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Messages - Hypershell

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2351
Gaming / Re: Sonic Adventure to PC, PS3 X360
« on: June 11, 2010, 03:06:47 AM »
And the shininess is ugly, to be terribly honest.
No argument here.  But I do like the framerate boost (even if inconsistent), individual fingers, and Metal Sonic.  Still, I'd in no way object to the DC version.  I just see most of the difference between them as being aesthetic.

So do emulators. I don't see GG games being any relevant to the game itself.
I take your point, Sonic Adventure is Sonic Adventure and GG games are GG games, but split-screen 2 player emulation is something that I consider noteworthy.

2352
X / Re: why is x the weakest character in the game
« on: June 11, 2010, 02:57:20 AM »
Always nice to justify game mechanics...

isnt X the one with the past SA class weapon that commander sigma was relying on to snipe a giant berserk mechaniloid?
Yet it was Zero who did the only noteworthy damage prior to Sigma's generator hit.

Missed this last time:
Gotta admit X6 was pretty terrible though. But, X7. Now THAT'S a game that doesn't exist.
X7, I agree somewhat with OBJECTION MAN's next post, in that it'd have been a lot better if the designers stuck to 3D.  There are a lot of concepts that clash between the two play-modes (auto-lock and Zero's special attacks; jumping slash is NOT for side-scrolling), and the only 2D level design in the game that's worth a damn is Stonekong's.

X6, I found to be extraordinary, but it is really freaking hard so I can understand why such an unapproachable layout doesn't make for the best marketing.  And yeah, the Nightmare system blows, as does Sentsuizan.  Other than those two points, I find the game to be outstanding, having corrected several of X5's flaws (power-up availability, Zero's boss AI, ranking), and demonstrating a core stage layout that goes far deeper than what one traditionally expects from a MegaMan X game.  In no other title can you literally collect everything without defeating a single one of the 8 Mavericks, but at the same time, reaching it all is still tricky enough to be engaging.

Also, the power-up-to-enemy ratio makes the game very unique.  You can tank yourself up to absurd lengths and plow head-first through massive enemy mobs, which I find does an excellent job of conveying the sense that X and Zero are a force to be reckoned with, and makes the battles feel that much larger in scope.

It may not be user-friendly but it is certainly a great experience for those who are willing to put themselves to the test.  I consider X6 to be to MegaMan X what Lost Levels is to Mario.

2353
Zero / Re: Rockman Zero Collection Thread
« on: June 09, 2010, 01:59:42 AM »
I wonder out of curiosity how processing-efficient it would be for an emulator to call new DS sounds versus having the DS software-emulate the missing GBC sounds?

Hm...8PM EDT over here and still no shipping confirmation from GameStop.  It may be games I already own, but I still damn well expect them to hop to it.

EDITS: And apparently CoA, or at least jgonzo, does not think highly of the ESRB.  Either they believed that a yellow splash would call for an E-10, or they misunderstood that question.

2354
Gaming / Re: Sonic Adventure to PC, PS3 X360
« on: June 09, 2010, 01:41:30 AM »
For one, the frame rate on the GC port was worse. The US DC version was able to hover at a stable frame rate, for the most part. The DX port had skipping problems which were more reminiscent of the "skippiness" that was in the original JP DC version.
I'll grant you it could stand to be more consistent, but the overall framerate of DX is higher.  The US DC version runs at 60 FPS only in the hover-kart minigame; 30 FPS at all other times.  It is VERY noticeable when watching Sonic run at full speed after coming off of SA2.

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Oh, and the bugs. BUGS, BUGS, BUGS. Falling through level geometry for no reason was very present here.
I recall plenty of that in US DC version as well.  I frankly never paid it any mind; being the Super/Hyper addict that I am, I have many times gotten myself stuck in walls in the Genesis games.  Kinda fitting I most frequently fell through the floor in the Angel Island segment of Mystic Ruins, I suppose.

As far as I know, no matter which version of SA1 that one is discussing, the engine is overall buggy and primitive.  I own and have played both DC and GCN versions to completion, in DX going so far as all emblems, and besides the skin texture shpiel from my previous post I never noticed any failings specific to DX.

2355
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: June 09, 2010, 01:38:17 AM »
Well, that's my point.  Not only would his dying only work if he ran out of ring energy mid-fall, but with super-powered Chaos Control he'd need only will himself to a safe location.

2356
X / Re: Zero turned good by the Sigma Virus
« on: June 09, 2010, 12:23:03 AM »
Zan, don't [acid burst] off Marshmallow Man while there are still bits of the ZC website left untranslated. >U<

2357
X / Re: why is x the weakest character in the game
« on: June 09, 2010, 12:19:14 AM »
It would be this one:



I believe the source is X1~X6 Soundtrack booklet.
Correct.  Thanks, Saber, I didn't have the image handy.

Hmm... do the holes in her soles mean that she has the ability to dash just like X and Zero?
Rock's feet say no.

Except the dash wall jump, you mean.
Why you need this in a title with proper air-dash momentum, I will never know.  Not to mention that even without it, anyone who got equipped with Hyper Dash in X5/X6 had to get used to non-dash wall climbing.

Frankly, when it comes to 2-button dashing setups, I'm more concerned with dash-to-dash-jump lag time (MM10, Bass, looking at you).

2358
Gaming / Re: Sonic Adventure to PC, PS3 X360
« on: June 08, 2010, 11:53:57 PM »
And in many ways, the DX port was worse than the US version of the DC original.
Enlighten me.  Besides DX lacking skin textures and containing the exceptionally pointless mission mode, what ways are those?

2359
Of course, that might be one massive [tornado fang]ing first post.
Well, you could always just encourage us to occasionally recap all of our existing ideas, kinda like our Virtual Console collections.  *shrugs*

2360
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: June 08, 2010, 11:35:03 PM »
Eh, in a way that's true though, you shouln't be killing dark enemies if you want to go neutral/dark or else you could accidentally complete the hero mission. Yeah, that'd require ignoring the counters on the screen, but hey, I'm sure there's people like that XD
Not when you consider that the main failing of the missions is their overly strict nature.  That works both ways; if you deliberately skip even one enemy, you cannot complete their respective mission, and thus are free to kill all others who happen to be in the wrong place at the wrong time.

I think more likely is that people are assuming in-game banter to be gameplay instruction when it is not the case.  It's only natural that Black Doom will tell you to leave his guys alone, doesn't mean it affects the game any if you refuse.  Failure to note that says not only that one is not paying attention to the game, but for circumstances to not disprove their theory they have to be making a far more tedious effort to play than is actually necessary; the first time you kill someone on "your side" and nothing happens, it should alert you to the fact that the game does not penalize you for such.

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Also, re: Shadow's death. He didn't die in SA2 just because his destiny was fulfilled, he died because of that AND he wanted to. It's just exactly as you say, he's invulnerable, powered by the 7 emerald and able to teleport at will, why didn't he save himself? Answer: He didn't want to.

At least that's my impression.
The in-battle dialogue constantly questioning Shadow's power suggests that exhaustion is at work there.  It's not an explanation that I accept as plausible, but it's the explanation that I perceive the game is trying to push.

Of course, Shadow was clearly content when he "died," but I don't take that to mean he'd purposefully let himself die.

2361
Zero / Re: Rockman Zero Collection Thread
« on: June 08, 2010, 04:01:48 AM »
I haven't heard the DS soundtrack firsthand, but I don't see why it wouldn't.

2362
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: June 08, 2010, 03:55:33 AM »
Flash, I define repeated use of all caps and sarcasm as bitching.  Which you may do at any point you wish, it just takes considerably more boredom for me to be willing to read it.  I'm only stating my point of view; if I thought you were doing anything wrong I'd have reported it.  I don't.

I'm not really sure why you're insisting on comparing a flight game to a platformer, which is an apples-and-oranges thing to me, but so be it.  Mock my play time all you want, but I never found Shadow so frustrating as to drop it prior to the Last Story.  No, I did not expect the game to progress as multiple boat levels, however, I DID expect the game to flow into repeated forced and broken gimmick stages irrelevant to the game's core mechanics.  You haven't offered any counter-point to suggest that the late-game is any better focus.  In fact all I've heard of the children gameplay suggests the opposite to be true.  Further, when among your major complaints is the control mechanics, it does not take the full length of the game to confirm that they suck.  I went with the pointer over the analogue stick because I was not confident in how natural an analogue stick will feel from a profile view.  But hey, when I run out of good games to play, maybe I'll try again.  As much as I despise the game, I'm not in the habit of trade-ins, so it's still there on my shelf.  And when/if I do, I will take you control advise to heart.  But don't expect much.  The hurdles I have encountered thus far still outweigh those I encountered in either Shadow or Heroes.  The fact that this is before I encounter the children gameplay, which I cannot possible imagine as even belonging in the game, much less pleasant, is not encouraging.

I'd appreciate it if you would refrain from addaulting my point of view as a means to justifying your own.  "About 10%" is an exaggeration, unless you're suggesting the game has 20 bosses.  Dismiss me as uninformed if you must, but do note that I've caught you in two false criticisms already (avoiding enemies in Shadow and lack of play difference between BK's Knights of the Round Table), and you've demonstrated that you don't recall the game you're defending well enough to know a mandatory minigame when one discusses it.  At least when I give you a fact that backs my opinion, I'm confident it's actually true.

I don't care about screenshot comparisons.  I already told you that Shadow's visuals do not impress me.  But NiGHTS was released considerably later, and after Secret Rings, I expect better from Sega.

FYI, your complaints of my comments being too vague make this my final response in which I attempt to avoid my traditional use of quote tags.  That's why I use them, so you know specifically what I'm responding to.  I avoided it here simply because I was in a bit of a hurry.

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and yes, the health bars are bullshit, but aside from Shadow, no other game followed it to my knowledge
Rush.

other than the fact that you have to play through all of them >_>
Well, that's WHY it bothers me.  Otherwise I probably wouldn't care.

I haven't known the Sonic Team game that has done Mission Mode well, either.  Shadow was close, IMO, closer than many realize given how many seem to believe that there are enemies you shouldn't be killing (???).  But it still wasn't right.

And Shadow's death had MEANING
I must wholeheartedly disagree.  I find Shadow's death in SA2 as senseless as Zero's in X5.  He's invulnerable, empowered by the 7 emeralds and thus able to teleport at will, and he dies by falling into the atmosphere?  Riiiiiight.  

See, I don't buy one dying simply because their "destiny" is fulfilled.  Something has to actually kill them.  And if the cause of death is half-assed, then I don't expect any better should a revival be attempted.

2363
X / Re: why is x the weakest character in the game
« on: June 08, 2010, 03:16:06 AM »
X was a pain to use in X6.

But that game doesn't exist so hey.
*gives Ka-Shaymin ZEE UPPERCUT!!*

Now YOU don't exist.

2364
Zero / Re: Rockman Zero Collection Thread
« on: June 08, 2010, 02:39:40 AM »

I don't see, at all, how website samples allegedly superior to previously released CD music can be taken as indicative of in-game music.  The thought that they just resampled their promotional clips to hype the collection didn't occur to anyone?

Even if for the sake of argument that were not the case, it is wholly possible for a new audio format to accompany emulated gameplay (X Collection did it).  A true port would never refuse to recognize the X and Y buttons on the top screen.

Bear in mind, if for the sake of argument the soundtracks were converted to DS format, some minor makeover would be not only advisable but probably necessary.  The GBA uses GBC sound circuitry not accessible/present in the DS/DSi (compare GBA and DS Gyakuten Saiban music).  One MMNer claimed hearing some re-instrumentation in Caravan, and I can swear the main whistle of Trail is different, so this is plausible.  We'll know in due time.

2365
Zero / Re: Rockman Zero Collection Thread
« on: June 07, 2010, 03:09:57 AM »
I dunno, boss memorization is pretty standard MegaMan action.  And frankly, games like ZX and Advent include enough tangents as it is.  I will say, though, that I vastly prefer Advent's "weak point" system as having it actually be inconvenient to hit with no negative consequences; ergo you are aiming for it rather than avoiding it.

ESPECIALLY during that Gorilla boss.
Purprill is easy; just wait for him to grab on the wires and deliver a charged saber to his legs.

The part I didn't appreciate was the fire bosses, especially Fistleo.  They're so small, and their weaknesses so large, that strictly speaking you cannot avoid hitting them on a 2D plane; so you're not positioning your attacks but rather learning which frames of their animations are "safe" to attack on.  It's rather senseless, but the fact that bosses are easily rematchable does alleviate it a bit.

2366
Gaming / Re: I say GOOD things about your video games!
« on: June 06, 2010, 03:48:56 PM »
Super Mario RPG (there are so many good things... x w x)
- Playable Princess Peach~ <3 ^o^ Oh, and Mario, Bowser, Mallow and Geno too of course~ x3
Bowser is my baby in this game.  I always tank him up as my best character.  What, no hidden super-weapon for him?  Super Suit and Quartz Charm fix that.

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- All the funny moments with Booster is funny and hilarious! >u< And also the wedding part where you can get different kissing scenes. xD
And yet no way to get Peach to kiss Bowser. ;^;
(But at least he FINALLY got his consolation prize from her a couple handheld generations later.)

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- The music is catchy, beautiful, great composition and fun to sing to. Here are some examples:
Tadpole Pond
,
Forest Maze
,
Battle Theme
,
Armed Boss
,
Mushroom Kingdom
,
Mushroom Way
,
Booster's Theme
,
Barrel Volcano
,
Yoster Yoshi Island
, and a whole lot more~ <3
Forgivable since there's so damn much (Armed Boss and Barrel Volcano are phenomenal), but I cannot let mention of SMRPG's music go without linking the
Bowser battle
.



So, Vix, what can you tell me about Godzilla: Monster of Monsters (NES)?

2367
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: June 06, 2010, 06:17:11 AM »
\Which you pretty much have failed to do, because you've looked at my arguments as to what caused Shadow to be a bad game, and you fled into "everyone has opinions" with your tail between your legs.
In no small part because that's the point at which you stopped discussing and started ranting (second reason, which you missed, will be presented two paragraphs down).  Yes, you presented your failures with the game, but it was laced with bitching and moaning over my audacity to enjoy the game more than Heroes (this is not saying much, btw; I do not think highly of Heroes).  When you whine, people don't want to talk to you, deal with it.

Since you're so adamant about this, I'll grant your wish and pick up where I left off, all without any further quote tags.  But before I do, some clarification of earlier statements:

You misunderstood me when I mentioned lacking the urge to continue a discussion based on a game I would shelf in favor of Adventures/Storybook.  I was referring to Shadow, not to NiGHTS JoD.  See, I don't think Shadow is THAT great, but I don't think it's THAT bad either, and I can see how some minor tweaks would have made it much better (ease up the mission restrictions and eliminate the final boss split, offering 5 more mission-free stages instead of only one).  If I'm going to read and write walls of text to defend a game, I'd frankly rather be defending a great game, not a mediocre game.  I don't particularly care if you don't appreciate a "so-so" game.  So I wasn't terribly motivated to defend Shadow.

The misconception I noted earlier was your citing an alleged need to avoid killing particular enemies.  That's not the case unless you're one enemy away from completing a mission which you don't want to.  When you spend that amount of time complaining about a nonissue, it says that you are not well educated about the game you're complaining about.  This is, incidentally, why I don't go into terrible detail with my complaints against JoD, I haven't been able to put up with it long enough to reach my second boss fight.  I realize that I could stand to educate myself further, but it takes a LOT for me to drop a title that early; the only other game to hold a candle to that level of badness in its early impressions is the GBC Animorphs game.  And I know there are many with more patience than I who have found much more to complain about in the late-game of JoD, so it is not terribly encouraging for me to drudge through what I already find a fun-sucking husk of a disc in order to find out.

Visuals?  Ironic complaint given your defense of JoD, one of the jaggiest titles I've seen.  But I won't argue against that; you'll never catch me defending the visuals of any Sonic Team title in the period between SA2 and Secret Rings.

Missions, I conceded, were tedious and overly strict.  However I do find you to blow it out of proportion a little, both due to the above enemy misconception, and the fact that missions basically exist only to unlock stuff.  You can free play from the menu and never worry about them.

Dialogue?  Absolutely and totally cheesy.  That's why it's enjoyable, because it's laughable in that MST3K kind of way.  I mean, how do you not smile at, "Where's that DAMN fourth Chaos Emerald?"  I'm glad future games did not continue along this route, but it was fun as a one shot deal, and I will take it over Heroes beating you over the head with child cliches (Because...we're Sonic Heroes! *shudder*)

Shooting, assuming we MUST put up with it, is presented as it should be: a tack-on.  It's a side item to the main platforming focus.  Shadow is unusual in that its gimmick doesn't completely override the platforming formula to the point of being utterly incompatible with it and resulting in an alternate play mode that gets more focus than the proper hedgehog action (read: Werehog), and it's a lot less intrusive than Hereos' character formations.

You flipped out when I compared it to Heroes, apparently thinking that I thought highly of Heroes.  I don't.  It has its strong points, most any Sonic Team effort (yes, even JoD) does, but it's on the lower end of the spectrum to me.  Visuals are as bad as Shadow, the dialogue is worse, team difference is negligible, and the sheer number of mandatory maneuvers makes the game as a whole feel cluttered and lacking focus.  Oh yes, and it introduced us to the wonderful concept of non-boss enemy HP counters, something which to this day I maintain does not belong in a Sonic game (you hit them once, they die, you move on; that's the way it should be).

2368
Zero / Re: Rockman Zero Collection Thread
« on: June 06, 2010, 12:53:51 AM »
I noticed that.  But I believe it's been known for quite some time that the bottom screen responds to what's going on in gameplay (ie, Panter Flauclaws' portrait appears while battling against him).  Since we know from control options that the emulator is reading your button configuration anyway, having your bottom screen wallpaper respond to your weapon setup ought to be pretty simple.

2369
There are probably several reasons.  Some points off the top of my head include: barrier is obscured by backlight, you're not focusing directly on the barrier, all pixels are visible by either one eye or the other, and if necessary the screens could be using an especially tight dot pitch.

There's plenty of minor details in the world, and especially in electronic displays, that the naked eye doesn't notice.  Such as traditional interlaced displays using a 60FPS source; sure progressive scan might look clearer, but you don't consciously notice that the individual fields don't match.

I do recall some whispers that these 3D displays appear brighter while the barrier is off, but that's about it.

2370
Zero / Re: Rockman Zero Collection Thread
« on: June 05, 2010, 10:08:17 PM »
I'd imagine so, but it'll be interesting to see.  I certainly wouldn't mind being wrong.

2371
Zero / Re: Rockman Zero Collection Thread
« on: June 05, 2010, 09:21:34 PM »
Straight ports was safely confirmed when we saw the X/Y config screen on the website.

So, extra Ciel running frames for the ZC credits?  Pointless, but nice.

2372
Rockman Series / Re: Your easiest and hardest Megaman Game
« on: June 05, 2010, 09:12:05 PM »
...I need to ask, how in the hell did you defeat Epsilon if you're incapable of passing the rematch with Jango?

2373
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: June 05, 2010, 09:10:09 PM »

Cap'n, your light of sanity is a true blessing here.  Thank you.
I do miss the actual Sky Sanctuary theme, but my damn STH3 battery died.



And Flash, you honestly wonder why I don't care to argue with you after a post like that?  When you completely ignore the rationale behind the post you're responding to and pad your response with three paragraphs of sarcasm?  "Some people may enjoy bugs", although ironically enough a valid statement (ie: small fireballs in Super Mario Bros.), is in no way whatsoever relevant to my previous post.

Exchanging opinions is in no way an invalid form of discussion, and if you knew jack about me you'd have found far more plausible means to try and mock me (ask Zan, Marshmallow Man, PB, Ben, and hell the list goes on).  It is generally valuable and informative to explore viewpoints outside of your own, regardless of whether or not they alter your ultimate conclusion.  You just happen to suck at it.  When you degrade into constant mockery of your discussion partner and your "evidence" consists mostly of Appeal to Ridicule, the discussion ceases to be productive.

2374
I wonder by what logic Eurogamer believes that only the top screen will be 3D?  I mean, what about a 4:3 aspect ratio rules it out?  Just because Sharp is pitching the 16x9 ratio doesn't mean it's the only one to exist; one naturally expects the widescreen ratio to be dominant in a single-screen device these days.

One might think that the touch screen running 3D illusions could be a conflict of interest, but that'd be easily solved by having the two parallax borders switch on/off independently (as the DS is perfectly capable of with its backlights, though no commercial developer to my knowledge has done so).  I mean, for your oh-so-typical action games with 2nd screen map, having 3D on the bottom could be spiffy.

2375
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
« on: June 05, 2010, 07:13:50 PM »
Flashy, backing personal opinion by whatever facts you choose does not change the fact that it is still personal opinion.  An opinion that ISN'T backed by facts isn't an opinion at all, it's ignorance.  I can come up with a rather massive checklist of what is wrong with MegaMan X5, that does not make it factually the worst game.  All games have high and low points, and the significance each carries in relation to the others is subjective.  Hence, opinion.

If I felt like tearing that post apart, I can; in fact I spotted a rather glaring misconception in there well before I was finished reading.  But the difference between you and me, is that when I criticize a game which you consider "not that great, but not that bad", you actually give a damn about trying to change my mind.  I'm not going to go into a wall of text and the dreaded pile of quote tags over a game that, regardless of any redeeming points which I may see and you do not, will still inevitably be shelved for any game of either the Adventures or Storybook series.  Shadow is my idea of mediocrity; there has been much better, and there has been much worse.  Heroes was only marginally worse.

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