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Gaming / Re: The Official Pokemon Heart Gold & Soul Silver Discussion Thread
« on: April 07, 2010, 01:11:12 AM »
At least you have enough letters. I hate character limits, but THUNDRZORD can live with them.
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or Shelly from liking X6I'm not sure how "in the same way" that is. My posts praising X6 very frequently compare it to its immediate predecessor, X5, on the standpoints of level design, power-up implementation, and accessibility between the playable characters (and, although a lesser point, boss-Zero AI). I'd say that falls well within your boundaries of argument that you defined in the first paragraph.
Hey does anyone have an idea what would be better a Jynx with all Special Attacks or a Mamoswine with Rest, Sleep Talk, Avalanche, Earthquake and low speed or any combination of attacks?"Better" depends on what exactly you're trying to do.
I was crediting Kaji with X and Inafune with Zero. And not just them; all the people involved in seeing the X series through over the years.So when did any besides Inafune express a desire to end the series at X5? If you can't answer that, your statement is still false.
I don't think this will EVER get resolved, and the series and Capcom's bottom line will suffer for it.Sans Wily, which wouldn't have changed whether they ended the series at X5 or not (if anything X6 at least makes his presence more believable; Zero's creator should not have left him for dead that easily), there is very little in the X-series that was left unresolved. Most of it is the fans simply not paying attention.
But Falcon did have invincible flight, which more than made up for it in the context of X5's stage layouts. And Gaia's main strengths were in good use of the Ultimate attack as well as lightning-fast full charges.No argument from me. But Shadow's strengths of spike invulnerability and ludicrously powerful charged saber are just as valid. Blade, I can't really defend; I honestly believe that armor was made so that if a sequel recycled past armor as X5/X6 did, they wouldn't have to water it down.
Unless there's some kind of Part kerfunkery going on here with X's Air Dash, you pretty well can't get the Shadow Armor without the Blade Armor's Mach Dash.That statement could not possibly be more wrong.
There are areas of X6 that the Shadow Armor can't even get through without the aid of Parts. Falcon and Gaia in X5, not so.I've been over this a zillion times, air-dash is a default feature of X6 (your default character is Falcon, not unarmored, which exists solely for challenge). You should not be sacrificing that without being aware of where it'll cause you problems. X6 is considerably more open in structure than other games of the series, that comes with some level of responsibility for the player. Granted an always-enabled stage exit as opposed to Start/Select would have streamlined things, but the end result is the same (outside of X Collection which axed the Use Previous Data option).
Can't much be considered a hard or hardcore game if you "tank" a character, at that point.That's a subjective argument. Any amount of defenses can be worn down, the level to which enemy numbers/strength make it fair or challenging is up to personal preference. But I think most can tell you that X6's mobs are crazy enough that you can't be too lax. Some of the boss attacks are rather powerful, too, particularly Nightmare Mother.
that they didn't need much extra save for the Weapons, Heart Tanks, and Sub (and W and Life) Tanks.The fact that X5 is counter-productive to this in its part layout is one of my many gripes with it. Between the Energy/Life Ups, it's fairly obvious that Zero is in greater need of Life (lacking armor, and access to several Heart Tanks) while X is in greater need of Energy (special weapon consumption). But their character-specific parts are more often than not tied the opposite way.
Which is what X6 should have done given how useful, even necessary, some Parts were to X6's stage layouts.

Along with the occasional secret. The Ultimate X Armor and Dark Zero Armor are proof-positive that the developers did indeed get lazy on us. X1 had the Hadoken, X2 had the Shoryuken, X3 had the Chips, Gold Armor, and Z-Saber. X4, Ultimate and Dark. Fine. X5? Ultimate and Dark. ...what, again? X6? Ultimate and Dark. Okay, now it's just getting old.To be fair, Zero is not supposed to be armored (barring whatever technical leap goes on in 22XX), so Black Zero as a recurring theme is as natural as his ground-punching. Furthermore, even though they're visually the same, their abilities have varied title-to-title. X4 did nothing, X5 had virus-busting, and X6 had an attack boost.
and makes the Saber the strongest weapon in the game even so much as crippling the final boss when it had usually been about Mega Man X and the buster on his arm knowing his fate.Said quote is from before the saber existed. Said saber is only the strongest weapon when combined with said buster (Shadow Armor). Said buster, also allows manhandling certain bosses without even having to move (Wolfang and Sigma's first form in particular).

So does anyone have advice on catching the two other than using mean look and taunt to keep them from running/roaring?You mean that actually works? I'd assumed they possessed a magical ability to run in spite of Mean Look, seeings how I've already known the 4th-gen roaming 'mans to run away in their sleep.
[tornado fang]ing Yellow Forest. This [parasitic bomb] is further attempt to make people walk more by making the Pikachus people actually care about getting impossibly hard to get!It is ridiculous, isn't it? Something like a 2 or 3 percent chance of getting one of the Pikachus that has the special moves, and even that's only after an insane number of steps.
against the will of the creators of the series

Mega Man X6 was produced and carried on an even more confusing and plotholed story from where X5 left off and was supposed to give a great series a decently-fitting end with Wily cameos and Zero becoming Maverick, not to mention Ultimate Armor Sigma.Zero becoming Maverick is an alternate scenario, one unfitting with him retaining his heroic role a century or more later. Wily cameos are highly passive and unresolved; if X5 was to be the end then Sigma's taunting leaves one hell of a loose end. Sigma's death is poorly explained, not that future attempts did any better. The only "finality" of the game is the fact that the co-star, Zero, is dead. And his death is truly in vain, having accomplished nothing that one wouldn't expect a hero to actually live through. Slapping the player in the face with that detail is the 50/50 chance that X and not Zero is standing right in front of the explosion that kills Zero. And finally, which makes more sense, that Zero was retrieved and revived in a matter of weeks by what is likely an avatar of his creator (as X was in a matter of days by his), or that his corpse was left in a forgotten field of debris until an elf paid him a visit next century?
While useful in some instances, the Blade and Shadow armors were not flexible and useful in every situationPot calling the kettle black considering the limitations of Gaia, which couldn't even dash at full speed; and Falcon, which offered no chargeable weapons and a harder to aim shot. Furthering the point, X6's armors are more readily available, and may be collected as the player sees fit to provide decent use of either (not that Blade is all that worth it, unless you're into Mach Dashing). In X5, this is not the case. Gaia is completely impossible to obtain without Falcon, meaning you will not have completed it without having already visited all 8 stages (and having required to clear 3 of Falcon's stages, for necessary special weapons, so you can't even suicide your way to early armor to correct this). And the first Zero Virus stage, your first test drive of the armor, is exactly where Gaia's limitations hurt it the most and leave you in instant death traps. In virtually no other MegaMan game is power-up availability even an issue, by nature of the stage select system. That X5 managed to screw it up that badly is pitiful.
the stress of the Parts System.DO NOT get me started about the stress of X5's part system. Ask anyone who has seen me rant about it before. It is the single most ill-conceived power up layout that any MegaMan game has ever seen, rewarding you for repeated suicide, punishing you for actually fighting, never allowing more than 50% completion, requiring repeated suicide to even reach that, and senselessly tying parts together in counter-productive combinations, particularly the character-specific ones. The more ignorant you are as to how it works, the better.
that's open to all sorts of untold programming abuses and glitches that would break the gameNot that it's helpful or even relevant to my argument, but Xtreme2 wants a word with you.
There was also a need for increased flexibility when the designers wanted the Nightmare System to randomly generate stages, but that was more than likely dropped due to...Get equipped with "translation errors." Unless of course you still believe there's a female impersonator in Command Mission, that Xtreme2 takes place in a bathroom, that both X7 and X8 are 2-player, and that nobody realizes that X is in his office in X7.
those like me who want a powerful protagonist worthy of backing justiceOne could easily argue that X6 provides this on a level that no other entry in the series has, as the extent to which you can tank up your character once the ludicrous restrictions of X5 have been lifted is POSITIVELY MASSIVE. X6 isn't just hard, it's rewarding, because when you've clawed your way through all the Reploid rescues and Nightmare Soul collection, you have built your character into a freaking engine of destruction; a tank that can plow through insane enemy mobs and realistically remain standing through it all without the need to memorize every bullet in the stage (compare to any Inticreates game where challenge is achieved by handicapping the player). That's what I love so much about Gate's Lab.
Mega Man X5 -> Mega Man X6

Am I the only one who NEVER uses the bike because I want to see my Pokemon following me at all times.Not in the least.
I may axe the bike entirely from my shortcuts once I get GB Sound (Dowsing gets the touch icon). All I can say is, thank God the running shoes have an on/off switch instead of having to hold B the entire game.
....Wow, I was just trying to be funny and everyone points out every single insinuated and actual death in the series....And to think we're not even done yet:
I would assume so, since nothing else would've brought it back it seemed.If immediate revival counts, then Ash gets multiple entries. At least two that I recall (Mew/Mewtwo crossfire and taking leave of his body in Lavender Town).
GB Sounds + Rematches with Gym Leaders = GRINDING LIKE [tornado fang]Can't argue with that one. I expect much grinding after I've cleared the game.
AND the death of AiTwo. Let's not forget about that eh?I assume Ai is Amber's japanese name? Three 'mans died with her, as well.
Playing as R.O.B. on the other hand...R.O.B.'s Final Smash is INFINITELY cheaper than Sonic's. At least with Sonic there's the off chance of dodging if your opponent lacks the sense/dexterity to hover.
They were expecting more.How do you get more than record-breaking? You're just trying to justify gossip.
And it just generally gets a bad review, deservedly.*EVERY* disc-based Wii game that is not titled, "Super Mario Sunshine" gets a generally bad review. And as much as I miss my Mewtwo, Brawl is a beacon of awesome in itself, let alone compared to the kick in the teeth that was Mario Kart Wii.
As for Tolls it could be his Snolax since he blocks your wayPerhaps, though by that logic it could also be a Sudowoodo.
The reason you can't transfer to the XL is that the pixels are bigger and require more licensing costs....what?
although his speed in comparison to his running animations seems a bit off...Typical of Dimps. In the Rush games, Sonic seems to slide/hover as he starts running.