Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hypershell

Pages: 1 ... 105 106 [107] 108 109 ... 192
2651
Original / Re: MegaMan 10 - More Playable Blues
« on: March 06, 2010, 03:57:43 PM »
For some reason I'm pretty well addicted to the Stage Select theme.  Which hasn't happened to me in any MegaMan game since Power Fighters/6 (I actually played PF first, but both versions are catchy).

2652
Gaming / Re: Obligatory Pokemon Diamond/Pearl/Platinum thread
« on: March 06, 2010, 03:33:18 PM »
Huh, go figure...

Well, I *STILL* wish I had Endeavor/Quick Attack on Pichu.  There's something to be said about victory using a critter so seemingly cute and harmless, and that's something I haven't been able to do since they axed Pichu from Brawl (my 2nd most missed after Mewtwo).

BTW, got my Draco Meteor Jirachi yesterday.  The Nature is low speed, though, which really bites on a Base-100 'man.

2653
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: March 06, 2010, 03:20:42 PM »
For the record, I don't think Super Sonic is impossible to screw up.  But hell, it's a good sign.

I rarely had enough patience to get all of the Chaos Emeralds. Hence, I never really experienced it until recently. x3
Not me.  I made it a point to learn every nook and cranny of STH3's first two zones so that I could nab all 7 before the end of Hydro City (I've done dedicated Emerald-less runs for the sake of ending art, so please Ben, no lectures on game balance).

What I love is that people who were saying they weren't gonna buy it are now saying they'll buy it.
I said it before and I'll say it again: Tails, Knuckles, Super Sonic.  Start with that if you want to come anywhere close to being worthy of the name STH4.  If they fail on all three points then they'll have a hard time convincing me to spare my short-supply Wii blocks

2654
Gaming / Re: Super Smash Bros. Thread
« on: March 06, 2010, 04:33:17 AM »
I'm tempted to say, "If you're into physics exploits," since that's a common tourneyfag argument.

But there are any number of reasons Melee was better than Brawl.  There are any number of reasons 64 was better than Melee.  There are any number of reasons Brawl was better than both.

So, what's your point?  It's naive to assume that any given title does not have its own unique strong points.  If you're going to claim that some render others negligible, you could at least offer details.

2655
Emulation / Super Princess: Daisy and Peach in SMB1/SMB2J
« on: March 06, 2010, 01:36:52 AM »
My player-hacking vibe strikes again.  I got to work editing Super Mario Bros. and 2/Lost Levels.

Daisy is 1P, Peach is 2P/high jumper.  Like Super Daisy Land, this is a change-character hack with little else, but I did some minor touch-ups (actually necessary to disguise some color-trimming; the Toad/Peach palette from the original game is shared with quite a few objects in Bowser stages).  2/Lost Levels includes character-specific fire palettes (turns out the code already exists in the game and Nintendo just didn't bother).

There are three IPS patches.  One for SMB1, one for the SMB2J FDS rom (which also hacks it into an NES rom so you'll need to change the file extension), and one for a version of SMB2J that was already hacked to NES format.

Download the patches here.

See the sprite sheet here.


2656
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: March 06, 2010, 01:22:50 AM »
YES!!!

THE UNTHINKABLE HAS HAPPENED!

2657
Fan Creations / Re: I still got it. (Hypershell's crap)
« on: March 05, 2010, 11:06:35 PM »
My player-hacking vibe strikes again.  I got to work editing Super Mario Bros. and 2/Lost Levels.



Peach is 2P/high jumper.

Download the patches here.

sprite sheet

2658
X / Re: Mega man X2 secret ending.
« on: March 05, 2010, 06:41:30 PM »
That was not a victorious situation.

2659
Gaming / Re: Obligatory Pokemon Diamond/Pearl/Platinum thread
« on: March 05, 2010, 06:27:24 PM »
Don't you pretty much have to leave the colored Pichu unevolved to get the notch-ear Pichu event?

I'd LOVE to leave it so forever, but I only wish Pichu could learn Quick Attack.  At least then it could do SOMETHING, as a far cuter F.E.A.R. alternative.

2660
It's just a character select code. >U<
Translation for the unenlightened:
This does *NOT* give you a DLC save file.  If you attempt to resume a saved Bass game without running the code again, the game will yell at you for allegedly deleting Bass's DLC and refuse to load the file.  So you can hack your way to Bass now and still be a good customer and fork over the 200 Wii Points later, thus adding the convenience of being able to play Bass when loading the game properly from the system menu.

I haven't done this myself, mind you; I still have to clear the game as ProtoMan.  I just like to read up.

2661
Now who didn't see that coming?

Maybe I should reconsider WiiRDing my way to Bass.  I assumed the DLC would be released in a week or two.  A full month is quite a wait for a third character (one whose absence from 9 was EXTREMELY conspicuous, I might add).

2662
Original / Re: Megaman 10 - Attack Plan from Outer Space!
« on: March 04, 2010, 12:08:25 AM »
I think it sounds a lot better than RM&F, frankly.

The only tune in 10 that I'd call "unfitting" would be the menu theme, because Classic MegaMan menu themes tend to have a very light-hearted sound to them.  Maybe the third Castle theme I didn't care for too much, but as a whole I thought the soundtrack was very impressive.

2663
Original / Re: MegaMan 10 - More Playable Blues
« on: March 04, 2010, 12:06:47 AM »
As for the game's storyline, I thought that it was WAY too predictable.

(click to show/hide)
Well, maybe, but not AS predictable as I expected.
(click to show/hide)

2664
Original / Re: Megaman 10 - Attack Plan from Outer Space!
« on: March 03, 2010, 11:57:38 PM »
Jesus Christ... the music in this game is... atrocious.
And I'm not talking about it being "8-bit"... I'm talking about it sounding horrible.

2665
Gaming / Re: Sonic Classic Collection
« on: March 03, 2010, 11:40:59 PM »
I think I'll just continue to hope that jEnesis DS is one day updated to be able to handle a game as large as S3&K.  Plug any other Sonic game/hack into it and it works just fine.  In the meantime, there's always Mega Collection.

2666
Original / Re: MegaMan 10 - More Playable Blues
« on: March 03, 2010, 03:40:04 AM »
Touche, I suppose.  Although I don't know many people who use a bottom-to-fire-and-right-to-jump setup on a 4 button controller, but I guess they're out there.

2667
Original / Re: DLC secrets revealed in tiles!
« on: March 03, 2010, 03:38:19 AM »
Rather foolish of Capcom to leave their "DLC" hackable yet again (recall this caused a major fiasco with MMPU, back when it was *FREE*).

Dashing off the walls won't be an issue, so he's good!   ;)
It's a good thing Bass double jumps.  If there was a jump-in-midair air-dash in this game you wouldn't know for years to come.

2668
Original / Re: MegaMan 10 - More Playable Blues
« on: March 03, 2010, 03:17:20 AM »
Just beat 10 today.  I think I would call it easier than 9 for the most part, considering that I wasn't scrambling to learn special weapons against castle bosses as much, and the "blindside deaths" of 9 have been more or less eliminated (awesome, although the Castle gets a little aggravating in its later segments, but nothing too serious).  The fortress bosses kick butt, for sure.

A lot improved in this game.  The level design is superior, you're no longer paying for difficulty levels as DLC, there's no ridiculously expensive cosmetic item to distract you, tank pickups are more abundant but in tricky locations, the common reused tunes (RM intro and stage clear) have been remixed, Get Weapon screen includes character art, and only 12 "Achievements" remain with the bulk of the "Challenge" mode being actual separate tasks to complete (including BOSS REMATCHES that you can jump into at any time).  Awesome, awesome, and more awesome.

One or two missteps are still around, but they're all pretty minor compared to my gripes with 9.  However, using B for weapon switching on the Wii Remote (see last page discussion) is DEFINITELY the most serious issue with me.  It's way too easy to tap B during a white-knuckle jump.  Control options do not allow you to change this (only to swap fire and jump; WHY anyone would want to do that is beyond me).  Next time they do weapon switch, they need to either make it A and Minus, or just put full mapping in the Options and leave it at that.

A shame that I occassionally wind up with the wrong weapon in what is otherwise a title that definitely surpassed my expectations (9 had me skeptical, and the nostalgia of the NES style wears thin when MM3 is already your most frequently played NES game).  Very pleasantly surprised considering I haven't gotten my hands on the DLC yet.  With Bass, another Endless Attack, and three Special Stages on the way, I'm definitely excited.

2669
X / Re: Mega man X2 secret ending.
« on: March 03, 2010, 02:58:44 AM »
Just feed her a cheesy Transformers reference and she'll leave you alone.

2670
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: March 01, 2010, 01:03:35 AM »
wings on a dinosaur traveling through airless space
Ridley says hello.

2671
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: March 01, 2010, 12:21:17 AM »
I did, until Communist Flying Mario, which I REALLY hope SMG2 has much MUCH more of.
Point taken.  But Yoshi wings as an alternate would still rock outstandingly.

2672
X / Re: Maverick: Misnomer or Justified term?
« on: February 28, 2010, 03:32:52 PM »
Vile is described by Zero as a "borderline Maverick", I don't think he was officially judged as one at that time.  He was at that time a Hunter; destructive yes, and thus reprimanded.

2673
X / Re: I found a new little toy.
« on: February 28, 2010, 03:30:21 PM »
This is why we need Falcon Armor and that unused UA Jet Sled...

2674
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: February 28, 2010, 03:23:44 PM »
Of all the things wrong with Sunshine they have a lot more to do besides just aiming.  *ESPECIALLY* when it comes to Yoshi.

The hitbox thing is an interesting point, but is it really ABSOLUTELY NECESSARY to have a hitbox as small as Mario to get past any particular puzzle?  The only problem areas I see are when crouching is required, which is rare in a 3D game, and even when needed, who's to say Yoshi couldn't manage?  Have you seen the dino's duck in Smash; rather than crouching, he lays flat against the ground.  If Mario did the same, perhaps sliding off-center on the saddle as well, I think they could get down about as well as Mario's crouch.  For any other situation the hitbox could just be a trade-off.

Spinning for extra height actually works in Yoshi's favor, since the flutter-jump has long since been a signature of his and carries a far greater impact (in a way it actually feels odd to me to return to SMW since he didn't have it back then).  Wall-kicking is perhaps the most awkward thing, but we do know already that Galaxy 2 is introducing the inflatable Yoshi, which could be a great work-around.

I would also point out that the occassional required jump-off needn't enrage Yoshi's fans, so long as he's waiting for you when it's over.  Remember that in World Yoshi was unable to use vines and P-Balloons, and also was more limited in his use of other things such as triangle blocks.  USUALLY (save one stage in Valley of Bowser, IIRC) it was no big deal.  You either did what you had to do and came back for the little guy, or if the stage permitted you made good use of your Blue Shells.

Speaking of which, I miss the wings.

2675
Gaming / Re: Metroid Discussion Thread
« on: February 28, 2010, 03:11:00 PM »
Zero Suit makes sense if Samus is in a situation where she wants to keep her Power Suit at the ready.  There's no reason it can't co-exist with a more casual outfit for her (see Metroid Zero Mission's various endings).

Pages: 1 ... 105 106 [107] 108 109 ... 192