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Messages - Hypershell

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2526
Gaming / Re: Pokémon Gen5 on the way
« on: April 10, 2010, 10:14:33 PM »
I don't think more than 2 vs 2 would be feasible.  The problem is, once 2 vs 2 has established how multi-target moves work, then the more combatants you add, the more broken it becomes.

Frankly, the most disappointing thing I'm seeing about this is that it's being unveiled before the 3DS.  I mean, who gives a damn about new visuals in a Pokemon game (which are not specs-pushers to begin with; and this is really just the same style with a different camera angle and larger sprites) when a new handheld is on the way?

You shouldn't.  They're really good.
Truth.

2527
Emulation / Re: Riivolution: Wii patches for original game discs.
« on: April 10, 2010, 10:06:34 PM »
It's probably not picking up the XML file.  It should be in a folder called "riivolution" in the root of your SD card.

2528
You know, if you bought Battle Revolution, you could have had a Surf/Volt Tackle Pikachu AGES ago (provided you don't mind that it's a Hardy Nature, anyway).

2529
Gaming / Re: Pokémon Gen5 on the way
« on: April 10, 2010, 05:04:01 PM »
...no more Pokemon following you around? ;__;

2530
Not unless Wing Attack, Air Slash, and Vacuum Wave mean anything to you.  And really, they shouldn't.

Fun fact about Scyther/Scizor, the base stat total does not actually increase.  Scizor just has the obviously better typing, and re-arranged stats for less speed and more attack and defense.

2531
Gaming / Re: BEST and WORST games you've ever played?
« on: April 10, 2010, 04:58:51 PM »
Best:
Very, very tough decision.  But I'm going to have to go with MegaMan Legends 2 (PS1).  There's just too much to love about it.

Worst:
Animorphs (GBC).  Why was it allowed to exist?

2532
Emulation / Re: Riivolution: Wii patches for original game discs.
« on: April 10, 2010, 04:57:15 PM »
You just change the file extension.

Really, though, that shouldn't even be necessary.  If you use a template that they posted here, as-is, it automatically loads any replacement files that it finds.  You shouldn't have to touch the XML file.

2533
Rockman Series / Re: Favorite Female Mega Man character(s)?
« on: April 10, 2010, 04:50:55 PM »
I wouldn't say it doesn't count, more like it's asking for punishment.  Ranges anywhere from psychotic stalkers to being left tied to a bed in women's underwear.

Hey, someone needs to draw 21 year old Kalinka!
I don't know the exact age, but Stage Select is probably as close to 21 as we're going to get.

2534
Rockman Series / Re: Mega Man Hoodies!
« on: April 10, 2010, 04:31:37 PM »
I saw Rock's before, but the Protoman hoodie is news to me.

...is it so wrong that I imagine owning that, a pair of shades, and keeping the "Proto whistle" sound effect ready to play on my cell phone?

2535
X / Re: X7-X8 never happend?
« on: April 10, 2010, 04:23:56 PM »
I LOVE how they did this thing with Zero where he was sealed because Wily couldnt control him. I thought that was what the virus was for?
This falls into Zan's theories on justifying the "virus turning Zero good" shpiel, seemingly one of the most outrageous thing that Inti could retain from the 3 Keys.  Taken at face value it seemingly contradicts X5.  But if the virus was intended to curb Zero's aggression, then Zan suggested that Hunter Zero may be the result of its work being incomplete; the bloodlust is gone but no allegiance has been established.

A major issue surrounding Zero and the virus, is the fact that according to this timeline it is damage which Zero sustained in the Sigma battle that infected him in the first place, despite the fact that the virus came from Zero's capsule.  In other words, the virus, though contained in Zero's capsule, did not infect Zero then.  So, what does that mean?

One possibility is that, Sigma having landed three blows (kick, throw to ceiling, head punch), that one of the earlier two cause a crack somewhere allowing the infection, while the W-headache-punch interrupted it.  But my issue with that is why the infection would not have continued to run its course while Zero was unconscious.

My other thought is that perhaps the X1 body was never intended to awaken at all.  If the virus is in fact key to curbing Zero's initial aggression, and if that was in fact Wily's intention all along, then the X1 body may have been a test subject.  A precaution by Wily to make sure that, in the event of a failure, he didn't wind up with the power of X5 Awakened Zero with X4 flashback's attitude.  This carries the implication that X1 Zero's control chip was intended to be removed all along, and its "miraculous" survival may not have been entirely coincidence.  It would explain how Zero got killed in a rather ordinary battle, something which in X6 Isoc considers beneath him.  Would also justify Power Fighters' specs, and the "mixed" specs we see in X5's intro (X3 buster pasted over X1 body).

Posted on: April 10, 2010, 08:48:43 AM
Something tells me they are committing the mistake that really shouldnt be committed by them. They seem to place Zero's seal right after X6. Oh God. What an elementary mistake.
I can see this is going to be our biggest bit of fanon to contend with for years to come.  No, they did not say that.  They said that the Nightmare incident was key to understanding Zero as a carrier of the virus.  There is information in the events of the Nightmare incident that are not known to our heroes, namely Gate's infection, and the means by which his Zero research tied into Sigma's revival.  There is no reason these things, which implicate Zero independent of Gate's tampering, cannot come to light at a later point in time, similar to how X8 dug up memories of X5's virus incident.

Posted on: April 10, 2010, 08:52:36 AM
Unless he had one of Cain's chairs in his dining room, I'm not expecting too much in the way of lifespan extension beyond our current norm. But, maybe. I certainly can't rule it out completely.
Age of 100 isn't all that far beyond our current norm, though.  I mean, it's exceptional, but it does happen in the real world from time to time.  It's less a matter of him being simply alive (Cain's goal) and more a matter of him not being completely invalid.  He is pushing his limits, though, since by the time he finishes X and writes up his video to the future, he's clearly going downhill.

Also, to the best of my knowledge, we have no real statement as to Cain's age at any point in the timeline, do we?

2536
Well, it was a thought.  And even if it's not true now, we could very well be revisiting the idea in a few years whenever the next time is that Inti/Capcom decides to throw us a gi-hugic curve ball.

2537
X / Re: X7-X8 never happend?
« on: April 10, 2010, 04:31:34 AM »
I don't have a problem with Cain's equipment being weirdly old, but I do wonder how long Light and Wily are living. Does Light seem 100 years old in the Day of Sigma? That'd be about what he'd need to be...
On Light's age, you never know.  A 20XX full of robotics is bound to make a few medical breakthroughs.

Either way, I think we have a lot more leeway there than we do elsewhere in the timeline.  If you figure "approximately" 100 years, 10 or 20 in either direction could make a world of difference.  We don't have a whole lot of extra events mucking up the relation between the two series, such as X-to-Zero.  If X were sealed for, say, 120 years, it would still be "approximately" 100 years, and Light's age would be far less of an issue.  I mean, he *IS* deteriorating over the course of X's construction, so he's probably getting up there.

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CM is probably the easiest to drop, since it's been called a gaiden in a few official places,  was always a bit abrasive even to X8, and supposedly the director or someone made a remark that CM is to the X series as the Dragon Ball Z movies are to the tv shows.
Even a DBZ movie can have a timeline impact (see Dead Zone > Garlic Jr. Saga).  They just usually don't for the sake of convenience; the TV series events are tied so closely that there's more often than not no feasible place to fit the movie in (such as Tree of Might).

I would think that XCM, being a mainstream console game, is valid until proven otherwise.  And nothing has done so.  In fact, it establishes a precedent that carries into ZX Advent, that being the enhanced A-Trans.  Furthermore, for as badly as Inticreates likes mucking up what we thought we knew, they also enjoy digging up obscure titles.  I think they would actually be LESS likely to write off Command Mission than Capcom themselves would.

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Thinking back I felt like there was something somewhere that made it seem like Wily completed Zero before death, but I can't figure what if anything concrete led me to that impression. I guess I'll dig for it later.
It's probably just popular notion of Zero being sealed to go after X, since that was the best rational explanation we had for Wily to not unleash him immediately.  Now that's out the window, as is the notion that Zero was completed anywhere near the same time as X at all, unless that page was one hell of a typo.

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For now, I was just thinking about how apparently the Big 4 must have never met X while he was physically alive, and while that might make sense as to why they followed Copy X so willingly, I'm a bit confused by how intimate a relationship they seem to share with the real one in the drama tracks. It seemed like they had more of a mutual history than that.
Having been born of X they probably feel a kinship with him regardless of whether or not they met the original, although it is rather confusing how only one part in five retains such a strong likeness to the original, as well as how the other four got their bodies and so forth.  That sounds to me like a line that needs a LOT more explaining.

I will say this, though.  It could definitely go a ways to explaining the Big Four's characters for them to have not met X during the Elf Wars.  The expanded info on Project Elpizo seemingly validates Weil's actions during Elf Wars; it makes X out as one who actively and forcefully opposed extremist but official large-scale Maverick control.  In other words, he did then exactly what Zero did during the Zero-series.  It's no wonder the original backs the Resistance in such a case, but the Big Four are almost completely out of touch with that aspect of X's character.  The only one who came remotely close was Harpuia.

2538
X / Re: X7-X8 never happend?
« on: April 10, 2010, 01:39:30 AM »
While the timeline doesn't necessarily invalidate post-X6 events, it does raise an eyebrow at the Nightmare being associated with Zero's research stasis.  That's a heck of a bomb to drop, as X6 was very ambiguous and did not give any indication as to whether the sealing was related to the rest of the in-game events.  To reconcile this with the full X-series, it means the topic of the Nightmare needs to get dug up again.  Not terribly difficult, given how X8 references X5, but still, it'd be interesting to see how that happens.

I also find it fascinating that they've placed such a link, the Nightmare leading to Sigma Virus research leading to Cyber-Elves, considering the many correlations between the Nightmare and Cyber-Elves.  The large scale control of Reploids by a single master, the manipulation of reality, the stable existence of a program object in the substance world free of any host, and the resulting vulnerability to substance world weaponry.  These are all things that the Nightmare and Cyber-Elves share.

Anyway, X7-XCM doesn't really impact the Zero-series, short of Orbital Elevators.  The definite bigger impact is on ZX, so what Zan said earlier seems to apply.

Firstly, taking these concepts at face value, Command Mission seems to be pushed to its own timeline unless that story itself was part of the Elf Wars. Zero's 50 year first sealing, the Elf Wars, as well as all of the X series incidents are now reported to fit into a 100 year period (all 1XX years ago). The only other option would be X1's back story taking place in circa 2155, and Command Mission being one of Zero's late adventures before his first sealing.
Is there any reason Cain cannot be using a computer program with 41 year old copyrights (which for some reason have not been renewed)?  Because XCM could easily be early 22XX, with the Force Metal meteor having been identified in 2202.

The main issue as I see it is trying to reconcile the 1XX dates with Inticreate's self-expanded series gap.  Due to Elf Wars, approximate timeframe from Zero's research-stasis to Zero-series is not 100 years but 150 years.  Which means everything from Zero's birth to that point, including the entirety of the X-series, needs to be crammed into a less than 50 year window.  While the year 2200 falls between XCM and the rest of the series, the actual time gap has not been stated.  Nor has Inti, while telling us that everything we know is wrong, chosen to re-adopt the label of "22XX" for the Zero-series, which they otherwise would have been well reasonable in doing, in light of the timeframe estimates they've given.  XCM may be the reason for that.

Placing the "200 year marker" between the birth of X and the birth of Zero was a really odd move, IMHO.  Whether we're trying to account for X7-XCM (necessary for ZX Advent) or not, it really does seem to indicate that Wily-ghost was still building Zero very near the X-series.  Otherwise, the birth of X and the birth of Zero should not be separated to such a degree.

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Do they have to rewrite history every time we get one of these things? I mean, is it that hard to reveal new things without altering old ones? I feel like I'm getting too old for this.
I feel for you.  This is getting ridiculous, and is the textbook example of why I wish Inticreates was relegated to the post-Zero-series era rather than commanding the MegaMan saga as a whole.  It was popular fanon that the continuing X-series was the reason for the X-to-Zero series gap rewrite, but we know from MMZOCW that was not the case, it was in fact for Dark Elf.  In other words, Inti rewrote their own backstory.  Here, they did it again, extending as far back as the Classic series.  And to what end?  This isn't even a new game, it's a compilation.  Granted, we don't know how much of this is them and how much is Inafune, but I just get this impression that Inti cannot stand by what has already been established.

2539
That was a joke stolen from our AIM conversation.  My point is, maximum 49 years from Zero's birth to Zero's pre-Elf Wars stasis, is simply nuts.  Pretty much the entire X-series, including the Classic-to-X series gap, needs to be rewritten in order to accommodate it.  Furthermore, in pressing the limits of that estimate, we wind up very obviously closer to 200 years than to 100.  The fact that they would offer the "1XX" estimate in spite of that is rather senseless.

Posted on: April 09, 2010, 04:45:00 PM
......


It just hit me, there's another angle to consider here.  On the website, all of this story information is under "Zero 0", with "Zero 1", "Zero 2", etc., being separate and currently unavailable options.  The timeline covers Zero's sealing, the separation of Zero's mind from his body, and "Project Elpizo", which is seemingly the official backing of Weil's philosophy.  But there is no mention of Weil himself, Omega, Copy Zero, the cursing of Dark Elf, the end of the Elf Wars, and the establishment of Neo Arcadia.  Surely Project Elpizo should be before all of that.

I'm tempted to say that the dates of this timeline refer to the Elf Wars and not to Zero-series.  The "Elf Wars/Maverick Wars" bit may be referring to the overall scope of the wars and not to the date of the Elf Wars specifically (which should be, according to MMZOCW's timeline, after Dark Elf's curse, thus after Project Elpizo).  On the other hand, the "Zero 0" label appears in the System section as well, and there appears to simply be their "general series info" tab.

2540
I suppose that would depend on how human-looking Wily's avatar while working is.  Although, the fact that we've already seen Zero's plans in Classic-series timeframe makes that very odd.

The level to which one has to condense the timeline to get any sense out of that is pretty crazy, though.  The first hundred years are offed by Elf Wars alone.  From there back to Zero's seal, MINIMUM of 50, although that in itself clashes a bit with a few tidbits (mainly any hope of fitting X's Z1 dialogue into the timeline).  That leaves, maximum, 49 years between Zero's birth and first inter-series seal, during which we need to fit the entire X-series and a decent gap before and after.

Consider that the gap from the copyright of Cain's computer (2114) to the discovery of the Force Metal meteor (2202) is 88 years.

BROKEN TIMELINE

That or Cain has some damn ancient equipment.

2541
Oh, there's going to be a LOT of fanon to contend with for that one....

Personally, I'd take any timeline that lists Zero's birth as "1XX years ago" with a rather large bag of salt.  That contradicts even the existence of the Elf Wars, nevermind the X-series speculation.

2542
Gaming / Re: What are your favorite video game companies?
« on: April 09, 2010, 04:02:29 AM »
Nintendo - Mario, Zelda, Metroid, Pokemon, and all that stuff.

Capcom - MegaMan, and Phoenix Wright.

Pipeworks - The guys that brought us FRIKKIN' BIOLLANTE IN A VIDEO GAME!!!

Sega - Sonic.

Enix (pre-merger) - Dragon Warrior/Quest, ActRaiser

Ubisoft - BWAAAAAAAH!!!

2543
Rockman Series / Re: Favorite Female Mega Man character(s)?
« on: April 09, 2010, 03:46:07 AM »
Favorite is Iris, no question.

Other honorable mentions include, from the top down: Aile, Prairie, Alia, Cinnamon, Marino, Ashe, and Ciel.

But girlfriends don't go down every time you tell them to.
Mastering (read: submitting to) the timing of females is infinitely harder than that of any MegaMan game, that's for sure.

2544
Emulation / Re: Riivolution: Wii patches for original game discs.
« on: April 09, 2010, 02:38:28 AM »
I just wish somebody would do Daisy's hair properly...  That or a Striker Daisy character model import for one of the alloys.

The Starting Loop point specifically has to be a multiple of 14336, just so you know.
Knew it; assumed in poor judgement that others are as capable as I am of reading out-of-the-way warning messages.

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You can also just use BrawlBox if you don't want to have to worry about getting the loop points to be the right number.
Well, that'll make life easier.  Thank ye.

2545
Probably yes.  Because, if you look at your Pokewalker's counters, steps do not carry over day-to-day (but watts do).

2546
Emulation / Re: Riivolution: Wii patches for original game discs.
« on: April 09, 2010, 01:26:18 AM »
I have to admit, I'm impressed that the character mods that are going beyond simple texture swapping (visually, I mean, I know move hacking has been done for ages).  In particular, there are a few very convincing Rosalina hacks, such as this and this.

As of today, I've successfully Multi-Man Brawled to the SSB64 Metal Mario music.  Works like a charm. 8)

Of course, any files to be replaced need to be in the format that the game uses.  For Brawl music, that's .brstm.  You can find a friendly converter for making your own right here:
http://blog.dantarion.com/brawl-custom-song-maker-gui/
Two things to bear in mind with this thing:
1. Looping is supported, but your loop point is created by manually entering the sample number, which you will have to figure out for yourself.
2. It's anal about using a file structure for older Brawl hacks on your SD card, so you'll need to send them to the correct folder manually (although it does automatically name your file for the music track you want to replace, which is cool).  The correct folder for replacing Brawl music in Riivolution, from the root of your SD card, is ssbb/sound/strm/

So that just leaves Riivolution's XML to tackle.  Fortunately, their guys have a page with some basic templates:
http://rvlution.net/riiv/Patch_Templates
The examples posted there will auto-load any replacement files they find for their respective game, and Brawl is among them (the other three they have so far are Mario Kart Wii, New Super Mario Bros. Wii, and Tatsunoko Vs. Capcom, and from what I can see changing them looks very simple).  Download the XML you want, make a "riivolution" folder in the root of your SD card, and put it in there.  You're good to go.

2547
Emulation / Re: Riivolution: Wii patches for original game discs.
« on: April 08, 2010, 03:08:42 AM »
Still requires a hacked Wii though I imagine?

Now to change every track in Brawl to Sonic Boom.
"Hacked" as in some means to launch homebrew (and technically you don't even need to modify your Wii to do that; HBC just makes it convenient).  That's it.  No hardware mods, IOS farking, or anything like that.  If you've got Brawl and an SD card, you're good to go.

2548
Emulation / Riivolution: Wii patches for original game discs.
« on: April 08, 2010, 02:53:46 AM »
For anyone who wanted to try the various Brawl hacks, NSMBWii custom stages, etc., but never wanted to dip into such a complex and legally questionable task as "backup" loading, this is very interesting.  Riivolution is a program that applies patches, such as file replacement, to original game discs on the fly.

http://rvlution.net/riiv/

It's made to use XML tables, and making anything of your own will take a lot of Googling, since you need to know the file structure of your game disc, and how to format whatever file you intend to replace.  Poke around their site and you can find some decent explanations as to XML formatting and whatnot.  Or, you could search for patches that someone else has already made.

I don't know about you guys, but when I have time to look into this further, music-swapping is definitely going to be on my priority list.  Imagine, actually hearing our own Bitchslap soundtracks in Brawl. 8)

2549
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: April 08, 2010, 01:52:58 AM »
I just like Ubisoft because of the bunnies...

Be that as it may, the point is that he still bitches and complains, but would still play it, making said complaints pointless.
Such an approach is hardly exclusive to Flame.  You just described me playing the Zero series.

2550
I'd be amazed that you GOT your first rare Pikachu down to one bar of HP, considering my luck.  Every single Pikachu that I missed was due to a Critical Hit at half health.  Which got *REALLY* old after the fourth time. O:<

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