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General / Re: So...MMKB.
« on: February 26, 2010, 08:01:13 PM »
NEVER, EVER trust any MegaMan info source that is open to editing by the general public. Period.
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Nononononono. Mach Dash and Guard Shell is the most humiliating.I keep forgetting to try that...

If the fireflower in SMG1 is any indication, we're all [tornado fang]'d when it comes to Yoshi.If *ANY* power-up in 3D Mario history is a sign, we're [tornado fang]'d. I'm clinging to the hope that they're doing something different.
Actually, anyone got that pic of Rosalina getting hit in the head by a ball?No, but http://mishaps with Yoshi and ice cream might float your boat.
Any saber will do that amount of wreckage to him.I must beg to differ. While any saber wrecks the crap out of Sigma, Shadow Armor's does it the most.
I actually found that whole talking in mid-level thing kind of annoying after a while. It wasn't so bad in Heroes, though some lines were grating, but in Shadow and Sonic 2006, it got annoying.Talking during gameplay was actually one of Heroes' redeeming points to me. At least for Team Sonic. The others weren't quite as interesting.
But I don't want this HI IM DAISY [parasitic bomb].To hell with that, HI I'M DAISY is awesome.
Hell, for the most part, most Japanese players today know the game by it being "USA" than from its DDP origins. A sign of the times, I say.To say nothing of the constant recurrence of Bob-ombs, Shy Guys, and Birdo. Also Peach's attributes in Smash.
But then again, a better example is reviewers who gave the 360/PS3 Unleashed a low score, and then went and gave the Wii/PS2 version a higher score.Even better, have you ever compared DC and GCN reviews of the Adventures? GCN versions generally score about half of the originals, despite being exceptionally faithful and in many (minor) ways improved. The only downside across both titles that I ever noticed was the lack of skin textures in SA:DX (an oddity which Sega repeated in all new titles for that console generation). The fact is, when Sonic lost his "console mascot" status, he lost his appeal to the press. It often seems to me like they expect him to be a furry Mario, which he isn't.
The Wii can't handle that much suckitudeThe Wii handled NiGHTS: Journey of Dreams, which can't even get the damn pointer to work right. I can't imagine '06 was worse than that. If the game functionally receives the controller's input, it's already got a nice jump start..
I play it all the time. And it's still as awesome as I remember.
but why compare it to Sonic 3 and Knuckles?Because it's what the name "STH4" directly references. It makes S3&K the game's immediate predecessor in the series.
So, to call a game Sonic the Hedgehog 4 is to try and sell the consumer, being us, that this game is going to finally give new life to the classic Genesis series of old and bring back the good times and good memories that Playable Super Sonic has brought so many of us in the past, just how Mega Man 9 did to a generation of fans who grew up with the classic games of olden timesIt's funny you should bring up 9. Because, even though I like MM9, I do see a certain correlation between (some of) what I dislike about 9 and what direction STH4 is seemingly taking (unless Sega is saving a few bombshells for us, anyway).
Wow... OCR Bashing... Never thought I'd see it. I take it that Dave Wise, who is REMIXING A TRACK FOR THE UPCOMING DKC2 ALBUM, is stealing HIS OWN MUSIC, adding to it, and saying that then? Look, if the people who make the source material, the composers and such, don't care what they do to their songs, why should you? The composers give props to OCR all the time, so that should at least show that OCRemixers respect the tracks. You want to hear a track that's awesome and is a completely different style? Here. And I don't listen to the judges; that's basically reading a review. And reviews are just opinions, so everyone has one. They all stink.I agree that criticizing fans for creating derivative works is senseless, since 99% of us do that in some form or another (sprites, drawings, fanfics, whatever).