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Original / Re: Megaman 9 vs Megaman 10's music
« on: March 12, 2010, 06:24:39 PM »
To be fair, 10 is still new, so I'd imagine some people will reconsider their opinions in the future. From my point of view, both are strong, but 10 is more consistently strong. My least favorite areas were probably the mid-section (stages 3 and 4) of the castle, but I could say the same thing about 9 anyway.

Many words may be used to describe the re-use of MM2's "get weapon" music, but "brilliant" is not one of them. A 4-second single-drum track is not nostalgia, it is a sign that Inafune needs to get over his damn phobia of 3.
MM10 really DID get more effort than 9, I'd say, though you make the valid point that whether or not that yields a better end result is a completely different argument. 10 harkens back to 2 with remixes rather than rehashes (minus the weapon screen which is original), overall delivering a more pleasant sound while still sticking to the NES instruments. 10 also delivers a greater variety of tracks (boss battles, special stages, challenges). In particular I appreciate the variety of boss themes, which I think is important for MM developers to keep up. They often get lax in that department.
And see, here's the thing about 9's throw-backs: If you're going to re-use MM2's soundtrack, there are INFINITELY better tracks to use than boss intro, victory, and get weapon, all of which are among 2's weakest musical moments. The boss intro especially is a head-scratcher to me, since that is in itself a rework of 1's. Just off the top of my head here, applying 2's Robot Master battle as 9's Fortress battle (especially as opposed to 9 not HAVING a Fortress battle theme), would have worked a lot more wonders than 9's current batch of attempted nostalgia.
The MM2 songs were put in for nostalgia sake, not laziness, and it was a brilliant idea to me.

Many words may be used to describe the re-use of MM2's "get weapon" music, but "brilliant" is not one of them. A 4-second single-drum track is not nostalgia, it is a sign that Inafune needs to get over his damn phobia of 3.
MM10 really DID get more effort than 9, I'd say, though you make the valid point that whether or not that yields a better end result is a completely different argument. 10 harkens back to 2 with remixes rather than rehashes (minus the weapon screen which is original), overall delivering a more pleasant sound while still sticking to the NES instruments. 10 also delivers a greater variety of tracks (boss battles, special stages, challenges). In particular I appreciate the variety of boss themes, which I think is important for MM developers to keep up. They often get lax in that department.
And see, here's the thing about 9's throw-backs: If you're going to re-use MM2's soundtrack, there are INFINITELY better tracks to use than boss intro, victory, and get weapon, all of which are among 2's weakest musical moments. The boss intro especially is a head-scratcher to me, since that is in itself a rework of 1's. Just off the top of my head here, applying 2's Robot Master battle as 9's Fortress battle (especially as opposed to 9 not HAVING a Fortress battle theme), would have worked a lot more wonders than 9's current batch of attempted nostalgia.





