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Messages - Hypershell

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2451
Oh, I have PLENTY of ways to screw someone over; three different pairings in my team to make solid leads.  Too bad for you, because I see what you were trying to do, rigging an anti-lead to my Palkia/Lapras opener.

In all fairness I have had good luck when it comes to screwing you over on turn 1.  Tyranitar/Dragonite is a pretty lousy situation to be in against my Palkia/Lapras combo.  So you rigged for that and it quite literally blew up in your face.

2452
Good, because I have only those six for my SS cart.  :P  I need to make more trades before I can do any substitutions.

EDITS: And Palkia never got off the bench.  Now you know my real DRAGONITE POWER!!! 8)

2453
Alright, but make it quick.  It's late, and I'm ready to sleep.

2454
Gaming / Re: Emotional Gaming (SPOILER WARNING?)
« on: May 16, 2010, 06:15:49 AM »
Ignore X's whining and I agree.  True, the 2D level design was done by trained monkeys (Stonekong excepted) and the physics between 2D and 3D modes detract from one another, but X7 had its strong points.  Frankly I think if they'd committed to a full 3D game rather than 2D/3D shifting it'd have been better.  Overall I consider it of comparable standing to X5: Sub-par for a MMX game, but still very well enjoyable.

And I actually thought that BURNTOTHEGROUND!!! was hilarious...

2455
8 is awesome.  Rush was utilized excellently.  Unlike 7 and B's damn Rush Search...

Seriously, I hate the concept of digging for invisible items.  Doesn't belong in a MegaMan game.  MM&B, though challenging, was enjoyable.  7, same deal (that last capsule and Burst Man are both hell).  Of the three I consider 7 the weakest, but by no means bad.  I just think that there's too much that detracts from its focus.

Here I go being blunt again, but it can't be avoided. The reason why people hate Mega Man 7, 8, and Bass, is because they're not NES or NES-styled (like 9 and 10). That's the reason. People give a lot of bullshit reasons, but that's the real reason.
Bull's-eye.

Well... Rockman 2 has single not broken cycle
Metal>Bubble>Heat>Wood>Air>Crash>Flash>Quick>Metal
Crash Bomber is not really practical against ANY boss save the Wily cannons.  And Metal Blade scores powerful damage against half the bosses in the game.  I'd say that's broken enough, even if not in the same way as other titles.

The "broken" cycles that are segmented, I think add a nice touch.  Not saying I want to see them in EVERY game, but they can be nice to shake things up once in a while.  X5 actually could have benefited from it, I think, seeings how a full-8 weapon cycle with the stages divided into two distinct goals creates a very obvious preferred order.

2456
Rockman Series / Re: What If: Megaman 9 & 10 Complete Works
« on: May 16, 2010, 05:59:07 AM »
Yes, it was.  Quite a bit of the CW soundtracks were shared with the arcade games, especially 1-3.

2457
Gaming / Re: Emotional Gaming (SPOILER WARNING?)
« on: May 16, 2010, 05:51:36 AM »
I've heard of that.  I'll be the first to admit that every Smash has its strong points over the others, but some people REALLY need to learn how to live without wave-dashing.

I cannot agree more with Talyn.  What makes that even worse is the casual Smasher's ignorance on the topic.  Ever play Basic Brawl?  FREAKING EVERYBODY picks Final Destination.  OVER, and OVER, and OVER AGAIN.  And Final Destination isn't even the preferred "competitive" stage of Brawl, Battlefield is (due to FD having those "ledges" at the edge which you can get stuck under and Battlefield lacking them; in Melee the reverse was true).

If I wanted every fight in an identical eye-candy-only stage, I'd play Tatsunoko Vs. Capcom.  Brawl's entire charm comes from its variance on all fronts.

2458
Zero / Re: The Z-Knuckle and the obtainable enemy weapons
« on: May 15, 2010, 03:32:06 PM »
Use your l33t hacking skills to apply the Recoil Charge effect to Zero's dash EX skill!
You overestimate me, and that's more throwing than ramming.  Still, a nice thought...

2459
Rockman Series / Re: What If: Megaman 9 & 10 Complete Works
« on: May 15, 2010, 03:26:31 PM »
The option to switch, I'd say, would be ideal.  There is a certain charm to the chip-tuned music, no doubt, and there are plenty of instances where remastered tracks do not live up to the originals.  That's simply part of life.  But there are many others where they rock all socks.  There are LOTS of remastered tracks that I imagine hearing in games, such as We Are The Robots in 9.

Ideally, they could do a Brawl-style "My Music" menu that lets you pick and choose the best as you see fit.  Because there are certain points where remixed tracks are painful to listen to (RM3CW boss theme...*shudder*).

2460
Indeed, Mamoswine is one of the best users of Ice Shard; I would seriously consider him for breaking a Dragon-type's attempt at sweeping.  He'd also be pretty valuable against Will's team, from what I can see.  His 'mans are quite formidable, but he has three Ground weaknesses and nothing that resists it.

If I come across a Ice/Water type I'll use a Fighting type and I'm pretty sure I won't fight a Gyarados or Pelipper anytime soon if ever.
Well, I guess you know your demograph better than anyone, but on the internet, Gyarados is relatively common.  He has a wide move pool including a physical STAB, Dragon Dance, and Earthquake, so he can be quite deadly.

2461
Gaming / Re: Emotional Gaming (SPOILER WARNING?)
« on: May 15, 2010, 02:31:53 PM »
Prayers:
An interesting lesson at the end of ActRaiser: Attendance goes down when people are content.

Sadness:
Twilight Princess.  Seriously, no Midna again?  Ever?!

Rage:
X4. WHAT AM I FIGHTING FOOOOOR?!!!

Hatred:
Legends 2: Oh, you did NOT just shoot down that Drache, you sad excuse for a wyvern!

Joy:
Yoshi's Story, the full story recap at the end.  Never fails to put that warm fuzzy feeling in my heart.

Pleasure:
Godzilla Unleashed, "Tyrant" stage as Biollante.  ALL WILL FEEL MY POWER, MWA HA HA!!!

Wishes:
X8, Ride Armor.  Theme music + infinite ground dash = it's about damn time.



And that's how my make believes are reborn.

2462
Metagross is a force to be reckoned with, but I'd think twice before using Rest.  These days the game is just too offensive to risk sleeping for two turns.  It's also setup bait if you don't have Sleep Talk (and even if you do, there's a 1/3 chance Sleep Talk will choose Rest and do nothing anyway).

Well, as promised, Sakura, here are my thoughts on your team members:

Feraligatr:
Nice, although you'll need an opponent reasonably slow to get the jump on them.  I would HIGHLY recommend axing Crunch for Ice Punch (Platinum/HG/SS Move Tutor).  You have plenty of Ghost/Dark attacks in your team already and no Ice attacks.  Feraligatr isn't really fast enough to get the jump on a Dragon, but it's still nice coverage against Flying and makes Grass think twice before trying to set up.

Absol:
Super Luck, nice.  Sucker Punch, as previously suggested, is a great idea since it'll compensate against faster opponents, and Absol has the attack strength and STAB to use it exceptionally well.  I'm not sure how much good Psycho Cut will do you; Absol's defenses are poor and his speed not impressive; he should not be staying in battle against a Fighting type.  Ever.  For the same reason Swords Dance's usefulness is a bit limited; you need to be darn sure that it's safe to power-up (on the other hand, Sucker Punch when you know an attack is coming and Swords Dance when you know one isn't could work well).  I would also seriously consider Superpower (Plat/HG/SS Move Tutor), as it'll prevent Absol from being completely walled by a Steel type.

Blaziken:
If you're not running any non-attacking moves, Blaziken may be a good candidate for a Choice item.  Your team consists mostly of medium-speed heavy hitters, so you might want a Choice Scarf here to mix things up.  Blaziken could work great as a revenge killer (be aware, with Adamant and not Jolly, there is the off chance that some of the exceptionally fast Pokemon, if also having a Speed boosting Nature, may outrun you anyway; this includes Jolteon, Aerodactyl, Crobat, and Mewtwo).  Consider Flare Blitz/Brave Bird; I know recoil is a concern, but that level of power and accuracy can be well worth it.

Lucario:
Plenty of room to experiment here, since there's a lot that Lucario can do.  Since you're going the special route, Vacuum Wave, Dragon Pulse, and Flash Cannon are all alternatives you might want to consider.  Calm Mind is great, but I'd consider axing Psychic.  Lucario is completely immune to Poison, and if stuck against a Fighting type, you'd be better off switching to Salamence than pushing a bad position.  Also, with plenty of resistances and Calm Mind to boost Special Defense, Leftovers may be a good choice for an item.

Roserade:
Sleep Powder is definitely worth considering, since it gives you something for Roserade to do against virtually anyone (barring Insomnia and Lum Berry), and can make a nice opportunity for setup.  Your ideal item from your choices is Black Sludge; Shell Bell's healing is inferior and Black Sludge will make your enemy think twice before using Trick (this is uncommon but it can REALLY screw you over if the user is holding something bad).

Salamence:
As said, ditch Fly.  Outrage/Fire Blast/Earthquake/Dragon Dance Salamence is pretty much standard, but it is devastating nonetheless.  You're basically running that with two substitutions for reliability over power.  Dragon Claw over Outrage avoids leaving you locked in exchange for only 2/3 the power.  IMHO Outrage is well worth it but it's up to you.  Flamethrower over Fire Blast is accurate, but since you're investing in physical power and lack STAB, you really could use Fire Blast's extra strength.  And 85% accuracy is better than most of the other power moves, so it is worth considering.  I'd certainly understand if you don't want to risk a miss, but even with a weakness on your side, Flamethrower may take a good couple of hits to bring down some of the bulky Pokemon like Bronzong.  For an item I'd go with an attack booster like Dragon Fang, Muscle Band, or if you can risk the recoil, Life Orb (common item in "standard" play, but I personally would not recommend it since Salamence is defensively valuable to your other team members, like Absol and Lucario).

Overall:
As mentioned earlier you could use some work-arounds for your Speed issues.  Priority moves, Thunder Wave support, Choice Scarfing, that kind of thing.  Your team is overall very straightforward attacking.  The stat-ups are nice but some status annoyers could help you.  You have no attacks of either Electric or Ice, both key offensive types, and an over-abundance of Dark/Ghost attacks, which besides their affect on Normal and Fighting are otherwise identical.  You really do not need 5 of your 6 Pokemon to all be carrying attacks geared towards the same two types of opponents.  On the plus side, Lucario and Salamence have some great synergy, being able to cover each other's weaknesses.  In fact, you're pretty good on type variance as a whole, although something to resist Electric (to cover Feraligator) and/or Flying (to cover Roserade and Blaziken) attacks might be helpful.

2463
Gotta run for Smallville, Sakura, but I promise I'll take a look at your team later.

Says the guy who used Ttar and Dragonite against a UU team.
In all honesty, I truly feel that Single Battling tiers mean jack in Doubles.  Case in point: Wobuffet.  Further case in point: I may have taken an Uber against 'maru, but it was paired with an NU.

My usual team is literally all over the tier list, consisting of one Uber, one OU (DRAGONITE POWER, naturally), one BL, two UU's, and one NU.  When I fought 'maru I was missing a UU, but then he only saw half of my usual team members anyway.  The fourth 'man to finish him off was my in-game Dragonite, who I brought along by mistake.

So I have to ask: am I a horrible person?
Yes.  Because if you're actually a good Double battler, bringing down an all-Uber team is pretty simple.  They're usually assembled by people who have no clue what they're doing and as such relatively simple to beat.  I once brought down a Dialga by having Rotom para-fusion it to death.

Of course, this is coming from somebody who will bring snakers in Mario Kart DS into a Battle course and wait for them to do something that crashes their game, so I don't know how much my word means to you.

The two-Uber teams you're seeing now are probably a result of people prepping for Nintendo's latest tournament.  That's their new limit, although they still outright ban the promotionals.  Of course, their definition of "Uber" is a little narrower than Smogon's.  IE: Latios is legal as long as you're not carrying Soul Dew.

Honestly, why are all Rock-moves so crappish?
Yet another reason I take Smogon with a grain of salt; they regard Stone Edge as a stable of physical attackers.  As far as good Rock moves go, Power Gem's decent, but it's not available to many 'mans.

I find it hilariously ironic that pretty much everybody who plays PokeMon competitively shoots for the same individual values, 31s all around.

If everybody's going for 31 IVs in Speed and whatever attacking/defending stat(s) your PokeMon uses, then where's the individuality?
I find it funnier that Nintendo enforces no law of averages with IVs.  Everyone claims that a 'man with 3 or 4 31's was probably hacked, but I know for a fact that does not work in reverse, because I once caught a 'man with *FOUR* 0's, and the remaining IVs in single digits.

2464
Gaming / Re: The Official Pokémon Black & White Discussion Thread
« on: May 15, 2010, 01:39:20 AM »
So, Zoark has his own beast trio that has a rivalry with shiny beasts, or something?

Looks interesting, I guess.

Trainers look surprisingly good.  Nice to have a male that looks normal again, but I dunno that I can say no to those shorts.  >.>

Random question, is anyone NOT planning on giving a bacon related nickname to their fire starter? I find the temptation hard to resist XD
Having just seen The Simpsons Movie, I was thinking more along the lines of SwineTorch.
Seriously, though, why are all the weird animals used as fire starters?  Chicken, monkey, pig?  Every new one makes me miss Charizard and Typhlosion that much more.

Looks like I'll be taking the Grass starter this time.

2465
Then you could send recordings of yourself saying "Help me OB1-Can-OB"?
The nerd in me just squealed for joy.

Imagine when it gets hacked.  3D Moonshell.

But don't you want other people to be able to watch you play over your shoulder?
I've said it before and I'll say it again: If there is one thing Nintendo needs to steal from Sony, it's handhelds with video outputs.

2466
I use *ONE* Uber, 'Maru.  If you'd have warned me that you weren't using any, I'd have been willing to bench him.  And if I hadn't forgotten to bring a particular teammate along, you wouldn't have gotten Lapras out of there, either. >U<

That's why I like the console battling style.  You view your opponent's team first and select your order accordingly.  Going in blind, as on the handhelds, you have no idea which 'mans you'd want to save for later.  Generally I would prefer to not open with an Uber, but Palkia and Lapras form a pretty reliable combination.

2467
Zero / Re: The Z-Knuckle and the obtainable enemy weapons
« on: May 11, 2010, 02:45:22 AM »
True, that.  Shameful that it took them five games to do it, but Model OX is attack-wise about as close to X2's level of badass Zero as we're going to get.  Very thankful for the Double Charge Wave breaking boss barriers.

I'm still waiting for a playable dash-blade that rams enemies into a wall, though...

2468
X / Re: Zero turned good by the Sigma Virus
« on: May 11, 2010, 02:43:01 AM »
Well, there IS such a thing as viral vaccines being applied to weapons.  It's been done since X3.  But in X5, it's manifested in gameplay as a Power-Up Part for X (and Zero's black armor).  On his own, X is unable to damage the virus.

The aura shpiel would be more plausible, but yeah, it's a hell of a stretch.  Such an idea does have me curious about how often "deathbed normalcy" would occur with other Hunters, but sadly gameplay mechanics do not allow us to compare that.

Even when added with statements such as "nothing is absolute", "created to be an evil Repliroid." "Unable to control him." Wily wanted to control an evil Zero, not create a good Zero. Inafune's statement is heavily about changing what should not have been changed; such as the virtuous Hunter Sigma becoming an evil Irregular. That meaning is lost if its Wily that deliberately changed Zero to good.
It's still very much your own personal interpretation.  Your "added with" bits, save for the first, are out of context to the statement you're arguing for.

4) What was the inspiration for Sigma?

KI: Some people think he might have been inspired by Sagat from Street Fighter because of his look, but that's not actually the case.  Sigma and Zero basically represent the idea that nothing is absolute. Sigma was a powerful leader of the Maverick Hunters but after Zero passed the virus to him, his allegiance changed.  Circumstances can change anything, and nothing is absolute.


Here is where "circumstances can change anything" comes from.  Wily is not part of that.  Hell, strictly speaking, Zero's allegiance isn't even part of that.  The question is about Sigma, and whether you bring Zero's allegiance up or not, his relation to Sigma going Maverick, and thus circumstances changing anything, still holds.

But even if we relate that statement to Zero, then as I said earlier, the unknown plans of a background character can easily qualify as circumstance.  You only arrive at the assumption you do by relating "change" to Wily's point of view (as opposed to the Hunters, the player, or the nameless casual observer), despite the fact that Wily's point of view means jack in relation to Sigma.

There's plenty of room for doubt.  But given how adamant you are about this, I'll refrain from attempting to refute anything further from your post that requires, from my point of view anyway, first breaking that assumption.  Marshmallow or somebody else can chime in if they want to present a different angle.

Quote
The point is that we must give more credit for his creation of Omega. If we acknowledge Inti's scenario of something of the original Zero still remaining in the body and Vile using that to create Omega as a clear cut possibility.
The possibility, and a high one at that, is old news, as it's an argument that Marshmallow had previously pursued with me quite aggressively, citing previous interviews from Inti. (I wasn't so much arguing against it as I was against equating Omega's and Awakened Zero's personalities, but that's beside the point).

Quote
Remember that Hunter Zero was originally a superior to X, before they became partners of equal standing on the battlefield. For the sake of his battle with X; Zero did not originally need more power. It's only in subsequent titles that there exist some form of competition in growth between X and Zero, which Wily seemingly witnesses with great interest in the hopes that his Zero comes out on top where X failed.
Remember also that a good Zero turned evil could easily pick up the opportunity to stab X in the back, something that only Nightmare Zero ever attempted.  Wily is, seemingly, interested in proving superiority to X, not destroying at all costs.  To that end, is it that far a stretch to allow X to grow, or at least overcome his initial hesitation, before throwing down the gauntlet?  Sigma did the same, after all.

It all depends on how much we're banking on taking over the world versus how much we're banking on Wily's rivalry.  Given AZ's disregard for the Mavericks, I have always leaned towards the latter.

I'm thinking from a gameplay standpoint in the later X games, where Zero is always a higher hunter rank (SA, I think) than X (who is B), which to me seems like it might point out the difference in strength. If this isn't important, feel free to disregard it.
X is ranked as a B-Class Hunter due to his hesitation and general distaste for combat.  He is power-wise very well above what one expects of such a rank.  Even in MHX, Kuwanger makes note of that.

Yeah, in the games, it's not really a functional indicator of skill. You could just go to a place with easy enemies that spawn endlessly and kill a lot of them, and your rank goes up.
Actually, in X5, that would cause your rank to plummet.  Makes little sense considering X5 made a huge point of X's disliking combat and Zero's ruthless nature on missions causing Zero to be ranked higher, but that's the way it is.

Frankly, as far as I'm concerned, the only indicator of skill is who's standing when it's all over.  Ranking in the games is generally about whatever play style the creators feel like endorsing.

2469
Nice battle, 'maru.  I was lucky you had a lot of Water/Ice weaknesses, because I forgot to set my proper team before entering. :|  The DRAGONITE POWER that I had sic you was actually the wrong one. 

2470
X / Re: which armors of X u should want to use?
« on: May 11, 2010, 01:49:45 AM »
Falcon wins if for no other reason than putting contact damage on your side.  Nothing like Speedster-crashing your way through some schmuck mechaniloid in the air.

2471
Zero / Re: The Z-Knuckle and the obtainable enemy weapons
« on: May 11, 2010, 01:46:26 AM »
*gives Justify ZEE UPPERCUT!!*

Snap out of it, man!  It's a ZERO game; bare-fisted EX Skills must include at least one ground-punch.

(seriously, I do not know how the hell Inti missed that, with sprites already made and Hell The Giant sending shockwaves through the floor...)

Anyways, I'd have settled for just being able to carry Z-Knuckle weapons between levels.  Flame Sword rocks all socks, but it's only available in two stages, one of which carries a fire-element boss.

2472
X / Re: Zero turned good by the Sigma Virus
« on: May 09, 2010, 07:12:14 PM »
Mandrill expresses what is at best a gut instinct.  He clearly doesn't want to think too hard about it.

Zero contained a flaw in his cognitive program for which Wily sealed him. That is Wily at the beginning failing to properly complete Zero's cognitive program. Wily has found a way around that with X2 and X5, but initially he seemingly didn't. Dr. Vile on the other hand, has no problem reprogramming a virusless Zero to become his slave. Which is rather surprising with Wily's own initial problems, and the mental instability of such copies as the Zero Nightmare. But then, we do not know the mental state of X2's copy, and TvC's Zero vs Zero battle also seemingly has both Zeros equally sane.
To be fair Weil is working much later on top of at least 50 years of dedicated Zero/virus research, and having an example in the pre-existing Hunter Zero to follow.  Also, as I mentioned earlier, one can still get a loose virus derivative to Omega in the form of Dark Elf; whether she's present or not Omega does share similarities to her that Copy Zero does not.  I don't think such an oddity is to be dismissed.

In light of all that I think it's completely impossible to say that Weil succeeded where Wily failed.  Wily first of all did not fail, he took time, and how much time is unclear (especially in light of the 1XX years ago label); and Weil had a mountain of research and a previous example to follow.  Don't underestimate the progression of modern tech in understanding X and Zero during Elf Wars, either; by XCM some unseen entity has outdone Light as far as Zero enhancements go.

Asking how Weil tamed the God of Destruction is like asking how he wound up with Zero's registry number.  He had the thing encapsulated for half a century, he's bound to actually learn something.

Quote
Zero and Sigma's change in allegiance represents "circumstances can change anything". Ergo, not as planned. There may be some planned aspect that worked toward it, but it was not intended in that way, at that time, with those results.
There is a TREMENDOUS amount of personal interpretation in that statement.  Not planned, or not expected?  By who?  The context of Inafune's statement in no way whatsoever references Wily's plans or expectations.  Suppose for the sake of argument that it was intentional; wouldn't Cain and the Hunters learn a thing or two about how "circumstances can change anything"?  Wouldn't we?

"Circumstances" can mean anything.  It simply says that one event influences another, it does not specify intent, much less by who.  Change happened, that is fact.  Whether it was intentional, or how much was, cannot be derived from Inafune's statement.  It simply says that other factors caused Zero and Sigma to come out of their fight in a different condition than they had entered.  We knew that already.

Quote
Wily has no control over this Zero, but he certainly seems eager in keeping that brain chip.
That's what timed force fields and quite possibly W-headaches are for.  For whatever degree of control you're implying that Wily is after, he isn't using the methods available to him very often.

Quote
Inafune specifies that change to good as circumstance
cir·cum·stance
–noun
1.
a condition, detail, part, or attribute, with respect to time, place, manner,agent, etc., that accompanies, determines, or modifies a fact or event; a modifying or influencing factor: Do not judge his behavior without considering every circumstance.


Explain to me how outside, unseen manipulation does not qualify as circumstance.

Quote
Which goes a long way to explaining how X5's awakened Zero actually sacrificed himself for X; fighting for X and fighting for Wily. With Sigma trying to kill X with the battle of destiny yet incomplete, what is best for both X and Wily coincide. Sigma himself threatened Wily's rivalry then and there.
Zero: ...No, I won't allow you to! I know everything you're trying to
do!
??: Then, be a good boy and just die!
(Zero is hit with the blast intended for X.)
Zero: ...Uh, Uwaaaaa! ...X...X... Please survive...! ...Survive! X...
Live...for...me...


It's a pretty long limb to go out on, I'd say.  Seems a bit unusually sentimental for Awakened Zero to beg for X's survival during/after the attack.  Furthermore, you're suggesting the personna was maintained but without the power to stand up to Sigma?  I'm not sure about that one.

2473
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: May 09, 2010, 04:55:26 PM »
<a href="http://www.youtube.com/watch?v=n6KZ1AwBLFI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=n6KZ1AwBLFI</a>

Now that's what I'm talking about.  Wouldn't mind vocals, but Open Your Heart is one of those songs that works just as badassedly either way.

2474
Gaming / Re: The Official Pokémon Black & White Discussion Thread
« on: May 09, 2010, 04:50:36 PM »
Typhosion
Typhlosion is the single Pokemon who most makes me miss the old "stat experience" system.  It made mixed attackers a lot more viable, and a Fire-type with both Thunderpunch and Earthquake could bust a lot of heads.  These days that's not practical anymore unless you use Flare Blitz as your STAB move, which means lots of recoil and, in Typhlosion's case, ignoring his stronger attack stat.

Yeah that's true but when AI don't ever switch it's pretty helpful especially when you use defense curl first.
You want to talk AI abuse?  Fighting against Blue, I had Jirachi wall his Exeggutor, soaking up enough Leaf Storms to send his Special Attack through the floor, then Flash his accuracy into nothing.  Switch in Dragonite, build up SIX Dragon Dances, and enjoy the destruction.

The *ONLY* reason that was not a clean sweep was two Intimidates and a Roar later (I was using Extremespeed for accuracy; didn't have Dragon Claw or Outrage).  Nevertheless, wiping up the broken pieces of his team after that was easy pickings.

2475
I dunno.  I caught Lugia in my first Heavy Ball, myself.  Quite surprising.

Ho-oh, on the other hand, was a royal pain.

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