 01:03:19 AM »
Zero and Trigger are pretty much the only combination I'm *AT ALL* competent with (and I use the term loosely; my first Wifi win took 7 attempts).  Mainly because I keep using them to tank other characters through for colors and endings.

HOPING to get some practice in with Chun-Li after I unlock everyone's crap.

So, who else loves to constantly use Sogembu to do the Shot-Shot Saber? 8D
*Sogenmu
DAMN STRAIGHT!
I do that almost every single time I KO an opponent, seeings how the lag between when the backup character appears makes for a great free charge.

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Although ive noticed that this Sogembu takes more after the Command Mission "heat haze" version, where the double stays "on" Zero.
Yeah, a lot of attacks were "fine-tuned" that way.  Hadangeki's appearance was pretty radically altered to look more like a typical saber wave (and I LOVE the fact that a Heavy attack yeilds a double-bladed version).

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I found Soki's ending HILARIOUS. I saw the animated one, but I love how all the characters are doing the Arthur run.
I just got that the other day.  Laughed my ass off.

Yeah, I noticed that right away too. I use to have one of them. Red was always sold out...
Guess I lucked out.  I got red by itself and black as part of that double impact package.

Bandai's colors actually had purple hair and not grey, but nevertheless, it's pretty cool/obscure homage.

They really did dig deep for this game, which for Zero was something desperately needed.  I'm glad to see that they snuck the "double charge" in there; even if it requires a lot of prep work, it's still awesome, as is the use of point-blank buster for throws.  We haven't seen Zero (or for that matter any Rocked On derivative thereof), with both a saber and an arm-mounted buster in over 8 years.

2759
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: January 30, 2010, 05:15:13 PM »
Yami is cheap if you forget how to block.  Which I did for my first three-or-so attempts.

2760
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: January 30, 2010, 04:30:14 PM »
Besides, Yami's NO match for YATTERMAN-1.
He's no match for Trigger or Zero, either.

Trigger's charged buster downs Yami's first form in 3 hits.  And on a giant who either cannot or will not block, Rekkoha is RIDICULOUS.  Reminds me of bringing down those big wheels in X6.

EDITS: Just got my first online with RDW.  And I can only hope that, someday, my thumb learns the difference between directly down and diagonally down. >_<

2761
Rockman Series / Re: What was the first Megaman game you played?
« on: January 30, 2010, 04:09:20 PM »
Megaman 1 was my first, way back in the day. The babysitter's son had it. I remember it vaguely from that time, not being able to beat it. Bomb Man's stage stuck into my memory fairly well it seems. That's what I remember most from back then, maybe because of the unique background art.
Bomb Man's stage was stuck in my head because I felt compelled to start with it.  I guess since the NES Atlas told me so. ::)  Back then (was still a kid; 1 was my second game) I had trouble with the whole Kamadomas-shooting-over-spikes shpiel.

These days I prefer to start with Guts Man.

2762
Original / Re: Japan getting RockMan 4 on VC
« on: January 30, 2010, 04:04:19 PM »
As big a MegaMan fan I am, I'm drawing the line of VC-downloads-I-already-got-as-AC at 3.  Besides the fact that 4-6 are a blur in my head anyway (I really do not play them, or 7, nearly as much as the others), I kind of resent Inafune's rejection of 3 and his rose-colored goggles that somehow give him the idea that 4 is regarded as superior.

Sadly to me, in my opinion, playing MM4 from the anniversary collection (gc) isn't the same as a regular port.
They're not.  Besides the often-bitched control reversal, they're based off of Complete Works (just with the majority of extras stripped out) and not on the actual NES titles (that's why compression was such an issue with the collection, and also why there is no flickering/sound channel interference as there would be on actual NES and VC titles).

2763
X / Re: Does anyone know....
« on: January 30, 2010, 03:57:09 PM »
Well, because I could have sworn that you shared a translation link with me that I later lost.  *shrugs*  Must have been thinking of the scans.

2764
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: January 30, 2010, 01:46:11 AM »
All in good time (that is, when the Living Room TV is available and Smallville is over, which won't be for another good hour).

I was having connection troubles last night anyway.  I got online long enough to get an FC but couldn't maintain the connection long enough to get an actual Wi-Fi match in.  Reconfigured my router and such today, so all should be as good as possible on my end.

2765
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: January 30, 2010, 01:42:48 AM »
I guess I may as well just enter all current Friend Codes too, seeings how the game's been out for 3 days, that should be adequate time for the launch-rush.

2766
X / Re: Does anyone know....
« on: January 30, 2010, 01:28:37 AM »
Get equipped with: Google

http://kobun20.blogspot.com/2009/06/mega-mission-translation-take-1.html

That link takes you to the first part.  The translation is divided into quite a few pieces, but it's there, mostly in June 2009 with the rest in December 2009.

2767
X / Re: Sigma's Belial Form (X8)
« on: January 30, 2010, 01:22:24 AM »
Watch TDoS again, because the bulk of Sigma's conversation with Cain is about how X's worrying ties into his potential.

I'm not sure if I would call X's character "static", given that he continually questions his own actions and those of his enemies, making efforts to understand them rather than simply dismiss them.

But the trait of evolutionary potential is not just about X personally, but also how X affects the world around him.  As Sigma put it, "the potential to advance all Reploids."  It basically boils down to X's thought processes not being fully understood.  X's worrying gives him a unique viewpoint that no other Reploid has.  He can connect with others, be they human or Reploid, better than any other Reploid can, which leaves him in a position to influence the world in ways that other Reploids cannot, and to facilitate the connection between humans and robots.  As long as X remains unique in that regard, he alone advances that relationship.

2768
X / Re: Sigma's Belial Form (X8)
« on: January 29, 2010, 11:11:23 PM »
Those aren't separate things. Remember Sigma's words in Day of Sigma: "So that is the power you possess."
This is what I get for being afraid to use too many parenthesis in one post.  I was going to make a note of that. X(

Still, X's "limitless potential" goes beyond combat.  That's what I was getting at.  There is some distinction between combat potential and evolutionary potential, given that Zero seems to match X in one despite lacking the other.  But since X is limitless in both it is only natural that they'd overlap within him, thus Sigma's observation.  X's evolutionary potential is in his judgment, worrying, and such, and Sigma wants to see what happens when X is pushed in that regard (Zero, the missiles, and such).  The scars on his eyes were the answer.

Zero's equivalent to X spontaneously powering up would probably be his sheer persistence.  X's potential let him punch Sigma with a hole in his waist.  Zero was still blasting Sigma while he didn't even have a waist.

2769
X / Re: Sigma's Belial Form (X8)
« on: January 29, 2010, 10:14:32 PM »
X's worrying defines his limitless "evolutionary" potential, the fact that he can further the relationship between humans and robots in a manner which no other Reploid can.  Whether the result of that will be positive or destructive is unknown, which is what piqued Sigma's interest in TDoS.  When most fans hear "limitless potential", they think of his combat performance, which is a different thing, although perhaps related.

In terms of his combat abilities, X is simply known to grow more powerful as he fights.  It's even been mentioned in Command Mission, which lacks the usual Variable Weapon System associated with that trait, and also strongly evidenced to be true of X's core abilities in X6 (High Max is immune to the X-Buster at first but is stunned by it in later fights).  This manner of growth is shared with Zero (noted by Berkana in Xtreme2; also relevant is that both X and Zero are listed as power/speed unknown in X2), while X's worrying and associated "evolutionary potential" are X's alone.

2770
X / Re: Best and Worst Armors?
« on: January 29, 2010, 09:54:42 PM »
Love the design of Blade Armor, shame it's underpowered.
This.  Seriously if the buster at LEAST triggered its extra effect based on health rather than size, the armor would have been a lot more usable (seeings how this leaves you screwed against Nightmares, which are EVERYWHERE).

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X's New Armor from CM is also a favorite, but it's also the 'default form' from the game anyway.
Still an armor.  You have a spread charged shot and apparently some greater dash part compatibility.

2771
Rockman Series / Re: Theory?
« on: January 29, 2010, 09:48:13 PM »
I was debating posting that but decided to not feed an unneeded derivative of the Fanon thread.  But, yeah, I remember some idiot on Capcom's boards years ago spreading that idea around.

2772
Rockman Series / Re: Your easiest and hardest Megaman Game
« on: January 29, 2010, 09:46:04 PM »
Hardest: 7 has the single hardest boss fight, but I think the hardest game overall (for me, I mean) is MM&B.  I don't play it often enough to know it as well as I do the others.  And Dynamo Man is a [sonic slicer].

Unless we're talking no pause-trick.  In that case, there is no topping the original.

Easiest: Very close competition here between 3, X4, and Xtreme2.  It's probably in no small part because I play the hell out of them.  But I think I'll have to go with X4.  Even when I was first learning that game, Sigma, Dragoon, and Double were about the only real trouble-makers.  Learn to dance around them and you're set.

2773
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: January 29, 2010, 09:41:08 PM »
Oh, I haven't even played online yet and I easily believe that.  Trigger has PLENTY of abusable tricks.  He's just the "oddball" character in that he plays much differently than the general mold for the game.  Kinda like Yoshi in Smash.

Trigger is very good at playing keep-away while charging his buster.  You can either pin someone down with the Machine Gun Arm, or you can go for Shield Arm and knock your enemy clear across the screen. 8)  What's also great is that all of his projectiles can be fired upwards, so with good timing you can nail someone intent on jumping over your shots.  Same is true of Drill Arm, being able to either sweep or give 'em ZEE UPPERCUT!!

2774
Gaming / Re: Obligatory Pokemon Diamond/Pearl/Platinum thread
« on: January 29, 2010, 09:16:32 PM »
Draco Meteor is beloved by many for its obscene power, but on a non-Dragon, I'm not sure why you'd want to lose the STAB and suffer halved Special Attack.  Unless maybe if your Jirachi is primarily physical and you just want to keep a little surprise for your opponents.  Depends on what you're intending to do with him.

Some people will also tell you that such attack-lowering power moves are useful on Choice-item 'mans you intend to be switching a lot, but IMHO it makes your strategy too predictable.  As soon as they catch on to the fact that you're using a Choice item combo, it means they know you have to either switch or put up with half strength, which could be setup bait.

And yeah, Draco Meteor is a nice trump card against other Dragons, especially since with few exceptions they're usually more worried about their Ice weakness, thus you have potential to work around a Yache Berry defense.  Since Jirachi can't even learn Ice Beam anyway, that might not be a bad idea.

Someone remind me, is Jirachi any bit useful for battling?
Jirachi's move pool is somewhat limited (for a legendary, anyway), but has a lot of tricks it can pull, especially if you have access to the Platinum/HG/SS move tutors.  There are plenty of moves that can abuse Serene Grace's effect.  Steel/Psychic is a pretty great typing, although it shares that with Metagross and Bronzong.

2775
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: January 29, 2010, 09:02:13 PM »
It does as much damage as the drill arm super, AT BEST. Finishing a battle with it is awesome, yeah, but otherwise? There are better things to do with 3 bars =P
Like 3 full-power Machine Guns. 8)  Man, that move is awesome.

That said, Shining Laser looks incredible, so I go for it anyway.  But yeah, its damage does seem conspicuously low, and I didn't even play the first game.

For control reasons half the time I wind up Drill Arming anyway.  Since SL is close-range, I have a nasty habit of trying to rush forward before performing it. >w<

I do not understand Mega at all.
Since his "Heavy" hit is the buster shot it really screws with trying to combo.  But at the same time, a lot of his attacks are easily spammable, and the button combinations are simple.  So he's great for beginners, and his charged buster kicks the crap out of Yami.

Basically, if you're not a n00b, pretend you are when you're playing as Trigger.  He works awesome that way.  If you want a MegaMan character who can combo, get to work unlocking Zero.

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