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Messages - Hypershell

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2676
General / Re: So...MMKB.
« on: February 26, 2010, 08:01:13 PM »
NEVER, EVER trust any MegaMan info source that is open to editing by the general public.  Period.

2677
X / Re: I found a new little toy.
« on: February 26, 2010, 03:33:31 PM »
Nice.  I just hope that dash-length modifier includes an "infinite" mode.

2678
X / Re: Best and Worst Armors?
« on: February 26, 2010, 03:29:54 PM »
Nononononono. Mach Dash and Guard Shell is the most humiliating.
I keep forgetting to try that...

2679
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: February 26, 2010, 03:27:43 PM »


If the fireflower in SMG1 is any indication, we're all [tornado fang]'d when it comes to Yoshi.
If *ANY* power-up in 3D Mario history is a sign, we're [tornado fang]'d.  I'm clinging to the hope that they're doing something different.

3D Mario has thus far never allowed carrying anything, whatsoever, with you after a stage clear, whether it's use is otherwise timed or not.  That was one of three big points to Yoshi's downfall in Sunshine (the other two being fruit fetch-questing to hatch the egg, and THE DAMN EVAPORATION ON CONTACT WITH FRIKKIN WATER).

Actually, anyone got that pic of Rosalina getting hit in the head by a ball?
No, but http://mishaps with Yoshi and ice cream might float your boat.

2680
X / Re: Best and Worst Armors?
« on: February 26, 2010, 12:36:08 AM »
Any saber will do that amount of wreckage to him.
I must beg to differ.  While any saber wrecks the crap out of Sigma, Shadow Armor's does it the most.

But the most humiliating enemy pjwnage in X6 has to be Nova Strike vs. High Max.

"Data-wise, I've surpassed you..."

*BOOM!*

"...ass."

2681
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 26, 2010, 12:31:15 AM »
Can't argue with that damn fourth Chaos Emerald.

2682
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 26, 2010, 12:23:23 AM »


I actually found that whole talking in mid-level thing kind of annoying after a while. It wasn't so bad in Heroes, though some lines were grating, but in Shadow and Sonic 2006, it got annoying.
Talking during gameplay was actually one of Heroes' redeeming points to me.  At least for Team Sonic.  The others weren't quite as interesting.

I've not played '06, lacking an appropriate console, but Shadow's voices I didn't mind.  I mean, besides Maria.

"Destroy the artificial Chaoses!"
"WHERE THE F*@#!! ARE THE LAST THREE HIDING?!!"

That said, there's a difference between in-game talking to add to the feel of the game, and in-game talking that is just a character-voiced instruction manual.

2683
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: February 26, 2010, 12:03:04 AM »
Snifits are somewhat less common, but good point.

Posted on: February 25, 2010, 05:56:40 PM
But I don't want this HI IM DAISY [parasitic bomb].
To hell with that, HI I'M DAISY is awesome.

If you want a long-haired deep-voiced princess, go with Rosalina.

2684
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: February 25, 2010, 11:53:35 PM »
Galaxy 2 is looking frikkin' sweet.  I'm still curious as to how exactly Yoshi will be handled, whether there will be specific "Yoshi segments" or if he'll be the optional-yet-forever-useful companion that he was in World.  I really, really would prefer the latter seeings how I don't like my main dino being segregated from significant portions of the game (Sunshine, NSMBWii, and to a far lesser extent 64DS), but we'll see.

And loving that promo art.

Hell, for the most part, most Japanese players today know the game by it being "USA" than from its DDP origins. A sign of the times, I say. 8D
To say nothing of the constant recurrence of Bob-ombs, Shy Guys, and Birdo.  Also Peach's attributes in Smash.

2685
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 21, 2010, 04:31:57 PM »
But then again, a better example is reviewers who gave the 360/PS3 Unleashed a low score, and then went and gave the Wii/PS2 version a higher score.
Even better, have you ever compared DC and GCN reviews of the Adventures?  GCN versions generally score about half of the originals, despite being exceptionally faithful and in many (minor) ways improved.  The only downside across both titles that I ever noticed was the lack of skin textures in SA:DX (an oddity which Sega repeated in all new titles for that console generation).  The fact is, when Sonic lost his "console mascot" status, he lost his appeal to the press.  It often seems to me like they expect him to be a furry Mario, which he isn't.

The Wii can't handle that much suckitude  8D.
The Wii handled NiGHTS: Journey of Dreams, which can't even get the damn pointer to work right.  I can't imagine '06 was worse than that.  If the game functionally receives the controller's input, it's already got a nice jump start.

But yeah, it has often been said, there is not simply a "graphics knob" that you can turn down to make 360 stuff work on Wii.  What with physics, effects, and what have you, the game would have to be completely redone from a programming standpoint.

2686
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 21, 2010, 05:59:08 AM »
It's pretty obvious that flawed games can be fun when you think about it:  Every game is flawed.  Somehow, someway, there's always SOMETHING that could have been done better.  It may be completely and totally insignificant, but it's always there.

And yeah, I've found even the likes of X7 fun.  I also find Shadow The Hedgehog a lot more fun than the average gamer.  And even Heroes, screwed up as it may be, has its moments.  And as Vix is well aware, I am the most dedicated/insane Godzilla Unleashed fan on this corner of the internet, in spite of obvious text/audio bugs and the occasional beam fight camera glitch.

I'll certainly follow STH4.  I'm not buying this "preview" mind you, because yes how well anything works is up to the individual player.  And who knows, if hell freezes over and they actually do a proper Tails and/or Super Sonic, I'll be on board.  But the fact is I'm cheaper with my Wii blocks than I am with my cash, and I still have BK and Unleashed to backtrack to (and even Advance 2, if I felt that ambitious).  So if STH4 is "just another" new Sonic, then there are other new Sonics for me to go to instead.

2687
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 20, 2010, 07:43:22 PM »
I play it all the time. And it's still as awesome as I remember.
:cookie:

2688
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 20, 2010, 07:27:54 PM »
Besides Ben I'm not sure how many people have refused to give the game a chance.  What I hope for and what I expect are two very different things, but neither are certain.

I just think it's foolish to say that an S3&K comparison is not called for when Sega has named this project, not only by title but also by storyline mind you, as S3&K's direct sequel.  Whether they gave two shits about what that actually meant is something we have yet to see, but the fact remains they invited it themselves.

2689
Entertainment / Re: The RPM Boob Tube Thread (56k warning)
« on: February 20, 2010, 07:23:15 PM »
Mario and co. re-enacting the 5th Season InuYasha opening:

[youtube]http://www.youtube.com/watch?v=fRHnkhh76-s[/youtube]

2690
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 20, 2010, 07:05:26 PM »
but why compare it to Sonic 3 and Knuckles?
Because it's what the name "STH4" directly references.  It makes S3&K the game's immediate predecessor in the series.

Now not every sequel game equals/surpasses their predecessor, and that doesn't make them bad games.  Does Super Mario World surpass Super Mario Bros. 3?  I don't think anybody really cares.  But the quality of the titles should be at least comparable, ESPECIALLY when attempting a long-absent revival.

What is further detrimental to Sega here is that 2D Sonic didn't actually go anywhere; we've had 5 brand new titles across two handheld generations.  Sega digging up the STH line is not referencing a genre which they were absent from (Mario), nor a particular timeline/cast of characters long given the shaft (MegaMan).  It's referencing what separated the STH line from ALL Sonic games since, including every one of Dimps' projects.  Take whatever lost aspect of the STH series that you will; it's one hell of a promise.  Can you blame people for being skeptical as to whether or not Sega is actually up to it?

So, to call a game Sonic the Hedgehog 4 is to try and sell the consumer, being us, that this game is going to finally give new life to the classic Genesis series of old and bring back the good times and good memories that Playable Super Sonic has brought so many of us in the past, just how Mega Man 9 did to a generation of fans who grew up with the classic games of olden times
It's funny you should bring up 9.  Because, even though I like MM9, I do see a certain correlation between (some of) what I dislike about 9 and what direction STH4 is seemingly taking (unless Sega is saving a few bombshells for us, anyway).

Namely, that there is such a thing as going TOO basic in the attempt to "go back to roots".  9 disables the slide unless you're ProtoMan (double damage/knockback).  Not my favorite design choice.  Whereas the NES era encompasses 6 titles with a massive variety to them 9 and 10 are very clearly derived from the first two, and unlike games such as New Super Mario Bros., virtually discard the advancements that the sequels made.  Most of the "new age" stuff they tried to do for 9 didn't turn out so well (shop is horrid), besides the new game modes like Endless Attack.

I think that a "Sonic solo" game, which is what STH4 has been advertised as so far (especially if non-Super), is repeating Capcom/Inticreates' mistake (and they did the same thing with Model ZX's abilities).  Let's assume for the sake of argument that DIMPS gets the level design and gameplay absolutely perfect.  You're still looking at STH1 + spindash and homing attack, which is not what STH4 should be.



The name is just one more thing for the pile.  Wii's limited system memory and my general distaste for the use of digitally distributed games are also factoring in (getting low-dev-cost games out there is one thing, but a lot of devs simply want to replace physical media in order to kill used sales and tighten their grip on the consumer; somehow I don't think a 4-episode title is going to add up to a cheap price).  Bottom line: Sega's made some gutsy moves and they DEFINITELY have something to prove if they want to justify them.

2691
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 20, 2010, 03:57:27 AM »
Regardless of my opinion of Rush/Rush Adventure (which is pretty high; RA's boss fights *ARE* awesome), I'm not confident that DIMPS can live up to the name "STH4".  We've gone through 5 of their 2D titles already.  They're good, but they're not S3&K.  I'm HOPING that they recognize that the name carries certain implications regarding play style and isn't just an excuse to re-use Badniks, but some part of my gut keeps telling me, "Rush 3 minus Blaze".

Well, I said it before and I'll say it again: Tails, Knuckles, Super Sonic.  Start with that if you want to come anywhere close to being worthy of the name STH4.  If they fail on all three points then they'll have a hard time convincing me to spare my short-supply Wii blocks (SD card does not cut it; Nintendo needs a USB expansion if for no other reason than load times, something they USED to consider unacceptable).

2692
Gaming / Re: VC / WiiWare / DSiWare / XBLA / PSN (Collection & Updates!)
« on: February 19, 2010, 01:15:25 AM »
...no offense, but what region are you in that Zelda II and Mario RPG are not available?

2693
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 19, 2010, 01:04:41 AM »
Ah yes, my Partner button hates me online.  Either my attempt at a VHC fails completely or by the time I get it right I've completely telegraphed my move (BLOCK).  And very frequently I try to switch and end up with just an assist.

2694
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 17, 2010, 02:30:58 AM »
That'd be me as well.  I don't think I've ever once switched in mid-air.

2695
Gaming / Re: Sonic Classic Collection
« on: February 17, 2010, 02:14:36 AM »
I was really hoping that Sega would have the sense to adjust the HUD locations and leave it at that.  I am *NOT* paying the price of a commercial game to experience handheld screen scaling.  It looks butt-ugly, and I would much rather have the cutoff.

2696
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 17, 2010, 01:56:35 AM »
Wow... OCR Bashing... Never thought I'd see it. I take it that Dave Wise, who is REMIXING A TRACK FOR THE UPCOMING DKC2 ALBUM, is stealing HIS OWN MUSIC, adding to it, and saying that then? Look, if the people who make the source material, the composers and such, don't care what they do to their songs, why should you? The composers give props to OCR all the time, so that should at least show that OCRemixers respect the tracks. You want to hear a track that's awesome and is a completely different style? Here. And I don't listen to the judges; that's basically reading a review. And reviews are just opinions, so everyone has one. They all stink.
I agree that criticizing fans for creating derivative works is senseless, since 99% of us do that in some form or another (sprites, drawings, fanfics, whatever).

However, I will say, that regardless of that I don't believe OCR is the most fit to handle "in-game" music.  Most of what I find on their site is crap.  But even the majority of the exceptional tracks, are tracks that only appear exceptional if you listen to them by themselves, and are a poor fit for the gameplay atmosphere of their source material.  Most are not composed with the intent of fitting that atmosphere at all.  Most that are, are deemed to repetitive and uninteresting.  That's the problem.  OCR treats their music as an island unto itself, a composition to be heard alone rather than a contribution to a greater atmosphere.  That approach works when you're downloading MP3s off the internet, but not when you're playing a game.

Kieran's comments above on Project Chaos were spot-on, as well.  Yeah, I like Snappleman too.  But the album as a whole was all over the place, and very few tracks were remotely respectful to their origins.  Considering that the source material was FRIKKIN S3&K, that is not confidence-inspiring for their abilities with Sonic music.

Regardless, since music is something that Sonic Team is actually good at, OCR has no business replacing them.  If OCR wants to continue actual game composition, then while I don't find that particularly exciting I do wish them the best of luck.  But they need to look elsewhere.  Period.

2697
I don't know if personality per se affects it, but the idea that a Rock On varies somewhat based on the individual has already been established.  The hair-versus-back-plugs shpiel with Model A.

2698
X / Re: Maverick: Misnomer or Justified term?
« on: February 17, 2010, 01:36:06 AM »
English translations are derivative works.  For broad story implications the original takes precedence.

2699
X / Re: Maverick: Misnomer or Justified term?
« on: February 16, 2010, 02:59:47 AM »
Or you could look up what "maverick" itself means, which is literally a nonconformist.  It's not that far from "irregular", the two are pretty close.  Granted, the etymology of "irregular" is more self-explanatory, but I think the issue is that people look at the context of MegaMan expecting to find some behavioral offense to define the label.

And that need not be the case.  Think of the term "Maverick" in MegaMan games as a psychological issue, and as with all psychological issues (whether of health or of belief), defining it is a somewhat loose concept open to some degree of interpretation.  You cannot quantify one's mind and their ideas the way you can, say, their temperature; you rather have to observe their behavior and judge for yourself what pattern it fits into.  It is only natural that there be differences in opinion on where the line is drawn in such judgments, and that over time, said opinions may change.

"Didn't Epsilon tell you?  Only future generations can judge whether we are truly Maverick or not."

2700
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 16, 2010, 02:16:15 AM »
LAN Adaptor = wired connection, which makes a difference from your Wii to your router (some claim wired connections are superior, but I'd imagine how much so depends on the location).  From there, DSL is DSL.

Though, if your router has the option to assign an IP address as a "demilitarized zone" (DMZ), do that for your Wii.  You don't want to do that with computers since it disables all of the router's protections for that IP, but the odds of your Wii getting anything malicious sent to it through the internet are pretty much nill.

Also, as mentioned earlier, there is more to lag than your own connection speed.  If the game server is bogged down due to traffic, you're screwed no matter what your connection is.

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